Akoya
Humanoide
Probabilidad de Bloqueo del Enemigo reducida un 30%
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
Spectre | N |
---|---|
Tags | human, humanoid, medium_movement, not_int, red_blood |
Vida
110%
Armadura
+75%
Evasión
+25%
Ailment Threshold
110%
Resistencia
40 40 40 25
Damage
145%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
5 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
AncestralAkoya
Metadata
AncestralAkoya
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
7,077
Armadura
50,383
Evasión
5,924
Escudo de energía
0
Damage
542
Daño de hechizos
542
Precisión
290
Attack Time
1.5
Experiencia
10,255
Ailment Threshold
7,077
Chill
22
Shock
22
Brittle
127
Scorch
22
Sap
62
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 433–650
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAAkoyaLacerate
Triggerable, Attack
Base Damage: 433–650
Probabilidad de golpe crítico: 5%
Daño de ataque: 150%
Attack Time: 1.5 seg
Inflige un 50% más de daño de ataque
is area damage [1]
is area damage [1]
GAAkoyaCleave
Triggerable, Attack
Base Damage: 433–650
Probabilidad de golpe crítico: 5%
Daño de ataque: 175%
Attack Time: 1.5 seg
Inflige un 75% más de daño de ataque
is area damage [1]
is area damage [1]
GAAkoyaLeapSlam
Triggerable, Attack
Base Damage: 433–650
Probabilidad de golpe crítico: 5%
Daño de ataque: 175%
Attack Time: 1.5 seg
Inflige un 75% más de daño de ataque
is area damage [1]
is area damage [1]
AkoyaLacerate
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 433–650
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 10 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
main hand base maximum attack distance [20]
main hand base maximum attack distance [20]
MPSAkoyaJadeSpray
Spell, Projectile, ProjectilesFromUser, Triggerable
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 10 seg
Dispara 4 proyectiles adicionales
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [241]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [241]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
DTTAkoyaLeapSlam
Spell, Movement
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 6 seg
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
skill maximum travel distance [80]
spell maximum action distance +% [-40]
walk emerge extra distance [-15]
leap slam minimum distance [20]
skill maximum travel distance [80]
spell maximum action distance +% [-40]
walk emerge extra distance [-15]
GSAkoyaRockExplosion
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 620.7 a 931 de daño físico
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase" Animated { on_fire_breath_lacerate_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAkoyaCutDownRandom, Metadata/Monsters/LeagueAncestral/AncestralAkoya); } );" on_fire_breath_spin_cleave_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAkoyaNoneCanStandRandom, Metadata/Monsters/LeagueAncestral/AncestralAkoya); } );" on_leap_slam_phase02_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAkoyaForTukohamaRandom, Metadata/Monsters/LeagueAncestral/AncestralAkoya); } );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralAkoya"] = { name = "Akoya", life = 1.1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.45, damageSpread = 0.2, attackTime = 1.5, attackRange = 20, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "MeleeAtAnimationSpeedUnique", "MPSAkoyaJadeSpray", "GAAkoyaLacerate", "GAAkoyaCleave", "GAAkoyaLeapSlam", "GSAkoyaRockExplosion", "DTTAkoyaLeapSlam", "AkoyaLacerate", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSAkoyaJadeSpray"] = { name = "MPSAkoyaJadeSpray", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "base_deal_no_damage", }, levels = { [1] = {241, -40, 4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAkoyaLacerate"] = { name = "GAAkoyaLacerate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAkoyaCleave"] = { name = "GAAkoyaCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAkoyaLeapSlam"] = { name = "GAAkoyaLeapSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAkoyaRockExplosion"] = { name = "GSAkoyaRockExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTAkoyaLeapSlam"] = { name = "DTTAkoyaLeapSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "walk_emerge_extra_distance", "skill_maximum_travel_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, -40, -15, 80, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AkoyaLacerate"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Probabilidad de Bloqueo del Enemigo reducida un 30%
Id | AncestralTrialMonsterBlockReductionTukohama |
---|---|
Family | AncestralTrialMonster |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
Id | AncestralTrialChieftainBalance |
---|---|
Family | AncestralTrialMonster |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Akoya
Humanoide
Probabilidad de Bloqueo del Enemigo reducida un 30%
Spectre | N |
---|---|
Tags | human, humanoid, medium_movement, not_int, red_blood |
Packs |
Vida
495%
Armadura
+75%
Evasión
+25%
Ailment Threshold
495%
Resistencia
40 40 40 25
Damage
145%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
5 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
AncestralAkoyaStandalone
Metadata
AncestralAkoyaStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
31,845
Armadura
50,383
Evasión
5,924
Escudo de energía
0
Damage
542
Daño de hechizos
542
Precisión
290
Attack Time
1.5
Experiencia
20,510
Ailment Threshold
31,845
Chill
101
Shock
101
Brittle
570
Scorch
101
Sap
278
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 433–650
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAAkoyaLacerate
Triggerable, Attack
Base Damage: 433–650
Probabilidad de golpe crítico: 5%
Daño de ataque: 150%
Attack Time: 1.5 seg
Inflige un 50% más de daño de ataque
is area damage [1]
is area damage [1]
GAAkoyaCleave
Triggerable, Attack
Base Damage: 433–650
Probabilidad de golpe crítico: 5%
Daño de ataque: 175%
Attack Time: 1.5 seg
Inflige un 75% más de daño de ataque
is area damage [1]
is area damage [1]
GAAkoyaLeapSlam
Triggerable, Attack
Base Damage: 433–650
Probabilidad de golpe crítico: 5%
Daño de ataque: 175%
Attack Time: 1.5 seg
Inflige un 75% más de daño de ataque
is area damage [1]
is area damage [1]
AkoyaLacerate
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 433–650
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 10 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
main hand base maximum attack distance [20]
main hand base maximum attack distance [20]
MPSAkoyaJadeSpray
Spell, Projectile, ProjectilesFromUser, Triggerable
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 10 seg
Dispara 4 proyectiles adicionales
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [241]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [241]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
DTTAkoyaLeapSlam
Spell, Movement
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 6 seg
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
skill maximum travel distance [80]
spell maximum action distance +% [-40]
walk emerge extra distance [-15]
leap slam minimum distance [20]
skill maximum travel distance [80]
spell maximum action distance +% [-40]
walk emerge extra distance [-15]
GSAkoyaRockExplosion
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 620.7 a 931 de daño físico
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone" Animated { on_fire_breath_lacerate_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAkoyaCutDownRandom, Metadata/Monsters/LeagueAncestral/AncestralAkoya); } );" on_fire_breath_spin_cleave_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAkoyaNoneCanStandRandom, Metadata/Monsters/LeagueAncestral/AncestralAkoya); } );" on_leap_slam_phase02_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAkoyaForTukohamaRandom, Metadata/Monsters/LeagueAncestral/AncestralAkoya); } );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralAkoyaStandalone"] = { name = "Akoya", life = 4.95, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.45, damageSpread = 0.2, attackTime = 1.5, attackRange = 20, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "MeleeAtAnimationSpeedUnique", "MPSAkoyaJadeSpray", "GAAkoyaLacerate", "GAAkoyaCleave", "GAAkoyaLeapSlam", "GSAkoyaRockExplosion", "DTTAkoyaLeapSlam", "AkoyaLacerate", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSAkoyaJadeSpray"] = { name = "MPSAkoyaJadeSpray", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "base_deal_no_damage", }, levels = { [1] = {241, -40, 4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAkoyaLacerate"] = { name = "GAAkoyaLacerate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAkoyaCleave"] = { name = "GAAkoyaCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAkoyaLeapSlam"] = { name = "GAAkoyaLeapSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAkoyaRockExplosion"] = { name = "GSAkoyaRockExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTAkoyaLeapSlam"] = { name = "DTTAkoyaLeapSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "walk_emerge_extra_distance", "skill_maximum_travel_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, -40, -15, 80, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AkoyaLacerate"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Probabilidad de Bloqueo del Enemigo reducida un 30%
Id | AncestralTrialMonsterBlockReductionTukohama |
---|---|
Family | AncestralTrialMonster |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Akoya Topic /4
NPC | Nombre |
---|---|
Tawhanuku | Una herrera estaba frustrada por no poder forjar la misma arma más de una vez. El equilibrio era siempre diferente, o la forma era levemente distinta. Así que se propuso crear una hoja perfecta. Le tomó la mayor parte de su vida, pero una vez que terminó, la colocó en arcilla. La arcilla se convirtió en un molde, y a partir de ese molde, se crearon muchas hojas perfectas. |
Mirada de Akoya | Lucha de la forma tradicional; si no, ¡no luches! |
Símbolo de Ngamahu | Un regalo de Ngamahu, un símbolo para que los Karui se extendieran como el fuego. Lo recibió Akoya, pero lo heredó Kaom con un golpe de su hacha. |
Tatuaje de lealtad a Akoya |
Akoya Text Audio /165
Akoya
Favor: 0
[DNT] Specialty: Some Position
Skill 1
Skill 1 does some stuff
Skill 2
Skill 2 does even more stuff and these things
Skill 1
Skill 1 does some stuff
Skill 2
Skill 2 does even more stuff and these things