阿寇亚
人形
敌人的格挡率降低 30%
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
Akoya
幽魂N
标签human, humanoid, medium_movement, not_int, red_blood
生命
110%
护甲
+75%
闪避值
+25%
异常状态临界值
110%
抗性
40 40 40 25
伤害
145%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 20
攻击间隔
1.5 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
AncestralAkoya
Metadata
AncestralAkoya
等级
68
生命
7,077
护甲
50,383
闪避值
5,924
能量护盾
0
伤害
542
法术伤害
542
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
7,077
冰缓
22
Shock
22
Brittle
127
Scorch
22
Sap
62
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 433–650
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAAkoyaLacerate
可触发, 攻击
基本伤害: 433–650
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.5 秒
攻击伤害总增 50%
is area damage [1]
GAAkoyaCleave
可触发, 攻击
基本伤害: 433–650
暴击几率: 5%
攻击伤害: 175%
攻击间隔: 1.5 秒
攻击伤害总增 75%
is area damage [1]
GAAkoyaLeapSlam
可触发, 攻击
基本伤害: 433–650
暴击几率: 5%
攻击伤害: 175%
攻击间隔: 1.5 秒
攻击伤害总增 75%
is area damage [1]
AkoyaLacerate
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 433–650
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 10 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
main hand base maximum attack distance [20]
MPSAkoyaJadeSpray
法术, 投射物, 玩家投射物, 可触发
施放间隔: 1 秒
冷却时间: 10 秒
额外发射 4 个投射物
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [241]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
DTTAkoyaLeapSlam
法术, 位移
施放间隔: 1 秒
冷却时间: 6 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
skill maximum travel distance [80]
spell maximum action distance +% [-40]
walk emerge extra distance [-15]
GSAkoyaRockExplosion
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 620.7 - 931 物理伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"

Animated
{
	on_fire_breath_lacerate_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAkoyaCutDownRandom, Metadata/Monsters/LeagueAncestral/AncestralAkoya); } );"

	on_fire_breath_spin_cleave_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAkoyaNoneCanStandRandom, Metadata/Monsters/LeagueAncestral/AncestralAkoya); } );"

	on_leap_slam_phase02_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAkoyaForTukohamaRandom, Metadata/Monsters/LeagueAncestral/AncestralAkoya); } );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralAkoya"] = {
    name = "Akoya",
    life = 1.1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.45,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MPSAkoyaJadeSpray",
        "GAAkoyaLacerate",
        "GAAkoyaCleave",
        "GAAkoyaLeapSlam",
        "GSAkoyaRockExplosion",
        "DTTAkoyaLeapSlam",
        "AkoyaLacerate",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSAkoyaJadeSpray"] = {
    name = "MPSAkoyaJadeSpray",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {241, -40, 4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAkoyaLacerate"] = {
    name = "GAAkoyaLacerate",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAkoyaCleave"] = {
    name = "GAAkoyaCleave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAkoyaLeapSlam"] = {
    name = "GAAkoyaLeapSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAkoyaRockExplosion"] = {
    name = "GSAkoyaRockExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTAkoyaLeapSlam"] = {
    name = "DTTAkoyaLeapSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "walk_emerge_extra_distance",
        "skill_maximum_travel_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, -40, -15, 80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AkoyaLacerate"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
敌人的格挡率降低 30%
IdAncestralTrialMonsterBlockReductionTukohama
FamilyAncestralTrialMonster
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • global reduce enemy block % Min: 30 Max: 30 全域
  • damage +% vs players [-15]
    monster damage +% final vs monsters from ancestral rank [900]
    IdAncestralTrialChieftainBalance
    FamilyAncestralTrialMonster
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • damage +% vs players Min: -15 Max: -15 区域
  • monster damage +% final vs monsters from ancestral rank Min: 900 Max: 900 全域
  • 阿寇亚
    人形
    敌人的格挡率降低 30%
    Akoya
    幽魂N
    标签human, humanoid, medium_movement, not_int, red_blood
    Packs
  • 阿寇亚, 青玉巨灵, 青玉萨满, 战争司号
  • 生命
    495%
    护甲
    +75%
    闪避值
    +25%
    异常状态临界值
    495%
    抗性
    40 40 40 25
    伤害
    145%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    5 ~ 20
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    100%
    类型
    AncestralAkoyaStandalone
    Metadata
    AncestralAkoyaStandalone
    等级
    68
    生命
    31,845
    护甲
    50,383
    闪避值
    5,924
    能量护盾
    0
    伤害
    542
    法术伤害
    542
    命中
    290
    攻击间隔
    1.5
    经验值
    20,510
    异常状态临界值
    31,845
    冰缓
    101
    Shock
    101
    Brittle
    570
    Scorch
    101
    Sap
    278
    MeleeAtAnimationSpeedUnique
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 433–650
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAAkoyaLacerate
    可触发, 攻击
    基本伤害: 433–650
    暴击几率: 5%
    攻击伤害: 150%
    攻击间隔: 1.5 秒
    攻击伤害总增 50%
    is area damage [1]
    GAAkoyaCleave
    可触发, 攻击
    基本伤害: 433–650
    暴击几率: 5%
    攻击伤害: 175%
    攻击间隔: 1.5 秒
    攻击伤害总增 75%
    is area damage [1]
    GAAkoyaLeapSlam
    可触发, 攻击
    基本伤害: 433–650
    暴击几率: 5%
    攻击伤害: 175%
    攻击间隔: 1.5 秒
    攻击伤害总增 75%
    is area damage [1]
    AkoyaLacerate
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 433–650
    暴击几率: 5%
    攻击间隔: 1.5 秒
    冷却时间: 10 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    main hand base maximum attack distance [20]
    MPSAkoyaJadeSpray
    法术, 投射物, 玩家投射物, 可触发
    施放间隔: 1 秒
    冷却时间: 10 秒
    额外发射 4 个投射物
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [241]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    DTTAkoyaLeapSlam
    法术, 位移
    施放间隔: 1 秒
    冷却时间: 6 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [20]
    skill maximum travel distance [80]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-15]
    GSAkoyaRockExplosion
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 620.7 - 931 物理伤害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
    
    Animated
    {
    	on_fire_breath_lacerate_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAkoyaCutDownRandom, Metadata/Monsters/LeagueAncestral/AncestralAkoya); } );"
    
    	on_fire_breath_spin_cleave_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAkoyaNoneCanStandRandom, Metadata/Monsters/LeagueAncestral/AncestralAkoya); } );"
    
    	on_leap_slam_phase02_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAkoyaForTukohamaRandom, Metadata/Monsters/LeagueAncestral/AncestralAkoya); } );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralAkoyaStandalone"] = {
        name = "Akoya",
        life = 4.95,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.45,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MPSAkoyaJadeSpray",
            "GAAkoyaLacerate",
            "GAAkoyaCleave",
            "GAAkoyaLeapSlam",
            "GSAkoyaRockExplosion",
            "DTTAkoyaLeapSlam",
            "AkoyaLacerate",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAkoyaJadeSpray"] = {
        name = "MPSAkoyaJadeSpray",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {241, -40, 4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAkoyaLacerate"] = {
        name = "GAAkoyaLacerate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAkoyaCleave"] = {
        name = "GAAkoyaCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAkoyaLeapSlam"] = {
        name = "GAAkoyaLeapSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAkoyaRockExplosion"] = {
        name = "GSAkoyaRockExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTAkoyaLeapSlam"] = {
        name = "DTTAkoyaLeapSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "skill_maximum_travel_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, -40, -15, 80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AkoyaLacerate"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    敌人的格挡率降低 30%
    IdAncestralTrialMonsterBlockReductionTukohama
    FamilyAncestralTrialMonster
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • global reduce enemy block % Min: 30 Max: 30 全域
  • 阿寇亚 Topic /4
    NPC名字
    陶哈努库一位铁匠十分丧气:她永远都没法锻造出两把完全相同的武器。平衡点或是形状总有略微的不同。因此,她开始打造一把完美的刀。虽然这项工作花费了她一生的大部分时光,但当她造出这把刀后,她把它放在了粘土之中。粘土变成了模具,她用这模具造出了许多那样完美的刀。
    阿寇亚之凝视战斗时要么恪守传统,要么毫不在意拘束!
    努葛玛呼之印一份来自努葛玛呼的礼物,象征卡鲁族如野火般蔓延。
    赐与阿寇亚,由冈姆与其凶斧所传承。
    阿寇亚的忠诚文身
    阿寇亚 Text Audio /165
    名字
    歼灭!
    AncestralAkoyaCutDownRandom
    歼灭!
    AncestralAkoyaCutDown2
    歼灭!
    AncestralAkoyaCutDown3
    歼灭!
    AncestralAkoyaCutDown4
    没有人能对抗我们!
    AncestralAkoyaNoneCanStandRandom
    没有人能对抗我们!
    AncestralAkoyaNoneCanStand2
    为了图克哈玛!
    AncestralAkoyaForTukohamaRandom
    为了图克哈玛!
    AncestralAkoyaForTukohama2
    为了图克哈玛!
    AncestralAkoyaForTukohama3
    为了图克哈玛!
    AncestralAkoyaForTukohama4
    为什么我们要允许一个外人参与我们神圣的传统?这个地方卡鲁勇士面对历代强者、磨砺自身的试炼场。这个外人肯定招架不住的!
    AkoyaObjectsToPlayer
    那好。我将亲自发起挑战。我将带头参战!
    AkoyaDoesFirstChallenge
    很好。看来你大概有资格参与这里的比赛。当然,下次我就不会这么轻易放过你了。
    AkoyaAfterPlayerWinsFirstFight
    你的战技不错,外人。也许你有资格参与。我收回我的反对意见,毕竟要是多加锻炼,你也会更上一层楼。
    AkoyaAfterPlayerLosesFirstFight
    尊重我们的传统,玛坎卡!凭你纯粹的力量再次取胜!
    AkoyaLikesPlayerIsChampion
    无论你是不是玛坎卡,你都必须证明自己!
    AkoyaNeutralPlayerIsChampion
    对无法捍卫玛坎卡称号的人而言,这称号毫无意义!
    AkoyaDislikesPlayerIsChampion
    变得更强是弱者的义务,外人!
    AkoyaLikesPlayerLostLast
    唯有最强之人将赢得这场战斗!
    AkoyaNeutralPlayerLostLast
    我知道我们有无限的时间,但这还是在白费功夫!
    AkoyaDislikesPlayerLostLast
    我想看看这个外人的力量是否合格!
    AkoyaLikesPlayerNoRecord
    我不明白这有什么好期待的……
    AkoyaNeutralPlayerNoRecord
    古老的传统只青睐最优秀的战士!
    AkoyaDislikesPlayerNoRecord
    再让我们开开眼界吧,拉其塔!
    AkoyaCommentsOnRakiata
    为部落的荣誉而战,伊基阿霍!
    AkoyaCommentsOnIkiaho
    我们之中,最年长的一位将彰示卡鲁之道!
    AkoyaCommentsOnKahuturoa
    我真想看着你从手里口中摘回一场失败啊,冈姆!
    AkoyaCommentsOnKaom
    让我们看看你当初是如何成为战争先锋的!
    AkoyaCommentsOnKiloava
    这次你有何等妙计,玛塔?
    AkoyaCommentsOnMaata
    陶哈努库,你已预见到了这场战斗的胜利者了?太无聊了!
    AkoyaCommentsOnTawhanuku
    尤图拉,你会失败的,因为你不尊重卡鲁之道!
    AkoyaCommentsOnUtula
    如你常言,阿华纳,打得尽兴!
    AkoyaCommentsOnAhuana
    我将考验你的力量!
    AkoyaFightBeginsPlayerWonLast
    自我们上次交手,希望已你有所进步!
    AkoyaFightBeginsPlayerLostLast
    数字无意义。力量最重要!
    AkoyaFightBeginsPlayerMoreSoldiers
    敌众我寡,还想战斗,真是有胆量!
    AkoyaFightBeginsPlayerLessSoldiers
    装备无法弥补你的短处!
    AkoyaFightBeginsPlayerMoreItems
    你真的为这场战斗做好准备了吗?
    AkoyaFightBeginsPlayerLessItems
    如果力量不足以取胜,计策就毫无意义!
    AkoyaFightBeginsPlayerMoreFieldItems
    即使再强大,也不能忽视战场环境!
    AkoyaFightBeginsPlayerLessFieldItems
    瓦拉-图克哈玛!
    AkoyaWarcry1
    玛鲁伊,哈!
    AkoyaWarcry2
    战斗吧!
    AkoyaWarcry3
    瓦拉-图克哈玛!
    AkoyaWarcry4
    玛鲁伊,哈!
    AkoyaWarcry5
    战斗吧!
    AkoyaWarcry6
    战团,坚持住!
    AkoyaTeamTotemDestroyed1
    战团,坚持住!
    AkoyaTeamTotemDestroyed2
    他们略占上风!
    AkoyaTeamTotemDestroyed3
    他们略占上风!
    AkoyaTeamTotemDestroyed4
    重新振作!
    AkoyaTeamTotemDestroyed5
    重新振作!
    AkoyaTeamTotemDestroyed6
    好招数!
    AkoyaTotemDestroyed1
    好招数!
    AkoyaTotemDestroyed2
    哈,打得好!
    AkoyaTotemDestroyed3
    哈,打得好!
    AkoyaTotemDestroyed4
    哎呀!
    AkoyaTotemDestroyed5
    哎呀!
    AkoyaTotemDestroyed6
    继续战斗!
    AkoyaYourTeamTotemDestroyed1
    继续战斗!
    AkoyaYourTeamTotemDestroyed2
    你该把图腾护得更牢!
    AkoyaYourTeamTotemDestroyed3
    你该把图腾护得更牢!
    AkoyaYourTeamTotemDestroyed4
    继续进攻!
    AkoyaYourTeamTotemDestroyed5
    继续进攻!
    AkoyaYourTeamTotemDestroyed6
    力量还不够!
    AkoyaYourTotemDestroyed1
    力量还不够!
    AkoyaYourTotemDestroyed2
    卡鲁之道至上!
    AkoyaYourTotemDestroyed3
    卡鲁之道至上!
    AkoyaYourTotemDestroyed4
    这场战斗即将终结!
    AkoyaYourTotemDestroyed5
    这场战斗即将终结!
    AkoyaYourTotemDestroyed6
    真正的胜利者已浮出水面。
    AkoyaCommentDefeatedYou1
    真正的胜利者已浮出水面。
    AkoyaCommentDefeatedYou2
    不错,外人。很不错。
    AkoyaCommentWhenDefeated1
    不错,外人。很不错。
    AkoyaCommentWhenDefeated2
    你践行了卡鲁之道!
    AkoyaCommentsFromStandsOnMatch1
    你践行了卡鲁之道!
    AkoyaCommentsFromStandsOnMatch2
    我们的装备只为战斗而锻造。
    AkoyaCommentPurchaseItem1
    我们的装备只为战斗而锻造。
    AkoyaCommentPurchaseItem2
    它永远不会让你失望。
    AkoyaCommentPurchaseItem3
    它永远不会让你失望。
    AkoyaCommentPurchaseItem4
    战略是一种力量。
    AkoyaCommentPurchaseFieldItem1
    战略是一种力量。
    AkoyaCommentPurchaseFieldItem2
    增强你的优势,守护你的弱点。
    AkoyaCommentPurchaseFieldItem3
    增强你的优势,守护你的弱点。
    AkoyaCommentPurchaseFieldItem4
    图克哈玛部落的战士无人能敌。
    AkoyaCommentInspectRecruits1
    图克哈玛部落的战士无人能敌。
    AkoyaCommentInspectRecruits2
    他们都是历代最优秀的战士。
    AkoyaCommentInspectRecruits3
    他们都是历代最优秀的战士。
    AkoyaCommentInspectRecruits4
    他们个个久经考验,名副其实。
    AkoyaCommentInspectRecruits5
    他们个个久经考验,名副其实。
    AkoyaCommentInspectRecruits6
    你的选择是我们的荣幸。
    AkoyaCommentRecruitRecruit1
    你的选择是我们的荣幸。
    AkoyaCommentRecruitRecruit2
    现在,你肯定会赢了。
    AkoyaCommentRecruitRecruit3
    现在,你肯定会赢了。
    AkoyaCommentRecruitRecruit4
    很好,你在战斗中击败了冈姆。我们的卡鲁之道只关心真正的力量,而非傲慢的吹嘘。他要知道这两者的区别。
    冈姆之败
    冈姆是我见过最优秀的战士之一,这一点我承认。不过,我更希望你找到击败他的方法。
    冈姆之胜
    感谢你击败了尤图拉。也许这可以让他学会谦逊。虽然他可能学不会,但我还是希望如此。
    尤图拉之败
    如果你们是在生者世界战斗,尤图拉可能已经在刨出你的心脏了。
    尤图拉之胜
    你和阿华纳的战斗真是惊心动魄。我想她可能稍微留了几手,但你赢了,这才是最重要的。
    阿华纳之败
    阿华纳也许柔声细语,但她是卡鲁之道的真正追随者。你需要强大的力量才能击败她。
    阿华纳之胜
    希望陶哈努库没有预见到她的失败。
    陶哈努库之败
    真是耻辱,明明已经知道结果,她却还要来一场战斗。你下次必须击败陶哈努库,外人。
    陶哈努库之胜
    你居然能击败拉其塔,真是惊喜。干得好。
    拉其塔之败
    拉其塔的战斗风格很独特。你需要一些时间来适应她。为下次战斗努力训练吧。
    拉其塔之胜
    失败很痛苦,但你已接受了卡鲁之道,我十分欣喜。你赢得了我的尊重。
    阿寇亚之败
    如欲胜利,须下苦功。胜利并不是唾手可得之物。
    阿寇亚之胜
    你的战斗方式与我所见过的任何战士都不同。也许我们应该邀请更多的外人,让他们带给我们新的知识。
    比赛获胜
    诚然,卡鲁的战斗方式无可匹敌,但我能看到你的潜力。也许经过足够的训练,你还能教导我们。
    比赛失利
    这选择很有趣……
    AkoyaCommentOnPurchaseItemAhuana
    嗯……有意思……
    AkoyaCommentOnPurchaseItemKiloava
    阿华纳的战士们不会在战斗中抛下荣誉。
    AkoyaCommentOnPurchaseEliteAhuana
    上佳之选。
    AkoyaCommentOnPurchaseEliteKiloava
    昨天是这样,今天还是这样。
    AkoyaConversationWithAhuanaOne
    说实话……很好!
    AkoyaConversationWithAhuanaTwo
    你信吗?辛格拉接纳了冈姆!
    AkoyaConversationWithKiloavaOne
    也许这是个报复的好机会……
    AkoyaConversationWithKiloavaTwo
    别跑!此乃神圣之地!
    AkoyaRandomShout1
    别跑!此乃神圣之地!
    AkoyaRandomShout2
    我们的战争之父率先将斧头交到卡鲁人手中。我们知道,我们可以从这个世界中夺取一切,而不仅仅是接受它所给予我们的东西。许多神祇都十分慷慨,但如果我们有力量成为世界的主人,那我们为什么还要与土地和谐共存呢?
    图克哈玛
    你重创了我们,外人。虽然图克哈玛已经沉睡了数千年,但他在我们的文化和精神生活中几近真实。他帮助我们创造了卡鲁之道,他让纳库雷默柯走上了正确的道路。我们的神祇战败后,我的部落将会被烙上莫大的耻辱标记,我们的精神将永无安宁。我理解你为何会如此行事,我会尽量公正地对待你,但我不确定是否能原谅你的所作所为。
    图克哈玛
    “卡鲁”一词只是对任何拥有卡鲁血统之人的泛称,不论是酋长、孩子还是{凯瓦纳}。然而,纳库雷默柯们才是我们文化的神髓。他们必须是卡鲁之道的追随者,并且必须在百舌岛或其他地方通过成年考验。伟大的战士不必依靠血统来成为纳库雷默柯。这种状况不常有,但确实有可能。我会持续关注你的。
    纳库雷默柯
    在我出生的数千年前,图克哈玛部落和努葛玛呼部落争斗不休。复仇的循环让两大部落不断袭击彼此,他们开始失去超然的地位。其他部落可能会借此占了上风。为了结束这一切,努葛玛呼和图克哈玛共同造就了传统。图克哈玛帮她锻造了一把传奇斧头,而她的戒指,象征着火焰和肥沃,则由我们收下。最终,她的戒指传给了我。冈姆夺走了它,也夺走了我的头颅,他在统一部落的征途中将我斩杀。这就是我们的卡鲁之道,但失败依然让我痛苦不已。
    努葛玛呼
    我不知道该如何对待辛格拉部落。他们一直在死亡和生命之间生存。他们的视线落在别处,他们的话语毫无意义。他们有某种力量,但我不知道如何解释。当他们说出那些难以理解的话来,我觉得他们并不是想向他们的后代传递智慧。也许只是这里的某些战士会这么觉得?我真的无法想象他们的孩子满口都是预言和谜团。
    陶哈努库
    我和冈姆的战斗从日出开始。我们的战士在两边列队,准备相互屠戮,但我们都没有传令进攻。在黎明的光线下,我们在沙滩上拼死搏杀,斧刃相击。冈姆很强壮,却也十分傲慢,他的战斗风格便是如此。在他骄横跋扈之时,我让他付出了鲜血的代价。然而,他的力量更加强大,扭转了局势。每隔一个小时,{哈图纳格斯}都会宣布停战,让我们饮水进食,料理爽口。到了夜晚,冈姆和我都会选择龟缩防守,用斧头保护自己,一举一动都谨小慎微。最终,他又过于膨胀了,我重创了他的胸口,但这是他故意露出的破绽——一个可以接受的牺牲。他用战斧柄打碎了我的膝盖,之后便是终结。他给了我一场战士的死亡,而不是让我的残躯留在沙滩上。我从未希望以其他方式死去。
    死亡
    现在尤图拉已被此地接受,他那炽热的言辞不免让我担忧。我相信传统和不变的卡鲁之道,但尤图拉想要毁掉一切。我担心他想要实现奇塔弗的誓言。我们必须让他知道,他的错误是多么深重。
    尤图拉
    就像故事中的雷默科,阿华纳是这黑暗之地的一束光芒。亡者之境是个好地方,但随着岁月流逝,我们每个人都能感到它的压迫,感到沉重。卡胡图罗阿是最早来到这里的灵魂之一,我怕我会变得像他一样。现在,在三个世纪之后,我依然可以严肃地对待卡鲁之道,自豪地坚守我们所有的传统。可数千年后,我又会变成何种样貌?有了像阿华纳这样积极的好友,也许我在终焉之时依然可以保持尊严。
    阿华纳
    基洛瓦对自己的能力夸大其词,但他用足以取胜的力量来证明他不是信口开河。对我来说,虚张声势也无所谓,只要亡者之境的战士遵循卡鲁之道就行。
    基洛瓦
    就我个人而言,我希望终焉之时不会太远。我在这里度过的时间已比生前的时光多了三百余年。对于世界会如何终结,每个部落都有自己的想法,但你要知道,他们的故事之间并没有冲突。它们都是正确的。我们传统上的期望并不能以字面意思来理解。

    我们的{哈图纳格斯}说起过,在未来某时,所有纳库雷默柯将变得强大无比,极擅攻伐,以至于每个人都想要成为酋长。对鲜血的渴望将统摄人心,战争持续不断,直至剩下最后一名战士。那个战士将是历史上最强大的战士,可他很快也会伤重而死。他的尸体将成为新世界,他的血液将成为河流。他垂死的战斗呐喊将成为天空,他的狂热眼神将成为新的太阳和月亮。当然,这个故事并不能从字面意义上来理解。它是要让我们在混乱的存在中找到自己的位置。这个故事千金难买。我们的传统赋予了我们意义和目的,因此我将生命和死亡都奉献给了传统。否则,我们将会漂泊无依,充满恐惧。
    终焉之时
    就如其他神祇,卡鲁的神祇已经苏醒。但除了图克哈玛和奇塔弗之外,我们并没有听说他们有何动作。如古时一般,他们行走在瓦尔克拉斯;那么——他们在哪里?我们的后代总来问我们,神什么时候会回家。我们对此没有答案。连辛格拉也好像不愿意谈论她看到的事情。
    众神归来

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    阿寇亚
    [DNT] Specialty: Some Position

    Skill 1
    Skill 1 does some stuff

    Skill 2
    Skill 2 does even more stuff and these things
    Akoya