Warcaller
Humanoid
30% reduced Enemy Block Chance
monster chance to not flee % [90]
monster damage +% final vs monsters from ancestral rank [0]
SpectreN
Tagshuman, humanoid, karui, not_int, red_blood, very_slow_movement
Life
135%
Armour
+30%
Evasion
+15%
Ailment Threshold
135%
Resistance
0 0 0 0
Damage
105%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 27
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AncestralBuffHorn
Metadata
AncestralBuffHorn__
Level
68
Life
8,685
Armour
37,427
Evasion
5,450
Energy Shield
0
Damage
392
Spell Damage
392
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
8,685
Chill
27
Shock
27
Brittle
155
Scorch
27
Sap
76
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 314–471
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGAncestralJadeHornBlow
Triggerable, Spell
Cast Time: 1 sec
Cooldown Time: 10 sec
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"

Functions
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralBuffHorn__"] = {
    name = "Warcaller",
    life = 1.35,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.05,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 27,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "EGAncestralJadeHornBlow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGAncestralJadeHornBlow"] = {
    name = "EGAncestralJadeHornBlow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
30% reduced Enemy Block Chance
IdAncestralTrialMonsterBlockReductionTukohama
FamilyAncestralTrialMonster
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • global reduce enemy block % Min: 30 Max: 30 Global
  • monster chance to not flee % [90]
    monster damage +% final vs monsters from ancestral rank [0]
    IdAncestralTrialMonsterBasicFleeAndDamage
    FamilyAncestralTrialMonster
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster chance to not flee % Min: 90 Max: 90 Global
  • monster damage +% final vs monsters from ancestral rank Min: 0 Max: 0 Global
  • Warcaller
    Humanoid
    30% reduced Enemy Block Chance
    SpectreY
    Tagshuman, humanoid, karui, not_int, red_blood, very_slow_movement
    Packs
  • Jadecrafter, Jade Hulk, Jade Shaman, Warcaller
  • Akoya, Jade Hulk, Jade Shaman, Warcaller
  • Life
    135%
    Armour
    +30%
    Evasion
    +15%
    Ailment Threshold
    135%
    Resistance
    0 0 0 0
    Damage
    79%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    5 ~ 27
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    120%
    Model Size
    100%
    Type
    AncestralBuffHornStandalone
    Metadata
    AncestralBuffHornStandalone
    Level
    68
    Life
    8,685
    Armour
    37,427
    Evasion
    5,450
    Energy Shield
    0
    Damage
    295
    Spell Damage
    295
    Accuracy
    290
    Attack Time
    1.5
    Experience
    12,306
    Ailment Threshold
    8,685
    Chill
    27
    Shock
    27
    Brittle
    155
    Scorch
    27
    Sap
    76
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 236–354
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EGAncestralJadeHornBlow
    Triggerable, Spell
    Cast Time: 1 sec
    Cooldown Time: 10 sec
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    
    Functions
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralBuffHornStandalone"] = {
        name = "Warcaller",
        life = 1.35,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.79,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 27,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "EGAncestralJadeHornBlow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGAncestralJadeHornBlow"] = {
        name = "EGAncestralJadeHornBlow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% reduced Enemy Block Chance
    IdAncestralTrialMonsterBlockReductionTukohama
    FamilyAncestralTrialMonster
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • global reduce enemy block % Min: 30 Max: 30 Global
  • Warcaller
    Favour: 650
    Specialty: Buffs with Onslaught

    Tribal Passive: Ignores some Enemy Block Chance
    Unaffected By Taunt


    Inspiring Blow
    Blows a long note on the horn, giving Onslaught to all nearby allies for 20 seconds
    Edit

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