Jade Shaman
Humanoid
30% reduced Enemy Block Chance
monster chance to not flee % [95]
monster damage +% final vs monsters from ancestral rank [100]
monster chance to not flee % [95]
monster damage +% final vs monsters from ancestral rank [100]
Spectre | Y |
---|---|
Tags | fast_movement, human, humanoid, karui, not_dex, not_int, red_blood |
Life
275%
Armour
+125%
Ailment Threshold
275%
Resistance
0 0 0 0
Damage
200%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AncestralJadeCutter
Metadata
AncestralJadeCutter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
17,692
Armour
64,778
Evasion
4,739
Energy Shield
0
Damage
747
Spell Damage
747
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
17,692
Chill
56
Shock
56
Brittle
316
Scorch
56
Sap
155
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 598–897
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASAncestralDestroyTotemBuffs
Spell
Cast Time: 1 sec
Cooldown Time: 10 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
spell maximum action distance +% [-60]
GAAncestralLeagueJadeChop
Triggerable, Attack
Base Damage: 598–897
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Damage: 125%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
Deals 25% more Attack Damage
+4 metres to Melee Strike Range
action attack or cast time uses animation length [1]
is area damage [1]
+4 metres to Melee Strike Range
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase" Functions { add_jade_epk = " arg1.AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ancestral/JadeCutter/epk/JadePrison.epk, 4.0 ); arg1.PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Ancestral/JadeCutter/jade_prison.ao ); " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase" Functions { fade_clones = "this.clones.AddEffectPack(Metadata/Effects/Spells/monsters_effects/League_Ancestral/FK_fadeout.epk);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralJadeCutter"] = { name = "Jade Shaman", life = 2.75, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "MeleeAtAnimationSpeed", "GAAncestralLeagueJadeChop", "EASAncestralDestroyTotemBuffs", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAncestralLeagueJadeChop"] = { name = "GAAncestralLeagueJadeChop", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAncestralDestroyTotemBuffs"] = { name = "EASAncestralDestroyTotemBuffs", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-60, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
30% reduced Enemy Block Chance
Id | AncestralTrialMonsterBlockReductionTukohama |
---|---|
Family | AncestralTrialMonster |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster chance to not flee % [95]
monster damage +% final vs monsters from ancestral rank [100]
Id | AncestralTrialMonsterIntermediateFleeAndDamage |
---|---|
Family | AncestralTrialMonster |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Jade Shaman
Humanoid
30% reduced Enemy Block Chance
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueAncestral/AncestralJadeCutterSpectre |
Tags | fast_movement, human, humanoid, karui, not_dex, not_int, red_blood |
Packs |
Life
275%
Armour
+125%
Ailment Threshold
275%
Resistance
0 0 0 0
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Experience
150%
Model Size
100%
Type
AncestralJadeCutterStandalone
Metadata
AncestralJadeCutterStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
17,692
Armour
64,778
Evasion
4,739
Energy Shield
0
Damage
560
Spell Damage
560
Accuracy
290
Attack Time
1.5
Experience
15,383
Ailment Threshold
17,692
Chill
56
Shock
56
Brittle
316
Scorch
56
Sap
155
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASAncestralDestroyTotemBuffs
Spell
Cast Time: 1 sec
Cooldown Time: 10 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
spell maximum action distance +% [-60]
GAAncestralLeagueJadeChop
Triggerable, Attack
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Damage: 125%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
Deals 25% more Attack Damage
+4 metres to Melee Strike Range
action attack or cast time uses animation length [1]
is area damage [1]
+4 metres to Melee Strike Range
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone" Functions { add_jade_epk = " arg1.AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ancestral/JadeCutter/epk/JadePrison.epk, 4.0 ); arg1.PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Ancestral/JadeCutter/jade_prison.ao ); " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone" Functions { fade_clones = "this.clones.AddEffectPack(Metadata/Effects/Spells/monsters_effects/League_Ancestral/FK_fadeout.epk);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralJadeCutterStandalone"] = { name = "Jade Shaman", life = 2.75, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "MeleeAtAnimationSpeed", "GAAncestralLeagueJadeChop", "EASAncestralDestroyTotemBuffs", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAncestralLeagueJadeChop"] = { name = "GAAncestralLeagueJadeChop", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAncestralDestroyTotemBuffs"] = { name = "EASAncestralDestroyTotemBuffs", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-60, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
30% reduced Enemy Block Chance
Id | AncestralTrialMonsterBlockReductionTukohama |
---|---|
Family | AncestralTrialMonster |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Jade Shaman
Humanoid
30% reduced Enemy Block Chance
Spectre | Y |
---|---|
Tags | fast_movement, human, humanoid, karui, not_dex, not_int, red_blood |
Life
275%
Armour
+125%
Ailment Threshold
275%
Resistance
0 0 0 0
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Experience
150%
Model Size
100%
Type
AncestralJadeCutterStandalone
Metadata
AncestralJadeCutterSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
17,692
Armour
64,778
Evasion
4,739
Energy Shield
0
Damage
560
Spell Damage
560
Accuracy
290
Attack Time
1.5
Experience
15,383
Ailment Threshold
17,692
Chill
56
Shock
56
Brittle
316
Scorch
56
Sap
155
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASAncestralDestroyTotemBuffs
Spell
Cast Time: 1 sec
Cooldown Time: 10 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-60]
spell maximum action distance +% [-60]
GAAncestralLeagueJadeChop
Triggerable, Attack
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Damage: 125%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
Deals 25% more Attack Damage
+4 metres to Melee Strike Range
action attack or cast time uses animation length [1]
is area damage [1]
+4 metres to Melee Strike Range
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone" Functions { add_jade_epk = " arg1.AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ancestral/JadeCutter/epk/JadePrison.epk, 4.0 ); arg1.PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Ancestral/JadeCutter/jade_prison.ao ); " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone" Functions { fade_clones = "this.clones.AddEffectPack(Metadata/Effects/Spells/monsters_effects/League_Ancestral/FK_fadeout.epk);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralJadeCutterSpectre"] = { name = "Jade Shaman", life = 2.75, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "MeleeAtAnimationSpeed", "GAAncestralLeagueJadeChop", "EASAncestralDestroyTotemBuffs", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAncestralLeagueJadeChop"] = { name = "GAAncestralLeagueJadeChop", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAncestralDestroyTotemBuffs"] = { name = "EASAncestralDestroyTotemBuffs", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-60, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
30% reduced Enemy Block Chance
Id | AncestralTrialMonsterBlockReductionTukohama |
---|---|
Family | AncestralTrialMonster |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Jade Shaman
Favour: 1,000
Specialty: Prevents Reviving
Revives on Death
Tribal Passive: Ignores some Enemy Block Chance
Unaffected By Taunt
Jade Spirit
When the Jade Shaman dies, a Spirit of Jade is summoned and continues fighting for 10 seconds
Buried in Jade
When the Jade Shaman kills an enemy, their corpse is encased in jade, pausing their revive for 10 seconds. The corpse cannot be revived by Teammates while encased in jade.
Jade Slice
Smashes the ground, sending forward a wave of jade
Revives on Death
Tribal Passive: Ignores some Enemy Block Chance
Unaffected By Taunt
Jade Spirit
When the Jade Shaman dies, a Spirit of Jade is summoned and continues fighting for 10 seconds
Buried in Jade
When the Jade Shaman kills an enemy, their corpse is encased in jade, pausing their revive for 10 seconds. The corpse cannot be revived by Teammates while encased in jade.
Jade Slice
Smashes the ground, sending forward a wave of jade