阿呼阿娜
人形
增加 200% 全域命中值
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
Ahuana
幽魂 | N |
---|---|
標籤 | human, humanoid, medium_movement, not_int, not_str, red_blood |
生命
90%
閃避
+300%
異常狀態臨界值
90%
抗性
40 40 40 25
傷害
145%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 70
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
AncestralAhuana
Metadata
AncestralAhuana
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
5,790
護甲
28,790
閃避
18,956
能量護盾
0
傷害
542
法術傷害
542
命中
290
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
5,790
冰緩
18
感電
18
易碎
104
焦灼
18
殘喘
51
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MPWAhuanaIceShot
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 433–650
暴擊率: 5%
攻擊間隔: 1.5 秒
投射物穿透全部目標
50% 物理傷害轉化至冰冷傷害
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [164]
projectile uses contact position [1]
use scaled contact offset [1]
50% 物理傷害轉化至冰冷傷害
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [164]
projectile uses contact position [1]
use scaled contact offset [1]
MonsterSnipeAhuana
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 433–650
暴擊率: 5%
攻擊傷害: 200%
攻擊傷害: 200%
攻擊間隔: 1.5 秒
冷卻時間: 7 秒
投射物穿透全部目標
造成 100% 更多攻擊傷害
50% 物理傷害轉化至冰冷傷害
action attack or cast time uses animation length [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-50]
monster projectile variation [165]
projectile uses contact position [1]
use scaled contact offset [1]
造成 100% 更多攻擊傷害
50% 物理傷害轉化至冰冷傷害
action attack or cast time uses animation length [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-50]
monster projectile variation [165]
projectile uses contact position [1]
use scaled contact offset [1]
AhuanaRainOfArrows
攻擊, 範圍攻擊, 技能可幻影射手, 範圍, 投射物速度, ProjectileNumber, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
箭雨
基本傷害: 433–650
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 15 秒
對空射出無數箭矢,並在一段時間後接連落下,最先降落於目標區域並擴散至外圍地區。每支箭矢都會對附近造成傷害。一半的箭矢會直接攻擊於範圍內的目標。
發射 30 個額外箭矢
發射 2 次額外連續箭矢
50% 物理傷害轉化至冰冷傷害
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
發射 2 次額外連續箭矢
50% 物理傷害轉化至冰冷傷害
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
GAAhuanaIceShotExplosion
可觸發, 攻擊
基本傷害: 433–650
暴擊率: 5%
攻擊間隔: 1.5 秒
50% 物理傷害轉化至冰冷傷害
is area damage [1]
is area damage [1]
GAAhuanaIceShotExplosionBig
可觸發, 攻擊
基本傷害: 433–650
暴擊率: 5%
攻擊傷害: 175%
攻擊傷害: 175%
攻擊間隔: 1.5 秒
造成 75% 更多攻擊傷害
50% 物理傷害轉化至冰冷傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
50% 物理傷害轉化至冰冷傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
GAAhuanaJumpShot
可觸發, 攻擊
基本傷害: 433–650
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
50% 物理傷害轉化至冰冷傷害
is area damage [1]
is area damage [1]
AhuanaEvadeLeft
冷卻時間: 4 秒
action attack or cast time uses animation length [1]
monster dodge direction [1]
monster dodge distance [28]
monster dodge direction [1]
monster dodge distance [28]
AhuanaEvadeRight
冷卻時間: 4 秒
action attack or cast time uses animation length [1]
monster dodge distance [28]
monster dodge distance [28]
GTAhuanaArrowRain
可觸發, 法術
施放時間: 1 秒
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
spell maximum action distance +% [-40]
GAAhuanaArrowRain
可觸發, 攻擊
基本傷害: 433–650
暴擊率: 5%
攻擊間隔: 1.5 秒
50% 物理傷害轉化至冰冷傷害
is area damage [1]
is area damage [1]
MPWAhuanaFakeArrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 433–650
暴擊率: 5%
攻擊間隔: 1.5 秒
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [168]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [168]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase" Animated { on_jump_shot_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaHaRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );" on_rain_of_hurt_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaLioneyesBaneRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );" on_snipe_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaISeeYouRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralAhuana"] = { name = "Ahuana", life = 0.9, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.45, damageSpread = 0.2, attackTime = 1.5, attackRange = 70, accuracy = 1, weaponType1 = "Bow", skillList = { "AhuanaRainOfArrows", "MPWAhuanaIceShot", "MPWAhuanaFakeArrow", "MonsterSnipeAhuana", "GAAhuanaIceShotExplosion", "GAAhuanaIceShotExplosionBig", "GAAhuanaJumpShot", "GAAhuanaArrowRain", "GTAhuanaArrowRain", "AhuanaEvadeLeft", "AhuanaEvadeRight", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AhuanaRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_arrows", "skill_physical_damage_%_to_convert_to_cold", "active_skill_area_of_effect_radius_+%_final", "rain_of_arrows_additional_sequences", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 30, 50, 50, 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWAhuanaIceShot"] = { name = "MPWAhuanaIceShot", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "always_pierce", }, levels = { [1] = {0, 164, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWAhuanaFakeArrow"] = { name = "MPWAhuanaFakeArrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "base_deal_no_damage", }, levels = { [1] = {168, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSnipeAhuana"] = { name = "MonsterSnipeAhuana", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "always_pierce", }, levels = { [1] = {0, 165, 50, -50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAhuanaIceShotExplosion"] = { name = "GAAhuanaIceShotExplosion", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAhuanaIceShotExplosionBig"] = { name = "GAAhuanaIceShotExplosionBig", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0, 50, -30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAhuanaJumpShot"] = { name = "GAAhuanaJumpShot", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAhuanaArrowRain"] = { name = "GAAhuanaArrowRain", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAhuanaArrowRain"] = { name = "GTAhuanaArrowRain", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AhuanaEvadeLeft"] = { name = "AhuanaEvadeLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1, 28, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AhuanaEvadeRight"] = { name = "AhuanaEvadeRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {28, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
增加 200% 全域命中值
Id | AncestralTrialMonsterAccuracyRamako |
---|---|
Family | AncestralTrialMonster |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
Id | AncestralTrialChieftainBalance |
---|---|
Family | AncestralTrialMonster |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
阿呼阿娜
人形
增加 200% 全域命中值
Ahuana
幽魂 | N |
---|---|
標籤 | human, humanoid, medium_movement, not_int, not_str, red_blood |
Packs |
生命
405%
閃避
+300%
異常狀態臨界值
405%
抗性
40 40 40 25
傷害
145%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 70
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
AncestralAhuanaStandalone
Metadata
AncestralAhuanaStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
26,055
護甲
28,790
閃避
18,956
能量護盾
0
傷害
542
法術傷害
542
命中
290
攻擊間隔
1.5
經驗值
20,510
異常狀態臨界值
26,055
冰緩
82
感電
82
易碎
466
焦灼
82
殘喘
228
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MPWAhuanaIceShot
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 433–650
暴擊率: 5%
攻擊間隔: 1.5 秒
投射物穿透全部目標
50% 物理傷害轉化至冰冷傷害
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [164]
projectile uses contact position [1]
use scaled contact offset [1]
50% 物理傷害轉化至冰冷傷害
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [164]
projectile uses contact position [1]
use scaled contact offset [1]
MonsterSnipeAhuana
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 433–650
暴擊率: 5%
攻擊傷害: 200%
攻擊傷害: 200%
攻擊間隔: 1.5 秒
冷卻時間: 7 秒
投射物穿透全部目標
造成 100% 更多攻擊傷害
50% 物理傷害轉化至冰冷傷害
action attack or cast time uses animation length [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-50]
monster projectile variation [165]
projectile uses contact position [1]
use scaled contact offset [1]
造成 100% 更多攻擊傷害
50% 物理傷害轉化至冰冷傷害
action attack or cast time uses animation length [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-50]
monster projectile variation [165]
projectile uses contact position [1]
use scaled contact offset [1]
AhuanaRainOfArrows
攻擊, 範圍攻擊, 技能可幻影射手, 範圍, 投射物速度, ProjectileNumber, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
箭雨
基本傷害: 433–650
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 15 秒
對空射出無數箭矢,並在一段時間後接連落下,最先降落於目標區域並擴散至外圍地區。每支箭矢都會對附近造成傷害。一半的箭矢會直接攻擊於範圍內的目標。
發射 30 個額外箭矢
發射 2 次額外連續箭矢
50% 物理傷害轉化至冰冷傷害
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
發射 2 次額外連續箭矢
50% 物理傷害轉化至冰冷傷害
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
GAAhuanaIceShotExplosion
可觸發, 攻擊
基本傷害: 433–650
暴擊率: 5%
攻擊間隔: 1.5 秒
50% 物理傷害轉化至冰冷傷害
is area damage [1]
is area damage [1]
GAAhuanaIceShotExplosionBig
可觸發, 攻擊
基本傷害: 433–650
暴擊率: 5%
攻擊傷害: 175%
攻擊傷害: 175%
攻擊間隔: 1.5 秒
造成 75% 更多攻擊傷害
50% 物理傷害轉化至冰冷傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
50% 物理傷害轉化至冰冷傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
GAAhuanaJumpShot
可觸發, 攻擊
基本傷害: 433–650
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
50% 物理傷害轉化至冰冷傷害
is area damage [1]
is area damage [1]
AhuanaEvadeLeft
冷卻時間: 4 秒
action attack or cast time uses animation length [1]
monster dodge direction [1]
monster dodge distance [28]
monster dodge direction [1]
monster dodge distance [28]
AhuanaEvadeRight
冷卻時間: 4 秒
action attack or cast time uses animation length [1]
monster dodge distance [28]
monster dodge distance [28]
GTAhuanaArrowRain
可觸發, 法術
施放時間: 1 秒
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
spell maximum action distance +% [-40]
GAAhuanaArrowRain
可觸發, 攻擊
基本傷害: 433–650
暴擊率: 5%
攻擊間隔: 1.5 秒
50% 物理傷害轉化至冰冷傷害
is area damage [1]
is area damage [1]
MPWAhuanaFakeArrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 433–650
暴擊率: 5%
攻擊間隔: 1.5 秒
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [168]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [168]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone" Animated { on_jump_shot_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaHaRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );" on_rain_of_hurt_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaLioneyesBaneRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );" on_snipe_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaISeeYouRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralAhuanaStandalone"] = { name = "Ahuana", life = 4.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.45, damageSpread = 0.2, attackTime = 1.5, attackRange = 70, accuracy = 1, weaponType1 = "Bow", skillList = { "AhuanaRainOfArrows", "MPWAhuanaIceShot", "MPWAhuanaFakeArrow", "MonsterSnipeAhuana", "GAAhuanaIceShotExplosion", "GAAhuanaIceShotExplosionBig", "GAAhuanaJumpShot", "GAAhuanaArrowRain", "GTAhuanaArrowRain", "AhuanaEvadeLeft", "AhuanaEvadeRight", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AhuanaRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_arrows", "skill_physical_damage_%_to_convert_to_cold", "active_skill_area_of_effect_radius_+%_final", "rain_of_arrows_additional_sequences", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 30, 50, 50, 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWAhuanaIceShot"] = { name = "MPWAhuanaIceShot", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "always_pierce", }, levels = { [1] = {0, 164, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWAhuanaFakeArrow"] = { name = "MPWAhuanaFakeArrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "base_deal_no_damage", }, levels = { [1] = {168, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSnipeAhuana"] = { name = "MonsterSnipeAhuana", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "always_pierce", }, levels = { [1] = {0, 165, 50, -50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAhuanaIceShotExplosion"] = { name = "GAAhuanaIceShotExplosion", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAhuanaIceShotExplosionBig"] = { name = "GAAhuanaIceShotExplosionBig", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0, 50, -30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAhuanaJumpShot"] = { name = "GAAhuanaJumpShot", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAhuanaArrowRain"] = { name = "GAAhuanaArrowRain", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAhuanaArrowRain"] = { name = "GTAhuanaArrowRain", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AhuanaEvadeLeft"] = { name = "AhuanaEvadeLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1, 28, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AhuanaEvadeRight"] = { name = "AhuanaEvadeRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {28, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
增加 200% 全域命中值
Id | AncestralTrialMonsterAccuracyRamako |
---|---|
Family | AncestralTrialMonster |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
阿呼阿娜 Topic /5
NPC | 名字 |
---|---|
艾古亞 | 就像故事中的雷默科一樣,阿呼阿娜 在這個黑暗之地中是一縷光明。死者之廳是件好事,但歲月不斷流逝,讓我們都感到沉重。卡胡圖羅亞是最早來到這裡的靈魂之一,我擔心自己會變得像他一樣。目前,在僅僅三個世紀左右的時間裡,我仍然能夠認真對待「道」,並以驕傲地維護我們所有的傳統。數千年後,我會變成什麼樣子呢?有像 阿呼阿娜 這樣樂觀的好朋友在身邊,也許我能夠在結尾時保持我的尊嚴。 |
塔瓦努庫 | 一個不幸的季節,一片島嶼陷入了巨大的黑暗。一位年輕女子在這不自然的夜晚高舉著火炬,其他人匍匐前行,朝她的方向前進。一路上,他們收集了樹枝和樹枝,希望燃燒她的火焰。她並未建造一堆被擔憂的目光包圍的篝火,而是讓他們製作自己的火炬,並分享她的光亮。他們無畏地走進黑暗,現在他們能在遠處看到彼此。 |
阿呼阿娜的咬痕 | 卡魯的最後一位女王自願放棄了權力。 |
鰥寡之托 | "當我向殺害我所愛之人的內心 發射一串箭矢時,並沒有任何滿足、療癒 或復仇。只有...空虛。" - 雷默科部落女酋長阿呼阿娜 |
阿呼阿娜的忠誠紋身 |
阿呼阿娜 Text Audio /185
阿呼阿娜
友好度: 0
[DNT] Specialty: Some Position
Skill 1
Skill 1 does some stuff
Skill 2
Skill 2 does even more stuff and these things
Skill 1
Skill 1 does some stuff
Skill 2
Skill 2 does even more stuff and these things
Ahuana