阿呼阿娜
人形
增加 200% 全域命中值
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
Ahuana
幽魂N
標籤human, humanoid, medium_movement, not_int, not_str, red_blood
生命
90%
閃避
+300%
異常狀態臨界值
90%
抗性
40 40 40 25
傷害
145%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 70
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
AncestralAhuana
Metadata
AncestralAhuana
等級
68
生命
5,790
護甲
28,790
閃避
4,739
能量護盾
0
傷害
542
法術傷害
542
命中
0
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
5,790
冰緩
18
感電
18
易碎
104
焦灼
18
殘喘
51
MPWAhuanaIceShot
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 433–650
暴擊率: 5%
攻擊間隔: 1.5 秒
投射物穿透全部目標
50% 物理傷害轉化至冰冷傷害
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [164]
projectile uses contact position [1]
use scaled contact offset [1]
MonsterSnipeAhuana
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 433–650
暴擊率: 5%
攻擊傷害: 200%
攻擊傷害: 200%
攻擊間隔: 1.5 秒
冷卻時間: 7 秒
投射物穿透全部目標
造成 100% 更多攻擊傷害
50% 物理傷害轉化至冰冷傷害
action attack or cast time uses animation length [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-50]
monster projectile variation [165]
projectile uses contact position [1]
use scaled contact offset [1]
AhuanaRainOfArrows
攻擊, 範圍攻擊, 技能可幻影射手, 範圍, 投射物速度, ProjectileNumber, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
箭雨
基本傷害: 433–650
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 15 秒
對空射出無數箭矢,並在一段時間後接連落下,最先降落於目標區域並擴散至外圍地區。每支箭矢都會對附近造成傷害。一半的箭矢會直接攻擊於範圍內的目標。
發射 30 個額外箭矢
發射 2 次額外連續箭矢
50% 物理傷害轉化至冰冷傷害
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
GAAhuanaIceShotExplosion
可觸發, 攻擊
基本傷害: 433–650
暴擊率: 5%
攻擊間隔: 1.5 秒
50% 物理傷害轉化至冰冷傷害
is area damage [1]
GAAhuanaIceShotExplosionBig
可觸發, 攻擊
基本傷害: 433–650
暴擊率: 5%
攻擊傷害: 175%
攻擊傷害: 175%
攻擊間隔: 1.5 秒
造成 75% 更多攻擊傷害
50% 物理傷害轉化至冰冷傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
GAAhuanaJumpShot
可觸發, 攻擊
基本傷害: 433–650
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
50% 物理傷害轉化至冰冷傷害
is area damage [1]
AhuanaEvadeLeft
冷卻時間: 4 秒
action attack or cast time uses animation length [1]
monster dodge direction [1]
monster dodge distance [28]
AhuanaEvadeRight
冷卻時間: 4 秒
action attack or cast time uses animation length [1]
monster dodge distance [28]
GTAhuanaArrowRain
可觸發, 法術
施放時間: 1 秒
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
GAAhuanaArrowRain
可觸發, 攻擊
基本傷害: 433–650
暴擊率: 5%
攻擊間隔: 1.5 秒
50% 物理傷害轉化至冰冷傷害
is area damage [1]
MPWAhuanaFakeArrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 433–650
暴擊率: 5%
攻擊間隔: 1.5 秒
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [168]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"

Animated
{
	on_jump_shot_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaHaRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );"

	on_rain_of_hurt_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaLioneyesBaneRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );"

	on_snipe_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaISeeYouRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralAhuana"] = {
    name = "Ahuana",
    life = 0.9,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.45,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 70,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "AhuanaRainOfArrows",
        "MPWAhuanaIceShot",
        "MPWAhuanaFakeArrow",
        "MonsterSnipeAhuana",
        "GAAhuanaIceShotExplosion",
        "GAAhuanaIceShotExplosionBig",
        "GAAhuanaJumpShot",
        "GAAhuanaArrowRain",
        "GTAhuanaArrowRain",
        "AhuanaEvadeLeft",
        "AhuanaEvadeRight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AhuanaRainOfArrows"] = {
    name = "Rain of Arrows",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "number_of_additional_arrows",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_area_of_effect_radius_+%_final",
        "rain_of_arrows_additional_sequences",
        "base_is_projectile",
        "is_area_damage",
        "skill_can_fire_arrows",
        "cannot_pierce",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 30, 50, 50, 2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWAhuanaIceShot"] = {
    name = "MPWAhuanaIceShot",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "always_pierce",
    },
    levels = {
        [1] = {0, 164, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWAhuanaFakeArrow"] = {
    name = "MPWAhuanaFakeArrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {168, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterSnipeAhuana"] = {
    name = "MonsterSnipeAhuana",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "always_pierce",
    },
    levels = {
        [1] = {0, 165, 50, -50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAhuanaIceShotExplosion"] = {
    name = "GAAhuanaIceShotExplosion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAhuanaIceShotExplosionBig"] = {
    name = "GAAhuanaIceShotExplosionBig",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 50, -30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAhuanaJumpShot"] = {
    name = "GAAhuanaJumpShot",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAhuanaArrowRain"] = {
    name = "GAAhuanaArrowRain",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTAhuanaArrowRain"] = {
    name = "GTAhuanaArrowRain",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AhuanaEvadeLeft"] = {
    name = "AhuanaEvadeLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, 28, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AhuanaEvadeRight"] = {
    name = "AhuanaEvadeRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {28, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
增加 200% 全域命中值
IdAncestralTrialMonsterAccuracyRamako
FamilyAncestralTrialMonster
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • accuracy rating +% Min: 200 Max: 200 全域
  • damage +% vs players [-15]
    monster damage +% final vs monsters from ancestral rank [900]
    IdAncestralTrialChieftainBalance
    FamilyAncestralTrialMonster
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • damage +% vs players Min: -15 Max: -15 地區
  • monster damage +% final vs monsters from ancestral rank Min: 900 Max: 900 全域
  • 阿呼阿娜
    人形
    增加 200% 全域命中值
    Ahuana
    幽魂N
    標籤human, humanoid, medium_movement, not_int, not_str, red_blood
    Packs
  • 阿呼阿娜, 長矛舞者
  • 生命
    405%
    閃避
    +300%
    異常狀態臨界值
    405%
    抗性
    40 40 40 25
    傷害
    145%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    5 ~ 70
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    AncestralAhuanaStandalone
    Metadata
    AncestralAhuanaStandalone
    等級
    68
    生命
    26,055
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    542
    法術傷害
    542
    命中
    0
    攻擊間隔
    1.5
    經驗值
    20,510
    異常狀態臨界值
    26,055
    冰緩
    82
    感電
    82
    易碎
    466
    焦灼
    82
    殘喘
    228
    MPWAhuanaIceShot
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 433–650
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    投射物穿透全部目標
    50% 物理傷害轉化至冰冷傷害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [164]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MonsterSnipeAhuana
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 433–650
    暴擊率: 5%
    攻擊傷害: 200%
    攻擊傷害: 200%
    攻擊間隔: 1.5 秒
    冷卻時間: 7 秒
    投射物穿透全部目標
    造成 100% 更多攻擊傷害
    50% 物理傷害轉化至冰冷傷害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-50]
    monster projectile variation [165]
    projectile uses contact position [1]
    use scaled contact offset [1]
    AhuanaRainOfArrows
    攻擊, 範圍攻擊, 技能可幻影射手, 範圍, 投射物速度, ProjectileNumber, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
    箭雨
    基本傷害: 433–650
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 15 秒
    對空射出無數箭矢,並在一段時間後接連落下,最先降落於目標區域並擴散至外圍地區。每支箭矢都會對附近造成傷害。一半的箭矢會直接攻擊於範圍內的目標。
    發射 30 個額外箭矢
    發射 2 次額外連續箭矢
    50% 物理傷害轉化至冰冷傷害
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [50]
    base is projectile [1]
    cannot pierce [1]
    is area damage [1]
    skill can fire arrows [1]
    GAAhuanaIceShotExplosion
    可觸發, 攻擊
    基本傷害: 433–650
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    50% 物理傷害轉化至冰冷傷害
    is area damage [1]
    GAAhuanaIceShotExplosionBig
    可觸發, 攻擊
    基本傷害: 433–650
    暴擊率: 5%
    攻擊傷害: 175%
    攻擊傷害: 175%
    攻擊間隔: 1.5 秒
    造成 75% 更多攻擊傷害
    50% 物理傷害轉化至冰冷傷害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    GAAhuanaJumpShot
    可觸發, 攻擊
    基本傷害: 433–650
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 6 秒
    50% 物理傷害轉化至冰冷傷害
    is area damage [1]
    AhuanaEvadeLeft
    冷卻時間: 4 秒
    action attack or cast time uses animation length [1]
    monster dodge direction [1]
    monster dodge distance [28]
    AhuanaEvadeRight
    冷卻時間: 4 秒
    action attack or cast time uses animation length [1]
    monster dodge distance [28]
    GTAhuanaArrowRain
    可觸發, 法術
    施放時間: 1 秒
    冷卻時間: 10 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    GAAhuanaArrowRain
    可觸發, 攻擊
    基本傷害: 433–650
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    50% 物理傷害轉化至冰冷傷害
    is area damage [1]
    MPWAhuanaFakeArrow
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 433–650
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [168]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
    
    Animated
    {
    	on_jump_shot_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaHaRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );"
    
    	on_rain_of_hurt_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaLioneyesBaneRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );"
    
    	on_snipe_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaISeeYouRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralAhuanaStandalone"] = {
        name = "Ahuana",
        life = 4.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.45,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 70,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "AhuanaRainOfArrows",
            "MPWAhuanaIceShot",
            "MPWAhuanaFakeArrow",
            "MonsterSnipeAhuana",
            "GAAhuanaIceShotExplosion",
            "GAAhuanaIceShotExplosionBig",
            "GAAhuanaJumpShot",
            "GAAhuanaArrowRain",
            "GTAhuanaArrowRain",
            "AhuanaEvadeLeft",
            "AhuanaEvadeRight",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AhuanaRainOfArrows"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_arrows",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_area_of_effect_radius_+%_final",
            "rain_of_arrows_additional_sequences",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
            "cannot_pierce",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 30, 50, 50, 2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAhuanaIceShot"] = {
        name = "MPWAhuanaIceShot",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "always_pierce",
        },
        levels = {
            [1] = {0, 164, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAhuanaFakeArrow"] = {
        name = "MPWAhuanaFakeArrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {168, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSnipeAhuana"] = {
        name = "MonsterSnipeAhuana",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "always_pierce",
        },
        levels = {
            [1] = {0, 165, 50, -50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAhuanaIceShotExplosion"] = {
        name = "GAAhuanaIceShotExplosion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAhuanaIceShotExplosionBig"] = {
        name = "GAAhuanaIceShotExplosionBig",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 50, -30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAhuanaJumpShot"] = {
        name = "GAAhuanaJumpShot",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAhuanaArrowRain"] = {
        name = "GAAhuanaArrowRain",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAhuanaArrowRain"] = {
        name = "GTAhuanaArrowRain",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AhuanaEvadeLeft"] = {
        name = "AhuanaEvadeLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 28, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AhuanaEvadeRight"] = {
        name = "AhuanaEvadeRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {28, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    增加 200% 全域命中值
    IdAncestralTrialMonsterAccuracyRamako
    FamilyAncestralTrialMonster
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • accuracy rating +% Min: 200 Max: 200 全域
  • 阿呼阿娜 Topic /5
    NPC名字
    艾古亞就像故事中的雷默科一樣,阿呼阿娜 在這個黑暗之地中是一縷光明。死者之廳是件好事,但歲月不斷流逝,讓我們都感到沉重。卡胡圖羅亞是最早來到這裡的靈魂之一,我擔心自己會變得像他一樣。目前,在僅僅三個世紀左右的時間裡,我仍然能夠認真對待「道」,並以驕傲地維護我們所有的傳統。數千年後,我會變成什麼樣子呢?有像 阿呼阿娜 這樣樂觀的好朋友在身邊,也許我能夠在結尾時保持我的尊嚴。
    塔瓦努庫一個不幸的季節,一片島嶼陷入了巨大的黑暗。一位年輕女子在這不自然的夜晚高舉著火炬,其他人匍匐前行,朝她的方向前進。一路上,他們收集了樹枝和樹枝,希望燃燒她的火焰。她並未建造一堆被擔憂的目光包圍的篝火,而是讓他們製作自己的火炬,並分享她的光亮。他們無畏地走進黑暗,現在他們能在遠處看到彼此。
    阿呼阿娜的咬痕卡魯的最後一位女王自願放棄了權力。
    鰥寡之托"當我向殺害我所愛之人的內心
    發射一串箭矢時,並沒有任何滿足、療癒
    或復仇。只有...空虛。"
    - 雷默科部落女酋長阿呼阿娜
    阿呼阿娜的忠誠紋身
    阿呼阿娜 Text Audio /185
    名字
    哈!
    AncestralAhuanaHaRandom
    哈!
    AncestralAhuanaHa2
    哈!
    AncestralAhuanaHa3
    哈!
    AncestralAhuanaHa4
    哈!
    AncestralAhuanaHa5
    獅眼的災厄!
    AncestralAhuanaLioneyesBaneRandom
    獅眼的災厄!
    AncestralAhuanaLioneyesBane2
    獅眼的災厄!
    AncestralAhuanaLioneyesBane3
    獅眼的災厄!
    AncestralAhuanaLioneyesBane4
    看到你了!
    AncestralAhuanaISeeYouRandom
    看到你了!
    AncestralAhuanaISeeYou2
    看到你了!
    AncestralAhuanaISeeYou3
    看到你了!
    AncestralAhuanaISeeYou4
    保持專注,馬坎加,你會再次獲勝!
    AhuanaLikesPlayerIsChampion
    保持公平和友好!
    AhuanaNeutralPlayerIsChampion
    他們不會對你手下留情,馬坎加。要小心!
    AhuanaDislikesPlayerIsChampion
    你可以做到的,新來的!全力以赴!
    AhuanaLikesPlayerLostLast
    請記住,你已經擁有了你的榮譽! 為了自己的尊嚴而奮鬥!
    AhuanaNeutralPlayerLostLast
    你們兩個,盡全力戰鬥吧!
    AhuanaDislikesPlayerLostLast
    你能行的! 像古代戰士一樣戰鬥!
    AhuanaLikesPlayerNoRecord
    新來的,展示你的戰士精神吧!
    AhuanaNeutralPlayerNoRecord
    不要保留,你們兩個都是!
    AhuanaDislikesPlayerNoRecord
    為圖克哈瑪贏得勝利,庫庫!
    AhuanaCommentsOnAkoya
    在這個戰場上勝利崛起,伊基!
    AhuanaCommentsOnIkiaho
    加油,卡胡!只要你全心全意去做,你就能贏得勝利!
    AhuanaCommentsOnKahuturoa
    傳說中的岡姆,證明你的故事是真實的!
    AhuanaCommentsOnKaom
    保持冷靜和專注,奇利,你就能贏得勝利!
    AhuanaCommentsOnKiloava
    展示給我們看,老人的智慧!
    AhuanaCommentsOnMaata
    加油,奇利!是的!
    AhuanaCommentsOnRakiata
    你可以贏得這場戰鬥,塔菲!
    AhuanaCommentsOnTawhanuku
    新來的,不要在對付烏圖拉時保留!
    AhuanaCommentsOnUtula
    又是友誼賽!再次嘗試贏得勝利!
    AhuanaFightBeginsPlayerWonLast1
    又是友誼賽!再次嘗試贏得勝利!
    AhuanaFightBeginsPlayerWonLast2
    這次我會對你輕鬆一點!讓我們玩得開心點!
    AhuanaFightBeginsPlayerLostLast1
    這次我會對你輕鬆一點!讓我們玩得開心點!
    AhuanaFightBeginsPlayerLostLast2
    你集結了相當強大的戰鬥力量!
    AhuanaFightBeginsPlayerMoreSoldiers1
    你集結了相當強大的戰鬥力量!
    AhuanaFightBeginsPlayerMoreSoldiers2
    你很勇敢,帶著一支較小的部隊上場!
    AhuanaFightBeginsPlayerLessSoldiers1
    你很勇敢,帶著一支較小的部隊上場!
    AhuanaFightBeginsPlayerLessSoldiers2
    你挑選了很棒的裝備!
    AhuanaFightBeginsPlayerMoreItems1
    你挑選了很棒的裝備!
    AhuanaFightBeginsPlayerMoreItems2
    我本來會更好地裝備自己,但每個人都有自己的選擇!
    AhuanaFightBeginsPlayerLessItems1
    我本來會更好地裝備自己,但每個人都有自己的選擇!
    AhuanaFightBeginsPlayerLessItems2
    你把戰場佈置得很好!
    AhuanaFightBeginsPlayerMoreFieldItems1
    你把戰場佈置得很好!
    AhuanaFightBeginsPlayerMoreFieldItems2
    你選擇的策略很有趣。讓我們看看它會如何發揮!
    AhuanaFightBeginsPlayerLessFieldItems1
    你選擇的策略很有趣。讓我們看看它會如何發揮!
    AhuanaFightBeginsPlayerLessFieldItems2
    拉馬科之光!
    AhuanaWarcry1
    拉馬科之光!
    AhuanaWarcry2
    進攻!
    AhuanaWarcry3
    進攻!
    AhuanaWarcry4
    為了卡魯全族!
    AhuanaWarcry5
    為了卡魯全族!
    AhuanaWarcry6
    加油,團隊!
    AhuanaTeamTotemDestroyed1
    加油,團隊!
    AhuanaTeamTotemDestroyed2
    他們贏了我們!
    AhuanaTeamTotemDestroyed3
    他們贏了我們!
    AhuanaTeamTotemDestroyed4
    讓我們振作起來!
    AhuanaTeamTotemDestroyed5
    讓我們振作起來!
    AhuanaTeamTotemDestroyed6
    好招!
    AhuanaTotemDestroyed1
    好招!
    AhuanaTotemDestroyed2
    哈,你贏了!
    AhuanaTotemDestroyed3
    哈,你贏了!
    AhuanaTotemDestroyed4
    哎呀!
    AhuanaTotemDestroyed5
    哎呀!
    AhuanaTotemDestroyed6
    擊中了一個!
    AhuanaYourTeamTotemDestroyed1
    擊中了一個!
    AhuanaYourTeamTotemDestroyed2
    做得好,隊伍!
    AhuanaYourTeamTotemDestroyed3
    做得好,隊伍!
    AhuanaYourTeamTotemDestroyed4
    堅持下去!
    AhuanaYourTeamTotemDestroyed5
    堅持下去!
    AhuanaYourTeamTotemDestroyed6
    抱歉,朋友!
    AhuanaYourTotemDestroyed1
    抱歉,朋友!
    AhuanaYourTotemDestroyed2
    還沒結束!
    AhuanaYourTotemDestroyed3
    還沒結束!
    AhuanaYourTotemDestroyed4
    讓我們解決剩下的!
    AhuanaYourTotemDestroyed5
    讓我們解決剩下的!
    AhuanaYourTotemDestroyed6
    比賽不錯!你打得很好!
    AhuanaCommentWinOrLose1
    比賽不錯!你打得很好!
    AhuanaCommentWinOrLose2
    是的!你做到了!
    AhuanaCommentsFromStandsOnMatch1
    是的!你做到了!
    AhuanaCommentsFromStandsOnMatch2
    拉馬科的光輝將照耀在你身上。
    AhuanaCommentPurchaseItem1
    拉馬科的光輝將照耀在你身上。
    AhuanaCommentPurchaseItem2
    太棒了!
    AhuanaCommentPurchaseItem3
    太棒了!
    AhuanaCommentPurchaseItem4
    好好利用它!
    AhuanaCommentPurchaseFieldItem1
    好好利用它!
    AhuanaCommentPurchaseFieldItem2
    掌握戰局是關鍵。
    AhuanaCommentPurchaseFieldItem3
    掌握戰局是關鍵。
    AhuanaCommentPurchaseFieldItem4
    拉馬科部落在技能上無人能敵!
    AhuanaCommentInspectRecruits1
    拉馬科部落在技能上無人能敵!
    AhuanaCommentInspectRecruits2
    你不會發現我的任何戰士有所不足。
    AhuanaCommentInspectRecruits3
    你不會發現我的任何戰士有所不足。
    AhuanaCommentInspectRecruits4
    你覺得呢?
    AhuanaCommentInspectRecruits5
    你覺得呢?
    AhuanaCommentInspectRecruits6
    很好!
    AhuanaCommentRecruitRecruit1
    很好!
    AhuanaCommentRecruitRecruit2
    好選擇,朋友!
    AhuanaCommentRecruitRecruit3
    好選擇,朋友!
    AhuanaCommentRecruitRecruit4
    勝利變得更加靠近了!
    AhuanaCommentRecruitRecruit5
    勝利變得更加靠近了!
    AhuanaCommentRecruitRecruit6

    我很高興你打敗了烏圖拉。他...嗯,他只是不合適,你知道嗎?他需要明白這是一個積極的地方,不是用來發泄憤怒和野蠻的。
    擊敗烏圖拉
    對於你的損失,我感到遺憾,朋友。烏圖拉對一切都太過認真了。不要讓他欺負你。
    烏圖拉的勝利
    對付庫庫的表現很出色!她可不是容易對付的對手!
    AhuanaPlayerWonVsAkoya
    庫庫是一名出色的戰士。你必須磨練你的技巧來擊敗她!
    AhuanaPlayerLostVsAkoya
    擊敗伊基絕非易事。繼續保持好的工作!
    擊敗伊基亞呼
    伊基的冰能力很難對抗。也許下次你能擊敗她!
    伊基亞呼的勝利
    我非常喜歡你對抗卡胡的戰鬥。我確信你們以後一定會對此大笑!
    卡胡圖羅亞的勝利
    抱歉你輸了。卡胡是一位了不起的戰士。他是這裡最老的靈魂,所以他絕對懂得他的東西!
    AhuanaPlayerLostVsKahuturoa
    傳奇中的岡姆,被新手擊敗。這真是一個故事!
    擊敗岡姆
    抬頭振作,朋友。岡姆是傳奇戰士。你還有機會再次挑戰他!
    岡姆的勝利
    不要被嚇倒,奇利可能會對輸掉的比賽感到生氣,但他其實是個溫柔的人。
    擊敗基洛阿瓦
    你幾乎就快贏了奇利,我相信的。等你準備好了再去挑戰他吧!
    基洛阿瓦的勝利
    老人瑪塔被新來的挑戰者擊敗了,那真是一場傳奇的戰鬥!
    擊敗瑪塔
    這位老人的智慧在戰鬥中比大多數人想像的要重要。你必須用智慧來戰勝他!
    瑪塔的勝利
    洛基是其中一個最優秀的戰士。我很驚訝你能戰勝她!幹得好!
    擊敗萊基亞塔
    戰勝洛基並不那麼簡單... 你需要研究她非傳統的戰鬥風格。我相信你會找到方法的!
    萊基亞塔的勝利
    塔菲挑戰那場戰鬥真是讓人驚訝。她應該知道她會輸。也許這背後有我們尚未理解的原因!
    擊敗塔瓦努庫
    輸給塔菲並不是什麼可感到難過的事情。她挑戰戰鬥的時候,通常是因為她已經預見到她會贏!要顛覆命運可不容易!
    塔瓦努庫的勝利
    我對你印象深刻,朋友!你正變成一名出色的戰士!
    擊敗阿呼阿娜
    朋友,下次再試試看吧!我一直在這裡!
    阿呼阿娜的勝利
    做得好!那場比賽看得很開心!
    對局勝利
    你表現得很好!這就是我們中的每個人所能希望的最好的結果!
    對局戰敗
    如果你想要製造一些用於戰爭的東西,就去找土科哈馬部落,這就是我一直說的!
    AhuanaCommentOnPurchaseItemAkoya
    瓦拉庫部落的裝備品質總是很高!
    AhuanaCommentOnPurchaseItemKiloava
    奇利的戰士們都是頂尖的!
    AhuanaCommentOnPurchaseEliteKiloava
    真是一名勇士!
    AhuanaCommentOnPurchaseEliteAkoya
    希望你過得愉快,我的朋友!
    AhuanaRandomShout1
    希望你過得愉快,我的朋友!
    AhuanaRandomShout2
    古老的 {狂靈之怒} 禁止使用射擊武器的規定對我們並不適用。對於那些以大斧頭讚揚野蠻男子的部落來說,這是一個傲慢的問題。而「雷默科部落」更傾向於用準確的箭矢,在他們的斧頭靠近之前,就將這樣的勇士擊倒。
    狂靈之怒
    儘管她離奇消失,我母親是一位偉大的女性,仍然是我的榜樣。其他酋長們經常在談論她在與卡姆並肩作戰時的英勇行為,但在我足夠年長去了解她的時候,她早已成為尚未分裂的部落女王。我在一個動盪和噩夢的時代成長,那是在毀滅不朽者的災變之後。因為她曾經幫助那些很可能引起災變的人掌權,我的母親教會了我,戰爭並不是我們傳統所美化的那種光榮事業。她最終所追求的,只是和平。她不情願地率領來自多個部落的軍隊,要處理位於「恩加馬卡努伊」邊緣的奇怪威脅… 當她和她的軍團在毫無痕跡地消失時。在隨後的混亂中,我盡了最大的努力,但那並不夠…
    西里
    在世界破碎的時候,我還相當年幼。月亮變成深紅色,天空中下起火雨,戰士們因為血之狂熱而陷入瘋狂,海洋沸騰著。我們都不知道是什麼原因引起了這場災難,但毀滅是從薩恩的方向,以及附近的山脈傳來。這些瘋子肯定是走得太遠了... 我對那段時間有了長達十多年的噩夢,直到我最終前往「禿鷹島」,通過了成年的考驗。在那之後,我感覺自己可以應對任何事情了。
    巨變
    在我母親消失之後,部落開始分裂。我試著扮演女王的角色,但繼承這樣的頭銜讓我有些感覺像是君主制和帝國,其他部落並不接受。特別是在他們經歷了與不朽者的戰鬥之後。因此,我利用我微薄的力量提議一種新的統一政府形式,一個酋長會議。從我們通過來找我們尋求指導的「卡魯伊」人那裡得到的稀少消息中,我聽說某種形式的這種制度仍在繼續。我對此感到相當自豪。
    成為女王
    喔,你聽說過我的父親嗎?我從未見過他。每當我問到他時,我母親總是翻白眼。她曾經跟我提過他一次,就在她最後一次出征之前的夜晚。她說他說話優雅,充滿了各種誇大的承諾,但他的心真正屬於一個已故的女人。當她帶領我們的人民回家時,他留在了薩恩,所以他應該是在災變中去世了。我非常希望能更多地了解關於他的事情。
    維多里奧
    你找到了我母親的靈魂?我知道她仍然在某個地方!儘管我不相信她需要我們的幫助。如果你像我一樣了解我母親,你會知道沒有什麼能夠將她困在意志之下,尤其不是在她背後還有一支軍隊的情況下。如果她仍在那裡戰鬥,那麼她一定認為這場戰鬥是必要的。我們對局勢一無所知,所以應該讓她自行解決。如果她需要我們的幫助,她早就會提出要求了。
    西里的靈魂
    我在分娩時去世,這被視為一種勇士的死法。我離世時知道我的女兒將繼續生活。然後,因為我在這裡,我得以見證她的成長和茁壯。她常常來拜訪我尋求建議,我珍視那些回憶。現在,她作為我們這些人中的一員在這些地方戰鬥。還有其他人,包括她的女兒,以及她女兒的女兒,也加入了我們。現在,我們有數十名後代前來向我們尋求智慧。生與死是奇怪的伴侶。我在這裡的時間遠比我活著的時間長,我的延伸家族只把我當作一位祖靈。
    死亡
    其他部落流傳著各種有關世界末日的故事。那些只是寓言而已。你看,每個夜晚太陽都在世界的某個地方下山,但它在季節之間也會改變路徑。最終,它會偏離得太近,太陽的熱量將會將瑞克拉斯特燒盡。然而,太陽也帶來了生命,所以一旦它回到天空,正如它總是會做的,將會有一個我們從未見過的綠意迸發。如果你好好思考,這是唯一有道理的結局。
    結束時間
    「拉馬科既是光之父,也是太陽之父。但這並非相同的職責。在早期,他只是光之父,無論走到哪裡,他都帶來美麗和溫暖。太陽之母,西奧妮,獨自住在天空中的一座翡翠宮殿裡。那時,太陽並不比其他星星更明亮,它呈現深翠的綠色。然而,西奧妮是眾神中最雄心勃勃的一位。她將她部落的所有財物都交給外來文化,換取金子,然後用這種毫無用處但閃亮的材料鍍上了整個宮殿。她的部落濒临饑荒,但她要求他們相信她。他們用剩下的一點點東西舉辦了一個節日,而拉馬科就受邀參加了這個節日。

    對於西奧妮所謂的財富,拉馬科感到驚嘆,他接受了她的邀請一同走過傳統。一旦他進入她的金色宮殿,他的光芒無數次地反射,將溫暖和生命灼燒在全世界各處。西奧妮的宮殿週期性地升起在世界之上,然後再回到其中,而在它在天空中的時間被稱為「日間」。值得讚揚的是,這個光輝的信標為她的部落帶來了食物、財富和尊重。她的策略取得了成功。從此以後,拉馬科成為了太陽之父。」
    雷默科
    啊,拉馬科的兄弟!在傳統儀式中,當拉馬科首次與西奧妮聯合時,隆戈庫賴前來參加她宮殿的盛宴。這讓人和動物感到困惑,因為在隆戈庫賴的黑暗使她金色牆壁的反射光變暗時,天空在奇怪的時候變得陰暗。這讓西奧妮非常惱火,但她無能為力。他是家人!當銀色宮殿接近她的時候,她自己的妹妹經常造成這種干擾,現在拉馬科的兄弟也要干擾了。她決定盡量少舉辦家庭聚會。這就是為什麼日食每隔幾年才會發生的原因。這兩個姐妹放下了她們的永恆之戰,為了滿足她們的傳統家族義務,短暫地團聚了一段時間。即使是神明也必須遵循「道」。
    隆格庫萊
    啊... 是的... 有一個人冒充拉馬科,以他的樣貌造訪了月之母「拉尼花」。我的祖先立刻懷疑了這個真相。阿羅洪奎有一個非常奇怪的遺傳,擁有易於黑暗和幻象的能力,與拉馬科的黃金力量和誠實完全不同。有一個幾乎不被傳頌的故事,講述了一名騙子因犯下這個罪行而被抓住並關押。據說,是我部落的古老長老們執行了這種正義。我們認為這個問題已經解決了,但西奧妮和拉尼花在遙遠的境地裡永遠戰鬥著... 他們不聽我們的話。他們也不聽任何人的話。他們唯一在乎的就是報復。這可能在西部恩加馬卡努伊引起爭議,但我說,那些忘記他們人民的神明並不值得我們的忠誠。
    拉尼華
    今天過得如何,庫庫?
    AhuanaConversationWithAkoyaOne
    所以,不錯吧?
    AhuanaConversationWithAkoyaTwo
    完美是一個目標,而不是一個終點!
    AhuanaConversationWithKiloavaOne
    當然,你是的,奇利!
    AhuanaConversationWithKiloavaTwo

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    阿呼阿娜
    友好度: 0
    [DNT] Specialty: Some Position

    Skill 1
    Skill 1 does some stuff

    Skill 2
    Skill 2 does even more stuff and these things
    Ahuana
    Edit

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