Ahuana
Humanóide
200% de aumento da Precisão Global
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
Spectre | N |
---|---|
Tags | human, humanoid, medium_movement, not_int, not_str, red_blood |
Vida
90%
Evasão
+300%
Ailment Threshold
90%
Resistência
40 40 40 25
Damage
145%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
5 ~ 70
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
AncestralAhuana
Metadata
AncestralAhuana
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
5,790
Armadura
28,790
Evasão
18,956
Escudo de Energia
0
Damage
542
Dano Mágico
542
Precisão
290
Attack Time
1.5
Experiência
10,255
Ailment Threshold
5,790
Chill
18
Shock
18
Brittle
104
Scorch
18
Sap
51
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPWAhuanaIceShot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 433–650
Chance de Crítico: 5%
Attack Time: 1.5 seg
Projéteis Perfuram todos Alvos
50% do Dano Físico Convertido para Dano de Gelo
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [164]
projectile uses contact position [1]
use scaled contact offset [1]
50% do Dano Físico Convertido para Dano de Gelo
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [164]
projectile uses contact position [1]
use scaled contact offset [1]
MonsterSnipeAhuana
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 433–650
Chance de Crítico: 5%
Dano de Ataque: 200%
Dano de Ataque: 200%
Attack Time: 1.5 seg
Recarga: 7 seg
Projéteis Perfuram todos Alvos
Causa 100% mais Dano de Ataque
50% do Dano Físico Convertido para Dano de Gelo
action attack or cast time uses animation length [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-50]
monster projectile variation [165]
projectile uses contact position [1]
use scaled contact offset [1]
Causa 100% mais Dano de Ataque
50% do Dano Físico Convertido para Dano de Gelo
action attack or cast time uses animation length [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-50]
monster projectile variation [165]
projectile uses contact position [1]
use scaled contact offset [1]
AhuanaRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Chuva de Flechas
Base Damage: 433–650
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 15 seg
Dispara várias flechas no ar, que aterrisam em várias sequências após um período, começando na localidade alvo e se espalhando em todas as direções. Cada flecha causa dano em uma área ao seu redor. Metade das flechas cairão diretamente nos alvos se houver alvos em seu alcance.
Dispara 30 Flechas adicionais
Dispara 2 sequências de flechas adicionais
50% do Dano Físico Convertido para Dano de Gelo
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
Dispara 2 sequências de flechas adicionais
50% do Dano Físico Convertido para Dano de Gelo
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
GAAhuanaIceShotExplosion
Triggerable, Attack
Base Damage: 433–650
Chance de Crítico: 5%
Attack Time: 1.5 seg
50% do Dano Físico Convertido para Dano de Gelo
is area damage [1]
is area damage [1]
GAAhuanaIceShotExplosionBig
Triggerable, Attack
Base Damage: 433–650
Chance de Crítico: 5%
Dano de Ataque: 175%
Dano de Ataque: 175%
Attack Time: 1.5 seg
Causa 75% mais Dano de Ataque
50% do Dano Físico Convertido para Dano de Gelo
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
50% do Dano Físico Convertido para Dano de Gelo
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
GAAhuanaJumpShot
Triggerable, Attack
Base Damage: 433–650
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 6 seg
50% do Dano Físico Convertido para Dano de Gelo
is area damage [1]
is area damage [1]
AhuanaEvadeLeft
Recarga: 4 seg
action attack or cast time uses animation length [1]
monster dodge direction [1]
monster dodge distance [28]
monster dodge direction [1]
monster dodge distance [28]
AhuanaEvadeRight
Recarga: 4 seg
action attack or cast time uses animation length [1]
monster dodge distance [28]
monster dodge distance [28]
GTAhuanaArrowRain
Triggerable, Spell
Tempo de Conjuração: 1 seg
Recarga: 10 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
spell maximum action distance +% [-40]
GAAhuanaArrowRain
Triggerable, Attack
Base Damage: 433–650
Chance de Crítico: 5%
Attack Time: 1.5 seg
50% do Dano Físico Convertido para Dano de Gelo
is area damage [1]
is area damage [1]
MPWAhuanaFakeArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 433–650
Chance de Crítico: 5%
Attack Time: 1.5 seg
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [168]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [168]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase" Animated { on_jump_shot_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaHaRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );" on_rain_of_hurt_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaLioneyesBaneRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );" on_snipe_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaISeeYouRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralAhuana"] = { name = "Ahuana", life = 0.9, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.45, damageSpread = 0.2, attackTime = 1.5, attackRange = 70, accuracy = 1, weaponType1 = "Bow", skillList = { "AhuanaRainOfArrows", "MPWAhuanaIceShot", "MPWAhuanaFakeArrow", "MonsterSnipeAhuana", "GAAhuanaIceShotExplosion", "GAAhuanaIceShotExplosionBig", "GAAhuanaJumpShot", "GAAhuanaArrowRain", "GTAhuanaArrowRain", "AhuanaEvadeLeft", "AhuanaEvadeRight", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AhuanaRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_arrows", "skill_physical_damage_%_to_convert_to_cold", "active_skill_area_of_effect_radius_+%_final", "rain_of_arrows_additional_sequences", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 30, 50, 50, 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWAhuanaIceShot"] = { name = "MPWAhuanaIceShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "always_pierce", }, levels = { [1] = {0, 164, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWAhuanaFakeArrow"] = { name = "MPWAhuanaFakeArrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "base_deal_no_damage", }, levels = { [1] = {168, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSnipeAhuana"] = { name = "MonsterSnipeAhuana", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "always_pierce", }, levels = { [1] = {0, 165, 50, -50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAhuanaIceShotExplosion"] = { name = "GAAhuanaIceShotExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAhuanaIceShotExplosionBig"] = { name = "GAAhuanaIceShotExplosionBig", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0, 50, -30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAhuanaJumpShot"] = { name = "GAAhuanaJumpShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAhuanaArrowRain"] = { name = "GAAhuanaArrowRain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAhuanaArrowRain"] = { name = "GTAhuanaArrowRain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AhuanaEvadeLeft"] = { name = "AhuanaEvadeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1, 28, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AhuanaEvadeRight"] = { name = "AhuanaEvadeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {28, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
200% de aumento da Precisão Global
Id | AncestralTrialMonsterAccuracyRamako |
---|---|
Family | AncestralTrialMonster |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
Id | AncestralTrialChieftainBalance |
---|---|
Family | AncestralTrialMonster |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Ahuana
Humanóide
200% de aumento da Precisão Global
Spectre | N |
---|---|
Tags | human, humanoid, medium_movement, not_int, not_str, red_blood |
Packs |
Vida
405%
Evasão
+300%
Ailment Threshold
405%
Resistência
40 40 40 25
Damage
145%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
5 ~ 70
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
AncestralAhuanaStandalone
Metadata
AncestralAhuanaStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
26,055
Armadura
28,790
Evasão
18,956
Escudo de Energia
0
Damage
542
Dano Mágico
542
Precisão
290
Attack Time
1.5
Experiência
20,510
Ailment Threshold
26,055
Chill
82
Shock
82
Brittle
466
Scorch
82
Sap
228
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPWAhuanaIceShot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 433–650
Chance de Crítico: 5%
Attack Time: 1.5 seg
Projéteis Perfuram todos Alvos
50% do Dano Físico Convertido para Dano de Gelo
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [164]
projectile uses contact position [1]
use scaled contact offset [1]
50% do Dano Físico Convertido para Dano de Gelo
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [164]
projectile uses contact position [1]
use scaled contact offset [1]
MonsterSnipeAhuana
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 433–650
Chance de Crítico: 5%
Dano de Ataque: 200%
Dano de Ataque: 200%
Attack Time: 1.5 seg
Recarga: 7 seg
Projéteis Perfuram todos Alvos
Causa 100% mais Dano de Ataque
50% do Dano Físico Convertido para Dano de Gelo
action attack or cast time uses animation length [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-50]
monster projectile variation [165]
projectile uses contact position [1]
use scaled contact offset [1]
Causa 100% mais Dano de Ataque
50% do Dano Físico Convertido para Dano de Gelo
action attack or cast time uses animation length [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-50]
monster projectile variation [165]
projectile uses contact position [1]
use scaled contact offset [1]
AhuanaRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Chuva de Flechas
Base Damage: 433–650
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 15 seg
Dispara várias flechas no ar, que aterrisam em várias sequências após um período, começando na localidade alvo e se espalhando em todas as direções. Cada flecha causa dano em uma área ao seu redor. Metade das flechas cairão diretamente nos alvos se houver alvos em seu alcance.
Dispara 30 Flechas adicionais
Dispara 2 sequências de flechas adicionais
50% do Dano Físico Convertido para Dano de Gelo
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
Dispara 2 sequências de flechas adicionais
50% do Dano Físico Convertido para Dano de Gelo
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
GAAhuanaIceShotExplosion
Triggerable, Attack
Base Damage: 433–650
Chance de Crítico: 5%
Attack Time: 1.5 seg
50% do Dano Físico Convertido para Dano de Gelo
is area damage [1]
is area damage [1]
GAAhuanaIceShotExplosionBig
Triggerable, Attack
Base Damage: 433–650
Chance de Crítico: 5%
Dano de Ataque: 175%
Dano de Ataque: 175%
Attack Time: 1.5 seg
Causa 75% mais Dano de Ataque
50% do Dano Físico Convertido para Dano de Gelo
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
50% do Dano Físico Convertido para Dano de Gelo
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
GAAhuanaJumpShot
Triggerable, Attack
Base Damage: 433–650
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 6 seg
50% do Dano Físico Convertido para Dano de Gelo
is area damage [1]
is area damage [1]
AhuanaEvadeLeft
Recarga: 4 seg
action attack or cast time uses animation length [1]
monster dodge direction [1]
monster dodge distance [28]
monster dodge direction [1]
monster dodge distance [28]
AhuanaEvadeRight
Recarga: 4 seg
action attack or cast time uses animation length [1]
monster dodge distance [28]
monster dodge distance [28]
GTAhuanaArrowRain
Triggerable, Spell
Tempo de Conjuração: 1 seg
Recarga: 10 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
spell maximum action distance +% [-40]
GAAhuanaArrowRain
Triggerable, Attack
Base Damage: 433–650
Chance de Crítico: 5%
Attack Time: 1.5 seg
50% do Dano Físico Convertido para Dano de Gelo
is area damage [1]
is area damage [1]
MPWAhuanaFakeArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 433–650
Chance de Crítico: 5%
Attack Time: 1.5 seg
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [168]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [168]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone" Animated { on_jump_shot_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaHaRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );" on_rain_of_hurt_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaLioneyesBaneRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );" on_snipe_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaISeeYouRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralAhuanaStandalone"] = { name = "Ahuana", life = 4.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.45, damageSpread = 0.2, attackTime = 1.5, attackRange = 70, accuracy = 1, weaponType1 = "Bow", skillList = { "AhuanaRainOfArrows", "MPWAhuanaIceShot", "MPWAhuanaFakeArrow", "MonsterSnipeAhuana", "GAAhuanaIceShotExplosion", "GAAhuanaIceShotExplosionBig", "GAAhuanaJumpShot", "GAAhuanaArrowRain", "GTAhuanaArrowRain", "AhuanaEvadeLeft", "AhuanaEvadeRight", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AhuanaRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_arrows", "skill_physical_damage_%_to_convert_to_cold", "active_skill_area_of_effect_radius_+%_final", "rain_of_arrows_additional_sequences", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 30, 50, 50, 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWAhuanaIceShot"] = { name = "MPWAhuanaIceShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "always_pierce", }, levels = { [1] = {0, 164, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWAhuanaFakeArrow"] = { name = "MPWAhuanaFakeArrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "base_deal_no_damage", }, levels = { [1] = {168, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSnipeAhuana"] = { name = "MonsterSnipeAhuana", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "always_pierce", }, levels = { [1] = {0, 165, 50, -50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAhuanaIceShotExplosion"] = { name = "GAAhuanaIceShotExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAhuanaIceShotExplosionBig"] = { name = "GAAhuanaIceShotExplosionBig", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0, 50, -30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAhuanaJumpShot"] = { name = "GAAhuanaJumpShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAhuanaArrowRain"] = { name = "GAAhuanaArrowRain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAhuanaArrowRain"] = { name = "GTAhuanaArrowRain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AhuanaEvadeLeft"] = { name = "AhuanaEvadeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1, 28, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AhuanaEvadeRight"] = { name = "AhuanaEvadeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {28, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
200% de aumento da Precisão Global
Id | AncestralTrialMonsterAccuracyRamako |
---|---|
Family | AncestralTrialMonster |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Ahuana Topic /5
NPC | Nome |
---|---|
Akoya | Como Ramako nas histórias, Ahuana é um raio de luz neste lugar escuro. Os Salões dos Mortos são uma coisa boa, mas os anos continuam passando e pesam muito sobre todos nós. Kahuturoa foi uma das primeiras almas aqui, e temo me tornar como ele. Agora mesmo, depois de apenas três séculos ou mais, ainda posso levar o Caminho a sério e defender todas as nossas tradições com orgulho. Como serei daqui a milhares de anos? Com bons amigos como Ahuana, que permanece positiva, talvez eu possa chegar ao fim com minha dignidade. |
Tawhanuku | Em uma fatídica estação, uma grande escuridão caiu sobre uma ilha. Uma jovem ergueu uma tocha naquela noite atípica, e as pessoas se arrastaram até ela. Ao longo do caminho, essas pessoas juntaram gravetos e galhos, esperando alimentar sua chama. Em vez de construir uma fogueira para ser cercada por olhos preocupados, ela fez com que as pessoas criassem suas próprias tochas e compartilhou de sua luz. Todos andaram pela escuridão sem medo, e agora podiam se ver à distância. |
Mordida de Ahuana | A última Rainha dos Karui voluntariamente abriu mão do poder. |
Saudação da Viúva | "Eu atirei uma rajada de flechas no coração do homem que matou a minha amada. Não houve satisfação, nem cura, nem vingança. Apenas... o vazio." = Chefe Ahuana da Tribo Ramako |
Tatuagem de Lealdade a Ahuana |
Ahuana Text Audio /185
Ahuana
Favor: 0
[DNT] Specialty: Some Position
Skill 1
Skill 1 does some stuff
Skill 2
Skill 2 does even more stuff and these things
Skill 1
Skill 1 does some stuff
Skill 2
Skill 2 does even more stuff and these things
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.