아후아나
인간형
일반 정확도 200% 증가
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
Ahuana
Spectre | N |
---|---|
Tags | human, humanoid, medium_movement, not_int, not_str, red_blood |
생명력
90%
회피
+300%
Ailment Threshold
90%
저항
40 40 40 25
Damage
145%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
5 ~ 70
Attack Time
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
AncestralAhuana
Metadata
AncestralAhuana
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
5,790
방어도
28,790
회피
18,956
에너지 보호막
0
Damage
542
주문 피해
542
정확도
290
Attack Time
1.5
경험치
10,255
Ailment Threshold
5,790
Chill
18
Shock
18
Brittle
104
Scorch
18
Sap
51
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPWAhuanaIceShot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 433–650
치명타 확률: 5%
Attack Time: 1.5 초
투사체가 모든 대상 관통
물리 피해의 50%를 냉기 피해로 전환
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [164]
projectile uses contact position [1]
use scaled contact offset [1]
물리 피해의 50%를 냉기 피해로 전환
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [164]
projectile uses contact position [1]
use scaled contact offset [1]
MonsterSnipeAhuana
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 433–650
치명타 확률: 5%
공격 피해: 200%
공격 피해: 200%
Attack Time: 1.5 초
재사용 대기시간: 7 초
투사체가 모든 대상 관통
주는 공격 피해 100% 증폭
물리 피해의 50%를 냉기 피해로 전환
action attack or cast time uses animation length [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-50]
monster projectile variation [165]
projectile uses contact position [1]
use scaled contact offset [1]
주는 공격 피해 100% 증폭
물리 피해의 50%를 냉기 피해로 전환
action attack or cast time uses animation length [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-50]
monster projectile variation [165]
projectile uses contact position [1]
use scaled contact offset [1]
AhuanaRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
화살비
Base Damage: 433–650
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 15 초
다수의 화살을 허공에 쏘아 잠시 후 대상 지점부터 차례로 떨어지며 사방으로 퍼져나갑니다. 각각의 화살은 주변 지역에 피해를 줍니다. 범위 내에 적이 있을 경우 화살의 절반은 곧장 적에게 날아갑니다.
추가 화살 30개 발사
추가 연속 화살 2회 발사
물리 피해의 50%를 냉기 피해로 전환
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
추가 연속 화살 2회 발사
물리 피해의 50%를 냉기 피해로 전환
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
GAAhuanaIceShotExplosion
Triggerable, Attack
Base Damage: 433–650
치명타 확률: 5%
Attack Time: 1.5 초
물리 피해의 50%를 냉기 피해로 전환
is area damage [1]
is area damage [1]
GAAhuanaIceShotExplosionBig
Triggerable, Attack
Base Damage: 433–650
치명타 확률: 5%
공격 피해: 175%
공격 피해: 175%
Attack Time: 1.5 초
주는 공격 피해 75% 증폭
물리 피해의 50%를 냉기 피해로 전환
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
물리 피해의 50%를 냉기 피해로 전환
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
GAAhuanaJumpShot
Triggerable, Attack
Base Damage: 433–650
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 6 초
물리 피해의 50%를 냉기 피해로 전환
is area damage [1]
is area damage [1]
AhuanaEvadeLeft
재사용 대기시간: 4 초
action attack or cast time uses animation length [1]
monster dodge direction [1]
monster dodge distance [28]
monster dodge direction [1]
monster dodge distance [28]
AhuanaEvadeRight
재사용 대기시간: 4 초
action attack or cast time uses animation length [1]
monster dodge distance [28]
monster dodge distance [28]
GTAhuanaArrowRain
Triggerable, Spell
시전 속도: 1 초
재사용 대기시간: 10 초
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
spell maximum action distance +% [-40]
GAAhuanaArrowRain
Triggerable, Attack
Base Damage: 433–650
치명타 확률: 5%
Attack Time: 1.5 초
물리 피해의 50%를 냉기 피해로 전환
is area damage [1]
is area damage [1]
MPWAhuanaFakeArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 433–650
치명타 확률: 5%
Attack Time: 1.5 초
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [168]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [168]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase" Animated { on_jump_shot_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaHaRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );" on_rain_of_hurt_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaLioneyesBaneRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );" on_snipe_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaISeeYouRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralAhuana"] = { name = "Ahuana", life = 0.9, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.45, damageSpread = 0.2, attackTime = 1.5, attackRange = 70, accuracy = 1, weaponType1 = "Bow", skillList = { "AhuanaRainOfArrows", "MPWAhuanaIceShot", "MPWAhuanaFakeArrow", "MonsterSnipeAhuana", "GAAhuanaIceShotExplosion", "GAAhuanaIceShotExplosionBig", "GAAhuanaJumpShot", "GAAhuanaArrowRain", "GTAhuanaArrowRain", "AhuanaEvadeLeft", "AhuanaEvadeRight", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AhuanaRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_arrows", "skill_physical_damage_%_to_convert_to_cold", "active_skill_area_of_effect_radius_+%_final", "rain_of_arrows_additional_sequences", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 30, 50, 50, 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWAhuanaIceShot"] = { name = "MPWAhuanaIceShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "always_pierce", }, levels = { [1] = {0, 164, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWAhuanaFakeArrow"] = { name = "MPWAhuanaFakeArrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "base_deal_no_damage", }, levels = { [1] = {168, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSnipeAhuana"] = { name = "MonsterSnipeAhuana", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "always_pierce", }, levels = { [1] = {0, 165, 50, -50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAhuanaIceShotExplosion"] = { name = "GAAhuanaIceShotExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAhuanaIceShotExplosionBig"] = { name = "GAAhuanaIceShotExplosionBig", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0, 50, -30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAhuanaJumpShot"] = { name = "GAAhuanaJumpShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAhuanaArrowRain"] = { name = "GAAhuanaArrowRain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAhuanaArrowRain"] = { name = "GTAhuanaArrowRain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AhuanaEvadeLeft"] = { name = "AhuanaEvadeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1, 28, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AhuanaEvadeRight"] = { name = "AhuanaEvadeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {28, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
일반 정확도 200% 증가
Id | AncestralTrialMonsterAccuracyRamako |
---|---|
Family | AncestralTrialMonster |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
Id | AncestralTrialChieftainBalance |
---|---|
Family | AncestralTrialMonster |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
아후아나
인간형
일반 정확도 200% 증가
Ahuana
Spectre | N |
---|---|
Tags | human, humanoid, medium_movement, not_int, not_str, red_blood |
Packs |
생명력
405%
회피
+300%
Ailment Threshold
405%
저항
40 40 40 25
Damage
145%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
5 ~ 70
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
AncestralAhuanaStandalone
Metadata
AncestralAhuanaStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
26,055
방어도
28,790
회피
18,956
에너지 보호막
0
Damage
542
주문 피해
542
정확도
290
Attack Time
1.5
경험치
20,510
Ailment Threshold
26,055
Chill
82
Shock
82
Brittle
466
Scorch
82
Sap
228
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPWAhuanaIceShot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 433–650
치명타 확률: 5%
Attack Time: 1.5 초
투사체가 모든 대상 관통
물리 피해의 50%를 냉기 피해로 전환
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [164]
projectile uses contact position [1]
use scaled contact offset [1]
물리 피해의 50%를 냉기 피해로 전환
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [164]
projectile uses contact position [1]
use scaled contact offset [1]
MonsterSnipeAhuana
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 433–650
치명타 확률: 5%
공격 피해: 200%
공격 피해: 200%
Attack Time: 1.5 초
재사용 대기시간: 7 초
투사체가 모든 대상 관통
주는 공격 피해 100% 증폭
물리 피해의 50%를 냉기 피해로 전환
action attack or cast time uses animation length [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-50]
monster projectile variation [165]
projectile uses contact position [1]
use scaled contact offset [1]
주는 공격 피해 100% 증폭
물리 피해의 50%를 냉기 피해로 전환
action attack or cast time uses animation length [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-50]
monster projectile variation [165]
projectile uses contact position [1]
use scaled contact offset [1]
AhuanaRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
화살비
Base Damage: 433–650
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 15 초
다수의 화살을 허공에 쏘아 잠시 후 대상 지점부터 차례로 떨어지며 사방으로 퍼져나갑니다. 각각의 화살은 주변 지역에 피해를 줍니다. 범위 내에 적이 있을 경우 화살의 절반은 곧장 적에게 날아갑니다.
추가 화살 30개 발사
추가 연속 화살 2회 발사
물리 피해의 50%를 냉기 피해로 전환
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
추가 연속 화살 2회 발사
물리 피해의 50%를 냉기 피해로 전환
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
GAAhuanaIceShotExplosion
Triggerable, Attack
Base Damage: 433–650
치명타 확률: 5%
Attack Time: 1.5 초
물리 피해의 50%를 냉기 피해로 전환
is area damage [1]
is area damage [1]
GAAhuanaIceShotExplosionBig
Triggerable, Attack
Base Damage: 433–650
치명타 확률: 5%
공격 피해: 175%
공격 피해: 175%
Attack Time: 1.5 초
주는 공격 피해 75% 증폭
물리 피해의 50%를 냉기 피해로 전환
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
물리 피해의 50%를 냉기 피해로 전환
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
GAAhuanaJumpShot
Triggerable, Attack
Base Damage: 433–650
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 6 초
물리 피해의 50%를 냉기 피해로 전환
is area damage [1]
is area damage [1]
AhuanaEvadeLeft
재사용 대기시간: 4 초
action attack or cast time uses animation length [1]
monster dodge direction [1]
monster dodge distance [28]
monster dodge direction [1]
monster dodge distance [28]
AhuanaEvadeRight
재사용 대기시간: 4 초
action attack or cast time uses animation length [1]
monster dodge distance [28]
monster dodge distance [28]
GTAhuanaArrowRain
Triggerable, Spell
시전 속도: 1 초
재사용 대기시간: 10 초
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
spell maximum action distance +% [-40]
GAAhuanaArrowRain
Triggerable, Attack
Base Damage: 433–650
치명타 확률: 5%
Attack Time: 1.5 초
물리 피해의 50%를 냉기 피해로 전환
is area damage [1]
is area damage [1]
MPWAhuanaFakeArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 433–650
치명타 확률: 5%
Attack Time: 1.5 초
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [168]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [168]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone" Animated { on_jump_shot_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaHaRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );" on_rain_of_hurt_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaLioneyesBaneRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );" on_snipe_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaISeeYouRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralAhuanaStandalone"] = { name = "Ahuana", life = 4.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.45, damageSpread = 0.2, attackTime = 1.5, attackRange = 70, accuracy = 1, weaponType1 = "Bow", skillList = { "AhuanaRainOfArrows", "MPWAhuanaIceShot", "MPWAhuanaFakeArrow", "MonsterSnipeAhuana", "GAAhuanaIceShotExplosion", "GAAhuanaIceShotExplosionBig", "GAAhuanaJumpShot", "GAAhuanaArrowRain", "GTAhuanaArrowRain", "AhuanaEvadeLeft", "AhuanaEvadeRight", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AhuanaRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_arrows", "skill_physical_damage_%_to_convert_to_cold", "active_skill_area_of_effect_radius_+%_final", "rain_of_arrows_additional_sequences", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 30, 50, 50, 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWAhuanaIceShot"] = { name = "MPWAhuanaIceShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "always_pierce", }, levels = { [1] = {0, 164, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWAhuanaFakeArrow"] = { name = "MPWAhuanaFakeArrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "base_deal_no_damage", }, levels = { [1] = {168, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSnipeAhuana"] = { name = "MonsterSnipeAhuana", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "always_pierce", }, levels = { [1] = {0, 165, 50, -50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAhuanaIceShotExplosion"] = { name = "GAAhuanaIceShotExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAhuanaIceShotExplosionBig"] = { name = "GAAhuanaIceShotExplosionBig", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0, 50, -30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAhuanaJumpShot"] = { name = "GAAhuanaJumpShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAhuanaArrowRain"] = { name = "GAAhuanaArrowRain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAhuanaArrowRain"] = { name = "GTAhuanaArrowRain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AhuanaEvadeLeft"] = { name = "AhuanaEvadeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1, 28, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AhuanaEvadeRight"] = { name = "AhuanaEvadeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {28, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
일반 정확도 200% 증가
Id | AncestralTrialMonsterAccuracyRamako |
---|---|
Family | AncestralTrialMonster |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
아후아나 Topic /5
NPC | 이름 |
---|---|
아코야 | 이야기에 나오는 라마코처럼, 아후아나는 이 어두운 곳을 비추는 빛이야. 죽음의 전당은 좋은 곳이지만, 세월이 쌓이고 쌓이면서 우리를 무겁게 짓누르고 있어. 카후투로아는 이곳에 제일 먼저 온 영혼 중 한 명이지. 나도 그처럼 될까 봐 두려워. 아직 삼백 년 정도밖에 지나지 않았으니 법도를 진지하게 여기고 자랑스럽게 관례를 따를 수 있지만, 수천 년 후에는 어떻게 될까? 아후아나 같은 좋은 친구가 긍정적인 생각을 잃지 않는 한, 끝까지 품위를 지킬 수 있을지도 몰라. |
타하누쿠 | 한 불운했던 계절, 어느 섬에 크나큰 어둠이 내렸어. 이 자연스럽지 않은 밤에 한 젊은 여인이 횃불을 높이 들었고, 사람들은 기어서 그녀에게 갔지. 가면서는 그 불길에 던져 넣으려고 나뭇가지를 모았어. 하지만 여인은 근심 어린 눈으로 둘러싸일 모닥불을 피우기보다, 사람들에게 각자 횃불을 만들라고 하고 자신의 빛을 나누어 주었지. 그들은 두려움 없이 어둠 속으로 나아갔고, 멀리서 서로를 볼 수 있었어. |
아후아나의 이빨 | 카루이의 마지막 여왕은 선뜻 권력을 내려놓았다. |
과부우박 | "내 사랑을 살해한 자의 심장에 화살을 비처럼 퍼부었다. 그러나 만족도, 치유도, 복수도 없었다. 오직... 공허뿐이었다." - 라마코 부족의 여족장 아후아나 |
아후아나의 충성 문신 |
아후아나 Text Audio /185
아후아나
호의: 0
[DNT] Specialty: Some Position
Skill 1
Skill 1 does some stuff
Skill 2
Skill 2 does even more stuff and these things
Skill 1
Skill 1 does some stuff
Skill 2
Skill 2 does even more stuff and these things
Ahuana
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.