Ahuana
Humanoide
Precisión global aumentada un 200%
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
Spectre | N |
---|---|
Tags | human, humanoid, medium_movement, not_int, not_str, red_blood |
Vida
90%
Evasión
+300%
Ailment Threshold
90%
Resistencia
40 40 40 25
Damage
145%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
5 ~ 70
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
AncestralAhuana
Metadata
AncestralAhuana
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
5,790
Armadura
28,790
Evasión
18,956
Escudo de energía
0
Damage
542
Daño de hechizos
542
Precisión
290
Attack Time
1.5
Experiencia
10,255
Ailment Threshold
5,790
Chill
18
Shock
18
Brittle
104
Scorch
18
Sap
51
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPWAhuanaIceShot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 433–650
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Los proyectiles perforan a todos los objetivos
El 50% del daño físico se convierte en daño de hielo
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [164]
projectile uses contact position [1]
use scaled contact offset [1]
El 50% del daño físico se convierte en daño de hielo
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [164]
projectile uses contact position [1]
use scaled contact offset [1]
MonsterSnipeAhuana
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 433–650
Probabilidad de golpe crítico: 5%
Daño de ataque: 200%
Daño de ataque: 200%
Attack Time: 1.5 seg
Tiempo de recarga: 7 seg
Los proyectiles perforan a todos los objetivos
Inflige un 100% más de daño de ataque
El 50% del daño físico se convierte en daño de hielo
action attack or cast time uses animation length [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-50]
monster projectile variation [165]
projectile uses contact position [1]
use scaled contact offset [1]
Inflige un 100% más de daño de ataque
El 50% del daño físico se convierte en daño de hielo
action attack or cast time uses animation length [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-50]
monster projectile variation [165]
projectile uses contact position [1]
use scaled contact offset [1]
AhuanaRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Lluvia de flechas
Base Damage: 433–650
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 15 seg
Dispara múltiples flechas al aire que caen al cabo un tiempo en una secuencia. Comienzan a caer en la ubicación objetivo y se extienden hacia el exterior en todas direcciones. Cada flecha inflige daño en un área a su alrededor. La mitad de las flechas caerán directamente sobre los objetivos si hay objetivos a su alcance.
Dispara 30 flechas adicionales
Dispara 2 secuencias de flechas adicionales
El 50% del daño físico se convierte en daño de hielo
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
Dispara 2 secuencias de flechas adicionales
El 50% del daño físico se convierte en daño de hielo
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
GAAhuanaIceShotExplosion
Triggerable, Attack
Base Damage: 433–650
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
El 50% del daño físico se convierte en daño de hielo
is area damage [1]
is area damage [1]
GAAhuanaIceShotExplosionBig
Triggerable, Attack
Base Damage: 433–650
Probabilidad de golpe crítico: 5%
Daño de ataque: 175%
Daño de ataque: 175%
Attack Time: 1.5 seg
Inflige un 75% más de daño de ataque
El 50% del daño físico se convierte en daño de hielo
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
El 50% del daño físico se convierte en daño de hielo
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
GAAhuanaJumpShot
Triggerable, Attack
Base Damage: 433–650
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 6 seg
El 50% del daño físico se convierte en daño de hielo
is area damage [1]
is area damage [1]
AhuanaEvadeLeft
Tiempo de recarga: 4 seg
action attack or cast time uses animation length [1]
monster dodge direction [1]
monster dodge distance [28]
monster dodge direction [1]
monster dodge distance [28]
AhuanaEvadeRight
Tiempo de recarga: 4 seg
action attack or cast time uses animation length [1]
monster dodge distance [28]
monster dodge distance [28]
GTAhuanaArrowRain
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 10 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
spell maximum action distance +% [-40]
GAAhuanaArrowRain
Triggerable, Attack
Base Damage: 433–650
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
El 50% del daño físico se convierte en daño de hielo
is area damage [1]
is area damage [1]
MPWAhuanaFakeArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 433–650
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [168]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [168]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase" Animated { on_jump_shot_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaHaRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );" on_rain_of_hurt_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaLioneyesBaneRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );" on_snipe_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaISeeYouRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralAhuana"] = { name = "Ahuana", life = 0.9, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.45, damageSpread = 0.2, attackTime = 1.5, attackRange = 70, accuracy = 1, weaponType1 = "Bow", skillList = { "AhuanaRainOfArrows", "MPWAhuanaIceShot", "MPWAhuanaFakeArrow", "MonsterSnipeAhuana", "GAAhuanaIceShotExplosion", "GAAhuanaIceShotExplosionBig", "GAAhuanaJumpShot", "GAAhuanaArrowRain", "GTAhuanaArrowRain", "AhuanaEvadeLeft", "AhuanaEvadeRight", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AhuanaRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_arrows", "skill_physical_damage_%_to_convert_to_cold", "active_skill_area_of_effect_radius_+%_final", "rain_of_arrows_additional_sequences", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 30, 50, 50, 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWAhuanaIceShot"] = { name = "MPWAhuanaIceShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "always_pierce", }, levels = { [1] = {0, 164, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWAhuanaFakeArrow"] = { name = "MPWAhuanaFakeArrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "base_deal_no_damage", }, levels = { [1] = {168, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSnipeAhuana"] = { name = "MonsterSnipeAhuana", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "always_pierce", }, levels = { [1] = {0, 165, 50, -50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAhuanaIceShotExplosion"] = { name = "GAAhuanaIceShotExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAhuanaIceShotExplosionBig"] = { name = "GAAhuanaIceShotExplosionBig", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0, 50, -30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAhuanaJumpShot"] = { name = "GAAhuanaJumpShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAhuanaArrowRain"] = { name = "GAAhuanaArrowRain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAhuanaArrowRain"] = { name = "GTAhuanaArrowRain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AhuanaEvadeLeft"] = { name = "AhuanaEvadeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1, 28, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AhuanaEvadeRight"] = { name = "AhuanaEvadeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {28, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Precisión global aumentada un 200%
Id | AncestralTrialMonsterAccuracyRamako |
---|---|
Family | AncestralTrialMonster |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
Id | AncestralTrialChieftainBalance |
---|---|
Family | AncestralTrialMonster |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Ahuana
Humanoide
Precisión global aumentada un 200%
Spectre | N |
---|---|
Tags | human, humanoid, medium_movement, not_int, not_str, red_blood |
Packs |
Vida
405%
Evasión
+300%
Ailment Threshold
405%
Resistencia
40 40 40 25
Damage
145%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
5 ~ 70
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
AncestralAhuanaStandalone
Metadata
AncestralAhuanaStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
26,055
Armadura
28,790
Evasión
18,956
Escudo de energía
0
Damage
542
Daño de hechizos
542
Precisión
290
Attack Time
1.5
Experiencia
20,510
Ailment Threshold
26,055
Chill
82
Shock
82
Brittle
466
Scorch
82
Sap
228
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPWAhuanaIceShot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 433–650
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Los proyectiles perforan a todos los objetivos
El 50% del daño físico se convierte en daño de hielo
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [164]
projectile uses contact position [1]
use scaled contact offset [1]
El 50% del daño físico se convierte en daño de hielo
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [164]
projectile uses contact position [1]
use scaled contact offset [1]
MonsterSnipeAhuana
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 433–650
Probabilidad de golpe crítico: 5%
Daño de ataque: 200%
Daño de ataque: 200%
Attack Time: 1.5 seg
Tiempo de recarga: 7 seg
Los proyectiles perforan a todos los objetivos
Inflige un 100% más de daño de ataque
El 50% del daño físico se convierte en daño de hielo
action attack or cast time uses animation length [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-50]
monster projectile variation [165]
projectile uses contact position [1]
use scaled contact offset [1]
Inflige un 100% más de daño de ataque
El 50% del daño físico se convierte en daño de hielo
action attack or cast time uses animation length [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-50]
monster projectile variation [165]
projectile uses contact position [1]
use scaled contact offset [1]
AhuanaRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Lluvia de flechas
Base Damage: 433–650
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 15 seg
Dispara múltiples flechas al aire que caen al cabo un tiempo en una secuencia. Comienzan a caer en la ubicación objetivo y se extienden hacia el exterior en todas direcciones. Cada flecha inflige daño en un área a su alrededor. La mitad de las flechas caerán directamente sobre los objetivos si hay objetivos a su alcance.
Dispara 30 flechas adicionales
Dispara 2 secuencias de flechas adicionales
El 50% del daño físico se convierte en daño de hielo
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
Dispara 2 secuencias de flechas adicionales
El 50% del daño físico se convierte en daño de hielo
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
GAAhuanaIceShotExplosion
Triggerable, Attack
Base Damage: 433–650
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
El 50% del daño físico se convierte en daño de hielo
is area damage [1]
is area damage [1]
GAAhuanaIceShotExplosionBig
Triggerable, Attack
Base Damage: 433–650
Probabilidad de golpe crítico: 5%
Daño de ataque: 175%
Daño de ataque: 175%
Attack Time: 1.5 seg
Inflige un 75% más de daño de ataque
El 50% del daño físico se convierte en daño de hielo
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
El 50% del daño físico se convierte en daño de hielo
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
GAAhuanaJumpShot
Triggerable, Attack
Base Damage: 433–650
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 6 seg
El 50% del daño físico se convierte en daño de hielo
is area damage [1]
is area damage [1]
AhuanaEvadeLeft
Tiempo de recarga: 4 seg
action attack or cast time uses animation length [1]
monster dodge direction [1]
monster dodge distance [28]
monster dodge direction [1]
monster dodge distance [28]
AhuanaEvadeRight
Tiempo de recarga: 4 seg
action attack or cast time uses animation length [1]
monster dodge distance [28]
monster dodge distance [28]
GTAhuanaArrowRain
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 10 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
spell maximum action distance +% [-40]
GAAhuanaArrowRain
Triggerable, Attack
Base Damage: 433–650
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
El 50% del daño físico se convierte en daño de hielo
is area damage [1]
is area damage [1]
MPWAhuanaFakeArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 433–650
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [168]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [168]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone" Animated { on_jump_shot_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaHaRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );" on_rain_of_hurt_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaLioneyesBaneRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );" on_snipe_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaISeeYouRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralAhuanaStandalone"] = { name = "Ahuana", life = 4.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.45, damageSpread = 0.2, attackTime = 1.5, attackRange = 70, accuracy = 1, weaponType1 = "Bow", skillList = { "AhuanaRainOfArrows", "MPWAhuanaIceShot", "MPWAhuanaFakeArrow", "MonsterSnipeAhuana", "GAAhuanaIceShotExplosion", "GAAhuanaIceShotExplosionBig", "GAAhuanaJumpShot", "GAAhuanaArrowRain", "GTAhuanaArrowRain", "AhuanaEvadeLeft", "AhuanaEvadeRight", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AhuanaRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_arrows", "skill_physical_damage_%_to_convert_to_cold", "active_skill_area_of_effect_radius_+%_final", "rain_of_arrows_additional_sequences", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 30, 50, 50, 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWAhuanaIceShot"] = { name = "MPWAhuanaIceShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "always_pierce", }, levels = { [1] = {0, 164, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWAhuanaFakeArrow"] = { name = "MPWAhuanaFakeArrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "base_deal_no_damage", }, levels = { [1] = {168, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSnipeAhuana"] = { name = "MonsterSnipeAhuana", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "always_pierce", }, levels = { [1] = {0, 165, 50, -50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAhuanaIceShotExplosion"] = { name = "GAAhuanaIceShotExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAhuanaIceShotExplosionBig"] = { name = "GAAhuanaIceShotExplosionBig", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0, 50, -30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAhuanaJumpShot"] = { name = "GAAhuanaJumpShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAhuanaArrowRain"] = { name = "GAAhuanaArrowRain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAhuanaArrowRain"] = { name = "GTAhuanaArrowRain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AhuanaEvadeLeft"] = { name = "AhuanaEvadeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1, 28, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AhuanaEvadeRight"] = { name = "AhuanaEvadeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {28, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Precisión global aumentada un 200%
Id | AncestralTrialMonsterAccuracyRamako |
---|---|
Family | AncestralTrialMonster |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Ahuana Topic /5
NPC | Nombre |
---|---|
Akoya | Al igual que Ramako en las historias, Ahuana es un rayo de luz en este lugar oscuro. Los Salones de los muertos son algo bueno, pero los años siguen pasando y nos pesan mucho. Kahuturoa fue una de las primeras almas en llegar, y temo volverme como él. Ahora, después de tan solo unos tres siglos, aún me tomo la tradición con seriedad y defiendo todas nuestras tradiciones con orgullo. ¿Cómo seré en miles de años? Con buenas amigas como Ahuana, que se mantiene positiva, quizás pueda llegar al final con dignidad. |
Tawhanuku | Una gran oscuridad cayó sobre una isla en una temporada maldita. Una joven mantuvo una antorcha en alto en la luz antinatural, y otros se arrastraron hacia ella. Por el camino, reunieron palos y ramas con la esperanza de alimentar su llama. En lugar de construir una hoguera rodeada por ojos preocupados, hizo que todos fabricaran sus propias antorchas y compartió su luz. Se adentraron en la oscuridad sin miedo, pero ahora podían verse entre sí en la distancia. |
Mordisco de Ahuana | La última reina de los karui renunció a su poder voluntariamente. |
Granizo de viuda | "Disparé una salva de flechas al corazón del hombre que asesinó a mi amada. No sentí satisfacción, ni alivio, ni consuelo. Solo... un gran vacío." – Ahuana, líder de la tribu Ramako |
Tatuaje de lealtad a Ahuana |
Ahuana Text Audio /185
Ahuana
Favor: 0
[DNT] Specialty: Some Position
Skill 1
Skill 1 does some stuff
Skill 2
Skill 2 does even more stuff and these things
Skill 1
Skill 1 does some stuff
Skill 2
Skill 2 does even more stuff and these things