阿华纳
人形
命中值提高 200%
damage +% vs players [-15]
monster damage +% final vs monsters from ancestral rank [900]
Ahuana
幽魂N
标签human, humanoid, medium_movement, not_int, not_str, red_blood
生命
90%
闪避值
+300%
异常状态临界值
90%
抗性
40 40 40 25
伤害
145%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 70
攻击间隔
1.5 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
AncestralAhuana
Metadata
AncestralAhuana
等级
68
生命
5,790
护甲
28,790
闪避值
18,956
能量护盾
0
伤害
542
法术伤害
542
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
5,790
冰缓
18
Shock
18
Brittle
104
Scorch
18
Sap
51
MPWAhuanaIceShot
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 433–650
暴击几率: 5%
攻击间隔: 1.5 秒
投射物贯穿所有目标
物理伤害的 50% 转化为冰霜伤害
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [164]
projectile uses contact position [1]
use scaled contact offset [1]
MonsterSnipeAhuana
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 433–650
暴击几率: 5%
攻击伤害: 200%
攻击伤害: 200%
攻击间隔: 1.5 秒
冷却时间: 7 秒
投射物贯穿所有目标
攻击伤害总增 100%
物理伤害的 50% 转化为冰霜伤害
action attack or cast time uses animation length [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-50]
monster projectile variation [165]
projectile uses contact position [1]
use scaled contact offset [1]
AhuanaRainOfArrows
攻击, 范围攻击, 技能可幻影射手, 范围, 投射物速度, ProjectileNumber, 图腾技能, 陷阱技能, 地雷技能, 可触发, 雨
箭雨
基本伤害: 433–650
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 15 秒
向空中射出多支箭矢,飞行一段时间后陆续抵达,先发射至一个指定位置,抵达后向四面八方展开。每支箭矢会对其周围区域造成伤害。若范围内有目标,则一半数量的箭矢会直接飞向目标。
额外获得 30 个箭矢
额外发射 2 串箭矢
物理伤害的 50% 转化为冰霜伤害
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
GAAhuanaIceShotExplosion
可触发, 攻击
基本伤害: 433–650
暴击几率: 5%
攻击间隔: 1.5 秒
物理伤害的 50% 转化为冰霜伤害
is area damage [1]
GAAhuanaIceShotExplosionBig
可触发, 攻击
基本伤害: 433–650
暴击几率: 5%
攻击伤害: 175%
攻击伤害: 175%
攻击间隔: 1.5 秒
攻击伤害总增 75%
物理伤害的 50% 转化为冰霜伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
GAAhuanaJumpShot
可触发, 攻击
基本伤害: 433–650
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 6 秒
物理伤害的 50% 转化为冰霜伤害
is area damage [1]
AhuanaEvadeLeft
冷却时间: 4 秒
action attack or cast time uses animation length [1]
monster dodge direction [1]
monster dodge distance [28]
AhuanaEvadeRight
冷却时间: 4 秒
action attack or cast time uses animation length [1]
monster dodge distance [28]
GTAhuanaArrowRain
可触发, 法术
施放间隔: 1 秒
冷却时间: 10 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
GAAhuanaArrowRain
可触发, 攻击
基本伤害: 433–650
暴击几率: 5%
攻击间隔: 1.5 秒
物理伤害的 50% 转化为冰霜伤害
is area damage [1]
MPWAhuanaFakeArrow
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 433–650
暴击几率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [168]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBase"

Animated
{
	on_jump_shot_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaHaRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );"

	on_rain_of_hurt_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaLioneyesBaneRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );"

	on_snipe_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaISeeYouRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralAhuana"] = {
    name = "Ahuana",
    life = 0.9,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.45,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 70,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "AhuanaRainOfArrows",
        "MPWAhuanaIceShot",
        "MPWAhuanaFakeArrow",
        "MonsterSnipeAhuana",
        "GAAhuanaIceShotExplosion",
        "GAAhuanaIceShotExplosionBig",
        "GAAhuanaJumpShot",
        "GAAhuanaArrowRain",
        "GTAhuanaArrowRain",
        "AhuanaEvadeLeft",
        "AhuanaEvadeRight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AhuanaRainOfArrows"] = {
    name = "Rain of Arrows",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "number_of_additional_arrows",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_area_of_effect_radius_+%_final",
        "rain_of_arrows_additional_sequences",
        "base_is_projectile",
        "is_area_damage",
        "skill_can_fire_arrows",
        "cannot_pierce",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 30, 50, 50, 2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWAhuanaIceShot"] = {
    name = "MPWAhuanaIceShot",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "always_pierce",
    },
    levels = {
        [1] = {0, 164, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWAhuanaFakeArrow"] = {
    name = "MPWAhuanaFakeArrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {168, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterSnipeAhuana"] = {
    name = "MonsterSnipeAhuana",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "always_pierce",
    },
    levels = {
        [1] = {0, 165, 50, -50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAhuanaIceShotExplosion"] = {
    name = "GAAhuanaIceShotExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAhuanaIceShotExplosionBig"] = {
    name = "GAAhuanaIceShotExplosionBig",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 50, -30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAhuanaJumpShot"] = {
    name = "GAAhuanaJumpShot",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAhuanaArrowRain"] = {
    name = "GAAhuanaArrowRain",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTAhuanaArrowRain"] = {
    name = "GTAhuanaArrowRain",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AhuanaEvadeLeft"] = {
    name = "AhuanaEvadeLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, 28, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AhuanaEvadeRight"] = {
    name = "AhuanaEvadeRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {28, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
命中值提高 200%
IdAncestralTrialMonsterAccuracyRamako
FamilyAncestralTrialMonster
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • accuracy rating +% Min: 200 Max: 200 全域
  • damage +% vs players [-15]
    monster damage +% final vs monsters from ancestral rank [900]
    IdAncestralTrialChieftainBalance
    FamilyAncestralTrialMonster
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • damage +% vs players Min: -15 Max: -15 区域
  • monster damage +% final vs monsters from ancestral rank Min: 900 Max: 900 全域
  • 阿华纳
    人形
    命中值提高 200%
    Ahuana
    幽魂N
    标签human, humanoid, medium_movement, not_int, not_str, red_blood
    Packs
  • 阿华纳, 战矛舞者
  • 生命
    405%
    闪避值
    +300%
    异常状态临界值
    405%
    抗性
    40 40 40 25
    伤害
    145%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    5 ~ 70
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    100%
    类型
    AncestralAhuanaStandalone
    Metadata
    AncestralAhuanaStandalone
    等级
    68
    生命
    26,055
    护甲
    28,790
    闪避值
    18,956
    能量护盾
    0
    伤害
    542
    法术伤害
    542
    命中
    290
    攻击间隔
    1.5
    经验值
    20,510
    异常状态临界值
    26,055
    冰缓
    82
    Shock
    82
    Brittle
    466
    Scorch
    82
    Sap
    228
    MPWAhuanaIceShot
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 433–650
    暴击几率: 5%
    攻击间隔: 1.5 秒
    投射物贯穿所有目标
    物理伤害的 50% 转化为冰霜伤害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [164]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MonsterSnipeAhuana
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 433–650
    暴击几率: 5%
    攻击伤害: 200%
    攻击伤害: 200%
    攻击间隔: 1.5 秒
    冷却时间: 7 秒
    投射物贯穿所有目标
    攻击伤害总增 100%
    物理伤害的 50% 转化为冰霜伤害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-50]
    monster projectile variation [165]
    projectile uses contact position [1]
    use scaled contact offset [1]
    AhuanaRainOfArrows
    攻击, 范围攻击, 技能可幻影射手, 范围, 投射物速度, ProjectileNumber, 图腾技能, 陷阱技能, 地雷技能, 可触发, 雨
    箭雨
    基本伤害: 433–650
    暴击几率: 5%
    攻击间隔: 1.5 秒
    冷却时间: 15 秒
    向空中射出多支箭矢,飞行一段时间后陆续抵达,先发射至一个指定位置,抵达后向四面八方展开。每支箭矢会对其周围区域造成伤害。若范围内有目标,则一半数量的箭矢会直接飞向目标。
    额外获得 30 个箭矢
    额外发射 2 串箭矢
    物理伤害的 50% 转化为冰霜伤害
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [50]
    base is projectile [1]
    cannot pierce [1]
    is area damage [1]
    skill can fire arrows [1]
    GAAhuanaIceShotExplosion
    可触发, 攻击
    基本伤害: 433–650
    暴击几率: 5%
    攻击间隔: 1.5 秒
    物理伤害的 50% 转化为冰霜伤害
    is area damage [1]
    GAAhuanaIceShotExplosionBig
    可触发, 攻击
    基本伤害: 433–650
    暴击几率: 5%
    攻击伤害: 175%
    攻击伤害: 175%
    攻击间隔: 1.5 秒
    攻击伤害总增 75%
    物理伤害的 50% 转化为冰霜伤害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    GAAhuanaJumpShot
    可触发, 攻击
    基本伤害: 433–650
    暴击几率: 5%
    攻击间隔: 1.5 秒
    冷却时间: 6 秒
    物理伤害的 50% 转化为冰霜伤害
    is area damage [1]
    AhuanaEvadeLeft
    冷却时间: 4 秒
    action attack or cast time uses animation length [1]
    monster dodge direction [1]
    monster dodge distance [28]
    AhuanaEvadeRight
    冷却时间: 4 秒
    action attack or cast time uses animation length [1]
    monster dodge distance [28]
    GTAhuanaArrowRain
    可触发, 法术
    施放间隔: 1 秒
    冷却时间: 10 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    GAAhuanaArrowRain
    可触发, 攻击
    基本伤害: 433–650
    暴击几率: 5%
    攻击间隔: 1.5 秒
    物理伤害的 50% 转化为冰霜伤害
    is area damage [1]
    MPWAhuanaFakeArrow
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 433–650
    暴击几率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [168]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
    
    Animated
    {
    	on_jump_shot_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaHaRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );"
    
    	on_rain_of_hurt_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaLioneyesBaneRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );"
    
    	on_snipe_01 = "Roll( 1, 3, { PlayTextAudio( AncestralAhuanaISeeYouRandom, Metadata/Monsters/LeagueAncestral/AncestralAhuana); } );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralAhuanaStandalone"] = {
        name = "Ahuana",
        life = 4.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.45,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 70,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "AhuanaRainOfArrows",
            "MPWAhuanaIceShot",
            "MPWAhuanaFakeArrow",
            "MonsterSnipeAhuana",
            "GAAhuanaIceShotExplosion",
            "GAAhuanaIceShotExplosionBig",
            "GAAhuanaJumpShot",
            "GAAhuanaArrowRain",
            "GTAhuanaArrowRain",
            "AhuanaEvadeLeft",
            "AhuanaEvadeRight",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AhuanaRainOfArrows"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_arrows",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_area_of_effect_radius_+%_final",
            "rain_of_arrows_additional_sequences",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
            "cannot_pierce",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 30, 50, 50, 2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAhuanaIceShot"] = {
        name = "MPWAhuanaIceShot",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "always_pierce",
        },
        levels = {
            [1] = {0, 164, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAhuanaFakeArrow"] = {
        name = "MPWAhuanaFakeArrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {168, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSnipeAhuana"] = {
        name = "MonsterSnipeAhuana",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "always_pierce",
        },
        levels = {
            [1] = {0, 165, 50, -50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAhuanaIceShotExplosion"] = {
        name = "GAAhuanaIceShotExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAhuanaIceShotExplosionBig"] = {
        name = "GAAhuanaIceShotExplosionBig",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 50, -30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAhuanaJumpShot"] = {
        name = "GAAhuanaJumpShot",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAhuanaArrowRain"] = {
        name = "GAAhuanaArrowRain",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAhuanaArrowRain"] = {
        name = "GTAhuanaArrowRain",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AhuanaEvadeLeft"] = {
        name = "AhuanaEvadeLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 28, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AhuanaEvadeRight"] = {
        name = "AhuanaEvadeRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {28, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    命中值提高 200%
    IdAncestralTrialMonsterAccuracyRamako
    FamilyAncestralTrialMonster
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • accuracy rating +% Min: 200 Max: 200 全域
  • 阿华纳 Topic /5
    NPC名字
    阿寇亚就像故事中的雷默科,阿华纳是这黑暗之地的一束光芒。亡者之境是个好地方,但随着岁月流逝,我们每个人都能感到它的压迫,感到沉重。卡胡图罗阿是最早来到这里的灵魂之一,我怕我会变得像他一样。现在,在三个世纪之后,我依然可以严肃地对待卡鲁之道,自豪地坚守我们所有的传统。可数千年后,我又会变成何种样貌?有了像阿华纳这样积极的好友,也许我在终焉之时依然可以保持尊严。
    陶哈努库在某个不幸的季节,一片巨大的黑暗笼罩了某座岛屿。一名年轻的女人在这非自然的夜里高举火炬,其他人则向她艰难爬行。途中,他们收集木棍和树枝,希望给她的火焰提供薪柴。她并没有搭起一堆被忧虑的眼睛包围的篝火,而是让他们制作自己的火炬,分享了她的光芒。他们毫无畏惧地走入黑暗中,而现在,他们可以远远地看到彼此。
    阿华纳之牙最后一位卡鲁女王自愿放弃了权力。
    遗孀之雹“我射出连珠箭矢飞入害我爱人的凶手的心脏。
    但这并没有给我带来满足,
    没有治愈,没有复仇。只留下一片...空虚。”
    ——雷默科部落的女酋长,阿华纳
    阿华纳的忠诚文身
    阿华纳 Text Audio /185
    名字
    哈!
    AncestralAhuanaHaRandom
    哈!
    AncestralAhuanaHa2
    哈!
    AncestralAhuanaHa3
    哈!
    AncestralAhuanaHa4
    哈!
    AncestralAhuanaHa5
    狮眼之灾!
    AncestralAhuanaLioneyesBaneRandom
    狮眼之灾!
    AncestralAhuanaLioneyesBane2
    狮眼之灾!
    AncestralAhuanaLioneyesBane3
    狮眼之灾!
    AncestralAhuanaLioneyesBane4
    我看到你了!
    AncestralAhuanaISeeYouRandom
    我看到你了!
    AncestralAhuanaISeeYou2
    我看到你了!
    AncestralAhuanaISeeYou3
    我看到你了!
    AncestralAhuanaISeeYou4
    保持专注,玛坎卡,你一定能赢的!
    AhuanaLikesPlayerIsChampion
    比赛要公平友好!
    AhuanaNeutralPlayerIsChampion
    他们可不会对你手下留情,玛坎卡。要有所准备!
    AhuanaDislikesPlayerIsChampion
    加油,新来的!全力以赴!
    AhuanaLikesPlayerLostLast
    记住,你已经收获了你的荣誉!为你的骄傲而战!
    AhuanaNeutralPlayerLostLast
    你们两个,全力以赴!
    AhuanaDislikesPlayerLostLast
    你能行的!像古代的勇士一样战斗!
    AhuanaLikesPlayerNoRecord
    新来的,给我们看看你的战士精神!
    AhuanaNeutralPlayerNoRecord
    不要有所保留,你们俩都要全力以赴!
    AhuanaDislikesPlayerNoRecord
    为图克哈玛赢得胜利,寇寇!
    AhuanaCommentsOnAkoya
    在战场上赢得胜利吧,伊基!
    AhuanaCommentsOnIkiaho
    上吧,卡胡!只要下定决心,你就能赢!
    AhuanaCommentsOnKahuturoa
    传说中的冈姆,证明你的那些故事!
    AhuanaCommentsOnKaom
    保持冷静和专注,基洛,那样你就能赢!
    AhuanaCommentsOnKiloava
    给我们看看长辈的智慧,老家伙!
    AhuanaCommentsOnMaata
    上吧,拉其!对!
    AhuanaCommentsOnRakiata
    你能赢的,陶菲!
    AhuanaCommentsOnTawhanuku
    新来的,不要对尤图拉有所保留!
    AhuanaCommentsOnUtula
    又是友谊赛!试试再赢一次吧!
    AhuanaFightBeginsPlayerWonLast1
    又是友谊赛!试试再赢一次吧!
    AhuanaFightBeginsPlayerWonLast2
    这次我会稍微留几手的!让我们玩得开心点!
    AhuanaFightBeginsPlayerLostLast1
    这次我会稍微留几手的!让我们玩得开心点!
    AhuanaFightBeginsPlayerLostLast2
    你统御的战力已经相当强大了!
    AhuanaFightBeginsPlayerMoreSoldiers1
    你统御的战力已经相当强大了!
    AhuanaFightBeginsPlayerMoreSoldiers2
    真是勇猛,竟敢在战场上以寡敌众!
    AhuanaFightBeginsPlayerLessSoldiers1
    真是勇猛,竟敢在战场上以寡敌众!
    AhuanaFightBeginsPlayerLessSoldiers2
    你选择的装备很出色!
    AhuanaFightBeginsPlayerMoreItems1
    你选择的装备很出色!
    AhuanaFightBeginsPlayerMoreItems2
    我本可以装备得更好,不过这算各有所爱吧!
    AhuanaFightBeginsPlayerLessItems1
    我本可以装备得更好,不过这算各有所爱吧!
    AhuanaFightBeginsPlayerLessItems2
    你将战场布置得很好!
    AhuanaFightBeginsPlayerMoreFieldItems1
    你将战场布置得很好!
    AhuanaFightBeginsPlayerMoreFieldItems2
    你的计策很有意思。看看你能发挥得怎么样!
    AhuanaFightBeginsPlayerLessFieldItems1
    你的计策很有意思。看看你能发挥得怎么样!
    AhuanaFightBeginsPlayerLessFieldItems2
    雷默科之光!
    AhuanaWarcry1
    雷默科之光!
    AhuanaWarcry2
    攻击!
    AhuanaWarcry3
    攻击!
    AhuanaWarcry4
    为了所有的卡鲁!
    AhuanaWarcry5
    为了所有的卡鲁!
    AhuanaWarcry6
    战团,坚持住!
    AhuanaTeamTotemDestroyed1
    战团,坚持住!
    AhuanaTeamTotemDestroyed2
    他们略占上风!
    AhuanaTeamTotemDestroyed3
    他们略占上风!
    AhuanaTeamTotemDestroyed4
    重新振作!
    AhuanaTeamTotemDestroyed5
    重新振作!
    AhuanaTeamTotemDestroyed6
    好招数!
    AhuanaTotemDestroyed1
    好招数!
    AhuanaTotemDestroyed2
    哈,打得好!
    AhuanaTotemDestroyed3
    哈,打得好!
    AhuanaTotemDestroyed4
    哎呀!
    AhuanaTotemDestroyed5
    哎呀!
    AhuanaTotemDestroyed6
    打趴一个!
    AhuanaYourTeamTotemDestroyed1
    打趴一个!
    AhuanaYourTeamTotemDestroyed2
    干得好,各位!
    AhuanaYourTeamTotemDestroyed3
    干得好,各位!
    AhuanaYourTeamTotemDestroyed4
    继续!
    AhuanaYourTeamTotemDestroyed5
    继续!
    AhuanaYourTeamTotemDestroyed6
    抱歉了,朋友!
    AhuanaYourTotemDestroyed1
    抱歉了,朋友!
    AhuanaYourTotemDestroyed2
    还没有结束!
    AhuanaYourTotemDestroyed3
    还没有结束!
    AhuanaYourTotemDestroyed4
    我们继续!
    AhuanaYourTotemDestroyed5
    我们继续!
    AhuanaYourTotemDestroyed6
    精彩的比赛!你打得很好!
    AhuanaCommentWinOrLose1
    精彩的比赛!你打得很好!
    AhuanaCommentWinOrLose2
    是的!你赢了!
    AhuanaCommentsFromStandsOnMatch1
    是的!你赢了!
    AhuanaCommentsFromStandsOnMatch2
    雷默科之光将照耀你。
    AhuanaCommentPurchaseItem1
    雷默科之光将照耀你。
    AhuanaCommentPurchaseItem2
    真棒!
    AhuanaCommentPurchaseItem3
    真棒!
    AhuanaCommentPurchaseItem4
    好好利用!
    AhuanaCommentPurchaseFieldItem1
    好好利用!
    AhuanaCommentPurchaseFieldItem2
    关键在于掌控全局。
    AhuanaCommentPurchaseFieldItem3
    关键在于掌控全局。
    AhuanaCommentPurchaseFieldItem4
    雷默科部落的战技无人能敌!
    AhuanaCommentInspectRecruits1
    雷默科部落的战技无人能敌!
    AhuanaCommentInspectRecruits2
    我的战士都是全才。
    AhuanaCommentInspectRecruits3
    我的战士都是全才。
    AhuanaCommentInspectRecruits4
    你觉得呢?
    AhuanaCommentInspectRecruits5
    你觉得呢?
    AhuanaCommentInspectRecruits6
    不错!
    AhuanaCommentRecruitRecruit1
    不错!
    AhuanaCommentRecruitRecruit2
    不错的选择,我的朋友!
    AhuanaCommentRecruitRecruit3
    不错的选择,我的朋友!
    AhuanaCommentRecruitRecruit4
    离胜利更近了一步!
    AhuanaCommentRecruitRecruit5
    离胜利更近了一步!
    AhuanaCommentRecruitRecruit6
    你打败了尤图拉,真让我高兴。他……嗯,他就是不太合群,你懂的吧?他得明白这是一个积极向上的地方,不是为愤怒和野蛮而设的。
    尤图拉之败
    我的朋友,我向你的失利致以慰问。尤图拉太过认真了。别让他欺负你。
    尤图拉之胜
    你对付寇寇的表现很好!她可不是个好拿捏的对手!
    AhuanaPlayerWonVsAkoya
    寇寇是一名出色的战士。你要磨练你的战技才能击败她!
    AhuanaPlayerLostVsAkoya
    击败伊基可不简单。继续加油!
    伊基阿霍之败
    伊基的寒冰力量很难对付。也许下次你就能战胜她了!
    伊基阿霍之胜
    我非常享受你与卡胡的战斗。你们之后肯定会为这场战斗欢声大笑的!
    卡胡图罗阿之胜
    我向你的失利致以慰问。卡胡是一名强大的战士。他是这里最古老的灵魂,所以肯定擅长自己该干的事情!
    AhuanaPlayerLostVsKahuturoa
    传说中的冈姆,被新来者击败。这也可以成为传说了!
    冈姆之败
    振作起来,我的朋友。冈姆是一名传奇战士。你会有机会再次挑战他的!
    冈姆之胜
    基洛可能会为失利感到生气,但他的内心其实很温柔。不要被他吓到!
    基洛瓦之败
    你差那么一点就能打败基洛了。准备好之后再挑战他一次吧!
    基洛瓦之胜
    老家伙玛塔,被新来者击败。真是传世之战!
    玛塔之败
    在战斗中,老家伙的智慧比大多数人想得都要强大。你要与他智斗并取胜,才能真正地击败他!
    玛塔之胜
    拉其是这里最优秀的战士之一。你竟然打败了她,真让我吃了一惊!做得好!
    拉其塔之败
    击败拉其可没那么简单……你必须研究她那不寻常的战斗风格。你肯定会找到方法的!
    拉其塔之胜
    我很惊讶,陶菲居然接受了那场战斗。她应该知道她会输。也许我们都不理解原因吧!
    陶哈努库之败
    输给陶菲一点也不丢人。要是她选择战斗,那么大部分情况下,她已经预见到了她会赢!要想逆转命运,就要加倍努力!
    陶哈努库之胜
    令人侧目,我的朋友!你正在成为一名出色的战士!
    阿华纳之败
    下次再试试吧,朋友!我一直都在这!
    阿华纳之胜
    干得好!真是别开生面的比赛!
    比赛胜利
    你战斗得很出色!这是我们大家都期望的最高成就!
    比赛失利
    如果想要什么为战争打造的东西,那就去图克哈玛部落吧,我一直都这么说!
    AhuanaCommentOnPurchaseItemAkoya
    瓦拉克部落的装备质量总是那么高!
    AhuanaCommentOnPurchaseItemKiloava
    基洛的战士们都有顶尖的实力!
    AhuanaCommentOnPurchaseEliteKiloava
    这才像个战士!
    AhuanaCommentOnPurchaseEliteAkoya
    希望你过得愉快,我的朋友!
    AhuanaRandomShout1
    希望你过得愉快,我的朋友!
    AhuanaRandomShout2
    禁止使用投射武器的古老{圣令}对我们并不适用。这是那些推崇大斧头的野蛮部落自尊心作祟。雷默科部落更喜欢在他们的斧头靠近之前用精准的箭矢退敌。
    圣令
    我的母亲是个伟大的女人,尽管她莫名其妙地失踪了,但她一直都是我的楷模。其他酋长们常常谈论她与冈姆并肩作战时的事迹;但当我年纪渐长,大到能够认识她时,她早已成为了仍未分裂的部落的女王。在毁灭永恒帝国的大灾变之后,我成长的时代尽是动荡和噩梦。她曾经帮助过那些可能引起大灾变的人们掌权。我的母亲教导我,战争并不是我们的信仰所描绘的光荣之举。到最后,她不过是渴望和平。她不情愿地带领来自多个部落的军队前往纳玛鲁伊的边缘,去应对一个神秘的威胁……然而,她和她的军团却消失得无影无踪。在随后的混乱中,我尽力而为,但我做的还不够……
    西里
    当世界分裂时,我还很年轻。月亮变成深红色,火从天空中降下,战士们被血热冲昏了头脑,大海翻腾。我们之中没有人知道这是什么原因引起的,但毁灭来自萨恩方向和那附近的山脉。那些疯子肯定是太出格了……我经历了十年的噩梦,直到我最终前往百舌岛并通过了我的成年测试。之后,我感觉自己能战胜一切。
    大灾变
    在我母亲失踪后,部落开始分崩离析。我尝试扮演女王的角色,但继承这样的头衔有点像帝国中的君主,其他部落并不接受。经历了与永恒帝国的战斗之后就尤其如此。因此,我用我所拥有的微薄权力提出了一种新形式的统一政府,也就是酋长议会。我们从寻求指引的卡鲁生者那里听说过消息,这种统治形式似乎以某种方式保留了下来。对此,我感到相当自豪。
    身为女王
    哦,你听说过我父亲吗?我从未见过他。每当我问起他时,我母亲总会翻个白眼。曾经有一次,那是她最后一次征战的前一晚,她跟我说起过关于他的事情。她说他说起话来像诗人一样优美,并许下过许多夸大的承诺,但他的心其实属于一个已经逝去的女人。当她带领我们的人民回家时,他留在了萨恩,所以他肯定是死在了大灾变之中。我很想多了解他一点。
    维多里奥
    你找到了我母亲的灵魂?我就知道她还在!不过,我觉得她并不需要我们的帮助。如果你像我一样了解她,你就应该知道,没有任何东西能够将她困住,对付一支军队都不在话下。如果她还在那里战斗,那么她一定是觉得,这场战斗很有必要。我们不知道输掉的代价是什么,所以我们应该让她战斗。如果她需要我们的帮助,早就会提出来了。
    西里之魂
    我死于分娩,我们把这也看作是战士的死法。死去的时候我明白,我的女儿能够继续生活。然后因为我在这里,我还能看到她茁壮成长。她经常来向我寻求建议,我珍惜那些回忆。现在,她作为我们中的一员在亡者之境中战斗。除她之外,她的女儿和女儿的女儿也加入了我们的行列。现在,有许多后代都来寻求我们的智慧。生与死是奇怪的伙伴。我在这里的时间远比我活着的时间长,旁系家庭所认识的我只是一个先祖之灵了。
    死亡
    其他部落传承了关于末日的各种故事。那些故事只是寓言。你看,每天晚上,太阳都会在世界的某个地方落山,但它也会在季节之间改变轨迹。最终,它会偏离得太近,瓦尔克拉斯将会被它的热量烧毁。然而,太阳也带来生命,所以当它一如既往地回到天空,前所未有的绿意将会涌现。你仔细想想,这才是最合理的结局。
    终焉之时
    雷默科既是光之父,也是太阳之父。但两者并非同一个神职。之前,他只是光之父,无论他走到哪里都会带来美丽和温暖。太阳的母亲,西奥妮,独自居住在天空中的翡翠宫殿。那个时候,太阳的光辉仅仅与其他星星一般,光芒是苍翠的绿色。然而,在众神之间,西奥妮最有雄心。她用部落所有的财产与外界交换,换取金子,然后用那种无用但闪亮的东西为整个宫殿镀金。她的部落饱受饥馑之苦,但她要求部落成员相信她。他们用所剩无几的东西举办了一项节庆,而雷默科受邀参加了。

    在西奥妮所谓的财富面前,雷默科惊叹不已,接受了她的邀请;他们一同参与传统。他一进入她的金色宫殿,他的光芒便反射了无数次,在世界各地燃起温暖,带去生命。西奥妮的宫殿每隔一段时间就会升上天空,然后回到大地,它在天空中的时候就是我们所说的白昼。这座闪耀的灯塔为她的部落带来了食物、财富和尊重,这一点值得夸奖。她的计谋成功了。此后,雷默科便一直是太阳之父。
    雷默科
    啊,雷默科的兄弟!当雷默科第一次与西奥妮结合,共同完成传统的时候,隆戈库莱也来参加过她宫殿的盛宴。这让人们和动物感到困惑,因为隆戈库莱的黑暗使她金色墙壁的反射变得暗淡,此时,天空会在古怪的时间中变得黑暗。西奥妮愤怒不已,但她无能为力。他是家人!她自己的妹妹的银色宫殿靠近她的宫殿时就已经有过这种干扰,现在雷默科的兄弟居然也要插一脚。她决定,家庭聚会还是少点好。这就是为什么每隔好几年才会发生日食。这两个姐妹抛下了永恒的战斗,为满足他们传统的家庭义务而达成了短时停战。就算是神祇也必须遵循卡鲁之道。
    隆戈库莱
    啊……是的……某人冒充过雷默科,这个人以他的模样拜访了月之母拉尼·华。一听说这故事,我的先祖就立刻起了疑心。亚欧红古那边有一种奇怪的传承,一种易受黑暗和幻象影响的能力,与雷默科的黄金力量和诚实十分不同。有这么一个少有人讲述的故事,说的是一个骗徒因此等罪行被关押了起来。据说是我们部落远古时的长老践行了这场正义之举。我们觉得这个问题已经解决了,但西奥妮和拉尼·华依然在遥远的领域中永恒地战斗……她们听不进我们的话。她们听不进任何人的话。她们只关心复仇。在西纳玛鲁伊,我的话可能会引起争议,但我还是要说,那些忘记了人民的神祇配不上我们的忠诚。
    拉尼·华
    阿寇亚,你好吗?
    AhuanaConversationWithAkoyaOne
    那就是还好咯?
    AhuanaConversationWithAkoyaTwo
    完美是目标,而非终点!
    AhuanaConversationWithKiloavaOne
    你就不用说了,基洛!
    AhuanaConversationWithKiloavaTwo

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    阿华纳
    恩典: 0
    [DNT] Specialty: Some Position

    Skill 1
    Skill 1 does some stuff

    Skill 2
    Skill 2 does even more stuff and these things
    Ahuana
    Edit

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