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战矛舞者
人形
MonsterResistanceIconCold
命中值提高 200%
monster chance to not flee % [90]
monster damage +% final vs monsters from ancestral rank [0]
Spear Dancer
幽魂N
标签fast_movement, human, humanoid, karui, not_int, not_str, red_blood
生命
65%
闪避值
+200%
异常状态临界值
65%
抗性
MonsterResistanceIconFire0 MonsterResistanceIconCold40 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 16
攻击间隔
1.5 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
AncestralSpearAgile
Metadata
AncestralSpearAgile
等级
68
生命
4,182
护甲
28,790
闪避值
14,217
伤害
560
法术伤害
560
命中
580
攻击间隔
1.5
经验值
10,255
召唤物生命
907
召唤物伤害
447
异常状态临界值
4,182
冰缓
13
Shock
13
Brittle
75
Scorch
13
Sap
37
Phys Convert Ele
240%
AncestralSpearMeleeCombo
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 448—672
暴击几率: 5%
攻击伤害: 80%
攻击伤害: 80%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
攻击伤害总降 20%
action attack or cast time uses animation length [1]
iconbasicattack
DTTAncestralSpearEngage
法术, 位移
施放间隔: 1 秒
冷却时间: 4 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
skill maximum travel distance [45]
spell maximum action distance +% [-60]
walk emerge extra distance [-15]
GAAncestralSpearEngageThrust
可触发, 攻击
基本伤害: 448—672
暴击几率: 5%
攻击伤害: 80%
攻击伤害: 80%
攻击间隔: 1.5 秒
攻击伤害总降 20%
is area damage [1]
AncestralSpearDisengage
冷却时间: 5 秒
action attack or cast time uses animation length [1]
monster dodge direction [3]
monster dodge distance [20]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"

-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralSpearAgile"] = {
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    name = "Spear Dancer",
    life = 0.65,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 16,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "GAAncestralSpearEngageThrust",
        "DTTAncestralSpearEngage",
        "AncestralSpearDisengage",
        "AncestralSpearMeleeCombo",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAncestralSpearEngageThrust"] = {
    name = "GAAncestralSpearEngageThrust",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTAncestralSpearEngage"] = {
    name = "DTTAncestralSpearEngage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "walk_emerge_extra_distance",
        "skill_maximum_travel_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, -60, -15, 45, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AncestralSpearDisengage"] = {
    name = "AncestralSpearDisengage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {3, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AncestralSpearMeleeCombo"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
命中值提高 200%
FamilyAncestralTrialMonster
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • accuracy rating +% Min: 200 Max: 200 全域
  • monster chance to not flee % [90]
    monster damage +% final vs monsters from ancestral rank [0]
    FamilyAncestralTrialMonster
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster chance to not flee % Min: 90 Max: 90 全域
  • monster damage +% final vs monsters from ancestral rank Min: 0 Max: 0 全域
  • 战矛舞者
    人形
    MonsterResistanceIconCold
    命中值提高 200%
    Spear Dancer
    幽魂Y
    标签fast_movement, human, humanoid, karui, not_int, not_str, red_blood
    Packs
  • 日落贤者, 战矛舞者
  • 阿华纳, 战矛舞者
  • 生命
    65%
    闪避值
    +200%
    异常状态临界值
    65%
    抗性
    MonsterResistanceIconFire0 MonsterResistanceIconCold40 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    伤害
    113%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    5 ~ 16
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    AncestralSpearAgileStandalone
    Metadata
    AncestralSpearAgileStandalone
    等级
    68
    生命
    4,182
    护甲
    28,790
    闪避值
    14,217
    伤害
    422
    法术伤害
    422
    命中
    580
    攻击间隔
    1.5
    经验值
    10,255
    召唤物生命
    907
    召唤物伤害
    337
    异常状态临界值
    4,182
    冰缓
    13
    Shock
    13
    Brittle
    75
    Scorch
    13
    Sap
    37
    Phys Convert Ele
    240%
    AncestralSpearMeleeCombo
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 338—507
    暴击几率: 5%
    攻击伤害: 80%
    攻击伤害: 80%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    攻击伤害总降 20%
    action attack or cast time uses animation length [1]
    iconbasicattack
    DTTAncestralSpearEngage
    法术, 位移
    施放间隔: 1 秒
    冷却时间: 4 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [20]
    skill maximum travel distance [45]
    spell maximum action distance +% [-60]
    walk emerge extra distance [-15]
    GAAncestralSpearEngageThrust
    可触发, 攻击
    基本伤害: 338—507
    暴击几率: 5%
    攻击伤害: 80%
    攻击伤害: 80%
    攻击间隔: 1.5 秒
    攻击伤害总降 20%
    is area damage [1]
    AncestralSpearDisengage
    冷却时间: 5 秒
    action attack or cast time uses animation length [1]
    monster dodge direction [3]
    monster dodge distance [20]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralSpearAgileStandalone"] = {
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        name = "Spear Dancer",
        life = 0.65,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "GAAncestralSpearEngageThrust",
            "DTTAncestralSpearEngage",
            "AncestralSpearDisengage",
            "AncestralSpearMeleeCombo",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAncestralSpearEngageThrust"] = {
        name = "GAAncestralSpearEngageThrust",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTAncestralSpearEngage"] = {
        name = "DTTAncestralSpearEngage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "skill_maximum_travel_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, -60, -15, 45, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AncestralSpearDisengage"] = {
        name = "AncestralSpearDisengage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {3, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AncestralSpearMeleeCombo"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    命中值提高 200%
    FamilyAncestralTrialMonster
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • accuracy rating +% Min: 200 Max: 200 全域
  • 战矛舞者
    恩典: 650
    专长:灵活机动

    部落天赋:闪避与精准

    短兵相接
    战矛舞者向前突进,将战矛刺向行进的方向

    退避三舍
    战矛舞者抽身后退,将战矛刺向原来的方向
    Spear Dancer
    Edit

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