瓦尔之影
构造体
区域: 冥神之域
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Shadow of the Vaal
幽魂N
地区冥神之域
标签施法, cold_affinity, construct, extra_extra_large_height, fire_affinity, hard_armour, is_unarmed, large_model, lightning_affinity, non_unique_map_boss, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement
生命
400%
护甲
+50%
异常状态临界值
400%
抗性
40 40 40 25
伤害
800%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 7
攻击间隔
4.005 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
IncaShadowMonsterMap
Metadata
MapBossIncaShadow
等级
81
生命
7,066,660
护甲
118,976
闪避值
7,362
能量护盾
0
伤害
7,316
法术伤害
10,919
命中
480
攻击间隔
2.68335
经验值
141,493
异常状态临界值
3,321,330
冰缓
10,502
Shock
10,502
Brittle
59,415
Scorch
10,502
Sap
29,015
IncaBossRocks
法术, 伤害
施放间隔: 4 秒
造成 1353 - 2030 物理伤害
基础持续时间为 6
0.2 秒一次冲击
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
IncaBossSprayMaps
法术, 伤害
暴击几率: 5%
施放间隔: 3.6 秒
投射物贯穿所有目标
基础持续时间为 8
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
IncaBossTravel
法术
施放间隔: 1 秒
基础持续时间为 3
IncaBossExplosion
法术, 伤害, 范围, 范围法术
施放间隔: 2.25 秒
无法造成暴击
伤害总降 17%
将物理伤害的 50% 转化为火焰伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
IncaBossSummon
法术, 召唤物, 创造召唤物
施放间隔: 4 秒
造成 315.4 - 473.1 物理伤害
施法速度总增 40%
base is projectile [1]
is area damage [1]
number of inca minions allowed [8]
projectile uses contact direction [1]
projectile uses contact position [1]
IncaBossLaser
法术, 伤害, 可触发
暴击几率: 15%
施放间隔: 1.45 秒
造成 3760 - 5640 闪电伤害
技能可重复施放 2
100% 的几率使敌人感电
active skill shock duration +% final [100]
IncaBossRocksTriggered
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 可齐射, 范围法术
烈炎风暴
施放间隔: 1 秒
低语呢喃,呼唤无数火焰之球如雨一般洒落在目标区域。每颗火球落地时将会爆炸,并对周围的敌人造成伤害。
造成 603.1 - 904.6 物理伤害
基础持续时间为 0.9
0.3 秒一次冲击
基础范围为 1
firestorm base area of effect +% [-50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
IncaBossColdSnapTriggered
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 可秘能爆发, 持续时间, 冰缓区域, 范围法术, 冷却
霜暴
施放间隔: 1 秒
在目标区域创造一股急促的寒流,并对敌人造成伤害,同时创造一片开散的冰缓地面效果,并持续对敌人造成冰霜伤害。在此区域内被击败的敌人有几率生成狂怒球。消耗一个狂怒球能重置其技能冷却。
造成 - 冰霜伤害
基础持续时间为 7
每秒造成 2073.2 基础冰霜伤害
冰缓效果总增 200%
基础范围为 1.5
基础次级范围为 1.5
基础三级范围为 3
active skill area of effect radius +% final [-50]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	cannot_be_knocked_back = 1
}

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	slow_animations_go_to_idle = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_event_contact_for_spray_meat = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act2/inca_boss/meatslam_impact.epk );"
	on_end_spray_meat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act2/inca_boss/meatslam_impact.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/IncaShadowBoss/MapBossIncaShadow"] = {
    name = "Shadow of the Vaal",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 8,
    damageSpread = 0.2,
    attackTime = 4.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "IncaBossExplosion",
        "IncaBossSummon",
        "IncaBossLaser",
        "IncaBossTravel",
        "IncaBossSprayMaps",
        "IncaBossColdSnapTriggered",
        "IncaBossRocks",
        "IncaBossRocksTriggered",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossExplosion"] = {
    name = "IncaBossExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.25,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "global_cannot_crit",
    },
    levels = {
        [1] = {-61, 50, -25, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
        [2] = {-41, 50, -25, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
        [3] = {-3, 50, -25, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
        [4] = {-4, 50, -25, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [5] = {-5, 50, -25, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [6] = {-6, 50, -25, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [7] = {-7, 50, -25, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [8] = {-8, 50, -25, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [9] = {-10, 50, -25, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [10] = {-12, 50, -25, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [11] = {-14, 50, -25, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [12] = {-17, 50, -25, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossSummon"] = {
    name = "IncaBossSummon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_inca_minions_allowed",
        "active_skill_cast_speed_+%_final",
        "is_area_damage",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 23, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 63, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossLaser"] = {
    name = "IncaBossLaser",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.45,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_cast_speed_+%_final",
        "skill_repeat_count",
        "base_chance_to_shock_%",
        "active_skill_shock_duration_+%_final",
    },
    levels = {
        [1] = {1.1000000238419, 1.6000000238419, 15, 2, 100, 100, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 10, levelRequirement = 63, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 15, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossTravel"] = {
    name = "IncaBossTravel",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {7000, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
        [2] = {6000, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
        [3] = {5000, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
        [4] = {4000, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [5] = {3000, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossSprayMaps"] = {
    name = "IncaBossSprayMaps",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.6,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
        "base_is_projectile",
    },
    levels = {
        [1] = {8000, critChance = 5, levelRequirement = 23, statInterpolation = {},  cost = { }, },
        [2] = {8000, critChance = 5, levelRequirement = 67, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossColdSnapTriggered"] = {
    name = "Cold Snap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Cascadable] = true,
        [SkillType.Duration] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_cold_damage_to_deal_per_minute",
        "active_skill_chill_effect_+%_final",
        "base_chance_to_freeze_%",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "active_skill_base_tertiary_area_of_effect_radius",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 0, 2.4000000953674, 200, 0, 15, 15, 30, 7000, -50, levelRequirement = 23, statInterpolation = {3, 3, 3, 2, 2},  cost = { }, },
        [2] = {0, 0, 2.4000000953674, 200, 0, 15, 15, 30, 7000, -50, levelRequirement = 68, statInterpolation = {3, 3, 3, 2, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossRocks"] = {
    name = "IncaBossRocks",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "skill_repeat_count",
        "fire_storm_fireball_delay_ms",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5000, 1, 200, -25, levelRequirement = 23, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 5000, 200, -25, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 5000, 200, -25, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 6000, 200, -25, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossRocksTriggered"] = {
    name = "Firestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "fire_storm_fireball_delay_ms",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "firestorm_base_area_of_effect_+%",
        "base_skill_effect_duration",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 300, -25, -50, 900, 10, levelRequirement = 23, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.40000000596046, 0.60000002384186, 300, -25, -50, 900, 10, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
    },
}
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 瓦尔之影
    构造体
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Shadow of the Vaal
    幽魂N
    标签施法, cold_affinity, construct, extra_extra_large_height, fire_affinity, hard_armour, is_unarmed, large_model, lightning_affinity, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement, standalone_map_boss
    生命
    400%
    护甲
    +50%
    异常状态临界值
    400%
    抗性
    40 40 40 25
    伤害
    800%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 7
    攻击间隔
    4.005 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    100%
    类型
    IncaShadowMonsterMap
    Metadata
    MapBossIncaShadowStandalone
    等级
    68
    生命
    557,385
    护甲
    43,185
    闪避值
    4,739
    能量护盾
    0
    伤害
    3,404
    法术伤害
    5,080
    命中
    290
    攻击间隔
    2.68335
    经验值
    112,805
    异常状态临界值
    351,153
    冰缓
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    IncaBossRocks
    法术, 伤害
    施放间隔: 4 秒
    造成 757.8 - 1137 物理伤害
    基础持续时间为 6
    0.2 秒一次冲击
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    IncaBossSprayMaps
    法术, 伤害
    暴击几率: 5%
    施放间隔: 3.6 秒
    投射物贯穿所有目标
    基础持续时间为 8
    base is projectile [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    IncaBossTravel
    法术
    施放间隔: 1 秒
    基础持续时间为 5
    IncaBossExplosion
    法术, 伤害, 范围, 范围法术
    施放间隔: 2.25 秒
    无法造成暴击
    伤害总降 6%
    将物理伤害的 50% 转化为火焰伤害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    IncaBossSummon
    法术, 召唤物, 创造召唤物
    施放间隔: 4 秒
    造成 194.2 - 291.3 物理伤害
    施法速度总增 40%
    base is projectile [1]
    is area damage [1]
    number of inca minions allowed [8]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    IncaBossLaser
    法术, 伤害, 可触发
    暴击几率: 15%
    施放间隔: 1.45 秒
    造成 1984 - 2976 闪电伤害
    技能可重复施放 2
    100% 的几率使敌人感电
    active skill shock duration +% final [100]
    IncaBossRocksTriggered
    法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 可齐射, 范围法术
    烈炎风暴
    施放间隔: 1 秒
    低语呢喃,呼唤无数火焰之球如雨一般洒落在目标区域。每颗火球落地时将会爆炸,并对周围的敌人造成伤害。
    造成 362.2 - 543.3 物理伤害
    基础持续时间为 0.9
    0.3 秒一次冲击
    基础范围为 1
    firestorm base area of effect +% [-50]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    IncaBossColdSnapTriggered
    法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 可秘能爆发, 持续时间, 冰缓区域, 范围法术, 冷却
    霜暴
    施放间隔: 1 秒
    在目标区域创造一股急促的寒流,并对敌人造成伤害,同时创造一片开散的冰缓地面效果,并持续对敌人造成冰霜伤害。在此区域内被击败的敌人有几率生成狂怒球。消耗一个狂怒球能重置其技能冷却。
    造成 - 冰霜伤害
    基础持续时间为 7
    每秒造成 1164.1 基础冰霜伤害
    冰缓效果总增 200%
    基础范围为 1.5
    基础次级范围为 1.5
    基础三级范围为 3
    active skill area of effect radius +% final [-50]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	cannot_be_knocked_back = 1
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	slow_animations_go_to_idle = false
    }
    
    StateMachine
    {
    	define_shared_state = "add_effects;"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Animated
    {
    	on_event_contact_for_spray_meat = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act2/inca_boss/meatslam_impact.epk );"
    	on_end_spray_meat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act2/inca_boss/meatslam_impact.epk );"
    }
    
    StateMachine
    {
    	on_or_create_state_add_effects_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/bubble_bosses/vaal_oversoul.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/IncaShadowBoss/MapBossIncaShadowStandalone"] = {
        name = "Shadow of the Vaal",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 8,
        damageSpread = 0.2,
        attackTime = 4.005,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "IncaBossExplosion",
            "IncaBossSummon",
            "IncaBossLaser",
            "IncaBossTravel",
            "IncaBossSprayMaps",
            "IncaBossColdSnapTriggered",
            "IncaBossRocks",
            "IncaBossRocksTriggered",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaBossExplosion"] = {
        name = "IncaBossExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.25,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "global_cannot_crit",
        },
        levels = {
            [1] = {-61, 50, -25, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
            [2] = {-41, 50, -25, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
            [3] = {-3, 50, -25, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [4] = {-4, 50, -25, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [5] = {-5, 50, -25, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [6] = {-6, 50, -25, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [7] = {-7, 50, -25, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [8] = {-8, 50, -25, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [9] = {-10, 50, -25, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [10] = {-12, 50, -25, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [11] = {-14, 50, -25, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [12] = {-17, 50, -25, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaBossSummon"] = {
        name = "IncaBossSummon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_inca_minions_allowed",
            "active_skill_cast_speed_+%_final",
            "is_area_damage",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 23, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 63, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaBossLaser"] = {
        name = "IncaBossLaser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.45,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_cast_speed_+%_final",
            "skill_repeat_count",
            "base_chance_to_shock_%",
            "active_skill_shock_duration_+%_final",
        },
        levels = {
            [1] = {1.1000000238419, 1.6000000238419, 15, 2, 100, 100, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 10, levelRequirement = 63, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 15, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaBossTravel"] = {
        name = "IncaBossTravel",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {7000, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
            [2] = {6000, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
            [3] = {5000, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [4] = {4000, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [5] = {3000, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaBossSprayMaps"] = {
        name = "IncaBossSprayMaps",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.6,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
            "base_is_projectile",
        },
        levels = {
            [1] = {8000, critChance = 5, levelRequirement = 23, statInterpolation = {},  cost = { }, },
            [2] = {8000, critChance = 5, levelRequirement = 67, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaBossColdSnapTriggered"] = {
        name = "Cold Snap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.Duration] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_cold_damage_to_deal_per_minute",
            "active_skill_chill_effect_+%_final",
            "base_chance_to_freeze_%",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "active_skill_base_tertiary_area_of_effect_radius",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 0, 2.4000000953674, 200, 0, 15, 15, 30, 7000, -50, levelRequirement = 23, statInterpolation = {3, 3, 3, 2, 2},  cost = { }, },
            [2] = {0, 0, 2.4000000953674, 200, 0, 15, 15, 30, 7000, -50, levelRequirement = 68, statInterpolation = {3, 3, 3, 2, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaBossRocks"] = {
        name = "IncaBossRocks",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "skill_repeat_count",
            "fire_storm_fireball_delay_ms",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, 1, 200, -25, levelRequirement = 23, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 5000, 200, -25, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 5000, 200, -25, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 6000, 200, -25, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaBossRocksTriggered"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "fire_storm_fireball_delay_ms",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "firestorm_base_area_of_effect_+%",
            "base_skill_effect_duration",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 300, -25, -50, 900, 10, levelRequirement = 23, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 300, -25, -50, 900, 10, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 瓦尔之影
    构造体
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Shadow of the Vaal
    幽魂N
    标签construct, elder_map_boss, extra_extra_large_height, hard_armour, is_unarmed, large_model, non_attacking, not_dex, not_int, red_blood, slashing_weapon, slow_movement
    生命
    400%
    护甲
    +50%
    异常状态临界值
    400%
    抗性
    40 40 40 25
    伤害
    800%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 7
    攻击间隔
    4.005 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    100%
    类型
    IncaShadowMonsterMap
    Metadata
    MapBossIncaShadowElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/IncaShadowBoss/MapBossIncaShadowElder"] = {
        name = "Shadow of the Vaal",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 8,
        damageSpread = 0.2,
        attackTime = 4.005,
        attackRange = 7,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 瓦尔之影
    构造体
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Shadow of the Vaal
    幽魂N
    标签施法, cold_affinity, construct, extra_extra_large_height, fire_affinity, hard_armour, is_unarmed, large_model, lightning_affinity, no_maven, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement
    生命
    400%
    护甲
    +50%
    异常状态临界值
    400%
    抗性
    40 40 40 25
    伤害
    800%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 7
    攻击间隔
    4.005 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    100%
    类型
    IncaShadowMonsterMap
    Metadata
    MapBossIncaShadowShaper
    等级
    68
    生命
    557,385
    护甲
    43,185
    闪避值
    4,739
    能量护盾
    0
    伤害
    3,404
    法术伤害
    5,080
    命中
    290
    攻击间隔
    2.68335
    经验值
    112,805
    异常状态临界值
    351,153
    冰缓
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    IncaBossRocks
    法术, 伤害
    施放间隔: 4 秒
    造成 757.8 - 1137 物理伤害
    基础持续时间为 6
    0.2 秒一次冲击
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    IncaBossSprayMaps
    法术, 伤害
    暴击几率: 5%
    施放间隔: 3.6 秒
    投射物贯穿所有目标
    基础持续时间为 8
    base is projectile [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    IncaBossTravel
    法术
    施放间隔: 1 秒
    基础持续时间为 5
    IncaBossExplosion
    法术, 伤害, 范围, 范围法术
    施放间隔: 2.25 秒
    无法造成暴击
    伤害总降 6%
    将物理伤害的 50% 转化为火焰伤害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    IncaBossSummon
    法术, 召唤物, 创造召唤物
    施放间隔: 4 秒
    造成 194.2 - 291.3 物理伤害
    施法速度总增 40%
    base is projectile [1]
    is area damage [1]
    number of inca minions allowed [8]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    IncaBossLaser
    法术, 伤害, 可触发
    暴击几率: 15%
    施放间隔: 1.45 秒
    造成 1984 - 2976 闪电伤害
    技能可重复施放 2
    100% 的几率使敌人感电
    active skill shock duration +% final [100]
    IncaBossRocksTriggered
    法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 可齐射, 范围法术
    烈炎风暴
    施放间隔: 1 秒
    低语呢喃,呼唤无数火焰之球如雨一般洒落在目标区域。每颗火球落地时将会爆炸,并对周围的敌人造成伤害。
    造成 362.2 - 543.3 物理伤害
    基础持续时间为 0.9
    0.3 秒一次冲击
    基础范围为 1
    firestorm base area of effect +% [-50]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    IncaBossColdSnapTriggered
    法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 可秘能爆发, 持续时间, 冰缓区域, 范围法术, 冷却
    霜暴
    施放间隔: 1 秒
    在目标区域创造一股急促的寒流,并对敌人造成伤害,同时创造一片开散的冰缓地面效果,并持续对敌人造成冰霜伤害。在此区域内被击败的敌人有几率生成狂怒球。消耗一个狂怒球能重置其技能冷却。
    造成 - 冰霜伤害
    基础持续时间为 7
    每秒造成 1164.1 基础冰霜伤害
    冰缓效果总增 200%
    基础范围为 1.5
    基础次级范围为 1.5
    基础三级范围为 3
    active skill area of effect radius +% final [-50]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	cannot_be_knocked_back = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	slow_animations_go_to_idle = false
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_event_contact_for_spray_meat = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act2/inca_boss/meatslam_impact.epk );"
    	on_end_spray_meat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act2/inca_boss/meatslam_impact.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/IncaShadowBoss/MapBossIncaShadowShaper"] = {
        name = "Shadow of the Vaal",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 8,
        damageSpread = 0.2,
        attackTime = 4.005,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "IncaBossExplosion",
            "IncaBossSummon",
            "IncaBossLaser",
            "IncaBossTravel",
            "IncaBossSprayMaps",
            "IncaBossColdSnapTriggered",
            "IncaBossRocks",
            "IncaBossRocksTriggered",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaBossExplosion"] = {
        name = "IncaBossExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.25,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "global_cannot_crit",
        },
        levels = {
            [1] = {-61, 50, -25, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
            [2] = {-41, 50, -25, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
            [3] = {-3, 50, -25, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [4] = {-4, 50, -25, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [5] = {-5, 50, -25, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [6] = {-6, 50, -25, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [7] = {-7, 50, -25, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [8] = {-8, 50, -25, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [9] = {-10, 50, -25, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [10] = {-12, 50, -25, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [11] = {-14, 50, -25, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [12] = {-17, 50, -25, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaBossSummon"] = {
        name = "IncaBossSummon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_inca_minions_allowed",
            "active_skill_cast_speed_+%_final",
            "is_area_damage",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 23, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 63, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaBossLaser"] = {
        name = "IncaBossLaser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.45,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_cast_speed_+%_final",
            "skill_repeat_count",
            "base_chance_to_shock_%",
            "active_skill_shock_duration_+%_final",
        },
        levels = {
            [1] = {1.1000000238419, 1.6000000238419, 15, 2, 100, 100, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 10, levelRequirement = 63, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 15, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaBossTravel"] = {
        name = "IncaBossTravel",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {7000, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
            [2] = {6000, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
            [3] = {5000, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [4] = {4000, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [5] = {3000, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaBossSprayMaps"] = {
        name = "IncaBossSprayMaps",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.6,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
            "base_is_projectile",
        },
        levels = {
            [1] = {8000, critChance = 5, levelRequirement = 23, statInterpolation = {},  cost = { }, },
            [2] = {8000, critChance = 5, levelRequirement = 67, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaBossColdSnapTriggered"] = {
        name = "Cold Snap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.Duration] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_cold_damage_to_deal_per_minute",
            "active_skill_chill_effect_+%_final",
            "base_chance_to_freeze_%",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "active_skill_base_tertiary_area_of_effect_radius",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 0, 2.4000000953674, 200, 0, 15, 15, 30, 7000, -50, levelRequirement = 23, statInterpolation = {3, 3, 3, 2, 2},  cost = { }, },
            [2] = {0, 0, 2.4000000953674, 200, 0, 15, 15, 30, 7000, -50, levelRequirement = 68, statInterpolation = {3, 3, 3, 2, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaBossRocks"] = {
        name = "IncaBossRocks",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "skill_repeat_count",
            "fire_storm_fireball_delay_ms",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, 1, 200, -25, levelRequirement = 23, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 5000, 200, -25, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 5000, 200, -25, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 6000, 200, -25, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaBossRocksTriggered"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "fire_storm_fireball_delay_ms",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "firestorm_base_area_of_effect_+%",
            "base_skill_effect_duration",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 300, -25, -50, 900, 10, levelRequirement = 23, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 300, -25, -50, 900, 10, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 瓦尔之影
    构造体
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Shadow of the Vaal
    幽魂N
    标签施法, construct, extra_extra_large_height, fire_affinity, hard_armour, is_unarmed, large_model, lightning_affinity, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement
    生命
    400%
    护甲
    +50%
    异常状态临界值
    400%
    抗性
    40 40 40 25
    伤害
    800%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 7
    攻击间隔
    4.005 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    100%
    类型
    IncaShadowMonsterMap
    Metadata
    BossIncaShadowEndlessLedge2
    等级
    68
    生命
    557,385
    护甲
    43,185
    闪避值
    4,739
    能量护盾
    0
    伤害
    3,404
    法术伤害
    5,080
    命中
    290
    攻击间隔
    2.68335
    经验值
    112,805
    异常状态临界值
    351,153
    冰缓
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    IncaBossRocks
    法术, 伤害
    施放间隔: 4 秒
    造成 757.8 - 1137 物理伤害
    基础持续时间为 6
    0.2 秒一次冲击
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    IncaBossSprayMaps
    法术, 伤害
    暴击几率: 5%
    施放间隔: 3.6 秒
    投射物贯穿所有目标
    基础持续时间为 8
    base is projectile [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    IncaBossTravel
    法术
    施放间隔: 1 秒
    基础持续时间为 5
    IncaBossExplosion
    法术, 伤害, 范围, 范围法术
    施放间隔: 2.25 秒
    无法造成暴击
    伤害总降 6%
    将物理伤害的 50% 转化为火焰伤害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    IncaBossSummon
    法术, 召唤物, 创造召唤物
    施放间隔: 4 秒
    造成 194.2 - 291.3 物理伤害
    施法速度总增 40%
    base is projectile [1]
    is area damage [1]
    number of inca minions allowed [8]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    IncaBossLaser
    法术, 伤害, 可触发
    暴击几率: 15%
    施放间隔: 1.45 秒
    造成 1984 - 2976 闪电伤害
    技能可重复施放 2
    100% 的几率使敌人感电
    active skill shock duration +% final [100]

    Object Type

    version 2
    extends "Metadata/Monsters/EndlessBoss/BossBase"
    
    Stats
    {
    	cannot_be_knocked_back = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	slow_animations_go_to_idle = false
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/EndlessBoss/BossBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/IncaShadowBoss/BossIncaShadowEndlessLedge2"] = {
        name = "Shadow of the Vaal",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 8,
        damageSpread = 0.2,
        attackTime = 4.005,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "IncaBossExplosion",
            "IncaBossSummon",
            "IncaBossLaser",
            "IncaBossTravel",
            "IncaBossSprayMaps",
            "IncaBossRocks",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaBossExplosion"] = {
        name = "IncaBossExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.25,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "global_cannot_crit",
        },
        levels = {
            [1] = {-61, 50, -25, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
            [2] = {-41, 50, -25, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
            [3] = {-3, 50, -25, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [4] = {-4, 50, -25, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [5] = {-5, 50, -25, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [6] = {-6, 50, -25, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [7] = {-7, 50, -25, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [8] = {-8, 50, -25, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [9] = {-10, 50, -25, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [10] = {-12, 50, -25, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [11] = {-14, 50, -25, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [12] = {-17, 50, -25, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaBossSummon"] = {
        name = "IncaBossSummon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_inca_minions_allowed",
            "active_skill_cast_speed_+%_final",
            "is_area_damage",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 23, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 63, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaBossLaser"] = {
        name = "IncaBossLaser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.45,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_cast_speed_+%_final",
            "skill_repeat_count",
            "base_chance_to_shock_%",
            "active_skill_shock_duration_+%_final",
        },
        levels = {
            [1] = {1.1000000238419, 1.6000000238419, 15, 2, 100, 100, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 10, levelRequirement = 63, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 15, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaBossTravel"] = {
        name = "IncaBossTravel",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {7000, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
            [2] = {6000, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
            [3] = {5000, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [4] = {4000, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [5] = {3000, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaBossSprayMaps"] = {
        name = "IncaBossSprayMaps",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.6,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
            "base_is_projectile",
        },
        levels = {
            [1] = {8000, critChance = 5, levelRequirement = 23, statInterpolation = {},  cost = { }, },
            [2] = {8000, critChance = 5, levelRequirement = 67, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaBossRocks"] = {
        name = "IncaBossRocks",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "skill_repeat_count",
            "fire_storm_fireball_delay_ms",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, 1, 200, -25, levelRequirement = 23, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 5000, 200, -25, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 5000, 200, -25, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 6000, 200, -25, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 瓦尔之影
    构造体
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Shadow of the Vaal
    幽魂N
    标签施法, construct, extra_extra_large_height, fire_affinity, hard_armour, is_unarmed, large_model, lightning_affinity, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement, unique_map_boss
    生命
    1408%
    护甲
    +50%
    异常状态临界值
    1408%
    抗性
    40 40 40 25
    伤害
    1595%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 7
    攻击间隔
    4.005 秒
    伤害分布
    ±20%
    经验值
    220%
    Model Size
    100%
    类型
    IncaShadowMonster
    Metadata
    MapBossIncaShadowPantheon1
    等级
    68
    生命
    1,961,997
    护甲
    43,185
    闪避值
    4,739
    能量护盾
    0
    伤害
    6,786
    法术伤害
    10,129
    命中
    290
    攻击间隔
    2.68335
    经验值
    124,086
    异常状态临界值
    1,236,058
    冰缓
    3,908
    Shock
    3,908
    Brittle
    22,112
    Scorch
    3,908
    Sap
    10,798
    IncaBossRocks
    法术, 伤害
    施放间隔: 4 秒
    造成 757.8 - 1137 物理伤害
    基础持续时间为 6
    0.2 秒一次冲击
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    IncaBossSprayMaps
    法术, 伤害
    暴击几率: 5%
    施放间隔: 3.6 秒
    投射物贯穿所有目标
    基础持续时间为 8
    base is projectile [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    IncaBossTravel
    法术
    施放间隔: 1 秒
    基础持续时间为 5
    IncaBossExplosion
    法术, 伤害, 范围, 范围法术
    施放间隔: 2.25 秒
    无法造成暴击
    伤害总降 6%
    将物理伤害的 50% 转化为火焰伤害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    IncaBossSummon
    法术, 召唤物, 创造召唤物
    施放间隔: 4 秒
    造成 194.2 - 291.3 物理伤害
    施法速度总增 40%
    base is projectile [1]
    is area damage [1]
    number of inca minions allowed [8]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    IncaBossLaser
    法术, 伤害, 可触发
    暴击几率: 15%
    施放间隔: 1.45 秒
    造成 1984 - 2976 闪电伤害
    技能可重复施放 2
    100% 的几率使敌人感电
    active skill shock duration +% final [100]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	cannot_be_knocked_back = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	slow_animations_go_to_idle = false
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/IncaShadowBoss/MapBossIncaShadowPantheon1"] = {
        name = "Shadow of the Vaal",
        life = 14.08,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 15.95,
        damageSpread = 0.2,
        attackTime = 4.005,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "IncaBossExplosion",
            "IncaBossSummon",
            "IncaBossLaser",
            "IncaBossTravel",
            "IncaBossSprayMaps",
            "IncaBossRocks",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaBossExplosion"] = {
        name = "IncaBossExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.25,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "global_cannot_crit",
        },
        levels = {
            [1] = {-61, 50, -25, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
            [2] = {-41, 50, -25, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
            [3] = {-3, 50, -25, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [4] = {-4, 50, -25, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [5] = {-5, 50, -25, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [6] = {-6, 50, -25, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [7] = {-7, 50, -25, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [8] = {-8, 50, -25, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [9] = {-10, 50, -25, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [10] = {-12, 50, -25, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [11] = {-14, 50, -25, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [12] = {-17, 50, -25, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaBossSummon"] = {
        name = "IncaBossSummon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_inca_minions_allowed",
            "active_skill_cast_speed_+%_final",
            "is_area_damage",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 23, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 63, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaBossLaser"] = {
        name = "IncaBossLaser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.45,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_cast_speed_+%_final",
            "skill_repeat_count",
            "base_chance_to_shock_%",
            "active_skill_shock_duration_+%_final",
        },
        levels = {
            [1] = {1.1000000238419, 1.6000000238419, 15, 2, 100, 100, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 10, levelRequirement = 63, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 15, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaBossTravel"] = {
        name = "IncaBossTravel",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {7000, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
            [2] = {6000, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
            [3] = {5000, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [4] = {4000, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [5] = {3000, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaBossSprayMaps"] = {
        name = "IncaBossSprayMaps",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.6,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
            "base_is_projectile",
        },
        levels = {
            [1] = {8000, critChance = 5, levelRequirement = 23, statInterpolation = {},  cost = { }, },
            [2] = {8000, critChance = 5, levelRequirement = 67, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaBossRocks"] = {
        name = "IncaBossRocks",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "skill_repeat_count",
            "fire_storm_fireball_delay_ms",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, 1, 200, -25, levelRequirement = 23, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 5000, 200, -25, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 5000, 200, -25, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 6000, 200, -25, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 瓦尔之影
    主线
    章节: 2
    你所释放的邪恶黑暗垄罩了大地。森林营地中的【艾米尔】可能知道些什么驱散这片黑暗的方法。
    Shadow of the Vaal
    #名字
    1向森林营地的【艾米尔】询问驱散黑暗的方法
    你所释放的邪恶黑暗垄罩了大地。森林营地中的【艾米尔】可能知道些什么驱散这片黑暗的方法。
    地区: 森林营地
    NPC:
  • 阿莉亚 关于这片黑暗: 流放者, 你在黑暗的时代来到这里, 不. . . 用【黑暗】这个词实在不太贴切. 用【浩劫】来讲可能更好.
  • 阿莉亚 关于这片黑暗: 流放者, 你在黑暗的时代来到这里, 不. . . 用【黑暗】这个词实在不太贴切. 用【浩劫】来讲可能更好.
  • 艾米尔 关于这片黑暗: 在你踏入瓦尔废墟之后, 原本明亮的天空突然变得暗沉无光. 不论这是你故意还是无意的行为, 总之, 你就是这起事件的罪魁祸首, 我们都得面对你这些行为造成的后果.

    你的到来是好是坏. . . 看来现在命运已经告诉我们了.
  • 古斯特(武器交易) 关于这片黑暗: 在你来到这里之前, 这儿从来没有发生过这种事情. 要嘛就让这里重见天日, 不然就跟我的战矛好好谈吧.
  • 赫莲娜 关于这片黑暗: 环境的巨变. . . 曾在过去发生过. 马雷格罗曾召出一头生物. . . 由纯粹的黑暗奇术组成. 至于这生物如何召出来, 从何处召来, 他所述说的一切不是正常人所能理解的.

    如果你不想成为和派蒂一样受众人唾弃的对象, 就想办法解决这头由奇术召唤而来的生物. 此物一天不除, 瓦尔克拉斯就会陷入无尽的沉沦.
  • 欧克 关于这片黑暗: 你是因为这怪天气才来的吗? 这场风暴真是怪异. 通常我的客人会请我的手下们传话, 而不是杀人灭口. . . 看来你比较【与众不同】.
  • Definitely Oak 关于这片黑暗: 你是因为这怪天气才来的吗? 这场风暴真是怪异. 通常我的客人会请我的手下们传话, 而不是杀人灭口. . . 看来你比较【与众不同】.
  • 斯克 关于这片黑暗: 怎么了? 为什么太阳不会出来? 我们该怎么办? 你说啊! 我们该怎么办!
  • 伊娜 关于这片黑暗: 我看到了: 一头由黑影构成的巨大生物! 挣脱了漆黑的牢笼, 沿着一座人造山的壁面向上爬行, 就像一团乌云飘向空中. 最后, 他在山顶汇聚成型, 吞噬了明亮的阳光.

    你身上带点这黑色迷雾的味道, 还有些什么其他的. . . 对了, 内疚. 内疚是一种可怕的东西, 会把一个人的灵魂侵蚀得一点不剩, 留下一具不会自己思考的躯壳.
  • 伊娜 关于这片黑暗: 我看到了: 一头由黑影构成的巨大生物! 挣脱了漆黑的牢笼, 沿着一座人造山的壁面向上爬行, 就像一团乌云飘向空中. 最后, 他在山顶汇聚成型, 吞噬了明亮的阳光.

    你身上带点这黑色迷雾的味道, 还有些什么其他的. . . 对了, 内疚. 内疚是一种可怕的东西, 会把一个人的灵魂侵蚀得一点不剩, 留下一具不会自己思考的躯壳.

    你希望获得解脱? 找出这座人造山, 驱逐这道黑影, 然后让他将你的内疚一并带走.
  • 2搞定【欧克】、【克雷顿】及【阿莉亚】
    你必须先帮助森林营地的【艾米尔】完成盗贼首领任务才能够继续。
  • 搞定【欧克】、【克雷顿】及【阿莉亚】

  • 地区: 森林营地
    3将顶尖之锥给【伊娜】看
    你已经将盗贼首领们的护身符合成了顶尖之锥。带着它去找【伊娜】来获得驱散黑暗的提示。
  • 将顶尖之锥给【伊娜】看

  • 地区: 森林营地
    NPC:
  • 伊娜 关于这片黑暗: 我看到了: 一头由黑影构成的巨大生物! 挣脱了漆黑的牢笼, 沿着一座人造山的壁面向上爬行, 就像一团乌云飘向空中. 最后, 他在山顶汇聚成型, 吞噬了明亮的阳光.

    你身上带点这黑色迷雾的味道, 还有些什么其他的. . . 对了, 内疚. 内疚是一种可怕的东西, 会把一个人的灵魂侵蚀得一点不剩, 留下一具不会自己思考的躯壳.

    你希望获得解脱? 找出这座人造山, 驱逐这道黑影, 然后让他将你的内疚一并带走.
  • 4向森林营地的【艾米尔】询问驱散黑暗的线索
    伊娜请求你驱散垄罩在森林营地的这片黑暗,森林营地的【艾米尔】或许知道更多线索。
  • 与森林营地的【艾米尔】交谈

  • 地区: 森林营地
    NPC:
  • 艾米尔 关于伊娜的梦境: 伊娜的处事方法有点让人不敢恭维, 也许她有自己的独特见解吧, 不过反正我是完全无法理解的.

    比如她提到的【人造】山, 我只看到过一座类似的建筑. 我们从费欧普罗斯的典藏得知瓦尔族建造了一座金字塔. 这座金字塔位于弗里西恩森林的北边, 就埋没在萨恩城的下方.

    我不知道这座金字塔是否还完好, 或是是否真的存在. 不过, 就现在的状况来说, 去走一趟也不会有什么损失不是吗?
  • 赫莲娜 关于伊娜的梦境: 一座有着四面墙的人造山? 听起来像一座金字塔, 那应该是瓦尔族的建筑.

    我曾和派蒂一起在各地游走, 但从来没看过这样的东西. 不过, 如果你找到一个类似西北方那座遗迹的东西, 代表你找对地方了.
  • 5找到古金字塔
    艾米尔相信造成这片黑暗的元凶应该栖息在位于北部密林的古代瓦尔金字塔.快去找到他。
  • 找到古金字塔

  • 地区: 洞穴
    6登上北部密林的【古金字塔】
    你已经找到了埋藏地下的古代瓦尔金字塔遗迹,登上【塔顶】来找出这造成这片黑暗的元凶。
  • 登上北部密林的【古金字塔】

  • 地区: 洞穴
    7向森林营地的【艾米尔】询问黑暗祭坛
    向森林营地的【艾米尔】询问古金字塔顶端的黑暗祭坛的事情。
  • 与森林营地的【艾米尔】交谈

  • 地区: 森林营地
    NPC:
  • 艾米尔 关于黑暗祭坛: 你找到的祭坛……是一座缺了顶端的小金字塔?那这一定是瓦尔族的东西。关于这个顶尖之锥,我认为只可能是我所见过的某件神器。

    在海妖海岸一战后,阿莉亚,克雷顿和欧克三人和我们相处了一段时间。当时他们不像是什么盗匪无赖,不过在找到一座瓦尔族的小金字塔之后,一切就变了:这东西具有可以强化拥有者本身能力的力量。他们为了这件神器打了起来,把顶端分成三份之后拆了伙。

    如果你想解开祭坛的咒术,你得从那群窃贼的领导者们手里夺到钥匙。
  • 8启动古金字塔顶端的【黑暗祭坛】
    启动在古金字塔顶端的【黑暗祭坛】以驱散黑暗。
  • 启动古金字塔顶端的【黑暗祭坛】

  • 地区: 洞穴
    9夺取欧克、克雷顿及阿莉亚的【古灵之记】
    取得湿地的【欧克】、河畔断桥的【克雷顿】及西部密林的【阿莉亚】三位盗贼首领的古灵之记,找出打开古金字塔顶端的黑暗祭坛的方法。
  • 夺取欧克、克雷顿及阿莉亚的【古灵之记】
  • 10击败古金字塔顶端的【瓦尔超灵】
    击败在古金字塔顶端的【瓦尔超灵】以驱散黑暗。
  • 击败古金字塔顶端的【瓦尔超灵】

  • 地区: 洞穴
    11从森林营地的【艾米尔】手中取得【顶尖之锥】
    回到森林营地向艾米尔索取【顶尖之锥】。
  • 与森林营地的【艾米尔】交谈

  • 地区: 森林营地
    NPC:
  • 艾米尔 盗贼的护身符: 真抱歉,你还好吗?嗯,看来你还好手好脚。说真的……你看起来跟平常的你完全不同……甚至让人看了不太舒服。

    如果我是你,我会找一个深不见底的洞,然后把这件神器丢下去。
  • 古斯特(武器交易) 关于强盗头目: 看来你是猎人头的料. 不过你现在把强盗全部铲除了, 以后你觉得不痛快的时候, 会不会也对我们下手? 离开吧, 去找其他地方满足你的欲望, 让我们过点安稳的日子.
  • 12从湿地的【欧克】手中取得【顶尖之锥】
    去找湿地的欧克索取【顶尖之锥】。
  • 与湿地的【欧克】交谈

  • 地区: 湿地
    NPC:
  • 艾米尔 古斯特: 被冲上岸并引发这一混乱的不洁遗物表面布满了远古瓦尔雕纹. 这些雕纹已经被风化了, 翻译起来难度不小, 不过我会尽力而为的.

    这些雕纹是神灵拉克斯的标识. 如果这东西封印着那个万面之主的灵魂, 那恐怕我们都有危险了. 拉克斯最擅长的就是征服和控制. 拜托你, 在他的力量和掌控力失控前消灭他. 把这一威胁扼杀在摇篮中.

    我们的朋友古斯特很可能已经被拉克斯所附身了. 至少他最近的行为很有这样的倾向. 如果你能……让他……安息的话, 拉克斯就会被迫回到这不洁遗物之中. 到时候再摧毁这个不洁遗物也许就能彻底消灭拉克斯了.
  • 赫莲娜 古斯特: 谢谢你. 我知道古斯特一直暗暗的喜欢着我, 其实我也如此. 我想终有一天我会不再为了他而哭泣吧, 但是现在......非常感谢你替他恢复了清誉, 将他从痛苦中解放了出来.
  • 赫莲娜 古斯特: 我可怜的古斯特, 他是那么的善良, 那么的坚强. 现在却……我都乞求他不要去摆弄那个遗物了. 它是在地震后被冲上岸来的, 古斯特一定要确定它对我们……对我有没有危险.

    那个装置中的不洁之物……控制了古斯特, 把他变成了一个怪物. 我们逃离了村庄, 我回头的时候看见……他正在残杀掉队的村民, 把他们都杀了! 连年轻人都不放过!

    我的古斯特已经死了. 那个怪物偷走了他的身体……求求你, 消灭它.
  • 欧克 欧克的仇敌: 我想我们之间也应该有个了断了, 之前我也说过: 一山不容二虎. 不过看起来你并没有听懂我的话, 你是不是和克雷顿那个榆木脑袋一样, 需要一些刺激才能反应过来?
  • Definitely Oak 欧克的仇敌: 我想我们之间也应该有个了断了, 之前我也说过: 一山不容二虎. 不过看起来你并没有听懂我的话, 你是不是和克雷顿那个榆木脑袋一样, 需要一些刺激才能反应过来?
  • 13从西部密林的【阿莉亚】手中取得【顶尖之锥】
    去找西部密林的阿莉亚索取【顶尖之锥】。
  • 与西部密林的【阿莉亚】交谈

  • 地区: 西部密林
    NPC:
  • 阿莉亚 阿莉亚的仇敌: 有什么好奇怪的吗?

    这片森林就是我的地盘, 我要怎么样当然随我高兴. 如果你看不顺眼, 就滚远一点.
  • 阿莉亚 阿莉亚的仇敌: 有什么好奇怪的吗?

    这片森林就是我的地盘, 我要怎么样当然随我高兴. 如果你看不顺眼, 就滚远一点.
  • 艾米尔 古斯特: 被冲上岸并引发这一混乱的不洁遗物表面布满了远古瓦尔雕纹. 这些雕纹已经被风化了, 翻译起来难度不小, 不过我会尽力而为的.

    这些雕纹是神灵拉克斯的标识. 如果这东西封印着那个万面之主的灵魂, 那恐怕我们都有危险了. 拉克斯最擅长的就是征服和控制. 拜托你, 在他的力量和掌控力失控前消灭他. 把这一威胁扼杀在摇篮中.

    我们的朋友古斯特很可能已经被拉克斯所附身了. 至少他最近的行为很有这样的倾向. 如果你能……让他……安息的话, 拉克斯就会被迫回到这不洁遗物之中. 到时候再摧毁这个不洁遗物也许就能彻底消灭拉克斯了.
  • 赫莲娜 古斯特: 谢谢你. 我知道古斯特一直暗暗的喜欢着我, 其实我也如此. 我想终有一天我会不再为了他而哭泣吧, 但是现在......非常感谢你替他恢复了清誉, 将他从痛苦中解放了出来.
  • 赫莲娜 古斯特: 我可怜的古斯特, 他是那么的善良, 那么的坚强. 现在却……我都乞求他不要去摆弄那个遗物了. 它是在地震后被冲上岸来的, 古斯特一定要确定它对我们……对我有没有危险.

    那个装置中的不洁之物……控制了古斯特, 把他变成了一个怪物. 我们逃离了村庄, 我回头的时候看见……他正在残杀掉队的村民, 把他们都杀了! 连年轻人都不放过!

    我的古斯特已经死了. 那个怪物偷走了他的身体……求求你, 消灭它.
  • 14从河畔断桥的【克雷顿】手中取得【顶尖之锥】
    去找河畔断桥的克雷顿索取【顶尖之锥】。
  • 与河畔断桥的【克雷顿】交谈

  • 地区: 河畔断桥
    NPC:
  • 艾米尔 古斯特: 被冲上岸并引发这一混乱的不洁遗物表面布满了远古瓦尔雕纹. 这些雕纹已经被风化了, 翻译起来难度不小, 不过我会尽力而为的.

    这些雕纹是神灵拉克斯的标识. 如果这东西封印着那个万面之主的灵魂, 那恐怕我们都有危险了. 拉克斯最擅长的就是征服和控制. 拜托你, 在他的力量和掌控力失控前消灭他. 把这一威胁扼杀在摇篮中.

    我们的朋友古斯特很可能已经被拉克斯所附身了. 至少他最近的行为很有这样的倾向. 如果你能……让他……安息的话, 拉克斯就会被迫回到这不洁遗物之中. 到时候再摧毁这个不洁遗物也许就能彻底消灭拉克斯了.
  • 赫莲娜 古斯特: 谢谢你. 我知道古斯特一直暗暗的喜欢着我, 其实我也如此. 我想终有一天我会不再为了他而哭泣吧, 但是现在......非常感谢你替他恢复了清誉, 将他从痛苦中解放了出来.
  • 赫莲娜 古斯特: 我可怜的古斯特, 他是那么的善良, 那么的坚强. 现在却……我都乞求他不要去摆弄那个遗物了. 它是在地震后被冲上岸来的, 古斯特一定要确定它对我们……对我有没有危险.

    那个装置中的不洁之物……控制了古斯特, 把他变成了一个怪物. 我们逃离了村庄, 我回头的时候看见……他正在残杀掉队的村民, 把他们都杀了! 连年轻人都不放过!

    我的古斯特已经死了. 那个怪物偷走了他的身体……求求你, 消灭它.
  • 克雷顿 克雷顿的仇敌: 对了, 欢迎你有空的时候多回来看看, 多亏了你, 我们的领地扩展了不少.

    我绝对不会介意你经常在这一带走动, 但我的这些手下嘛. . .这些崽子们不一定像我这么有包容心.

    所以十分抱歉, 我实在没办法保障你的安全.
  • 克雷顿 克雷顿的仇敌: 对了, 欢迎你有空的时候多回来看看, 多亏了你, 我们的领地扩展了不少.

    我绝对不会介意你经常在这一带走动, 但我的这些手下嘛. . .这些崽子们不一定像我这么有包容心.

    所以十分抱歉, 我实在没办法保障你的安全.
  • 15击败古金字塔顶端的【瓦尔超灵】
    击败在古金字塔顶端的【瓦尔超灵】以驱散黑暗。
  • 击败古金字塔顶端的【瓦尔超灵】

  • 地区: 洞穴
    NPC:
  • 伊娜 关于这片黑暗: 我看到了: 一头由黑影构成的巨大生物! 挣脱了漆黑的牢笼, 沿着一座人造山的壁面向上爬行, 就像一团乌云飘向空中. 最后, 他在山顶汇聚成型, 吞噬了明亮的阳光.

    你身上带点这黑色迷雾的味道, 还有些什么其他的. . . 对了, 内疚. 内疚是一种可怕的东西, 会把一个人的灵魂侵蚀得一点不剩, 留下一具不会自己思考的躯壳.

    你希望获得解脱? 找出这座人造山, 驱逐这道黑影, 然后让他将你的内疚一并带走.
  • 16【古金字塔】顶端出口已经开启
    你已击败瓦尔超灵并且找回光明,【古金字塔】顶端的出口已经开启。
  • 在【古金字塔】顶端找到前往第三章的出口

  • 地区: 洞穴
    NPC:
  • 阿莉亚 关于这片黑暗: 我们的森林总算摆脱了这场灾难. 看来你秉持真理行事, 并不是只会打打杀杀的暴徒. 我很欣赏你这样的人.
  • 阿莉亚 关于这片黑暗: 我们的森林总算摆脱了这场灾难. 看来你秉持真理行事, 并不是只会打打杀杀的暴徒. 我很欣赏你这样的人.
  • 艾米尔 重建光明: 对不起, 我收回之前那些伤害你的话. 这次我们会好好反省自己的鲁莽行为. 之前的巨大变化确实让我们慌了手脚, 不过看来这一切都没有造成无法挽回的伤害.

    谢谢你将一切导回正轨.
  • 古斯特(武器交易) 重建光明: 你让我们的家园回归平静, 从现在起, 我不会把战矛指着你.
  • 赫莲娜 重建光明: 谢谢你让我们再次重见光明. 我想在这里的每一个人都已经见识了. . . 当派蒂操控瓦尔族的力量, 会带来什么样的后果.
  • 欧克 关于这片黑暗: 你竟然这么快就解决了笼罩天空的那片黑暗? 我正打算利用它的掩护, 悄悄的解决克雷顿和阿莉亚的残兵败将. 你行动之前如果来见一见我就不会发生这种事了.
  • Definitely Oak 关于这片黑暗: 你竟然这么快就解决了笼罩天空的那片黑暗? 我正打算利用它的掩护, 悄悄的解决克雷顿和阿莉亚的残兵败将. 你行动之前如果来见一见我就不会发生这种事了.
  • 斯克 重建光明: 我就知道这种怪象一定会过去. 斯克会勇敢面对这种事情, 保护所有在角落发抖的人.
  • 伊娜 重建光明: 我并不感到意外: 我曾预见了你亲手驱散了黑暗的力量.

    很抱歉, 我之前没跟你说: 我所看到的只是可能发生的未来, 而当时的你已经有了坚定地眼神, 那时我就知道, 你不需要其他人来影响你的未来了.
  • 17【古金字塔】顶端出口已经开启
    你已击败瓦尔超灵并且找回光明,【古金字塔】顶端的出口已经开启。
  • 在【古金字塔】顶端找到前往第三章的出口

  • 地区: 洞穴
    18【古金字塔】顶端出口已经开启
    你已击败瓦尔超灵并且找回光明,【古金字塔】顶端的出口已经开启。
  • 在【古金字塔】顶端找到前往第三章的出口

  • 地区: 洞穴
    19找到萨恩营地
    任务完成 - 你已经征服了【瓦尔超灵】。现在可以进入第三章了。
  • 找到萨恩营地

  • 地区: 萨恩营地
    NPC:
  • 阿华纳 维多里奥: 哦,你听说过我父亲吗?我从未见过他。每当我问起他时,我母亲总会翻个白眼。曾经有一次,那是她最后一次征战的前一晚,她跟我说起过关于他的事情。她说他说起话来像诗人一样优美,并许下过许多夸大的承诺,但他的心其实属于一个已经逝去的女人。当她带领我们的人民回家时,他留在了萨恩,所以他肯定是死在了大灾变之中。我很想多了解他一点。
  • 阿华纳 维多里奥: 哦,你听说过我父亲吗?我从未见过他。每当我问起他时,我母亲总会翻个白眼。曾经有一次,那是她最后一次征战的前一晚,她跟我说起过关于他的事情。她说他说起话来像诗人一样优美,并许下过许多夸大的承诺,但他的心其实属于一个已经逝去的女人。当她带领我们的人民回家时,他留在了萨恩,所以他肯定是死在了大灾变之中。我很想多了解他一点。
  • 20
    任务完成 - 你已经征服了【瓦尔超灵】。现在可以进入第三章了。
    瓦尔之影
    主线
    章节: 3
    任务完成 - 你已经征服了【瓦尔超灵】。现在可以进入第三章了。
    Shadow of the Vaal
    #名字
    1找到萨恩营地
    任务完成 - 你已经征服了【瓦尔超灵】。现在可以进入第三章了。
  • 找到萨恩营地

  • 地区: 萨恩营地
    NPC:
  • 阿华纳 维多里奥: 哦,你听说过我父亲吗?我从未见过他。每当我问起他时,我母亲总会翻个白眼。曾经有一次,那是她最后一次征战的前一晚,她跟我说起过关于他的事情。她说他说起话来像诗人一样优美,并许下过许多夸大的承诺,但他的心其实属于一个已经逝去的女人。当她带领我们的人民回家时,他留在了萨恩,所以他肯定是死在了大灾变之中。我很想多了解他一点。
  • 阿华纳 维多里奥: 哦,你听说过我父亲吗?我从未见过他。每当我问起他时,我母亲总会翻个白眼。曾经有一次,那是她最后一次征战的前一晚,她跟我说起过关于他的事情。她说他说起话来像诗人一样优美,并许下过许多夸大的承诺,但他的心其实属于一个已经逝去的女人。当她带领我们的人民回家时,他留在了萨恩,所以他肯定是死在了大灾变之中。我很想多了解他一点。
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