ExpeditionDetonatorUltimatumAltarRitualRuneBlightCoreLegionInitiatorBetrayalSymbolCatarinaIncursionCraftingBenchBestiaryRareMonsterAbyssBreach
DeepwaterCursedTreasureMirageMercenaryEncounterVillageShippingSanctumArchnemesisHeistSumgglersCacheHarvestPortalAfflictionInitiatorDelveMineralVeinEssenceStrongboxShrine
欧克
恶魔
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [15000]
monster slain experience +% [100]
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
无法被击退
Definitely Oak
幽魂
标签affliction_boss, 施法, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, melee, not_int, physical_affinity, red_blood, slashing_weapon, very_fast_movement
生命
800%
护甲
+50%
闪避值
+50%
异常状态临界值
800%
抗性
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 20
攻击间隔
1.995 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
AfflictionMonsterBossWildPhysOakGauntlet
Metadata
AfflictionDemonBossPhysicalWildOakGauntlet
等级
68
生命
1,114,771
护甲
43,185
闪避值
7,109
伤害
851
法术伤害
1,270
命中
580
攻击间隔
1.33665
经验值
112,805
召唤物生命
241,804
召唤物伤害
680
异常状态临界值
702,306
冰缓
2,221
Shock
2,221
Brittle
12,564
Scorch
2,221
Sap
6,135
Phys Convert Ele
240%
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1351—2027
暴击几率: 5%
攻击间隔: 1.995 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
AfflictionBossPhysMortarSpray
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 93.1 - 139.6 物理伤害
投射物贯穿所有目标
额外发射 1 个投射物
将物理伤害的 50% 转化为混沌伤害
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
AfflictionBossPhysSprayExplode
法术, 可触发
施放间隔: 1 秒
基础持续时间为 5 秒
base deal no damage [1]
AfflictionBossPhysVomitSpray
可触发, 法术
施放间隔: 3 秒
冷却时间: 12 秒
AfflictionBossPhysLeapSlam
法术, 位移
施放间隔: 2.27 秒
冷却时间: 9 秒
cast time overrides attack duration [1]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-25]
EmptyActionAttackAfflictionPhysBossSweepCleave
攻击
基本伤害: 1351—2027
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 8 秒
近战打击范围 +4 米
cast time overrides attack duration [1]
EmptyActionAttackAfflictionPhysBossMultiSlam
攻击
基本伤害: 1351—2027
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 15 秒
近战打击范围 +3 米
cast time overrides attack duration [1]
EmptyActionAttackAfflictionPhysBossGroundSlam
攻击
基本伤害: 1351—2027
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 12 秒
近战打击范围 +3 米
cast time overrides attack duration [1]
AfflictionPhysBossGeometryAttackGroundSlam1
可触发, 攻击
基本伤害: 1351—2027
暴击几率: 5%
攻击伤害: 70%
攻击间隔: 1.995 秒
攻击伤害总降 30%
is area damage [1]
AfflictionPhysBossGeometryAttackGroundSlam2
可触发, 攻击
基本伤害: 1351—2027
暴击几率: 5%
攻击伤害: 140%
攻击间隔: 1.995 秒
攻击伤害总增 40%
is area damage [1]
AfflictionPhysBossGeometryAttackLeapSlam1
可触发, 攻击
基本伤害: 1351—2027
暴击几率: 5%
攻击伤害: 140%
攻击间隔: 1.995 秒
攻击伤害总增 40%
is area damage [1]
AfflictionPhysBossGeometryAttackMultiSlam1
可触发, 攻击
基本伤害: 1351—2027
暴击几率: 5%
攻击伤害: 80%
攻击间隔: 1.995 秒
攻击伤害总降 20%
is area damage [1]
AfflictionPhysBossGeometryAttackMultiSlam2
可触发, 攻击
基本伤害: 1351—2027
暴击几率: 5%
攻击伤害: 140%
攻击间隔: 1.995 秒
攻击伤害总增 40%
is area damage [1]
AfflictionPhysBossGeometryAttackSweepCleave1
可触发, 攻击
基本伤害: 1351—2027
暴击几率: 5%
攻击伤害: 130%
攻击间隔: 1.995 秒
攻击伤害总增 30%
导致流血
is area damage [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonBossPhysicalWildOakGauntlet"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Definitely Oak",
    life = 8,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "AfflictionBossPhysLeapSlam",
        "AfflictionBossPhysMortarSpray",
        "AfflictionBossPhysSprayExplode",
        "EmptyActionAttackAfflictionPhysBossSweepCleave",
        "EmptyActionAttackAfflictionPhysBossMultiSlam",
        "EmptyActionAttackAfflictionPhysBossGroundSlam",
        "AfflictionPhysBossGeometryAttackGroundSlam1",
        "AfflictionPhysBossGeometryAttackGroundSlam2",
        "AfflictionPhysBossGeometryAttackLeapSlam1",
        "AfflictionPhysBossGeometryAttackMultiSlam1",
        "AfflictionPhysBossGeometryAttackMultiSlam2",
        "AfflictionPhysBossGeometryAttackSweepCleave1",
        "AfflictionBossPhysVomitSpray",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionBossPhysLeapSlam"] = {
    name = "AfflictionBossPhysLeapSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.27,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "is_area_damage",
        "disable_attack_repeats",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionBossPhysMortarSpray"] = {
    name = "AfflictionBossPhysMortarSpray",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "number_of_additional_projectiles",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 1, 10, 15, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionBossPhysSprayExplode"] = {
    name = "AfflictionBossPhysSprayExplode",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {5000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackAfflictionPhysBossSweepCleave"] = {
    name = "EmptyActionAttackAfflictionPhysBossSweepCleave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.83,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackAfflictionPhysBossMultiSlam"] = {
    name = "EmptyActionAttackAfflictionPhysBossMultiSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackAfflictionPhysBossGroundSlam"] = {
    name = "EmptyActionAttackAfflictionPhysBossGroundSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.17,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionPhysBossGeometryAttackGroundSlam1"] = {
    name = "AfflictionPhysBossGeometryAttackGroundSlam1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionPhysBossGeometryAttackGroundSlam2"] = {
    name = "AfflictionPhysBossGeometryAttackGroundSlam2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionPhysBossGeometryAttackLeapSlam1"] = {
    name = "AfflictionPhysBossGeometryAttackLeapSlam1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionPhysBossGeometryAttackMultiSlam1"] = {
    name = "AfflictionPhysBossGeometryAttackMultiSlam1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionPhysBossGeometryAttackMultiSlam2"] = {
    name = "AfflictionPhysBossGeometryAttackMultiSlam2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionPhysBossGeometryAttackSweepCleave1"] = {
    name = "AfflictionPhysBossGeometryAttackSweepCleave1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionBossPhysVomitSpray"] = {
    name = "AfflictionBossPhysVomitSpray",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% 100 — 100 全域
  • monster dropped item rarity +% 15000 — 15000 全域
  • 行动速度不能调整至低于基础值的 50%
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 — -50 全域
  • Craft Tags速度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 — 1 全域 — 数值不可调整
  • cannot be stunned for ms after stun finished 2000 — 2000 全域
  • 无法被击退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back 1 — 1 全域 — 数值不可调整
  • 欧克 Text Audio /18
    名字
    你是因为这怪天气才来的吗? 这场风暴真是怪异. 通常我的客人会请我的手下们传话, 而不是杀人灭口. . . 看来你比较【与众不同】.
    The Darkness — 欧克
    你竟然这么快就解决了笼罩天空的那片黑暗? 我正打算利用它的掩护, 悄悄的解决克雷顿和阿莉亚的残兵败将. 你行动之前如果来见一见我就不会发生这种事了.
    The Darkness — 欧克
    真让人意外啊. 来, 这是你的奖励.

    现在你可以离开了. 我不希望附近有什么人跟我争夺这片土地上的资源, 所以请你到远一点的地方再建立你的势力吧.
    Hand in Amulets — 欧克
    我知道你有着强大的实力. 把这片土地上最麻烦的两只寄生虫处理掉吧, 在克雷顿和阿莉亚咽下最后一口气的时候, 告诉他们: 欧克向他们致上敬意.
    Oak's Rivals — 欧克
    看来有人决定和我们作对啊, 既然这么不识趣, 那就只好送你上路了.
    Oak's Rivals — 欧克
    我想我们之间也应该有个了断了, 之前我也说过: 一山不容二虎. 不过看起来你并没有听懂我的话, 你是不是和克雷顿那个榆木脑袋一样, 需要一些刺激才能反应过来?
    Oak's Rivals — 欧克
    流放者, 我有一个崇高的理想: 那就是让这一片土地回归和平.

    这座森林被三方势力割据. 我的兄弟们每天都在和克雷顿的走狗还有阿莉亚的爪牙在不停厮杀, 保护我领地上的人民不受伤害. 只要你除掉另外两个势力, 就可以拯救很多人的性命.

    如果你和我一样是和平的追求者, 那就把克雷顿和阿莉亚颈间的护身符带来, 他们两人的护身符和我的拼在一起之后, 就会让你和我获得新的力量, 而这股力量也会为这里带来和平.
    Oak's Rivals — 欧克
    看来其中一个敌人倒下了, 那么, 我就再也不用烦恼克雷顿的问题了. 你这么做是因为有什么崇高的理想吗? 譬如说, 让这一切回归和平...

    我的兄弟们每天都在和阿莉亚的爪牙不停厮杀, 保护我领地上的人民不受伤害. 只要你除掉阿莉亚, 就可以拯救很多人的性命.

    如果你和我一样是和平的追求者, 那就把阿莉亚颈间的护身符带来, 你应该已经拿到克雷顿的护身符了吧? 看来的确如此. 他们两人的护身符和我的拼在一起之后, 就会让你和我获得新的力量, 而这股力量也会为这里带来和平.
    Oak's Rivals — 欧克
    看来其中一个敌人倒下了, 那么, 我就再也不用烦恼阿莉亚的问题了. 你有什么崇高的理想吗? 譬如说, 让这一切回归和平...

    我的兄弟们每天都在和克雷顿的爪牙不停厮杀, 保护我领地上的人民不受伤害. 只要你除掉克雷顿, 就可以拯救很多人的性命.

    如果你和我一样是和平的追求者, 那就把克雷顿颈间的护身符带来, 你应该已经拿到阿莉亚的护身符了吧? 看来的确如此. 他们两人的护身符和我的拼在一起之后, 就会让你和我获得新的力量, 而这股力量也会为这里带来和平.
    Oak's Rivals — 欧克
    老巫婆跟老头子都死了? 没想到我能活着见到这一天.

    再也没有人能撼动我的霸权! 哈哈哈, 这真是让人飘飘欲仙. 你别误会, 我的意思是我虽然不是什么一国之君,但能为大家带来和平, 也算是为大家做了一件好事.

    如果你和我一样是和平的追求者, 那就把克雷顿和阿莉亚颈间的护身符带来, 他们两人的护身符和我的拼在一起之后, 就会让你和我获得新的力量, 而这股力量也会继续守护这里的和平.
    Oak's Rivals — 欧克
    克雷顿派你来的? 你听着...跟他比起来, 我的理想更伟大而崇高, 那就是: 让这一带回归和平.

    我的兄弟们每天都在和克雷顿的走狗还有阿莉亚的爪牙不停厮杀, 保护我领地上的人民不受伤害. 只要你除掉另外两个势力, 就可以拯救很多人的性命.

    如果你和我一样是和平的追求者, 那就把克雷顿和阿莉亚颈间的护身符带来, 他们两人的护身符和我的拼在一起之后, 就会让你和我获得新的力量, 而这股力量也会为这里带来和平.
    Oak's Rivals — 欧克
    看来老巫婆阿莉亚已经死了, 你做得很好. 不过, 你竟然成了克雷顿的走狗? 他不值得你付出心力. 我是为了让大家过上和平的日子才坚持战斗, 而他只是为了一己私欲.

    我的兄弟们每天都在和克雷顿在桥边的走狗们厮杀.保护我领地上的人民不受伤害 只要你除掉他, 就可以拯救很多人的性命.

    如果你和我一样是和平的追求者, 那就把克雷顿颈间的护身符带来, 你应该已经拿到阿莉亚的护身符了吧? 看来的确如此. 他们两人的护身符和我的拼在一起之后, 就会让你和我获得新的力量, 而这股力量也会为这里带来和平.
    Oak's Rivals — 欧克
    阿莉亚派你来的? 我跟你说, 那个老女人没安好心, 只是想利用你实现她的女皇梦想罢了. 不像我, 只是单纯的为和平而奋斗.

    我的兄弟们每天都在和克雷顿在桥边的走狗还有阿莉亚在旧大道上的爪牙厮杀. 只要你除掉另外两个势力, 就可以拯救很多人的性命.

    如果你不只想追求和平, 那就把克雷顿和阿莉亚颈间的护身符带来, 他们两人的护身符和我的拼在一起之后, 就会让你和我获得新的力量, 而这股力量也会为这里带来和平.
    Oak's Rivals — 欧克
    看来克雷顿已经死了, 你做得很好. 不过, 你竟然成为了阿莉亚的走狗? 她这个人诡计多端, 说不定是在利用你.你不如来跟着我们一起为和平事业而奋斗.

    我的兄弟们每天都在和阿莉亚的爪牙们厮杀. 保护我领地上的人民不受伤害, 只要你除掉她, 就可以拯救很多人的性命.

    如果你和我一样是和平的追求者, 那就把阿莉亚颈间的护身符带来, 你应该已经拿到克雷顿的护身符了吧? 看来的确如此. 他们两人的护身符和我的拼在一起之后, 就会让你和我获得新的力量, 而这股力量也会为这里带来和平.
    Oak's Rivals — 欧克
    看来你除掉了其中的一个了...克雷顿没想过自己会落得这种下场吧.

    但是阿莉亚可没有这么好对付, 她懂得如何操控黑魔法. 记得躲避她的法术, 在保护自己安全的前提下, 集中攻击她的要害.
    Oak's Rivals — 欧克
    看来你除掉了其中的一个了...阿莉亚没想过自己会落得这种下场吧.

    但是克雷顿可没有这么好对付, 他把那对双刀当作自己的女儿, 两个尖牙利嘴, 锋利无比的小公主! 千万不要大意!
    Oak's Rivals — 欧克
    再也没有人能撼动我的霸权! 虽然我这点权利比不上一国之君, 但至少也是一方霸主了, 我保证这一带的人们能在我的庇护下过上和平安稳的生活.

    把护身符交给我吧, 我不会亏待你的.
    Oak's Rivals — 欧克
    这座森林正面临一场无谓的战争,你却站在这袖手旁观!我想,你应该不值得我浪费时间。
    Oak's Rivals — 欧克
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