Definitely Oak
Démon
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% d'Augmentation de la Rareté des Objets cédés
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Vous ne pouvez pas être Repoussé(e)
Spectre | N |
---|---|
Tags | affliction_boss, Lanceur de sorts, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, melee, not_int, physical_affinity, red_blood, slashing_weapon, very_fast_movement |
Vie
800%
Armure
+50%
Évasion
+50%
Ailment Threshold
800%
Résistance
40 40 40 25
Damage
200%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 20
Attack Time
1.995 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
AfflictionMonsterBossWildPhysOakGauntlet
Metadata
AfflictionDemonBossPhysicalWildOakGauntlet
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
1,114,771
Armure
43,185
Évasion
7,109
Bouclier d'énergie
0
Damage
851
Dégâts des sorts
1,270
Précision
290
Attack Time
1.33665
Expérience
112,805
Ailment Threshold
702,306
Chill
2,221
Shock
2,221
Brittle
12,564
Scorch
2,221
Sap
6,135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 1351–2027
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
AfflictionBossPhysMortarSpray
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Temps d'incantation: 1 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 93.1 à 139.6 Dégâts physiques
Les Projectiles Transpercent toutes les cibles
Tire un Projectile supplémentaire
50% des Dégâts physiques sont Convertis en Dégâts de chaos
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
Les Projectiles Transpercent toutes les cibles
Tire un Projectile supplémentaire
50% des Dégâts physiques sont Convertis en Dégâts de chaos
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
AfflictionBossPhysSprayExplode
Spell, Triggerable
Temps d'incantation: 1 sec.
La Durée de base est de 5 secondes
base deal no damage [1]
base deal no damage [1]
AfflictionBossPhysVomitSpray
Triggerable, Spell
Temps d'incantation: 3 sec.
Temps de recharge: 12 sec.
AfflictionBossPhysLeapSlam
Spell, Movement
Temps d'incantation: 2.27 sec.
Temps de recharge: 9 sec.
cast time overrides attack duration [1]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-25]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-25]
EmptyActionAttackAfflictionPhysBossSweepCleave
Attack
Base Damage: 1351–2027
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 8 sec.
+4 mètres d'Allonge en mêlée
EmptyActionAttackAfflictionPhysBossMultiSlam
Attack
Base Damage: 1351–2027
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 15 sec.
+3 mètres d'Allonge en mêlée
EmptyActionAttackAfflictionPhysBossGroundSlam
Attack
Base Damage: 1351–2027
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 12 sec.
+3 mètres d'Allonge en mêlée
AfflictionPhysBossGeometryAttackGroundSlam1
Triggerable, Attack
Base Damage: 1351–2027
Chances de coup critique: 5%
Dégâts d'Attaque: 70%
Attack Time: 1.995 sec.
30% de Perte de Dégâts d'Attaque
is area damage [1]
is area damage [1]
AfflictionPhysBossGeometryAttackGroundSlam2
Triggerable, Attack
Base Damage: 1351–2027
Chances de coup critique: 5%
Dégâts d'Attaque: 140%
Attack Time: 1.995 sec.
40% Davantage de Dégâts d'Attaque
is area damage [1]
is area damage [1]
AfflictionPhysBossGeometryAttackLeapSlam1
Triggerable, Attack
Base Damage: 1351–2027
Chances de coup critique: 5%
Dégâts d'Attaque: 140%
Attack Time: 1.995 sec.
40% Davantage de Dégâts d'Attaque
is area damage [1]
is area damage [1]
AfflictionPhysBossGeometryAttackMultiSlam1
Triggerable, Attack
Base Damage: 1351–2027
Chances de coup critique: 5%
Dégâts d'Attaque: 80%
Attack Time: 1.995 sec.
20% de Perte de Dégâts d'Attaque
is area damage [1]
is area damage [1]
AfflictionPhysBossGeometryAttackMultiSlam2
Triggerable, Attack
Base Damage: 1351–2027
Chances de coup critique: 5%
Dégâts d'Attaque: 140%
Attack Time: 1.995 sec.
40% Davantage de Dégâts d'Attaque
is area damage [1]
is area damage [1]
AfflictionPhysBossGeometryAttackSweepCleave1
Triggerable, Attack
Base Damage: 1351–2027
Chances de coup critique: 5%
Dégâts d'Attaque: 130%
Attack Time: 1.995 sec.
30% Davantage de Dégâts d'Attaque
Inflige le Saignement
is area damage [1]
Inflige le Saignement
is area damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonBossPhysicalWildOakGauntlet"] = { name = "Definitely Oak", life = 8, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.995, attackRange = 20, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", "AfflictionBossPhysLeapSlam", "AfflictionBossPhysMortarSpray", "AfflictionBossPhysSprayExplode", "EmptyActionAttackAfflictionPhysBossSweepCleave", "EmptyActionAttackAfflictionPhysBossMultiSlam", "EmptyActionAttackAfflictionPhysBossGroundSlam", "AfflictionPhysBossGeometryAttackGroundSlam1", "AfflictionPhysBossGeometryAttackGroundSlam2", "AfflictionPhysBossGeometryAttackLeapSlam1", "AfflictionPhysBossGeometryAttackMultiSlam1", "AfflictionPhysBossGeometryAttackMultiSlam2", "AfflictionPhysBossGeometryAttackSweepCleave1", "AfflictionBossPhysVomitSpray", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionBossPhysLeapSlam"] = { name = "AfflictionBossPhysLeapSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.27, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "is_area_damage", "disable_attack_repeats", "cast_time_overrides_attack_duration", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionBossPhysMortarSpray"] = { name = "AfflictionBossPhysMortarSpray", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "number_of_additional_projectiles", "projectile_spread_radius", "projectile_minimum_range", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 1, 10, 15, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionBossPhysSprayExplode"] = { name = "AfflictionBossPhysSprayExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_deal_no_damage", }, levels = { [1] = {5000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackAfflictionPhysBossSweepCleave"] = { name = "EmptyActionAttackAfflictionPhysBossSweepCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackAfflictionPhysBossMultiSlam"] = { name = "EmptyActionAttackAfflictionPhysBossMultiSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackAfflictionPhysBossGroundSlam"] = { name = "EmptyActionAttackAfflictionPhysBossGroundSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.17, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionPhysBossGeometryAttackGroundSlam1"] = { name = "AfflictionPhysBossGeometryAttackGroundSlam1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionPhysBossGeometryAttackGroundSlam2"] = { name = "AfflictionPhysBossGeometryAttackGroundSlam2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionPhysBossGeometryAttackLeapSlam1"] = { name = "AfflictionPhysBossGeometryAttackLeapSlam1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionPhysBossGeometryAttackMultiSlam1"] = { name = "AfflictionPhysBossGeometryAttackMultiSlam1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionPhysBossGeometryAttackMultiSlam2"] = { name = "AfflictionPhysBossGeometryAttackMultiSlam2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionPhysBossGeometryAttackSweepCleave1"] = { name = "AfflictionPhysBossGeometryAttackSweepCleave1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionBossPhysVomitSpray"] = { name = "AfflictionBossPhysVomitSpray", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Vous ne pouvez pas être Repoussé(e)
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |