ExpeditionDetonatorUltimatumAltarRitualRuneBlightCoreLegionInitiatorBetrayalSymbolCatarinaIncursionCraftingBenchBestiaryRareMonsterAbyssBreach
DeepwaterCursedTreasureMirageMercenaryEncounterVillageShippingSanctumArchnemesisHeistSumgglersCacheHarvestPortalAfflictionInitiatorDelveMineralVeinEssenceStrongboxShrine
肯定是歐克
惡魔
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [15000]
monster slain experience +% [100]
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
不能被擊退
Definitely Oak
幽魂
標籤affliction_boss, 法術, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, melee, not_int, physical_affinity, red_blood, slashing_weapon, very_fast_movement
生命
800%
護甲值
+50%
閃避
+50%
異常狀態臨界值
800%
抗性
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 20
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
AfflictionMonsterBossWildPhysOakGauntlet
Metadata
AfflictionDemonBossPhysicalWildOakGauntlet
等級
68
生命
1,114,771
護甲值
43,185
閃避值
7,109
傷害
851
法術傷害
1,270
命中
580
攻擊間隔
1.33665
經驗值
112,805
召喚物生命
241,804
召喚物傷害
680
異常狀態臨界值
702,306
冰緩
2,221
感電
2,221
易碎
12,564
焦灼
2,221
殘喘
6,135
Phys Convert Ele
240%
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1351—2027
暴擊率: 5%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
AfflictionBossPhysMortarSpray
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 93.1 至 139.6 物理傷害
投射物穿透全部目標
發射 1 個額外投射物
50% 物理傷害轉化至混沌傷害
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
AfflictionBossPhysSprayExplode
法術, 可觸發
施放時間: 1 秒
基礎持續時間為 5 秒
base deal no damage [1]
AfflictionBossPhysVomitSpray
可觸發, 法術
施放時間: 3 秒
冷卻時間: 12 秒
AfflictionBossPhysLeapSlam
法術, 位移
施放時間: 2.27 秒
冷卻時間: 9 秒
cast time overrides attack duration [1]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-25]
EmptyActionAttackAfflictionPhysBossSweepCleave
攻擊
基本傷害: 1351—2027
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 8 秒
+4 米近戰打擊距離
cast time overrides attack duration [1]
EmptyActionAttackAfflictionPhysBossMultiSlam
攻擊
基本傷害: 1351—2027
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 15 秒
+3 米近戰打擊距離
cast time overrides attack duration [1]
EmptyActionAttackAfflictionPhysBossGroundSlam
攻擊
基本傷害: 1351—2027
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 12 秒
+3 米近戰打擊距離
cast time overrides attack duration [1]
AfflictionPhysBossGeometryAttackGroundSlam1
可觸發, 攻擊
基本傷害: 1351—2027
暴擊率: 5%
攻擊傷害: 70%
攻擊間隔: 1.995 秒
造成30%更少攻擊傷害
is area damage [1]
AfflictionPhysBossGeometryAttackGroundSlam2
可觸發, 攻擊
基本傷害: 1351—2027
暴擊率: 5%
攻擊傷害: 140%
攻擊間隔: 1.995 秒
造成40%更多攻擊傷害
is area damage [1]
AfflictionPhysBossGeometryAttackLeapSlam1
可觸發, 攻擊
基本傷害: 1351—2027
暴擊率: 5%
攻擊傷害: 140%
攻擊間隔: 1.995 秒
造成40%更多攻擊傷害
is area damage [1]
AfflictionPhysBossGeometryAttackMultiSlam1
可觸發, 攻擊
基本傷害: 1351—2027
暴擊率: 5%
攻擊傷害: 80%
攻擊間隔: 1.995 秒
造成20%更少攻擊傷害
is area damage [1]
AfflictionPhysBossGeometryAttackMultiSlam2
可觸發, 攻擊
基本傷害: 1351—2027
暴擊率: 5%
攻擊傷害: 140%
攻擊間隔: 1.995 秒
造成40%更多攻擊傷害
is area damage [1]
AfflictionPhysBossGeometryAttackSweepCleave1
可觸發, 攻擊
基本傷害: 1351—2027
暴擊率: 5%
攻擊傷害: 130%
攻擊間隔: 1.995 秒
造成30%更多攻擊傷害
造成流血
is area damage [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonBossPhysicalWildOakGauntlet"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Definitely Oak",
    life = 8,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "AfflictionBossPhysLeapSlam",
        "AfflictionBossPhysMortarSpray",
        "AfflictionBossPhysSprayExplode",
        "EmptyActionAttackAfflictionPhysBossSweepCleave",
        "EmptyActionAttackAfflictionPhysBossMultiSlam",
        "EmptyActionAttackAfflictionPhysBossGroundSlam",
        "AfflictionPhysBossGeometryAttackGroundSlam1",
        "AfflictionPhysBossGeometryAttackGroundSlam2",
        "AfflictionPhysBossGeometryAttackLeapSlam1",
        "AfflictionPhysBossGeometryAttackMultiSlam1",
        "AfflictionPhysBossGeometryAttackMultiSlam2",
        "AfflictionPhysBossGeometryAttackSweepCleave1",
        "AfflictionBossPhysVomitSpray",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionBossPhysLeapSlam"] = {
    name = "AfflictionBossPhysLeapSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.27,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "is_area_damage",
        "disable_attack_repeats",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionBossPhysMortarSpray"] = {
    name = "AfflictionBossPhysMortarSpray",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "number_of_additional_projectiles",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 1, 10, 15, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionBossPhysSprayExplode"] = {
    name = "AfflictionBossPhysSprayExplode",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {5000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackAfflictionPhysBossSweepCleave"] = {
    name = "EmptyActionAttackAfflictionPhysBossSweepCleave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.83,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackAfflictionPhysBossMultiSlam"] = {
    name = "EmptyActionAttackAfflictionPhysBossMultiSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackAfflictionPhysBossGroundSlam"] = {
    name = "EmptyActionAttackAfflictionPhysBossGroundSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.17,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionPhysBossGeometryAttackGroundSlam1"] = {
    name = "AfflictionPhysBossGeometryAttackGroundSlam1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionPhysBossGeometryAttackGroundSlam2"] = {
    name = "AfflictionPhysBossGeometryAttackGroundSlam2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionPhysBossGeometryAttackLeapSlam1"] = {
    name = "AfflictionPhysBossGeometryAttackLeapSlam1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionPhysBossGeometryAttackMultiSlam1"] = {
    name = "AfflictionPhysBossGeometryAttackMultiSlam1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionPhysBossGeometryAttackMultiSlam2"] = {
    name = "AfflictionPhysBossGeometryAttackMultiSlam2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionPhysBossGeometryAttackSweepCleave1"] = {
    name = "AfflictionPhysBossGeometryAttackSweepCleave1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionBossPhysVomitSpray"] = {
    name = "AfflictionBossPhysVomitSpray",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% 100 — 100 全域
  • monster dropped item rarity +% 15000 — 15000 全域
  • 行動速度不能被調整至低於 50% 基礎值
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 — -50 全域
  • Craft Tags速度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 — 1 全域 — 無法使用的值
  • cannot be stunned for ms after stun finished 2000 — 2000 全域
  • 不能被擊退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back 1 — 1 全域 — 無法使用的值
  • 肯定是歐克 Text Audio /18
    名字
    你是因為這怪天氣才來的嗎?這場風暴真是怪異。通常我的客人會請我的手下們傳話,而不是殺人滅口...看來你比較「與眾不同」。
    The Darkness — 肯定是歐克
    為何你那麼急著解決這個異象?我正打算將其化為作戰優勢,讓我可以好好料理克雷頓和阿莉亞的殘兵敗將。如果你想在我的地盤上做這種事情,至少也該先找我談談。
    The Darkness — 肯定是歐克
    真讓人意外啊。來,這是你的獎勵。

    現在你可以離開了。我不希望附近有什麼人跟我競爭資源,所以請你到遠一點的地方建立你的勢力。
    Hand in Amulets — 肯定是歐克
    我知道你非常有能力。把這片土地上最麻煩的兩隻寄生蟲處理掉吧,在克雷頓和阿莉亞嚥下最後一口氣的時候,告訴他們:歐克向他們致上敬意。
    Oak's Rivals — 肯定是歐克
    看來有人決定和我們作對啊,那就只好送你上路了。
    Oak's Rivals — 肯定是歐克
    我想我們之間的事已經告一段落了,而且之前我也說過:一山不容二虎。好好想一下我之前給你的忠告,還是說你的腦袋和克雷頓一樣,需要一些刺激?
    Oak's Rivals — 肯定是歐克
    你聽著,我有著崇高的理想:讓這一帶回歸和平。

    這座森林由三個勢力割據。我和兄弟們每天都在和克雷頓在橋邊的走狗還有阿莉亞在舊大道上的爪牙廝殺。只要你除掉另外兩個勢力,你就可以拯救很多人的性命。

    如果你不只想追求和平,那就把克雷頓和阿莉亞頸間的護身符帶來,他們兩人的護身符和我的拼在一起之後,就會讓你和我獲得新的力量,而這股力量也會為這裡帶來和平。
    Oak's Rivals — 肯定是歐克
    看來其中一個敵人倒下了,那麼,我就再也不用煩惱克雷頓的問題了。你是為了什麼崇高的理想嗎?譬如說,讓這一帶回歸和平...

    我的兄弟們每天都在和阿莉亞在舊大道上的爪牙們廝殺。只要你除掉她,你就可以拯救很多人的性命。

    如果你不只想追求和平,那就把阿莉亞頸間的護身符帶來,你應該已經拿到克雷頓的護身符了吧?看來的確如此。他們兩人的護身符和我的拼在一起之後,就會讓你和我獲得新的力量,而這股力量也會為這裡帶來和平。
    Oak's Rivals — 肯定是歐克
    看來其中一個敵人倒下了,那麼,我就再也不用煩惱阿莉亞的問題了。你是為了什麼崇高的理想嗎?譬如說,讓這一帶回歸和平...

    我的兄弟們每天都在和克雷頓在橋邊的走狗們廝殺。只要你除掉他,你就可以拯救很多人的性命。

    如果你不只想追求和平,那就把克雷頓頸間的護身符帶來,你應該已經拿到阿莉亞的護身符了吧?看來的確如此。他們兩人的護身符和我的拼在一起之後,就會讓你和我獲得新的力量,而這股力量也會為這裡帶來和平。
    Oak's Rivals — 肯定是歐克
    老太婆跟臭老鼠都死了?沒想到我能活著見到這一天。

    再也沒有人能撼動我的霸權!這真是讓人飄飄欲仙。雖然不是當什麼一國之君,至少這一帶都會平靜許多。

    如果你不只想追求和平,那就把克雷頓和阿莉亞頸間的護身符帶來,他們兩人的護身符和我的拼在一起之後,就會讓你和我獲得新的力量,而這股力量也讓我們可以繼續完成我們的偉業。
    Oak's Rivals — 肯定是歐克
    克雷頓派你來的?你聽著...跟他比起來,我有著崇高的理想:讓這一帶回歸和平。

    我和兄弟們每天都在和克雷頓在橋邊的走狗還有阿莉亞在舊大道上的爪牙廝殺。只要你除掉另外兩個勢力,你就可以拯救很多人的性命。

    如果你不只想追求和平,那就把克雷頓和阿莉亞頸間的護身符帶來,他們兩人的護身符和我的拼在一起之後,就會讓你和我獲得新的力量,而這股力量也會為這裡帶來和平。
    Oak's Rivals — 肯定是歐克
    看來阿莉亞已經死了,你作得很好。不過,你竟然會幫克雷頓?他不值得你付出心力。你聽著...跟他比起來,我有著崇高的理想:讓這一帶回歸和平。

    我的兄弟們每天都在和克雷頓在橋邊的走狗們廝殺。只要你除掉他,你就可以拯救很多人的性命。

    如果你不只想追求和平,那就把克雷頓頸間的護身符帶來,你應該已經拿到阿莉亞的護身符了吧?看來的確如此。他們兩人的護身符和我的拼在一起之後,就會讓你和我獲得新的力量,而這股力量也會為這裡帶來和平。
    Oak's Rivals — 肯定是歐克
    阿莉亞派你來的?你聽著...跟她比起來,我有著更崇高的理想:讓這一帶回歸和平。

    我的兄弟們每天都在和克雷頓在橋邊的走狗還有阿莉亞在舊大道上的爪牙廝殺。只要你除掉另外兩個勢力,你就可以拯救很多人的性命。

    如果你不只想追求和平,那就把克雷頓和阿莉亞頸間的護身符帶來,他們兩人的護身符和我的拼在一起之後,就會讓你和我獲得新的力量,而這股力量也會為這裡帶來和平。
    Oak's Rivals — 肯定是歐克
    看來克雷頓已經死了,你作得很好。不過,你竟然會幫阿莉亞?她不值得你付出心力。你聽著...跟他比起來,我有著更崇高的理想:讓這一帶回歸和平。

    我的兄弟們每天都在和阿莉亞的爪牙們廝殺。只要你除掉她,你就可以拯救很多人的性命。

    如果你不只想追求和平,那就把阿莉亞頸間的護身符帶來,你應該已經拿到克雷頓的護身符了吧?看來的確如此。他們兩人的護身符和我的拼在一起之後,就會讓你和我獲得新的力量,而這股力量也會為這裡帶來和平。
    Oak's Rivals — 肯定是歐克
    看來除掉其中一個了...克雷頓沒想過自己會落得這種下場吧。

    阿莉亞沒有這麼好對付,她懂得怎麼操控黑魔法。如果你想趕快解決她,就直接攻擊她的要害吧。
    Oak's Rivals — 肯定是歐克
    看來除掉其中一個了...阿莉亞沒想過自己會落得這種下場吧。

    克雷頓沒這麼好對付,他把那兩把刀當作自己的女兒,兩個尖牙利嘴、鋒利無比的小女生!千萬不要大意!
    Oak's Rivals — 肯定是歐克
    再也沒有人能撼動我的霸權!這真是讓人飄飄欲仙。雖然不是當什麼一國之君,至少以後生活會順利很多。

    把護身符交給我吧,我不會虧待你的。
    Oak's Rivals — 肯定是歐克
    這座森林正面臨一場無謂的戰爭,你卻站在這袖手旁觀!我想,你應該不值得我浪費時間。
    Oak's Rivals — 肯定是歐克
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.