Ice Spear
Level: (1–20)
Cost: (8–23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 130%
Projectile Speed: 1000
Requires Level (12–70), (33–155) Int
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Deals (22–568) to (33–852) Cold Damage
Fires 2 Projectiles
Second form has 600% increased Critical Strike Chance
Second form has +(30–49)% to Critical Strike Multiplier
Second form has 300% more Projectile Speed

Additional Effects From Quality:
Second form has +(0–40)% to Critical Strike Multiplier
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /1
ActQuestNPCCharacter
1The Siren's CadenceNessaScion · Shadow · Templar · Witch
Level Effect /40
Implicit
Second form has 600% increased Critical Strike Chance
Second form has 300% more Projectile Speed
Fires 2 Projectiles
LevelRequires LevelIntCostDeals 22 to 33 Cold DamageSecond form has +30% to Critical Strike MultiplierExperience
11233822, 333015,249
21539928, 423141,517
319481037, 563281,983
423561148, 7233147,968
527641262, 9334250,557
631731378, 11835405,086
735811499, 14836447,718
8388815116, 17437615,318
9419416137, 20538834,639
104410016160, 240391,570,760
114710617187, 280401,633,987
125011318218, 326412,151,030
135311919253, 379422,812,189
145612519293, 439435,099,360
155913220338, 508449,400,731
166213821391, 5864515,273,366
176414221429, 6444626,286,582
186614622472, 7074762,890,590
196815122518, 77648212,046,017
207015523568, 85249
217224622, 93350
227424682, 102351
237625746, 112052
247825817, 122553
258026893, 134054
268226977, 146555
2784271067, 160156
2886271165, 174857
2988281272, 190858
3090281388, 208359
3191281450, 217560
3292291514, 227261
3393291581, 237262
3494291651, 247763
3595291724, 258664
3696301800, 270065
3797301879, 281866
3898301961, 294267
3999302047, 307068
40100312136, 320469
Attribute /9

Ice Spear

KeyValue
CostiLvl 1: Normal: 1xOrb of Transmutation
AcronymProjectile
DropLevel 12
BaseType Ice Spear
Class Skill Gems
TargetTypesGround, Enemy
TypeSpell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
ItemTypeMetadata/Items/Gems/SkillGemIceSpear
Referencepoe.ninja, Community Wiki
Crucible Weapon /1
WeightDesc
1000 (T5)Ice Spear and Ball Lightning fire Projectiles in a circle
Ice Spear and Ball Lightning Projectiles Return to you
Ice Spear Monster /32 ⍟
NameModifiersSpectre
Frosismonster no drops or experience [1]Y
Alpine ShamanY
Frost SentinelY
ThistlesageIce Spears on DeathY
Abhorred Elitist75% more maximum Life
Monsters grant 300% increased Experience
1000% increased Quantity of Items Dropped
1000% increased Rarity of Items Dropped
100% increased Stealth
Y
GlaceGain 25% of Physical Damage as Extra Cold Damage
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
monster casts glacial cascade text [1]
monster casts ice spear text [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Ultima Thulemonster base type attack cast speed +% and damage -% final [33]Y
Ultima Thulemonster base type attack cast speed +% and damage -% final [33]
100% increased maximum Life
100% increased Area of Effect
80% increased Character Size
Y
Avatar of WinterMonsters grant 20000% increased Experience
2000% increased Quantity of Items Dropped
2000% increased Rarity of Items Dropped
monster penalty against minions damage +% final vs player minions [-25]
Y
Avatar of ApocalypseMonsters grant 20000% increased Experience
2000% increased Quantity of Items Dropped
2000% increased Rarity of Items Dropped
monster penalty against minions damage +% final vs player minions [-35]
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Blood Morpher35% increased Attack Speed
35% increased Cast Speed
75% increased Movement Speed
300% increased Quantity of Items Dropped
800% increased Rarity of Items Dropped
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
Y
GravebloodGain 25% of Physical Damage as Extra Cold Damage
monster casts ice spear text [1]
300% increased Quantity of Items Dropped
800% increased Rarity of Items Dropped
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
Y
Genesis Paradisae300% increased Quantity of Items Dropped
800% increased Rarity of Items Dropped
40% increased Evasion Rating
Gain 25% of Physical Damage as Extra Fire Damage
Gain 25% of Physical Damage as Extra Cold Damage
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
Y
Bladeback GuardianIce Spears on Death
300% increased Quantity of Items Dropped
800% increased Rarity of Items Dropped
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
Y
Haast, Unrelenting Frostdisplay monster mod nemesis test [0]
monster no beyond portal [1]
Action Speed cannot be modified to below 70% of base value
300% increased Quantity of Items Dropped
800% increased Rarity of Items Dropped
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [30]
monster penalty against minions damage +% final vs player minions [-30]
monster is beyond boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Abaxoth, the End of All That Ismonster no beyond portal [1]
display monster mod nemesis test [0]
display monster mod nemesis test [0]
4% of Maximum Life taken per second as Chaos Damage
display monster mod nemesis test [0]
Gain 25% of Physical Damage as Extra Cold Damage
display monster mod nemesis test [0]
nemesis transform on low life [1]
300% increased Quantity of Items Dropped
800% increased Rarity of Items Dropped
monster additional quantity of dropped items in cruel +% [1715]
monster additional quantity of dropped items in merciless +% [3430]
monster additional rarity of dropped items in cruel +% [1200]
monster additional rarity of dropped items in merciless +% [2400]
monster base type attack cast speed +% and damage -% final [22]
Action Speed cannot be modified to below 70% of base value
monster is beyond boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Mutated Croaker40% increased Evasion Rating
Gain 25% of Physical Damage as Extra Fire Damage
Gain 25% of Physical Damage as Extra Cold Damage
monster no map drops [1]
Y
Death Blossommonster no map drops [1]Y
Soul of Winter35% increased Attack Speed
35% increased Cast Speed
75% increased Movement Speed
monster no map drops [1]
monster no drops or experience [1]
monster do not fracture [1]
Y
Ancient HeroY
Ancient DeadY
Malachai's Laureate30% increased Movement Speed
Trigger Socketed Spells when you Spend at least 100 Mana on an
Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown
drop additional rare items [3]
Y
Xuatl, Cutting Wind20% increased Movement Speed
% increased Rarity of Items Dropped
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Y
Frosal SyntheteY
Synthete MasterpieceMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 70% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Y
Synthete NightmareMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 70% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Y
SnowcallerY
Frosted CogworkY
Brittle CogworkY
Effigy of ConstrictionGain 25% of Physical Damage as Extra Cold DamageY
Forged BeastY
Frosal Synthetedropped items are fractured per item chance % [20]Y
Microtransactions /3 ⍟
Swordfish Ice Spear Effect
Your Ice Spear becomes a shattering icy swordfish.
Auspicious Ice Spear Effect
Your Ice Spear becomes an Auspicious Effect.
Void Emperor Ice Spear Effect
Your Ice Spear becomes a Void Emperor effect.
Labyrinth Enchantment helmet /9 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Ice Spear Damage 125% increased Ice Spear Damage
The Eternal LabyrinthEnchantment Ice Spear Damage 240% increased Ice Spear Damage
The Merciless LabyrinthEnchantment Ice Spear Percent Chance To Gain Power Charge On Critical Strike 110% Chance to gain a Power Charge on Critical Strike with Ice Spear100
The Eternal LabyrinthEnchantment Ice Spear Percent Chance To Gain Power Charge On Critical Strike 215% Chance to gain a Power Charge on Critical Strike with Ice Spear75
The Merciless LabyrinthEnchantment Ice Spear Second Form Critical Strike Chance 1200% increased Ice Spear Critical Strike Chance in second form100
The Eternal LabyrinthEnchantment Ice Spear Second Form Critical Strike Chance 2300% increased Ice Spear Critical Strike Chance in second form75
The Eternal LabyrinthEnchantment Ice Spear Additional Projectile 1Ice Spear fires an additional Projectile75
The Merciless LabyrinthEnchantment Ice Spear Distance Before Form Change 1Ice Spear travels 20% reduced distance before changing forms100
The Eternal LabyrinthEnchantment Ice Spear Distance Before Form Change 2Ice Spear travels 30% reduced distance before changing forms75
Supported By /97 ⍟
  • Active Type: Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
  • IconName
    Added Fire Damage Support
    Supports any skill that hits enemies.
    Greater Multiple Projectiles Support
    Supports projectile skills.
    Lesser Multiple Projectiles Support
    Supports projectile skills.
    Faster Projectiles Support
    Supports projectile skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Pierce Support
    Supports projectile skills.
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Faster Casting Support
    Supports non-instant spell skills.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Chain Support
    Supports projectile skills, and any other skills that chain.
    Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
    Returning Projectiles Support
    Supports projectile skills.
    Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Slower Projectiles Support
    Supports projectile skills.
    Cast on Death Support
    Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Damage Taken Support
    Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Stunned Support
    Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Greater Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Chain Support
    Supports projectile skills, and any other skills that chain.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
    Awakened Greater Multiple Projectiles Support
    Supports projectile skills.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Awakened Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Archmage Support
    Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
    Pinpoint Support
    Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sacrifice Support
    Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
    Sadism Support
    Supports any skill that hits enemies.
    Vendor recipe
    Unique Item Recipe /1

    Community Wiki

    Edit

    Ice Spear

    Ice Spear is a cold spell that fires projectiles in sequence. After traveling a short distance the projectiles enter a second form. The second form pierces all targets and has increased projectile speed and critical strike chance. This unique feature of Ice Spear makes it ideal for damaging distant targets, but at the same time makes it noticeably weaker at close range.

    Skill functions and interactions

    • Multiple projectiles: All projectiles, including additional projectiles (such as from Greater Multiple Projectiles Support or Volley Support), are fired in sequence.

    • Multiple Stages: This spell has two forms. The first form has no natural piercing. Once the projectile reaches a preset distance from the caster, it will instantly change to its second form. The second form pierces all targets, has 300% more projectile speed, and has 600% increased chance to critical strike. With a base critical strike chance of 7%, the second form will have a 49% chance to critically strike, before other modifiers. Ice Spear will do full damage to enemies in either form.

    • Projectile Speed: Increases and reductions to projectile speed (such as from Slower Projectiles Support) will not affect the distance at which the spell changes to its second form, but will alter Ice Spear's travel speed.

    • Piercing: Additional pierce will allow the first form to pierce targets as well. The second form naturally pierces all targets.

    • Fork and Chain: Ice Spear can fork and chain in its first form. In its second form, it pierces all targets, and therefore can never fork or chain.

      • Note: Frost Sentinel monsters use a different version of the skill, with additional projectiles (from 0 to 2) and 50% increased damage in second form. Fork and chain can apply to the skill in second form, as well as pierce in the first one.

    Version history

    VersionChanges
    3.17.0
  • Ice Spear now deals 22 to 33 Cold Damage at gem level 1 (unchanged), up to 568 to 852 at gem level 20 (previously 383 to 575).
  • Now has 130% Effectiveness of Added Damage at all gem levels (previously 80%).
  • The spread of Ice Spear projectiles has been reduced, meaning you no longer have to aim far away from your character in order for the projectiles to fire straight.
  • 3.6.0
  • Mana Cost at gem level 1 is now 8 (was 6).
  • Mana Cost at gem level 20 is now 23 (was 20).
  • Now deals 22 to 33 Cold damage at gem level 1 (from 14 to 21) and 383 to 575 Cold damage at gem level 20 (from 369 to 553).
  • 3.5.0
  • No longer pierces at short range.
  • Now fires a rapid sequence of ice spears which move 300% faster after arming.
  • Now gains additional critical strike multiplier after it arms.
  • Now pierces after it arms.
  • 3.0.0
  • Ice Spear now has 10% increased Chill Effect at gem level 1, gaining 1% per gem level.
  • 2.4.0
  • 70% more damage at gem level 20.
  • 2.0.0
  • The Awakening Launch: complete rebalance of the Skill Gem.
  • Now grants 2% increased projectile speed per 1% quality (was 3% per 1% quality)
  • 1.2.0
  • The mana cost of all skills has been revised.
  • We have increased the damage by 33% at level one, to +87% at level 20.
  • 1.1.0
  • Increased the damage of the following skills at low levels: Spark, Cold Snap, Ice Spear and to a lesser extent, Freezing Pulse and Storm Call.
  • 0.10.2
  • Improved the Ice Spear and Lightning Arrow effects.
  • 0.9.5g
  • Reduced the critical strike chance.
  • 0.9.4c
  • Set the default critical strike chance of Ice Spear (8%).
  • 0.9.3c
  • Increased damage by 5%.
  • 0.9.3
  • Ice Spear now uses an increased Critical Strike chance to achieve the damage bonus and freeze when in its armed state.
  • 0.9.2
  • Increased the damage.
  • 0.9.1
  • Updated effect for Ice Spear.
  • 0.8.4
  • Added new skill prototype: Ice Spear

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