Ultima Thule
Humanoid
monster base type attack cast speed +% and damage -% final [33]
SpectreN
End Game+2 to maximum number of Summoned Golems
Tagsaura_bearer, bludgeoning_weapon, Caster, cold_affinity, cursing_monster, female_rogue_exile, flesh_armour, has_staff, has_two_handed_melee, human, humanoid, medium_height, medium_movement, not_dex, not_str, ranged, red_blood, rogue_exile, summoner
Life
108%
Energy Shield From Life
100%
Ailment Threshold
108%
Resistance
30 30 30 20
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
ExileWitch5
Metadata
ExileWitch5
Level
68
Life
0
Armour
28,790
Evasion Rating
4,739
Energy Shield
6,617
Damage
560
Spell Damage
560
Accuracy
580
Attack Time
1.245
Experience
10,255
Minion Life
0
Minion Energy Shield
1,435
Minion Damage
447
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
ExileIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Ice Spear
Critical Strike Chance: 7%
Effectiveness of Added Damage: 80%
Cast Time: 0.85 sec
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Deals 338.5 to 507.8 Cold Damage
Fires 4 additional Projectiles
Second form has 600% increased Critical Strike Chance
Second form has 100% more Projectile Speed
active skill chill duration +% final [94]
base is projectile [1]
projectile random angle based on distance to target location % [60]
ExileVaalHaste
Spell, Buff, Area, Totemable, TotemCastsAlone, Duration, Vaal, Aura, AreaSpell, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Vaal Haste
Cast Time: 0.6 sec
Cooldown Time: 10 sec
Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.
Base duration is 6 seconds
You and nearby allies gain 20% increased Movement Speed
You and nearby allies gain 36% increased Attack Speed
You and nearby allies gain 35% increased Cast Speed
active skill area of effect radius +% final [39]
base deal no damage [1]
ExileSummonIceGolem
Triggerable, Cold, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
Summon Ice Golem
Cast Time: 1 sec
Cooldown Time: 6 sec
Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.
8% increased Character Size
Maximum 1 Summoned Golem
68% increased Minion Maximum Life
Golems grant 28% increased Critical Strike Chance
Golems grant +28 to Accuracy Rating
alternate minion [1]
ExileFrostbite
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Frostbite
Cast Time: 0.5 sec
Cooldown Time: 8 sec
Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.
Base duration is 7 seconds
Cursed enemies have -30% to Cold Resistance
Hits against Cursed Enemies have +25% chance to Freeze
active skill area of effect radius +% final [9]
ExileFrostWall
Spell, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold
Critical Strike Chance: 5%
Cast Time: 0.5 sec
Cooldown Time: 12 sec
Deals to Cold Damage
Base duration is 4 seconds
0.4 seconds between appearance of Wall sections
+8 metres to Wall length

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
	set_base_mana_cost_-% = 0
	set_mana_regeneration_rate_per_minute_% = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileWitch5"] = {
    name = "Ultima Thule",
    life = 1.08,
    energyShield = 1,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "ExileIceSpear",
        "ExileFrostWall",
        "ExileVaalHaste",
        "ExileFrostbite",
        "ExileSummonIceGolem",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileIceSpear"] = {
    name = "Ice Spear",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_chill_duration_+%_final",
        "number_of_additional_projectiles",
        "active_skill_cast_speed_+%_final",
        "ice_spear_second_form_critical_strike_chance_+%",
        "ice_spear_second_form_projectile_speed_+%_final",
        "projectile_random_angle_based_on_distance_to_target_location_%",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, 1, -20, 600, 100, 60, critChance = 7, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 42, 1, 0, 600, 100, 60, critChance = 7, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 44, 1, 0, 600, 100, 60, critChance = 7, levelRequirement = 9, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 46, 1, 0, 600, 100, 60, critChance = 7, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 48, 1, 0, 600, 100, 60, critChance = 7, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 50, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 18, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 52, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 54, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 56, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 27, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 58, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 60, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 62, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 64, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 66, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 68, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 70, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 47, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 72, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 74, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 76, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 78, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 55, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 80, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 57, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 82, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 59, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 84, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 86, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 88, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 90, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 92, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 94, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 96, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 98, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 100, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 102, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 104, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 106, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 108, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [36] = {0.80000001192093, 1.2000000476837, 110, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [37] = {0.80000001192093, 1.2000000476837, 112, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileFrostWall"] = {
    name = "ExileFrostWall",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "wall_expand_delay_ms",
        "wall_maximum_length",
    },
    levels = {
        [1] = {0, 0, 4000, 400, 80, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalHaste"] = {
    name = "Vaal Haste",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.Aura] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Instant] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%_granted_from_skill",
        "cast_speed_+%_granted_from_skill",
        "base_movement_velocity_+%",
        "base_skill_effect_duration",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {30, 29, 14, 6000, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {30, 30, 14, 3, 6000, levelRequirement = 27, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {30, 30, 15, 6, 6000, levelRequirement = 30, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [4] = {31, 30, 15, 9, 6000, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [5] = {31, 31, 15, 12, 6000, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [6] = {31, 31, 16, 15, 6000, levelRequirement = 39, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [7] = {32, 31, 16, 18, 6000, levelRequirement = 42, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [8] = {32, 32, 16, 21, 6000, levelRequirement = 45, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [9] = {32, 32, 17, 23, 6000, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [10] = {33, 32, 17, 25, 6000, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [11] = {33, 33, 17, 27, 6000, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [12] = {33, 33, 18, 29, 6000, levelRequirement = 54, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [13] = {34, 33, 18, 31, 6000, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [14] = {34, 34, 18, 33, 6000, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [15] = {34, 34, 19, 35, 6000, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [16] = {35, 34, 19, 36, 6000, levelRequirement = 62, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [17] = {35, 35, 19, 37, 6000, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [18] = {35, 35, 20, 38, 6000, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [19] = {36, 35, 20, 39, 6000, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [20] = {36, 36, 20, 40, 6000, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [21] = {36, 36, 21, 41, 6000, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [22] = {37, 36, 21, 42, 6000, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [23] = {37, 37, 21, 43, 6000, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [24] = {37, 37, 22, 44, 6000, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [25] = {38, 37, 22, 45, 6000, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [26] = {38, 38, 22, 46, 6000, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [27] = {38, 38, 23, 47, 6000, levelRequirement = 84, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [28] = {39, 38, 23, 48, 6000, levelRequirement = 86, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [29] = {39, 39, 23, 49, 6000, levelRequirement = 88, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [30] = {39, 39, 24, 50, 6000, levelRequirement = 90, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileFrostbite"] = {
    name = "Frostbite",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_resistance_%",
        "base_skill_effect_duration",
        "chance_to_be_frozen_%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {-20, 7000, 25, 9, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        [2] = {-20, 7000, 25, 9, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [3] = {-30, 7000, 25, 9, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileSummonIceGolem"] = {
    name = "Summon Ice Golem",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.",
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Mineable] = true,
        [SkillType.Minion] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Spell] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Golem] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_actor_scale_+%",
        "ice_golem_grants_critical_strike_chance_+%",
        "ice_golem_grants_accuracy_rating_+",
        "minion_maximum_life_+%",
        "base_number_of_golems_allowed",
        "alternate_minion",
    },
    levels = {
        [1] = {0, 19, 19, 30, 1, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {0, 19, 19, 32, 1, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {0, 20, 20, 34, 1, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [4] = {0, 20, 20, 36, 1, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [5] = {1, 21, 21, 38, 1, 1, levelRequirement = 16, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [6] = {1, 21, 21, 40, 1, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [7] = {2, 22, 22, 42, 1, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [8] = {2, 22, 22, 44, 1, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [9] = {3, 23, 23, 46, 1, 1, levelRequirement = 32, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [10] = {3, 23, 23, 48, 1, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [11] = {4, 24, 24, 50, 1, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [12] = {4, 24, 24, 52, 1, 1, levelRequirement = 44, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [13] = {5, 25, 25, 54, 1, 1, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [14] = {5, 25, 25, 56, 1, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [15] = {6, 26, 26, 58, 1, 1, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [16] = {6, 26, 26, 60, 1, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [17] = {7, 27, 27, 62, 1, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [18] = {7, 27, 27, 64, 1, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [19] = {8, 28, 28, 66, 1, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [20] = {8, 28, 28, 68, 1, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [21] = {9, 29, 29, 70, 1, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [22] = {9, 29, 29, 72, 1, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [23] = {10, 30, 30, 74, 1, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [24] = {10, 30, 30, 76, 1, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [25] = {11, 31, 31, 78, 1, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [26] = {11, 31, 31, 80, 1, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [27] = {12, 32, 32, 82, 1, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [28] = {12, 32, 32, 84, 1, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [29] = {13, 33, 33, 86, 1, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [30] = {13, 33, 33, 88, 1, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
FamilyMonsterSpeedAndDamageFixup
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage Damage Attack Caster Speed
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%0
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge5
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge5
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.base_mana_cost_-%0
    Stats.additional_life_scaling_index10
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue
    Ultima Thule
    Humanoid
    monster base type attack cast speed +% and damage -% final [33]
    100% increased maximum Life
    100% increased Area of Effect
    80% increased Character Size
    SpectreN
    End Game+2 to maximum number of Summoned Golems
    Tagsaura_bearer, bludgeoning_weapon, Caster, cold_affinity, cursing_monster, female_rogue_exile, flesh_armour, has_staff, has_two_handed_melee, human, humanoid, medium_height, medium_movement, not_dex, not_str, ranged, red_blood, rogue_exile, summoner
    Life
    108%
    Energy Shield From Life
    100%
    Ailment Threshold
    108%
    Resistance
    30 30 30 20
    Damage
    150%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    100%
    Type
    ExileWitch5
    Metadata
    ExileWitch5Supporter
    Level
    68
    Life
    0
    Armour
    28,790
    Evasion Rating
    4,739
    Energy Shield
    6,617
    Damage
    560
    Spell Damage
    560
    Accuracy
    580
    Attack Time
    1.245
    Experience
    10,255
    Minion Life
    0
    Minion Energy Shield
    1,435
    Minion Damage
    447
    Ailment Threshold
    6,948
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    ExileIceSpear
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
    Ice Spear
    Critical Strike Chance: 7%
    Effectiveness of Added Damage: 80%
    Cast Time: 0.85 sec
    Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
    Deals 338.5 to 507.8 Cold Damage
    Fires 4 additional Projectiles
    Second form has 600% increased Critical Strike Chance
    Second form has 100% more Projectile Speed
    active skill chill duration +% final [94]
    base is projectile [1]
    projectile random angle based on distance to target location % [60]
    ExileVaalHaste
    Spell, Buff, Area, Totemable, TotemCastsAlone, Duration, Vaal, Aura, AreaSpell, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Vaal Haste
    Cast Time: 0.6 sec
    Cooldown Time: 10 sec
    Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.
    Base duration is 6 seconds
    You and nearby allies gain 20% increased Movement Speed
    You and nearby allies gain 36% increased Attack Speed
    You and nearby allies gain 35% increased Cast Speed
    active skill area of effect radius +% final [39]
    base deal no damage [1]
    ExileSummonIceGolem
    Triggerable, Cold, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
    Summon Ice Golem
    Cast Time: 1 sec
    Cooldown Time: 6 sec
    Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.
    8% increased Character Size
    Maximum 1 Summoned Golem
    68% increased Minion Maximum Life
    Golems grant 28% increased Critical Strike Chance
    Golems grant +28 to Accuracy Rating
    alternate minion [1]
    ExileFrostbite
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Frostbite
    Cast Time: 0.5 sec
    Cooldown Time: 8 sec
    Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.
    Base duration is 7 seconds
    Cursed enemies have -30% to Cold Resistance
    Hits against Cursed Enemies have +25% chance to Freeze
    active skill area of effect radius +% final [9]
    ExileFrostWall
    Spell, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold
    Critical Strike Chance: 5%
    Cast Time: 0.5 sec
    Cooldown Time: 12 sec
    Deals to Cold Damage
    Base duration is 4 seconds
    0.4 seconds between appearance of Wall sections
    +8 metres to Wall length

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    	set_base_mana_cost_-% = 0
    	set_mana_regeneration_rate_per_minute_% = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileWitch5Supporter"] = {
        name = "Ultima Thule",
        life = 1.08,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "ExileIceSpear",
            "ExileFrostWall",
            "ExileVaalHaste",
            "ExileFrostbite",
            "ExileSummonIceGolem",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileIceSpear"] = {
        name = "Ice Spear",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_chill_duration_+%_final",
            "number_of_additional_projectiles",
            "active_skill_cast_speed_+%_final",
            "ice_spear_second_form_critical_strike_chance_+%",
            "ice_spear_second_form_projectile_speed_+%_final",
            "projectile_random_angle_based_on_distance_to_target_location_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 40, 1, -20, 600, 100, 60, critChance = 7, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 42, 1, 0, 600, 100, 60, critChance = 7, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 44, 1, 0, 600, 100, 60, critChance = 7, levelRequirement = 9, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 46, 1, 0, 600, 100, 60, critChance = 7, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 48, 1, 0, 600, 100, 60, critChance = 7, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 50, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 18, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 52, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 54, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 56, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 27, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 58, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 60, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 62, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 64, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 66, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 68, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 70, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 47, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 72, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 74, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 76, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 78, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 55, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 80, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 57, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 82, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 59, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 84, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 86, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 88, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 90, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 92, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 94, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 96, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 98, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 100, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 102, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 104, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 106, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 108, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 110, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 112, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFrostWall"] = {
        name = "ExileFrostWall",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "wall_expand_delay_ms",
            "wall_maximum_length",
        },
        levels = {
            [1] = {0, 0, 4000, 400, 80, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalHaste"] = {
        name = "Vaal Haste",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Aura] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Instant] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 0.6,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%_granted_from_skill",
            "cast_speed_+%_granted_from_skill",
            "base_movement_velocity_+%",
            "base_skill_effect_duration",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {30, 29, 14, 6000, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {30, 30, 14, 3, 6000, levelRequirement = 27, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {30, 30, 15, 6, 6000, levelRequirement = 30, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {31, 30, 15, 9, 6000, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {31, 31, 15, 12, 6000, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {31, 31, 16, 15, 6000, levelRequirement = 39, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {32, 31, 16, 18, 6000, levelRequirement = 42, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {32, 32, 16, 21, 6000, levelRequirement = 45, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {32, 32, 17, 23, 6000, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {33, 32, 17, 25, 6000, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {33, 33, 17, 27, 6000, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {33, 33, 18, 29, 6000, levelRequirement = 54, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {34, 33, 18, 31, 6000, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {34, 34, 18, 33, 6000, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {34, 34, 19, 35, 6000, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {35, 34, 19, 36, 6000, levelRequirement = 62, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {35, 35, 19, 37, 6000, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {35, 35, 20, 38, 6000, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {36, 35, 20, 39, 6000, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {36, 36, 20, 40, 6000, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {36, 36, 21, 41, 6000, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {37, 36, 21, 42, 6000, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {37, 37, 21, 43, 6000, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {37, 37, 22, 44, 6000, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {38, 37, 22, 45, 6000, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {38, 38, 22, 46, 6000, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {38, 38, 23, 47, 6000, levelRequirement = 84, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {39, 38, 23, 48, 6000, levelRequirement = 86, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {39, 39, 23, 49, 6000, levelRequirement = 88, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {39, 39, 24, 50, 6000, levelRequirement = 90, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFrostbite"] = {
        name = "Frostbite",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_resistance_%",
            "base_skill_effect_duration",
            "chance_to_be_frozen_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-20, 7000, 25, 9, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {-20, 7000, 25, 9, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [3] = {-30, 7000, 25, 9, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileSummonIceGolem"] = {
        name = "Summon Ice Golem",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.",
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Mineable] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Spell] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Golem] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_actor_scale_+%",
            "ice_golem_grants_critical_strike_chance_+%",
            "ice_golem_grants_accuracy_rating_+",
            "minion_maximum_life_+%",
            "base_number_of_golems_allowed",
            "alternate_minion",
        },
        levels = {
            [1] = {0, 19, 19, 30, 1, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {0, 19, 19, 32, 1, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {0, 20, 20, 34, 1, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {0, 20, 20, 36, 1, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {1, 21, 21, 38, 1, 1, levelRequirement = 16, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {1, 21, 21, 40, 1, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {2, 22, 22, 42, 1, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {2, 22, 22, 44, 1, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {3, 23, 23, 46, 1, 1, levelRequirement = 32, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {3, 23, 23, 48, 1, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {4, 24, 24, 50, 1, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {4, 24, 24, 52, 1, 1, levelRequirement = 44, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {5, 25, 25, 54, 1, 1, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {5, 25, 25, 56, 1, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {6, 26, 26, 58, 1, 1, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {6, 26, 26, 60, 1, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {7, 27, 27, 62, 1, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {7, 27, 27, 64, 1, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {8, 28, 28, 66, 1, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {8, 28, 28, 68, 1, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {9, 29, 29, 70, 1, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {9, 29, 29, 72, 1, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {10, 30, 30, 74, 1, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {10, 30, 30, 76, 1, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {11, 31, 31, 78, 1, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {11, 31, 31, 80, 1, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {12, 32, 32, 82, 1, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {12, 32, 32, 84, 1, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {13, 33, 33, 86, 1, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {13, 33, 33, 88, 1, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage Damage Attack Caster Speed
    100% increased maximum Life
    100% increased Area of Effect
    80% increased Character Size
    FamilyMonsterSupporterGigantism
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 Global
  • base actor scale +% Min: 80 Max: 80 Global
  • base skill area of effect +% Min: 100 Max: 100 Global
  • Edit

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