奧蒂瑪.索爾
人形monster base type attack cast speed +% and damage -% final [33]
Ultima Thule
| 幽魂 | N |
|---|---|
| End Game | +2 魔像最大上限 |
| 標籤 | aura_bearer, bludgeoning_weapon, 法術, cold_affinity, cursing_monster, female_rogue_exile, flesh_armour, has_staff, has_two_handed_melee, human, humanoid, medium_height, medium_movement, not_dex, not_str, ranged, red_blood, rogue_exile, summoner |
生命
108%
生命轉為護盾
100%
異常狀態臨界值
108%
抗性
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.245 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
ExileWitch5
Metadata
ExileWitch5
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
4,739
能量護盾
6,617
傷害
560
法術傷害
560
命中
580
攻擊間隔
1.245
經驗值
10,255
召喚物生命
0
Minion Energy Shield
1,435
召喚物傷害
447
異常狀態臨界值
6,948
冰緩
22
感電
22
易碎
124
焦灼
22
殘喘
61
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ExileIceSpear
法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可齊射
冰矛
暴擊率: 7%
附加傷害效用: 80%
施放時間: 0.85 秒
快速連續地發射冰之碎片。碎片在飛行一小段距離後會轉化為第二型態,此階段碎片飛行速度更快且能穿透敵人。
造成 338.5 至 507.8 冰冷傷害
發射 4 個額外投射物
第二型態增加 600% 暴擊率
第二型態有 100% 更多投射物速度
active skill chill duration +% final [94]
base is projectile [1]
projectile random angle based on distance to target location % [60]
ExileVaalHaste
法術, 增益, 範圍, 圖騰技能, 圖騰施放單獨, 持續時間, 瓦爾, 光環, 範圍法術, 立即, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
瓦爾.迅捷
施放時間: 0.6 秒
冷卻時間: 10 秒
施放一個短暫的光環,使你與受光環影響友方獲得額外移動速度、攻擊速度以及施放速度。
+6 秒基礎持續時間
你與附近的隊友獲得 20% 移動速度
你與附近的隊友獲得 36% 攻擊速度
你與附近的隊友獲得 35% 施放速度
active skill area of effect radius +% final [39]
base deal no damage [1]
ExileSummonIceGolem
可觸發, 冰冷, 地雷技能, 召喚物, 召喚物爆炸, 法術可重複, 法術, 圖騰技能, 陷阱技能, 魔像, 創造召喚物, 冷卻
召喚寒冰魔像
施放時間: 1 秒
冷卻時間: 6 秒
召喚寒冰魔像,啟動時會使你增加暴擊率和命中。寒冰魔像會施放寒冰彈幕並在近戰攻擊時附加額外的冰旋斬。
增加 8% 角色體型
召喚魔像上限 1
增加 68% 召喚物最大生命
魔像使你增加 28% 暴擊率
魔像賦予 +28 命中值
alternate minion [1]
ExileFrostbite
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
凍傷
施放時間: 0.5 秒
冷卻時間: 8 秒
對目標區域降下詛咒,使受到詛咒敵人的冰冷抗性降低,並在被擊中時時有機率被冰凍。
+7 秒基礎持續時間
被詛咒的敵人有 -30% 的冰冷抗性
對被詛咒敵人的擊中 +25% 機率造成冰凍
active skill area of effect radius +% final [9]
ExileFrostWall
法術, 傷害, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷
暴擊率: 5%
施放時間: 0.5 秒
冷卻時間: 12 秒
造成 至 冰冷傷害
+4 秒基礎持續時間
牆出現延遲 0.4 秒
牆壁長度 +8 米
Object Type
version 2
extends "Metadata/Monsters/Exiles/Exile"
Stats
{
set_base_mana_cost_-% = 0
set_mana_regeneration_rate_per_minute_% = 0
}Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileWitch5"] = {
name = "Ultima Thule",
life = 1.08,
energyShield = 1,
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 8,
accuracy = 1,
weaponType1 = "Staff",
skillList = {
"ExileIceSpear",
"ExileFrostWall",
"ExileVaalHaste",
"ExileFrostbite",
"ExileSummonIceGolem",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ExileIceSpear"] = {
name = "Ice Spear",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_chill_duration_+%_final",
"number_of_additional_projectiles",
"active_skill_cast_speed_+%_final",
"ice_spear_second_form_critical_strike_chance_+%",
"ice_spear_second_form_projectile_speed_+%_final",
"projectile_random_angle_based_on_distance_to_target_location_%",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 40, 1, -20, 600, 100, 60, critChance = 7, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 42, 1, 0, 600, 100, 60, critChance = 7, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 44, 1, 0, 600, 100, 60, critChance = 7, levelRequirement = 9, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 46, 1, 0, 600, 100, 60, critChance = 7, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 48, 1, 0, 600, 100, 60, critChance = 7, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 50, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 18, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 52, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 54, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 56, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 27, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 58, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 60, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 62, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 64, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 66, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 68, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 70, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 47, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 72, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 74, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 76, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 78, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 55, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, 80, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 57, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, 82, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 59, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, 84, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, 86, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, 88, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, 90, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, 92, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, 94, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, 96, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, 98, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, 100, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[32] = {0.80000001192093, 1.2000000476837, 102, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[33] = {0.80000001192093, 1.2000000476837, 104, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[34] = {0.80000001192093, 1.2000000476837, 106, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[35] = {0.80000001192093, 1.2000000476837, 108, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[36] = {0.80000001192093, 1.2000000476837, 110, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[37] = {0.80000001192093, 1.2000000476837, 112, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileFrostWall"] = {
name = "ExileFrostWall",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"wall_expand_delay_ms",
"wall_maximum_length",
},
levels = {
[1] = {0, 0, 4000, 400, 80, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalHaste"] = {
name = "Vaal Haste",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Duration] = true,
[SkillType.Vaal] = true,
[SkillType.Aura] = true,
[SkillType.AreaSpell] = true,
[SkillType.Instant] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 0.6,
baseFlags = {
area = true,
spell = true,
duration = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_speed_+%_granted_from_skill",
"cast_speed_+%_granted_from_skill",
"base_movement_velocity_+%",
"base_skill_effect_duration",
"base_deal_no_damage",
},
levels = {
[1] = {30, 29, 14, 6000, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, },
[2] = {30, 30, 14, 3, 6000, levelRequirement = 27, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[3] = {30, 30, 15, 6, 6000, levelRequirement = 30, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[4] = {31, 30, 15, 9, 6000, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[5] = {31, 31, 15, 12, 6000, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[6] = {31, 31, 16, 15, 6000, levelRequirement = 39, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[7] = {32, 31, 16, 18, 6000, levelRequirement = 42, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[8] = {32, 32, 16, 21, 6000, levelRequirement = 45, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[9] = {32, 32, 17, 23, 6000, levelRequirement = 48, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[10] = {33, 32, 17, 25, 6000, levelRequirement = 50, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[11] = {33, 33, 17, 27, 6000, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[12] = {33, 33, 18, 29, 6000, levelRequirement = 54, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[13] = {34, 33, 18, 31, 6000, levelRequirement = 56, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[14] = {34, 34, 18, 33, 6000, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[15] = {34, 34, 19, 35, 6000, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[16] = {35, 34, 19, 36, 6000, levelRequirement = 62, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[17] = {35, 35, 19, 37, 6000, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[18] = {35, 35, 20, 38, 6000, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[19] = {36, 35, 20, 39, 6000, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[20] = {36, 36, 20, 40, 6000, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[21] = {36, 36, 21, 41, 6000, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[22] = {37, 36, 21, 42, 6000, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[23] = {37, 37, 21, 43, 6000, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[24] = {37, 37, 22, 44, 6000, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[25] = {38, 37, 22, 45, 6000, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[26] = {38, 38, 22, 46, 6000, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[27] = {38, 38, 23, 47, 6000, levelRequirement = 84, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[28] = {39, 38, 23, 48, 6000, levelRequirement = 86, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[29] = {39, 39, 23, 49, 6000, levelRequirement = 88, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[30] = {39, 39, 24, 50, 6000, levelRequirement = 90, statInterpolation = {1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileFrostbite"] = {
name = "Frostbite",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_resistance_%",
"base_skill_effect_duration",
"chance_to_be_frozen_%",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {-20, 7000, 25, 9, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
[2] = {-20, 7000, 25, 9, levelRequirement = 67, statInterpolation = {1}, cost = { }, },
[3] = {-30, 7000, 25, 9, levelRequirement = 68, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileSummonIceGolem"] = {
name = "Summon Ice Golem",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.",
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.Mineable] = true,
[SkillType.Minion] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Multicastable] = true,
[SkillType.Spell] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Golem] = true,
[SkillType.CreatesMinion] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "minion_spell_skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_actor_scale_+%",
"ice_golem_grants_critical_strike_chance_+%",
"ice_golem_grants_accuracy_rating_+",
"minion_maximum_life_+%",
"base_number_of_golems_allowed",
"alternate_minion",
},
levels = {
[1] = {0, 19, 19, 30, 1, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[2] = {0, 19, 19, 32, 1, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[3] = {0, 20, 20, 34, 1, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[4] = {0, 20, 20, 36, 1, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[5] = {1, 21, 21, 38, 1, 1, levelRequirement = 16, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[6] = {1, 21, 21, 40, 1, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[7] = {2, 22, 22, 42, 1, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[8] = {2, 22, 22, 44, 1, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[9] = {3, 23, 23, 46, 1, 1, levelRequirement = 32, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[10] = {3, 23, 23, 48, 1, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[11] = {4, 24, 24, 50, 1, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[12] = {4, 24, 24, 52, 1, 1, levelRequirement = 44, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[13] = {5, 25, 25, 54, 1, 1, levelRequirement = 48, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[14] = {5, 25, 25, 56, 1, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[15] = {6, 26, 26, 58, 1, 1, levelRequirement = 56, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[16] = {6, 26, 26, 60, 1, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[17] = {7, 27, 27, 62, 1, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[18] = {7, 27, 27, 64, 1, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[19] = {8, 28, 28, 66, 1, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[20] = {8, 28, 28, 68, 1, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[21] = {9, 29, 29, 70, 1, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[22] = {9, 29, 29, 72, 1, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[23] = {10, 30, 30, 74, 1, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[24] = {10, 30, 30, 76, 1, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[25] = {11, 31, 31, 78, 1, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[26] = {11, 31, 31, 80, 1, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[27] = {12, 32, 32, 82, 1, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[28] = {12, 32, 32, 84, 1, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[29] = {13, 33, 33, 86, 1, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[30] = {13, 33, 33, 88, 1, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage 傷害 攻擊 法術 速度 |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 0 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 5 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 5 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.base_mana_cost_-% | 0 |
| Stats.additional_life_scaling_index | 10 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup |
| Actor.slow_animations_go_to_idle | true |
奧蒂瑪.索爾
人形monster base type attack cast speed +% and damage -% final [33]
增加 100% 最大生命
增加 100% 範圍效果
增加 80% 角色體型
增加 100% 最大生命
增加 100% 範圍效果
增加 80% 角色體型
Ultima Thule
| 幽魂 | N |
|---|---|
| End Game | +2 魔像最大上限 |
| 標籤 | aura_bearer, bludgeoning_weapon, 法術, cold_affinity, cursing_monster, female_rogue_exile, flesh_armour, has_staff, has_two_handed_melee, human, humanoid, medium_height, medium_movement, not_dex, not_str, ranged, red_blood, rogue_exile, summoner |
生命
108%
生命轉為護盾
100%
異常狀態臨界值
108%
抗性
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.245 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
ExileWitch5
Metadata
ExileWitch5Supporter
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
4,739
能量護盾
6,617
傷害
560
法術傷害
560
命中
580
攻擊間隔
1.245
經驗值
10,255
召喚物生命
0
Minion Energy Shield
1,435
召喚物傷害
447
異常狀態臨界值
6,948
冰緩
22
感電
22
易碎
124
焦灼
22
殘喘
61
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ExileIceSpear
法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可齊射
冰矛
暴擊率: 7%
附加傷害效用: 80%
施放時間: 0.85 秒
快速連續地發射冰之碎片。碎片在飛行一小段距離後會轉化為第二型態,此階段碎片飛行速度更快且能穿透敵人。
造成 338.5 至 507.8 冰冷傷害
發射 4 個額外投射物
第二型態增加 600% 暴擊率
第二型態有 100% 更多投射物速度
active skill chill duration +% final [94]
base is projectile [1]
projectile random angle based on distance to target location % [60]
ExileVaalHaste
法術, 增益, 範圍, 圖騰技能, 圖騰施放單獨, 持續時間, 瓦爾, 光環, 範圍法術, 立即, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
瓦爾.迅捷
施放時間: 0.6 秒
冷卻時間: 10 秒
施放一個短暫的光環,使你與受光環影響友方獲得額外移動速度、攻擊速度以及施放速度。
+6 秒基礎持續時間
你與附近的隊友獲得 20% 移動速度
你與附近的隊友獲得 36% 攻擊速度
你與附近的隊友獲得 35% 施放速度
active skill area of effect radius +% final [39]
base deal no damage [1]
ExileSummonIceGolem
可觸發, 冰冷, 地雷技能, 召喚物, 召喚物爆炸, 法術可重複, 法術, 圖騰技能, 陷阱技能, 魔像, 創造召喚物, 冷卻
召喚寒冰魔像
施放時間: 1 秒
冷卻時間: 6 秒
召喚寒冰魔像,啟動時會使你增加暴擊率和命中。寒冰魔像會施放寒冰彈幕並在近戰攻擊時附加額外的冰旋斬。
增加 8% 角色體型
召喚魔像上限 1
增加 68% 召喚物最大生命
魔像使你增加 28% 暴擊率
魔像賦予 +28 命中值
alternate minion [1]
ExileFrostbite
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
凍傷
施放時間: 0.5 秒
冷卻時間: 8 秒
對目標區域降下詛咒,使受到詛咒敵人的冰冷抗性降低,並在被擊中時時有機率被冰凍。
+7 秒基礎持續時間
被詛咒的敵人有 -30% 的冰冷抗性
對被詛咒敵人的擊中 +25% 機率造成冰凍
active skill area of effect radius +% final [9]
ExileFrostWall
法術, 傷害, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷
暴擊率: 5%
施放時間: 0.5 秒
冷卻時間: 12 秒
造成 至 冰冷傷害
+4 秒基礎持續時間
牆出現延遲 0.4 秒
牆壁長度 +8 米
Object Type
version 2
extends "Metadata/Monsters/Exiles/Exile"
Stats
{
set_base_mana_cost_-% = 0
set_mana_regeneration_rate_per_minute_% = 0
}Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileWitch5Supporter"] = {
name = "Ultima Thule",
life = 1.08,
energyShield = 1,
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 8,
accuracy = 1,
weaponType1 = "Staff",
skillList = {
"ExileIceSpear",
"ExileFrostWall",
"ExileVaalHaste",
"ExileFrostbite",
"ExileSummonIceGolem",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ExileIceSpear"] = {
name = "Ice Spear",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_chill_duration_+%_final",
"number_of_additional_projectiles",
"active_skill_cast_speed_+%_final",
"ice_spear_second_form_critical_strike_chance_+%",
"ice_spear_second_form_projectile_speed_+%_final",
"projectile_random_angle_based_on_distance_to_target_location_%",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 40, 1, -20, 600, 100, 60, critChance = 7, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 42, 1, 0, 600, 100, 60, critChance = 7, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 44, 1, 0, 600, 100, 60, critChance = 7, levelRequirement = 9, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 46, 1, 0, 600, 100, 60, critChance = 7, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 48, 1, 0, 600, 100, 60, critChance = 7, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 50, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 18, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 52, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 54, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 56, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 27, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 58, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 60, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 62, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 64, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 66, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 68, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 70, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 47, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 72, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 74, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 76, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 78, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 55, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, 80, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 57, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, 82, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 59, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, 84, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, 86, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, 88, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, 90, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, 92, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, 94, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, 96, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, 98, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, 100, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[32] = {0.80000001192093, 1.2000000476837, 102, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[33] = {0.80000001192093, 1.2000000476837, 104, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[34] = {0.80000001192093, 1.2000000476837, 106, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[35] = {0.80000001192093, 1.2000000476837, 108, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[36] = {0.80000001192093, 1.2000000476837, 110, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[37] = {0.80000001192093, 1.2000000476837, 112, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileFrostWall"] = {
name = "ExileFrostWall",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"wall_expand_delay_ms",
"wall_maximum_length",
},
levels = {
[1] = {0, 0, 4000, 400, 80, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalHaste"] = {
name = "Vaal Haste",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Duration] = true,
[SkillType.Vaal] = true,
[SkillType.Aura] = true,
[SkillType.AreaSpell] = true,
[SkillType.Instant] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 0.6,
baseFlags = {
area = true,
spell = true,
duration = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_speed_+%_granted_from_skill",
"cast_speed_+%_granted_from_skill",
"base_movement_velocity_+%",
"base_skill_effect_duration",
"base_deal_no_damage",
},
levels = {
[1] = {30, 29, 14, 6000, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, },
[2] = {30, 30, 14, 3, 6000, levelRequirement = 27, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[3] = {30, 30, 15, 6, 6000, levelRequirement = 30, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[4] = {31, 30, 15, 9, 6000, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[5] = {31, 31, 15, 12, 6000, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[6] = {31, 31, 16, 15, 6000, levelRequirement = 39, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[7] = {32, 31, 16, 18, 6000, levelRequirement = 42, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[8] = {32, 32, 16, 21, 6000, levelRequirement = 45, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[9] = {32, 32, 17, 23, 6000, levelRequirement = 48, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[10] = {33, 32, 17, 25, 6000, levelRequirement = 50, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[11] = {33, 33, 17, 27, 6000, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[12] = {33, 33, 18, 29, 6000, levelRequirement = 54, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[13] = {34, 33, 18, 31, 6000, levelRequirement = 56, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[14] = {34, 34, 18, 33, 6000, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[15] = {34, 34, 19, 35, 6000, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[16] = {35, 34, 19, 36, 6000, levelRequirement = 62, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[17] = {35, 35, 19, 37, 6000, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[18] = {35, 35, 20, 38, 6000, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[19] = {36, 35, 20, 39, 6000, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[20] = {36, 36, 20, 40, 6000, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[21] = {36, 36, 21, 41, 6000, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[22] = {37, 36, 21, 42, 6000, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[23] = {37, 37, 21, 43, 6000, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[24] = {37, 37, 22, 44, 6000, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[25] = {38, 37, 22, 45, 6000, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[26] = {38, 38, 22, 46, 6000, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[27] = {38, 38, 23, 47, 6000, levelRequirement = 84, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[28] = {39, 38, 23, 48, 6000, levelRequirement = 86, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[29] = {39, 39, 23, 49, 6000, levelRequirement = 88, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[30] = {39, 39, 24, 50, 6000, levelRequirement = 90, statInterpolation = {1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileFrostbite"] = {
name = "Frostbite",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_resistance_%",
"base_skill_effect_duration",
"chance_to_be_frozen_%",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {-20, 7000, 25, 9, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
[2] = {-20, 7000, 25, 9, levelRequirement = 67, statInterpolation = {1}, cost = { }, },
[3] = {-30, 7000, 25, 9, levelRequirement = 68, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileSummonIceGolem"] = {
name = "Summon Ice Golem",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.",
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.Mineable] = true,
[SkillType.Minion] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Multicastable] = true,
[SkillType.Spell] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Golem] = true,
[SkillType.CreatesMinion] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "minion_spell_skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_actor_scale_+%",
"ice_golem_grants_critical_strike_chance_+%",
"ice_golem_grants_accuracy_rating_+",
"minion_maximum_life_+%",
"base_number_of_golems_allowed",
"alternate_minion",
},
levels = {
[1] = {0, 19, 19, 30, 1, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[2] = {0, 19, 19, 32, 1, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[3] = {0, 20, 20, 34, 1, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[4] = {0, 20, 20, 36, 1, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[5] = {1, 21, 21, 38, 1, 1, levelRequirement = 16, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[6] = {1, 21, 21, 40, 1, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[7] = {2, 22, 22, 42, 1, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[8] = {2, 22, 22, 44, 1, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[9] = {3, 23, 23, 46, 1, 1, levelRequirement = 32, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[10] = {3, 23, 23, 48, 1, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[11] = {4, 24, 24, 50, 1, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[12] = {4, 24, 24, 52, 1, 1, levelRequirement = 44, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[13] = {5, 25, 25, 54, 1, 1, levelRequirement = 48, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[14] = {5, 25, 25, 56, 1, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[15] = {6, 26, 26, 58, 1, 1, levelRequirement = 56, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[16] = {6, 26, 26, 60, 1, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[17] = {7, 27, 27, 62, 1, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[18] = {7, 27, 27, 64, 1, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[19] = {8, 28, 28, 66, 1, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[20] = {8, 28, 28, 68, 1, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[21] = {9, 29, 29, 70, 1, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[22] = {9, 29, 29, 72, 1, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[23] = {10, 30, 30, 74, 1, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[24] = {10, 30, 30, 76, 1, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[25] = {11, 31, 31, 78, 1, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[26] = {11, 31, 31, 80, 1, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[27] = {12, 32, 32, 82, 1, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[28] = {12, 32, 32, 84, 1, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[29] = {13, 33, 33, 86, 1, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[30] = {13, 33, 33, 88, 1, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage 傷害 攻擊 法術 速度 |
增加 100% 最大生命
增加 100% 範圍效果
增加 80% 角色體型
| Family | MonsterSupporterGigantism |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.