Ultima Thule
Humanóide
monster base type attack cast speed +% and damage -% final [33]
SpectreN
End Game+2 ao número máximo de Golens
Tagsaura_bearer, bludgeoning_weapon, Conjurador, cold_affinity, cursing_monster, female_rogue_exile, flesh_armour, has_staff, has_two_handed_melee, human, humanoid, medium_height, medium_movement, not_dex, not_str, ranged, red_blood, rogue_exile, summoner
Vida
108%
Energy Shield From Life
100%
Ailment Threshold
108%
Resistência
30 30 30 20
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
ExileWitch5
Metadata
ExileWitch5
Nível
68
Vida
0
Armadura
28,790
Evasão
4,739
Escudo de Energia
6,617
Damage
560
Dano Mágico
560
Precisão
580
Attack Time
1.245
Experiência
10,255
Minion Life
0
Minion Energy Shield
1,435
Minion Damage
447
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
ExileIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Lança Gélida
Chance de Crítico: 7%
Eficácia do Dano Adicionado: 80%
Tempo de Conjuração: 0.85 seg
Lança fragmentos de gelo rapidamente e sucessivamente. Após viajar uma curta distância ela se modifica para uma segunda forma, que se move muiot mais rápido e atravessa os inimigos.
Causa 338.5 a 507.8 de Dano de Gelo
Dispara 4 Projéteis adicionais
Segunda forma possui um aumento de 600% de Chance de Crítico
A Segunda forma possui 100% mais Velocidade de Projétil
active skill chill duration +% final [94]
base is projectile [1]
projectile random angle based on distance to target location % [60]
ExileVaalHaste
Spell, Buff, Area, Totemable, TotemCastsAlone, Duration, Vaal, Aura, AreaSpell, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Ímpeto Vaal
Tempo de Conjuração: 0.6 seg
Recarga: 10 seg
Conjura uma aura temporaria que aumenta as velocidades de movimento, ataque e conjuração sua e de seus aliados.
Duração base é de 6 segundos
Você e aliados próximos recebem 20% de aumento de Velocidade de Movimento
Você e aliados próximos recebem 36% de aumento de Velocidade de Ataque
Você e aliados próximos recebem 35% de aumento de Velocidade de Conjuração
active skill area of effect radius +% final [39]
base deal no damage [1]
ExileSummonIceGolem
Triggerable, Cold, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
Convocar Golem Glacial
Tempo de Conjuração: 1 seg
Recarga: 6 seg
Convoca um Golem Glacial que te concede Chance de Golpe Crítico aumentada e Precisão. O Golem pode usar uma magia de barragem glacial e um ataque resfriante giratório além de seu ataque corpo a corpo.
Tamanho do Personagem aumentado em 8%
Máximo de 1 Golem Convocado
Vida Máxima dos Lacaios aumentada em 68%
Golens aumentam 28% de Chance de Crítico
Golens concedem +28 de precisão
alternate minion [1]
ExileFrostbite
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Congelabilidade
Tempo de Conjuração: 0.5 seg
Recarga: 8 seg
Amaldiçoa todos os alvos em uma área, reduzindo sua resistência a gelo e dando a eles uma chance de serem congelados quando acertados.
Duração base é de 7 segundos
Inimigos Amaldiçoados possuem -30% de Resistência a Gelo
Acertos contra Inimigos Amaldiçoados têm +25% de chance de Congelar
active skill area of effect radius +% final [9]
ExileFrostWall
Spell, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold
Chance de Crítico: 5%
Tempo de Conjuração: 0.5 seg
Recarga: 12 seg
Causa a de Dano de Gelo
Duração base é de 4 segundos
0.4 segundos entre o aparecimento de seções da Parede
+8 metros ao tamanho da Parede

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
	set_base_mana_cost_-% = 0
	set_mana_regeneration_rate_per_minute_% = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileWitch5"] = {
    name = "Ultima Thule",
    life = 1.08,
    energyShield = 1,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "ExileIceSpear",
        "ExileFrostWall",
        "ExileVaalHaste",
        "ExileFrostbite",
        "ExileSummonIceGolem",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileIceSpear"] = {
    name = "Ice Spear",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_chill_duration_+%_final",
        "number_of_additional_projectiles",
        "active_skill_cast_speed_+%_final",
        "ice_spear_second_form_critical_strike_chance_+%",
        "ice_spear_second_form_projectile_speed_+%_final",
        "projectile_random_angle_based_on_distance_to_target_location_%",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, 1, -20, 600, 100, 60, critChance = 7, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 42, 1, 0, 600, 100, 60, critChance = 7, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 44, 1, 0, 600, 100, 60, critChance = 7, levelRequirement = 9, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 46, 1, 0, 600, 100, 60, critChance = 7, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 48, 1, 0, 600, 100, 60, critChance = 7, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 50, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 18, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 52, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 54, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 56, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 27, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 58, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 60, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 62, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 64, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 66, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 68, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 70, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 47, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 72, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 74, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 76, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 78, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 55, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 80, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 57, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 82, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 59, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 84, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 86, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 88, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 90, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 92, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 94, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 96, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 98, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 100, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 102, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 104, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 106, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 108, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [36] = {0.80000001192093, 1.2000000476837, 110, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [37] = {0.80000001192093, 1.2000000476837, 112, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileFrostWall"] = {
    name = "ExileFrostWall",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "wall_expand_delay_ms",
        "wall_maximum_length",
    },
    levels = {
        [1] = {0, 0, 4000, 400, 80, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalHaste"] = {
    name = "Vaal Haste",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.Aura] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Instant] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%_granted_from_skill",
        "cast_speed_+%_granted_from_skill",
        "base_movement_velocity_+%",
        "base_skill_effect_duration",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {30, 29, 14, 6000, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {30, 30, 14, 3, 6000, levelRequirement = 27, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {30, 30, 15, 6, 6000, levelRequirement = 30, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [4] = {31, 30, 15, 9, 6000, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [5] = {31, 31, 15, 12, 6000, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [6] = {31, 31, 16, 15, 6000, levelRequirement = 39, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [7] = {32, 31, 16, 18, 6000, levelRequirement = 42, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [8] = {32, 32, 16, 21, 6000, levelRequirement = 45, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [9] = {32, 32, 17, 23, 6000, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [10] = {33, 32, 17, 25, 6000, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [11] = {33, 33, 17, 27, 6000, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [12] = {33, 33, 18, 29, 6000, levelRequirement = 54, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [13] = {34, 33, 18, 31, 6000, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [14] = {34, 34, 18, 33, 6000, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [15] = {34, 34, 19, 35, 6000, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [16] = {35, 34, 19, 36, 6000, levelRequirement = 62, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [17] = {35, 35, 19, 37, 6000, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [18] = {35, 35, 20, 38, 6000, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [19] = {36, 35, 20, 39, 6000, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [20] = {36, 36, 20, 40, 6000, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [21] = {36, 36, 21, 41, 6000, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [22] = {37, 36, 21, 42, 6000, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [23] = {37, 37, 21, 43, 6000, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [24] = {37, 37, 22, 44, 6000, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [25] = {38, 37, 22, 45, 6000, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [26] = {38, 38, 22, 46, 6000, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [27] = {38, 38, 23, 47, 6000, levelRequirement = 84, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [28] = {39, 38, 23, 48, 6000, levelRequirement = 86, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [29] = {39, 39, 23, 49, 6000, levelRequirement = 88, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [30] = {39, 39, 24, 50, 6000, levelRequirement = 90, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileFrostbite"] = {
    name = "Frostbite",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_resistance_%",
        "base_skill_effect_duration",
        "chance_to_be_frozen_%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {-20, 7000, 25, 9, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        [2] = {-20, 7000, 25, 9, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [3] = {-30, 7000, 25, 9, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileSummonIceGolem"] = {
    name = "Summon Ice Golem",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.",
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Mineable] = true,
        [SkillType.Minion] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Spell] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Golem] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_actor_scale_+%",
        "ice_golem_grants_critical_strike_chance_+%",
        "ice_golem_grants_accuracy_rating_+",
        "minion_maximum_life_+%",
        "base_number_of_golems_allowed",
        "alternate_minion",
    },
    levels = {
        [1] = {0, 19, 19, 30, 1, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {0, 19, 19, 32, 1, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {0, 20, 20, 34, 1, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [4] = {0, 20, 20, 36, 1, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [5] = {1, 21, 21, 38, 1, 1, levelRequirement = 16, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [6] = {1, 21, 21, 40, 1, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [7] = {2, 22, 22, 42, 1, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [8] = {2, 22, 22, 44, 1, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [9] = {3, 23, 23, 46, 1, 1, levelRequirement = 32, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [10] = {3, 23, 23, 48, 1, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [11] = {4, 24, 24, 50, 1, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [12] = {4, 24, 24, 52, 1, 1, levelRequirement = 44, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [13] = {5, 25, 25, 54, 1, 1, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [14] = {5, 25, 25, 56, 1, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [15] = {6, 26, 26, 58, 1, 1, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [16] = {6, 26, 26, 60, 1, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [17] = {7, 27, 27, 62, 1, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [18] = {7, 27, 27, 64, 1, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [19] = {8, 28, 28, 66, 1, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [20] = {8, 28, 28, 68, 1, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [21] = {9, 29, 29, 70, 1, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [22] = {9, 29, 29, 72, 1, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [23] = {10, 30, 30, 74, 1, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [24] = {10, 30, 30, 76, 1, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [25] = {11, 31, 31, 78, 1, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [26] = {11, 31, 31, 80, 1, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [27] = {12, 32, 32, 82, 1, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [28] = {12, 32, 32, 84, 1, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [29] = {13, 33, 33, 86, 1, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [30] = {13, 33, 33, 88, 1, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
FamilyMonsterSpeedAndDamageFixup
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage Dano Ataque Conjurador Velocidade
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%0
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge5
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge5
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.base_mana_cost_-%0
    Stats.additional_life_scaling_index10
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue
    Ultima Thule
    Humanóide
    monster base type attack cast speed +% and damage -% final [33]
    Vida máxima aumentada em 100%
    Área de Efeito aumentada em 100%
    Tamanho do Personagem aumentado em 80%
    SpectreN
    End Game+2 ao número máximo de Golens
    Tagsaura_bearer, bludgeoning_weapon, Conjurador, cold_affinity, cursing_monster, female_rogue_exile, flesh_armour, has_staff, has_two_handed_melee, human, humanoid, medium_height, medium_movement, not_dex, not_str, ranged, red_blood, rogue_exile, summoner
    Vida
    108%
    Energy Shield From Life
    100%
    Ailment Threshold
    108%
    Resistência
    30 30 30 20
    Damage
    150%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    ExileWitch5
    Metadata
    ExileWitch5Supporter
    Nível
    68
    Vida
    0
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    6,617
    Damage
    560
    Dano Mágico
    560
    Precisão
    580
    Attack Time
    1.245
    Experiência
    10,255
    Minion Life
    0
    Minion Energy Shield
    1,435
    Minion Damage
    447
    Ailment Threshold
    6,948
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    ExileIceSpear
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
    Lança Gélida
    Chance de Crítico: 7%
    Eficácia do Dano Adicionado: 80%
    Tempo de Conjuração: 0.85 seg
    Lança fragmentos de gelo rapidamente e sucessivamente. Após viajar uma curta distância ela se modifica para uma segunda forma, que se move muiot mais rápido e atravessa os inimigos.
    Causa 338.5 a 507.8 de Dano de Gelo
    Dispara 4 Projéteis adicionais
    Segunda forma possui um aumento de 600% de Chance de Crítico
    A Segunda forma possui 100% mais Velocidade de Projétil
    active skill chill duration +% final [94]
    base is projectile [1]
    projectile random angle based on distance to target location % [60]
    ExileVaalHaste
    Spell, Buff, Area, Totemable, TotemCastsAlone, Duration, Vaal, Aura, AreaSpell, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Ímpeto Vaal
    Tempo de Conjuração: 0.6 seg
    Recarga: 10 seg
    Conjura uma aura temporaria que aumenta as velocidades de movimento, ataque e conjuração sua e de seus aliados.
    Duração base é de 6 segundos
    Você e aliados próximos recebem 20% de aumento de Velocidade de Movimento
    Você e aliados próximos recebem 36% de aumento de Velocidade de Ataque
    Você e aliados próximos recebem 35% de aumento de Velocidade de Conjuração
    active skill area of effect radius +% final [39]
    base deal no damage [1]
    ExileSummonIceGolem
    Triggerable, Cold, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
    Convocar Golem Glacial
    Tempo de Conjuração: 1 seg
    Recarga: 6 seg
    Convoca um Golem Glacial que te concede Chance de Golpe Crítico aumentada e Precisão. O Golem pode usar uma magia de barragem glacial e um ataque resfriante giratório além de seu ataque corpo a corpo.
    Tamanho do Personagem aumentado em 8%
    Máximo de 1 Golem Convocado
    Vida Máxima dos Lacaios aumentada em 68%
    Golens aumentam 28% de Chance de Crítico
    Golens concedem +28 de precisão
    alternate minion [1]
    ExileFrostbite
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Congelabilidade
    Tempo de Conjuração: 0.5 seg
    Recarga: 8 seg
    Amaldiçoa todos os alvos em uma área, reduzindo sua resistência a gelo e dando a eles uma chance de serem congelados quando acertados.
    Duração base é de 7 segundos
    Inimigos Amaldiçoados possuem -30% de Resistência a Gelo
    Acertos contra Inimigos Amaldiçoados têm +25% de chance de Congelar
    active skill area of effect radius +% final [9]
    ExileFrostWall
    Spell, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold
    Chance de Crítico: 5%
    Tempo de Conjuração: 0.5 seg
    Recarga: 12 seg
    Causa a de Dano de Gelo
    Duração base é de 4 segundos
    0.4 segundos entre o aparecimento de seções da Parede
    +8 metros ao tamanho da Parede

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    	set_base_mana_cost_-% = 0
    	set_mana_regeneration_rate_per_minute_% = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileWitch5Supporter"] = {
        name = "Ultima Thule",
        life = 1.08,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "ExileIceSpear",
            "ExileFrostWall",
            "ExileVaalHaste",
            "ExileFrostbite",
            "ExileSummonIceGolem",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileIceSpear"] = {
        name = "Ice Spear",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_chill_duration_+%_final",
            "number_of_additional_projectiles",
            "active_skill_cast_speed_+%_final",
            "ice_spear_second_form_critical_strike_chance_+%",
            "ice_spear_second_form_projectile_speed_+%_final",
            "projectile_random_angle_based_on_distance_to_target_location_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 40, 1, -20, 600, 100, 60, critChance = 7, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 42, 1, 0, 600, 100, 60, critChance = 7, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 44, 1, 0, 600, 100, 60, critChance = 7, levelRequirement = 9, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 46, 1, 0, 600, 100, 60, critChance = 7, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 48, 1, 0, 600, 100, 60, critChance = 7, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 50, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 18, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 52, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 54, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 56, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 27, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 58, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 60, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 62, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 64, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 66, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 68, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 70, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 47, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 72, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 74, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 76, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 78, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 55, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 80, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 57, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 82, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 59, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 84, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 86, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 88, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 90, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 92, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 94, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 96, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 98, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 100, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 102, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 104, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 106, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 108, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 110, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 112, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFrostWall"] = {
        name = "ExileFrostWall",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "wall_expand_delay_ms",
            "wall_maximum_length",
        },
        levels = {
            [1] = {0, 0, 4000, 400, 80, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalHaste"] = {
        name = "Vaal Haste",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Aura] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Instant] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 0.6,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%_granted_from_skill",
            "cast_speed_+%_granted_from_skill",
            "base_movement_velocity_+%",
            "base_skill_effect_duration",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {30, 29, 14, 6000, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
            [2] = {30, 30, 14, 3, 6000, levelRequirement = 27, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {30, 30, 15, 6, 6000, levelRequirement = 30, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {31, 30, 15, 9, 6000, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {31, 31, 15, 12, 6000, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {31, 31, 16, 15, 6000, levelRequirement = 39, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {32, 31, 16, 18, 6000, levelRequirement = 42, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {32, 32, 16, 21, 6000, levelRequirement = 45, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {32, 32, 17, 23, 6000, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {33, 32, 17, 25, 6000, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {33, 33, 17, 27, 6000, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {33, 33, 18, 29, 6000, levelRequirement = 54, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {34, 33, 18, 31, 6000, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {34, 34, 18, 33, 6000, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {34, 34, 19, 35, 6000, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {35, 34, 19, 36, 6000, levelRequirement = 62, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {35, 35, 19, 37, 6000, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {35, 35, 20, 38, 6000, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {36, 35, 20, 39, 6000, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {36, 36, 20, 40, 6000, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {36, 36, 21, 41, 6000, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {37, 36, 21, 42, 6000, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {37, 37, 21, 43, 6000, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {37, 37, 22, 44, 6000, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {38, 37, 22, 45, 6000, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {38, 38, 22, 46, 6000, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {38, 38, 23, 47, 6000, levelRequirement = 84, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {39, 38, 23, 48, 6000, levelRequirement = 86, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {39, 39, 23, 49, 6000, levelRequirement = 88, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {39, 39, 24, 50, 6000, levelRequirement = 90, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFrostbite"] = {
        name = "Frostbite",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_resistance_%",
            "base_skill_effect_duration",
            "chance_to_be_frozen_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-20, 7000, 25, 9, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {-20, 7000, 25, 9, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [3] = {-30, 7000, 25, 9, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileSummonIceGolem"] = {
        name = "Summon Ice Golem",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.",
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Mineable] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Spell] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Golem] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_actor_scale_+%",
            "ice_golem_grants_critical_strike_chance_+%",
            "ice_golem_grants_accuracy_rating_+",
            "minion_maximum_life_+%",
            "base_number_of_golems_allowed",
            "alternate_minion",
        },
        levels = {
            [1] = {0, 19, 19, 30, 1, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {0, 19, 19, 32, 1, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {0, 20, 20, 34, 1, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {0, 20, 20, 36, 1, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {1, 21, 21, 38, 1, 1, levelRequirement = 16, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {1, 21, 21, 40, 1, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {2, 22, 22, 42, 1, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {2, 22, 22, 44, 1, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {3, 23, 23, 46, 1, 1, levelRequirement = 32, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {3, 23, 23, 48, 1, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {4, 24, 24, 50, 1, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {4, 24, 24, 52, 1, 1, levelRequirement = 44, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {5, 25, 25, 54, 1, 1, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {5, 25, 25, 56, 1, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {6, 26, 26, 58, 1, 1, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {6, 26, 26, 60, 1, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {7, 27, 27, 62, 1, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {7, 27, 27, 64, 1, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {8, 28, 28, 66, 1, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {8, 28, 28, 68, 1, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {9, 29, 29, 70, 1, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {9, 29, 29, 72, 1, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {10, 30, 30, 74, 1, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {10, 30, 30, 76, 1, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {11, 31, 31, 78, 1, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {11, 31, 31, 80, 1, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {12, 32, 32, 82, 1, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {12, 32, 32, 84, 1, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {13, 33, 33, 86, 1, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {13, 33, 33, 88, 1, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage Dano Ataque Conjurador Velocidade
    Vida máxima aumentada em 100%
    Área de Efeito aumentada em 100%
    Tamanho do Personagem aumentado em 80%
    FamilyMonsterSupporterGigantism
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 Global
  • base actor scale +% Min: 80 Max: 80 Global
  • base skill area of effect +% Min: 100 Max: 100 Global
  • Edit

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