奥提玛
人形
monster base type attack cast speed +% and damage -% final [33]
Ultima Thule
幽魂 | N |
---|---|
End Game | 召唤魔像的数量上限 +2 |
标签 | aura_bearer, bludgeoning_weapon, 施法, cold_affinity, cursing_monster, female_rogue_exile, flesh_armour, has_staff, has_two_handed_melee, human, humanoid, medium_height, medium_movement, not_dex, not_str, ranged, red_blood, rogue_exile, summoner |
生命
108%
生命转为护盾
100%
异常状态临界值
108%
抗性
30 30 30 20
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.245 秒
伤害分布
±20%
经验值
220%
Model Size
100%
类型
ExileWitch5
Metadata
ExileWitch5
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,948
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
560
法术伤害
560
命中
290
攻击间隔
1.245
经验值
22,561
异常状态临界值
6,948
冰缓
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileIceSpear
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 可齐射
冰矛
暴击几率: 7%
伤害效用: 80%
施放间隔: 0.85 秒
快速接连射出寒冰碎片,飞行较短距离后变为第二形态,加快飞行速度并能穿透敌人。
造成 338.5 - 507.8 冰霜伤害
额外发射 4 个投射物
第二型态的暴击率提高 600%
第二形态的投射物速度总增 100%
active skill chill duration +% final [94]
base is projectile [1]
projectile random angle based on distance to target location % [60]
额外发射 4 个投射物
第二型态的暴击率提高 600%
第二形态的投射物速度总增 100%
active skill chill duration +% final [94]
base is projectile [1]
projectile random angle based on distance to target location % [60]
ExileVaalHaste
法术, 增益, 范围, 图腾技能, 图腾施放单独, 持续时间, 瓦尔, 光环, 范围法术, 立即, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却
瓦尔.迅捷
施放间隔: 0.6 秒
冷却时间: 10 秒
施放一个短暂的光环, 使你与受光环影响友军获得额外移动速度, 攻击速度以及施法速度.
基础持续时间为 6 秒
你与周围友军的移动速度加快 20%
你与周围友军的攻击速度加快 36%
你与周围友军的施法速度加快 35%
active skill area of effect radius +% final [39]
base deal no damage [1]
你与周围友军的移动速度加快 20%
你与周围友军的攻击速度加快 36%
你与周围友军的施法速度加快 35%
active skill area of effect radius +% final [39]
base deal no damage [1]
ExileSummonIceGolem
可触发, 冰冷, 地雷技能, 召唤物, 召唤物爆炸, 法术可重复, 法术, 图腾技能, 陷阱技能, 魔像, 创造召唤物, 冷却
召唤寒冰魔像
施放间隔: 1 秒
冷却时间: 6 秒
召唤一个寒冰魔像,启动时会提高你的暴击和命中。除了一般的近战攻击外,寒冰魔像会施放寒冰弹幕和冰缓回旋攻击。
角色体型增大 8%
最多召唤 1 个魔像
召唤生物最大生命提高 68%
魔像会使玩家的暴击率提高 28%
魔像会使玩家的命中值提高 28%
alternate minion [1]
最多召唤 1 个魔像
召唤生物最大生命提高 68%
魔像会使玩家的暴击率提高 28%
魔像会使玩家的命中值提高 28%
alternate minion [1]
ExileFrostbite
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
冻伤
施放间隔: 0.5 秒
冷却时间: 8 秒
诅咒一片区域的所有目标,降低它们的冰霜抗性,并使它们被击中时有几率被冻结。
基础持续时间为 7 秒
被诅咒的敌人的冰霜抗性 -30%
对抗被诅咒的敌人时,击中的冻结几率 +25%
active skill area of effect radius +% final [9]
被诅咒的敌人的冰霜抗性 -30%
对抗被诅咒的敌人时,击中的冻结几率 +25%
active skill area of effect radius +% final [9]
ExileFrostWall
法术, 伤害, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷
暴击几率: 5%
施放间隔: 0.5 秒
冷却时间: 12 秒
造成 - 冰霜伤害
基础持续时间为 4 秒
墙的出现会延迟 0.4 秒
墙壁长度 +8 米
基础持续时间为 4 秒
墙的出现会延迟 0.4 秒
墙壁长度 +8 米
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { set_base_mana_cost_-% = 0 set_mana_regeneration_rate_per_minute_% = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileWitch5"] = { name = "Ultima Thule", life = 1.08, energyShield = 1, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.5, damageSpread = 0.2, attackTime = 1.245, attackRange = 8, accuracy = 1, weaponType1 = "Staff", skillList = { "ExileIceSpear", "ExileFrostWall", "ExileVaalHaste", "ExileFrostbite", "ExileSummonIceGolem", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileIceSpear"] = { name = "Ice Spear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_chill_duration_+%_final", "number_of_additional_projectiles", "active_skill_cast_speed_+%_final", "ice_spear_second_form_critical_strike_chance_+%", "ice_spear_second_form_projectile_speed_+%_final", "projectile_random_angle_based_on_distance_to_target_location_%", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 40, 1, -20, 600, 100, 60, critChance = 7, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 42, 1, 0, 600, 100, 60, critChance = 7, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 44, 1, 0, 600, 100, 60, critChance = 7, levelRequirement = 9, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 46, 1, 0, 600, 100, 60, critChance = 7, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 48, 1, 0, 600, 100, 60, critChance = 7, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 50, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 18, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 52, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 54, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 56, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 27, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 58, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 60, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 62, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 64, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 66, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 68, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 70, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 47, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 72, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 74, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 76, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 78, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 55, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 80, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 57, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 82, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 59, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 84, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 86, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 88, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 90, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 92, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 94, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 96, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 98, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 100, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 102, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 104, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 106, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 108, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [36] = {0.80000001192093, 1.2000000476837, 110, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [37] = {0.80000001192093, 1.2000000476837, 112, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileFrostWall"] = { name = "ExileFrostWall", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "wall_expand_delay_ms", "wall_maximum_length", }, levels = { [1] = {0, 0, 4000, 400, 80, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalHaste"] = { name = "Vaal Haste", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Aura] = true, [SkillType.AreaSpell] = true, [SkillType.Instant] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0.6, baseFlags = { area = true, spell = true, duration = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%_granted_from_skill", "cast_speed_+%_granted_from_skill", "base_movement_velocity_+%", "base_skill_effect_duration", "base_deal_no_damage", }, levels = { [1] = {30, 29, 14, 6000, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {30, 30, 14, 3, 6000, levelRequirement = 27, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {30, 30, 15, 6, 6000, levelRequirement = 30, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {31, 30, 15, 9, 6000, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {31, 31, 15, 12, 6000, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {31, 31, 16, 15, 6000, levelRequirement = 39, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {32, 31, 16, 18, 6000, levelRequirement = 42, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {32, 32, 16, 21, 6000, levelRequirement = 45, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {32, 32, 17, 23, 6000, levelRequirement = 48, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {33, 32, 17, 25, 6000, levelRequirement = 50, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {33, 33, 17, 27, 6000, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {33, 33, 18, 29, 6000, levelRequirement = 54, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {34, 33, 18, 31, 6000, levelRequirement = 56, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {34, 34, 18, 33, 6000, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {34, 34, 19, 35, 6000, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {35, 34, 19, 36, 6000, levelRequirement = 62, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {35, 35, 19, 37, 6000, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {35, 35, 20, 38, 6000, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {36, 35, 20, 39, 6000, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {36, 36, 20, 40, 6000, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {36, 36, 21, 41, 6000, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {37, 36, 21, 42, 6000, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {37, 37, 21, 43, 6000, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {37, 37, 22, 44, 6000, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {38, 37, 22, 45, 6000, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {38, 38, 22, 46, 6000, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {38, 38, 23, 47, 6000, levelRequirement = 84, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {39, 38, 23, 48, 6000, levelRequirement = 86, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {39, 39, 23, 49, 6000, levelRequirement = 88, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {39, 39, 24, 50, 6000, levelRequirement = 90, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileFrostbite"] = { name = "Frostbite", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_resistance_%", "base_skill_effect_duration", "chance_to_be_frozen_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-20, 7000, 25, 9, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {-20, 7000, 25, 9, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [3] = {-30, 7000, 25, 9, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileSummonIceGolem"] = { name = "Summon Ice Golem", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.", skillTypes = { [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Mineable] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Multicastable] = true, [SkillType.Spell] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Golem] = true, [SkillType.CreatesMinion] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_actor_scale_+%", "ice_golem_grants_critical_strike_chance_+%", "ice_golem_grants_accuracy_+%", "minion_maximum_life_+%", "base_number_of_golems_allowed", "alternate_minion", }, levels = { [1] = {0, 19, 19, 30, 1, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {0, 19, 19, 32, 1, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {0, 20, 20, 34, 1, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {0, 20, 20, 36, 1, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {1, 21, 21, 38, 1, 1, levelRequirement = 16, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {1, 21, 21, 40, 1, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {2, 22, 22, 42, 1, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {2, 22, 22, 44, 1, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {3, 23, 23, 46, 1, 1, levelRequirement = 32, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {3, 23, 23, 48, 1, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {4, 24, 24, 50, 1, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {4, 24, 24, 52, 1, 1, levelRequirement = 44, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {5, 25, 25, 54, 1, 1, levelRequirement = 48, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {5, 25, 25, 56, 1, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {6, 26, 26, 58, 1, 1, levelRequirement = 56, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {6, 26, 26, 60, 1, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {7, 27, 27, 62, 1, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {7, 27, 27, 64, 1, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {8, 28, 28, 66, 1, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {8, 28, 28, 68, 1, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {9, 29, 29, 70, 1, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {9, 29, 29, 72, 1, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {10, 30, 30, 74, 1, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {10, 30, 30, 76, 1, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {11, 31, 31, 78, 1, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {11, 31, 31, 80, 1, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {12, 32, 32, 82, 1, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {12, 32, 32, 84, 1, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {13, 33, 33, 86, 1, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {13, 33, 33, 88, 1, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
奥提玛
人形
monster base type attack cast speed +% and damage -% final [33]
生命上限提高 100%
效果区域扩大 100%
角色体型增大 80%
生命上限提高 100%
效果区域扩大 100%
角色体型增大 80%
Ultima Thule
幽魂 | N |
---|---|
End Game | 召唤魔像的数量上限 +2 |
标签 | aura_bearer, bludgeoning_weapon, 施法, cold_affinity, cursing_monster, female_rogue_exile, flesh_armour, has_staff, has_two_handed_melee, human, humanoid, medium_height, medium_movement, not_dex, not_str, ranged, red_blood, rogue_exile, summoner |
生命
108%
生命转为护盾
100%
异常状态临界值
108%
抗性
30 30 30 20
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.245 秒
伤害分布
±20%
经验值
220%
Model Size
100%
类型
ExileWitch5
Metadata
ExileWitch5Supporter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,948
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
560
法术伤害
560
命中
290
攻击间隔
1.245
经验值
22,561
异常状态临界值
6,948
冰缓
22
Shock
22
Brittle
124
Scorch
22
Sap
61
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileIceSpear
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 可齐射
冰矛
暴击几率: 7%
伤害效用: 80%
施放间隔: 0.85 秒
快速接连射出寒冰碎片,飞行较短距离后变为第二形态,加快飞行速度并能穿透敌人。
造成 338.5 - 507.8 冰霜伤害
额外发射 4 个投射物
第二型态的暴击率提高 600%
第二形态的投射物速度总增 100%
active skill chill duration +% final [94]
base is projectile [1]
projectile random angle based on distance to target location % [60]
额外发射 4 个投射物
第二型态的暴击率提高 600%
第二形态的投射物速度总增 100%
active skill chill duration +% final [94]
base is projectile [1]
projectile random angle based on distance to target location % [60]
ExileVaalHaste
法术, 增益, 范围, 图腾技能, 图腾施放单独, 持续时间, 瓦尔, 光环, 范围法术, 立即, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却
瓦尔.迅捷
施放间隔: 0.6 秒
冷却时间: 10 秒
施放一个短暂的光环, 使你与受光环影响友军获得额外移动速度, 攻击速度以及施法速度.
基础持续时间为 6 秒
你与周围友军的移动速度加快 20%
你与周围友军的攻击速度加快 36%
你与周围友军的施法速度加快 35%
active skill area of effect radius +% final [39]
base deal no damage [1]
你与周围友军的移动速度加快 20%
你与周围友军的攻击速度加快 36%
你与周围友军的施法速度加快 35%
active skill area of effect radius +% final [39]
base deal no damage [1]
ExileSummonIceGolem
可触发, 冰冷, 地雷技能, 召唤物, 召唤物爆炸, 法术可重复, 法术, 图腾技能, 陷阱技能, 魔像, 创造召唤物, 冷却
召唤寒冰魔像
施放间隔: 1 秒
冷却时间: 6 秒
召唤一个寒冰魔像,启动时会提高你的暴击和命中。除了一般的近战攻击外,寒冰魔像会施放寒冰弹幕和冰缓回旋攻击。
角色体型增大 8%
最多召唤 1 个魔像
召唤生物最大生命提高 68%
魔像会使玩家的暴击率提高 28%
魔像会使玩家的命中值提高 28%
alternate minion [1]
最多召唤 1 个魔像
召唤生物最大生命提高 68%
魔像会使玩家的暴击率提高 28%
魔像会使玩家的命中值提高 28%
alternate minion [1]
ExileFrostbite
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
冻伤
施放间隔: 0.5 秒
冷却时间: 8 秒
诅咒一片区域的所有目标,降低它们的冰霜抗性,并使它们被击中时有几率被冻结。
基础持续时间为 7 秒
被诅咒的敌人的冰霜抗性 -30%
对抗被诅咒的敌人时,击中的冻结几率 +25%
active skill area of effect radius +% final [9]
被诅咒的敌人的冰霜抗性 -30%
对抗被诅咒的敌人时,击中的冻结几率 +25%
active skill area of effect radius +% final [9]
ExileFrostWall
法术, 伤害, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷
暴击几率: 5%
施放间隔: 0.5 秒
冷却时间: 12 秒
造成 - 冰霜伤害
基础持续时间为 4 秒
墙的出现会延迟 0.4 秒
墙壁长度 +8 米
基础持续时间为 4 秒
墙的出现会延迟 0.4 秒
墙壁长度 +8 米
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { set_base_mana_cost_-% = 0 set_mana_regeneration_rate_per_minute_% = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileWitch5Supporter"] = { name = "Ultima Thule", life = 1.08, energyShield = 1, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.5, damageSpread = 0.2, attackTime = 1.245, attackRange = 8, accuracy = 1, weaponType1 = "Staff", skillList = { "ExileIceSpear", "ExileFrostWall", "ExileVaalHaste", "ExileFrostbite", "ExileSummonIceGolem", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileIceSpear"] = { name = "Ice Spear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_chill_duration_+%_final", "number_of_additional_projectiles", "active_skill_cast_speed_+%_final", "ice_spear_second_form_critical_strike_chance_+%", "ice_spear_second_form_projectile_speed_+%_final", "projectile_random_angle_based_on_distance_to_target_location_%", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 40, 1, -20, 600, 100, 60, critChance = 7, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 42, 1, 0, 600, 100, 60, critChance = 7, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 44, 1, 0, 600, 100, 60, critChance = 7, levelRequirement = 9, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 46, 1, 0, 600, 100, 60, critChance = 7, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 48, 1, 0, 600, 100, 60, critChance = 7, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 50, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 18, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 52, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 54, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 56, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 27, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 58, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 60, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 62, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 64, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 66, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 68, 2, 0, 600, 100, 60, critChance = 7, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 70, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 47, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 72, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 74, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 76, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 78, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 55, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 80, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 57, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 82, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 59, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 84, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 86, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 88, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 90, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 92, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 94, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 96, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 98, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 100, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 102, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 104, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 106, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 108, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [36] = {0.80000001192093, 1.2000000476837, 110, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [37] = {0.80000001192093, 1.2000000476837, 112, 4, 0, 600, 100, 60, critChance = 7, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileFrostWall"] = { name = "ExileFrostWall", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "wall_expand_delay_ms", "wall_maximum_length", }, levels = { [1] = {0, 0, 4000, 400, 80, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalHaste"] = { name = "Vaal Haste", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Aura] = true, [SkillType.AreaSpell] = true, [SkillType.Instant] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0.6, baseFlags = { area = true, spell = true, duration = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%_granted_from_skill", "cast_speed_+%_granted_from_skill", "base_movement_velocity_+%", "base_skill_effect_duration", "base_deal_no_damage", }, levels = { [1] = {30, 29, 14, 6000, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {30, 30, 14, 3, 6000, levelRequirement = 27, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {30, 30, 15, 6, 6000, levelRequirement = 30, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {31, 30, 15, 9, 6000, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {31, 31, 15, 12, 6000, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {31, 31, 16, 15, 6000, levelRequirement = 39, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {32, 31, 16, 18, 6000, levelRequirement = 42, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {32, 32, 16, 21, 6000, levelRequirement = 45, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {32, 32, 17, 23, 6000, levelRequirement = 48, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {33, 32, 17, 25, 6000, levelRequirement = 50, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {33, 33, 17, 27, 6000, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {33, 33, 18, 29, 6000, levelRequirement = 54, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {34, 33, 18, 31, 6000, levelRequirement = 56, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {34, 34, 18, 33, 6000, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {34, 34, 19, 35, 6000, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {35, 34, 19, 36, 6000, levelRequirement = 62, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {35, 35, 19, 37, 6000, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {35, 35, 20, 38, 6000, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {36, 35, 20, 39, 6000, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {36, 36, 20, 40, 6000, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {36, 36, 21, 41, 6000, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {37, 36, 21, 42, 6000, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {37, 37, 21, 43, 6000, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {37, 37, 22, 44, 6000, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {38, 37, 22, 45, 6000, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {38, 38, 22, 46, 6000, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {38, 38, 23, 47, 6000, levelRequirement = 84, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {39, 38, 23, 48, 6000, levelRequirement = 86, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {39, 39, 23, 49, 6000, levelRequirement = 88, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {39, 39, 24, 50, 6000, levelRequirement = 90, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileFrostbite"] = { name = "Frostbite", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_resistance_%", "base_skill_effect_duration", "chance_to_be_frozen_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-20, 7000, 25, 9, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {-20, 7000, 25, 9, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [3] = {-30, 7000, 25, 9, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileSummonIceGolem"] = { name = "Summon Ice Golem", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.", skillTypes = { [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Mineable] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Multicastable] = true, [SkillType.Spell] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Golem] = true, [SkillType.CreatesMinion] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_actor_scale_+%", "ice_golem_grants_critical_strike_chance_+%", "ice_golem_grants_accuracy_+%", "minion_maximum_life_+%", "base_number_of_golems_allowed", "alternate_minion", }, levels = { [1] = {0, 19, 19, 30, 1, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {0, 19, 19, 32, 1, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {0, 20, 20, 34, 1, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {0, 20, 20, 36, 1, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {1, 21, 21, 38, 1, 1, levelRequirement = 16, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {1, 21, 21, 40, 1, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {2, 22, 22, 42, 1, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {2, 22, 22, 44, 1, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {3, 23, 23, 46, 1, 1, levelRequirement = 32, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {3, 23, 23, 48, 1, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {4, 24, 24, 50, 1, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {4, 24, 24, 52, 1, 1, levelRequirement = 44, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {5, 25, 25, 54, 1, 1, levelRequirement = 48, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {5, 25, 25, 56, 1, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {6, 26, 26, 58, 1, 1, levelRequirement = 56, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {6, 26, 26, 60, 1, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {7, 27, 27, 62, 1, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {7, 27, 27, 64, 1, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {8, 28, 28, 66, 1, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {8, 28, 28, 68, 1, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {9, 29, 29, 70, 1, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {9, 29, 29, 72, 1, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {10, 30, 30, 74, 1, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {10, 30, 30, 76, 1, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {11, 31, 31, 78, 1, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {11, 31, 31, 80, 1, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {12, 32, 32, 82, 1, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {12, 32, 32, 84, 1, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {13, 33, 33, 86, 1, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {13, 33, 33, 88, 1, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
生命上限提高 100%
效果区域扩大 100%
角色体型增大 80%
Id | MonsterSupporterGigantism1 |
---|---|
Family | MonsterSupporterGigantism |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |