Prophecy Perandus Rampage
Anoint Cluster Jewel The Pantheon Item Passive Skill Tree Fossil Catalysts Delirium Orb Scarab Breachstone Emblem Timeless Jewel Divination Card Shop
Haast, Unrelenting Frost

Haast, Unrelenting Frost

SpectreN
Area
Moddisplay monster mod nemesis test [0]
monster no beyond portal [1]
Cannot be fully Slowed
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in merciless +% [1500]
monster additional quantity of dropped items in cruel +% [500]
monster additional rarity of dropped items in cruel +% [750]
monster reverse point blank damage -% at minimum range [30]
projectile damage +% [0]
Far Shot
monster penalty against minions damage +% final vs player minions [-30]
monster is beyond boss [1]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
Tagsred_blood, demon
Damage200%
Life200%
Ailment Threshold200%
Critical Strike Chance5%
TypeBeyondDemon3
Attack Distance6 ~ 9
Attack Time1.35 Second
Damage Spread20%
Armour+20%
Evasion+20%
Accuracy+100%

BeyondDemonIceSpear
IceSpear
Ice Spear
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Deals 1380 to 2070 Cold Damage
50% increased Chill Duration on enemies
Second form has 600% increased Critical Strike Chance
Fires 4 additional Projectiles
35% increased Cast Speed
50% reduced Freeze Duration on enemies

base_is_projectile Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire
Cast Time: 0.85 Second

BeyondDemonIceSpearSpiral
IceSpear
Ice Spear
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Deals 1618 to 2427 Cold Damage
50% increased Chill Duration on enemies
Second form has 600% increased Critical Strike Chance
Fires Projectiles in a spiral
projectile spiral nova time ms []
50% reduced Freeze Duration on enemies

base_is_projectile Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire
Cast Time: 0.85 Second

BeyondDemonVaalColdSnap
iconcoldsnap
Vaal Cold Snap
A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
Deals 740.3 to 1110 Cold Damage
Base duration is 5 seconds
Always Freezes enemies

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine Duration Vaal ColdSkill ChillingArea AreaSpell
Cast Time: 0.85 Second
Cooldown Time: 10 Second

BeyondDemonGlacialCascade
Upheaval
Glacial Cascade
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 589.2 to 707 Physical Damage
Deals 318.2 to 648.1 Cold Damage
Causes 11 Bursts
40% increased Cast Speed
active skill area of effect radius +% final [0]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill PhysicalSkill CanRapidFire AreaSpell
Cast Time: 0.8 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Haast, Unrelenting Frost575052574.51.35152381939310258040404025

BeyondDemonIceSpear
IceSpear
Ice Spear
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Deals 1246 to 1869 Cold Damage
50% increased Chill Duration on enemies
Second form has 600% increased Critical Strike Chance
Fires 4 additional Projectiles
35% increased Cast Speed
50% reduced Freeze Duration on enemies

base_is_projectile Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire
Cast Time: 0.85 Second

BeyondDemonIceSpearSpiral
IceSpear
Ice Spear
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Deals 1456 to 2184 Cold Damage
50% increased Chill Duration on enemies
Second form has 600% increased Critical Strike Chance
Fires Projectiles in a spiral
projectile spiral nova time ms []
50% reduced Freeze Duration on enemies

base_is_projectile Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire
Cast Time: 0.85 Second

BeyondDemonVaalColdSnap
iconcoldsnap
Vaal Cold Snap
A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
Deals 675 to 1013 Cold Damage
Base duration is 5 seconds
Always Freezes enemies

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine Duration Vaal ColdSkill ChillingArea AreaSpell
Cast Time: 0.85 Second
Cooldown Time: 10 Second

BeyondDemonGlacialCascade
Upheaval
Glacial Cascade
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 533.6 to 640.4 Physical Damage
Deals 288.2 to 587 Cold Damage
Causes 11 Bursts
40% increased Cast Speed
active skill area of effect radius +% final [0]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill PhysicalSkill CanRapidFire AreaSpell
Cast Time: 0.8 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Haast, Unrelenting Frost515042296.21.3512668170389534040404025

BeyondDemonIceSpear
IceSpear
Ice Spear
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Deals 1015 to 1522 Cold Damage
50% increased Chill Duration on enemies
Second form has 600% increased Critical Strike Chance
Fires 4 additional Projectiles
35% increased Cast Speed
50% reduced Freeze Duration on enemies

base_is_projectile Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire
Cast Time: 0.85 Second

BeyondDemonIceSpearSpiral
IceSpear
Ice Spear
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Deals 1177 to 1765 Cold Damage
50% increased Chill Duration on enemies
Second form has 600% increased Critical Strike Chance
Fires Projectiles in a spiral
projectile spiral nova time ms []
50% reduced Freeze Duration on enemies

base_is_projectile Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire
Cast Time: 0.85 Second

BeyondDemonVaalColdSnap
iconcoldsnap
Vaal Cold Snap
A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
Deals 560.4 to 840.6 Cold Damage
Base duration is 5 seconds
Always Freezes enemies

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine Duration Vaal ColdSkill ChillingArea AreaSpell
Cast Time: 0.85 Second
Cooldown Time: 10 Second

BeyondDemonGlacialCascade
Upheaval
Glacial Cascade
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 437.1 to 524.5 Physical Damage
Deals 236 to 480.8 Cold Damage
Causes 11 Bursts
40% increased Cast Speed
active skill area of effect radius +% final [0]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill PhysicalSkill CanRapidFire AreaSpell
Cast Time: 0.8 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Haast, Unrelenting Frost398541823.61.358536131288222040404025

BeyondDemonIceSpear
IceSpear
Ice Spear
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Deals 783 to 1174 Cold Damage
50% increased Chill Duration on enemies
Second form has 600% increased Critical Strike Chance
Fires 4 additional Projectiles
30% increased Cast Speed
50% reduced Freeze Duration on enemies

base_is_projectile Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire
Cast Time: 0.85 Second

BeyondDemonIceSpearSpiral
IceSpear
Ice Spear
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Deals 899 to 1348 Cold Damage
50% increased Chill Duration on enemies
Second form has 600% increased Critical Strike Chance
Fires Projectiles in a spiral
projectile spiral nova time ms []
50% reduced Freeze Duration on enemies

base_is_projectile Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire
Cast Time: 0.85 Second

BeyondDemonVaalColdSnap
iconcoldsnap
Vaal Cold Snap
A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
Deals 442.8 to 664.3 Cold Damage
Base duration is 5 seconds
Always Freezes enemies

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine Duration Vaal ColdSkill ChillingArea AreaSpell
Cast Time: 0.85 Second
Cooldown Time: 10 Second

BeyondDemonGlacialCascade
Upheaval
Glacial Cascade
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 339.6 to 407.6 Physical Damage
Deals 183.4 to 373.6 Cold Damage
Causes 11 Bursts
40% increased Cast Speed
active skill area of effect radius +% final [0]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill PhysicalSkill CanRapidFire AreaSpell
Cast Time: 0.8 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Haast, Unrelenting Frost296091360.81.35543194466811040404025

BeyondDemonIceSpear
IceSpear
Ice Spear
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Deals 601.8 to 902.6 Cold Damage
50% increased Chill Duration on enemies
Second form has 600% increased Critical Strike Chance
Fires 4 additional Projectiles
25% increased Cast Speed
50% reduced Freeze Duration on enemies

base_is_projectile Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire
Cast Time: 0.85 Second

BeyondDemonIceSpearSpiral
IceSpear
Ice Spear
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Deals 684.3 to 1027 Cold Damage
50% increased Chill Duration on enemies
Second form has 600% increased Critical Strike Chance
Fires Projectiles in a spiral
projectile spiral nova time ms []
50% reduced Freeze Duration on enemies

base_is_projectile Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill CanRapidFire
Cast Time: 0.85 Second

BeyondDemonVaalColdSnap
iconcoldsnap
Vaal Cold Snap
A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
Deals 348.7 to 523 Cold Damage
Base duration is 5 seconds
Always Freezes enemies

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine Duration Vaal ColdSkill ChillingArea AreaSpell
Cast Time: 0.85 Second
Cooldown Time: 10 Second

BeyondDemonGlacialCascade
Upheaval
Glacial Cascade
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Deals 262.9 to 315.5 Physical Damage
Deals 142 to 289.2 Cold Damage
Causes 11 Bursts
40% increased Cast Speed
active skill area of effect radius +% final [0]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill PhysicalSkill CanRapidFire AreaSpell
Cast Time: 0.8 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Haast, Unrelenting Frost215361009.81.35344467705617040404025
IceSpearBeyondDemonIceSpear60 OnlyLastTarget TargetFar
IceSpearBeyondDemonIceSpear20 OnlyLastTarget
Upheaval60OnlyLastTarget TargetNear
Upheaval20OnlyLastTarget
IceSpearBeyondDemonIceSpearSpiral100 NoRepeat
VaalColdSnap100NoRepeat
StrafeLeft 4
StrafeRight 4
Advance 4

Object Type

version 2
extends "Metadata/Monsters/BeyondDemons/BeyondDemonBoss"

Stats
{
	set_mana_regeneration_rate_per_minute_% = 800
}

Object Type Codes

version 2
extends "Metadata/Monsters/BeyondDemons/BeyondDemonBoss"
Resists FireResists ColdResists LightningResists Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BeyondDemons/BeyondDemon3-3"] = {
    name = "Haast, Unrelenting Frost",
    life = 2,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "Melee",
        "BeyondDemonVaalColdSnap",
        "BeyondDemonIceSpear",
        "BeyondDemonIceSpearSpiral",
        "BeyondDemonGlacialCascade",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BeyondDemonVaalColdSnap"] = {
    name = "Vaal Cold Snap",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.4545,
    incrementalEffectiveness = 0.036,
    description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "base_chance_to_freeze_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 5000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BeyondDemonIceSpear"] = {
    name = "Ice Spear",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.8182,
    incrementalEffectiveness = 0.041,
    description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "chill_duration_+%",
        "ice_spear_second_form_critical_strike_chance_+%",
        "number_of_additional_projectiles",
        "base_cast_speed_+%",
        "freeze_duration_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.8, 1.2, 50, 600, 0, 0, -50, critChance = 7, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [2] = {0.8, 1.2, 50, 600, 2, 10, -50, critChance = 7, levelRequirement = 25, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [3] = {0.8, 1.2, 50, 600, 2, 15, -50, critChance = 7, levelRequirement = 37, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [4] = {0.8, 1.2, 50, 600, 2, 20, -50, critChance = 7, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [5] = {0.8, 1.2, 50, 600, 4, 25, -50, critChance = 7, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [6] = {0.8, 1.2, 50, 600, 4, 30, -50, critChance = 7, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [7] = {0.8, 1.2, 50, 600, 4, 35, -50, critChance = 7, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BeyondDemonIceSpearSpiral"] = {
    name = "Ice Spear",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.8182,
    incrementalEffectiveness = 0.043,
    description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "chill_duration_+%",
        "ice_spear_second_form_critical_strike_chance_+%",
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_angle",
        "freeze_duration_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.8, 1.2, 50, 600, 8, 1000, 360, -50, critChance = 7, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [2] = {0.8, 1.2, 50, 600, 16, 1000, 360, -50, critChance = 7, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [3] = {0.8, 1.2, 50, 600, 32, 2000, 720, -50, critChance = 7, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [4] = {0.8, 1.2, 50, 600, 40, 2000, 720, -50, critChance = 7, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [5] = {0.8, 1.2, 50, 600, 48, 2000, 720, -50, critChance = 7, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BeyondDemonGlacialCascade"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.4,
    incrementalEffectiveness = 0.0395,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "upheaval_number_of_spikes",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 0.6, 0.27, 0.55, 6, 0, 0, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  },
        [2] = {0.5, 0.6, 0.27, 0.55, 8, 20, 0, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  },
        [3] = {0.5, 0.6, 0.27, 0.55, 11, 40, 0, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  },
    },
}