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Хааст, Неумолимая стужа
Демон
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
display monster mod nemesis test [0]
monster no beyond portal [1]
Скорость действий не может быть уменьшена ниже базового значения в 50%
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [30]
monster penalty against minions damage +% final vs player minions [-30]
monster is beyond boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Haast, Unrelenting Frost
Spectre
Tagsbeyond_demon, Чародейский, cleaving_weapon, cold_affinity, demon, fast_movement, flesh_armour, has_two_hand_axe, has_two_handed_melee, large_height, melee, not_int, not_str, physical_affinity, ranged, red_blood
Packs
  • Хааст, Неумолимая стужа, Плоть Бэмита, Кровь Хааста, Око Тзтиоша, Десница Найима, Одержимый Бэмита, Гончая Тзтиоша, Служитель Хааста, Уста Ифижа, Фанатик Ифижа, Апостол Хааста, Зилот Тзтиоша
  • Здоровье
    200%
    Уклонение
    +20%
    Ailment Threshold
    200%
    Сопротивление
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    200%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    140%
    Type
    BeyondDemon3
    Metadata
    BeyondDemon3-3
    Уровень
    68
    Здоровье
    12,867
    Броня
    28,790
    Уклонение
    5,687
    Damage
    747
    Урон от чар
    747
    Точность
    580
    Attack Time
    1.35
    Опыт
    20,510
    Minion Life
    2,791
    Minion Damage
    597
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    Phys Convert Ele
    240%
    BeyondDemonIceSpear
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
    Ледяное копьё
    Шанс критического удара: 7%
    Время применения: 1.17 сек.
    Герой последовательно выпускает осколки льда. Пролетев короткое расстояние, осколки меняют форму. Во второй форме осколки летят гораздо быстрее и пронзают врагов.
    Наносит от 1198 до 1796 урона от холода
    Выпускает дополнительных снарядов: 4
    25% повышение скорости сотворения чар
    600% повышение шанса критического удара во второй форме
    active skill chill duration +% final [50]
    active skill freeze duration +% final [-50]
    base is projectile [1]
    IceSpear
    BeyondDemonIceSpearSpiral
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
    Ледяное копьё
    Шанс критического удара: 7%
    Время применения: 0.85 сек.
    Герой последовательно выпускает осколки льда. Пролетев короткое расстояние, осколки меняют форму. Во второй форме осколки летят гораздо быстрее и пронзают врагов.
    Наносит от 684.3 до 1027 урона от холода
    Выпускает 32 снаряда(-ов) по спирали
    600% повышение шанса критического удара во второй форме
    active skill chill duration +% final [50]
    active skill freeze duration +% final [-50]
    base is projectile [1]
    projectile spiral nova time ms [2000]
    IceSpear
    BeyondDemonVaalColdSnap
    Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
    Укус стужи ваал
    Шанс критического удара: 4%
    Время применения: 0.85 сек.
    Перезарядка: 10 сек.
    Герой окружает себя каскадами ледяных кристаллов, которые ранят врагов и охлаждают землю.
    Наносит от 348.7 до 523 урона от холода
    Базовая длительность - 5 секунд(-ы)
    Всегда замораживает врагов
    is area damage [1]
    iconcoldsnap
    BeyondDemonGlacialCascade
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Ледяной каскад
    Шанс критического удара: 6%
    Эффективность добавленного урона: 80%
    Время применения: 0.8 сек.
    Герой создаёт череду взрывов, каждый из которых поражает врагов в области ледяными шипами.
    Наносит от 262.9 до 315.5 физического урона
    Наносит от 142 до 289.2 урона от холода
    40% повышение скорости сотворения чар
    Вызывает +11 взрыва(-ов)
    active skill area of effect radius +% final [13]
    is area damage [1]
    Upheaval
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 598897
    Шанс критического удара: 5%
    Attack Time: 1.35 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/BeyondDemons/BeyondDemonBoss"
    
    Stats
    {
    	set_mana_regeneration_rate_per_minute_% = 800
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BeyondDemons/BeyondDemon3-3"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Haast, Unrelenting Frost",
        life = 2,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "Melee",
            "BeyondDemonVaalColdSnap",
            "BeyondDemonIceSpear",
            "BeyondDemonIceSpearSpiral",
            "BeyondDemonGlacialCascade",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonVaalColdSnap"] = {
        name = "Vaal Cold Snap",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Duration] = true,
            [SkillType.Vaal] = true,
            [SkillType.Cold] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "base_chance_to_freeze_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonIceSpear"] = {
        name = "Ice Spear",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_additional_projectiles",
            "base_cast_speed_+%",
            "active_skill_chill_duration_+%_final",
            "ice_spear_second_form_critical_strike_chance_+%",
            "active_skill_freeze_duration_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 0, 50, 600, -50, critChance = 7, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 2, 10, 50, 600, -50, critChance = 7, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2, 15, 50, 600, -50, critChance = 7, levelRequirement = 37, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 2, 20, 50, 600, -50, critChance = 7, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 4, 25, 50, 600, -50, critChance = 7, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 4, 30, 50, 600, -50, critChance = 7, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 4, 35, 50, 600, -50, critChance = 7, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonIceSpearSpiral"] = {
        name = "Ice Spear",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "active_skill_chill_duration_+%_final",
            "ice_spear_second_form_critical_strike_chance_+%",
            "active_skill_freeze_duration_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, 1000, 360, 50, 600, -50, critChance = 7, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 16, 1000, 360, 50, 600, -50, critChance = 7, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 32, 2000, 720, 50, 600, -50, critChance = 7, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 40, 2000, 720, 50, 600, -50, critChance = 7, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 48, 2000, 720, 50, 600, -50, critChance = 7, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeyondDemonGlacialCascade"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "upheaval_number_of_spikes",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 0.60000002384186, 0.27000001072884, 0.55000001192093, 6, 0, -34, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.5, 0.60000002384186, 0.27000001072884, 0.55000001192093, 8, 20, -11, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.5, 0.60000002384186, 0.27000001072884, 0.55000001192093, 11, 40, 13, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    
    display monster mod nemesis test [0]
    FamilyDaemon
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • display monster mod nemesis test 0 0 Global — Неизменяемое значение
  • monster no beyond portal [1]
    FamilyCannotSpawnBeyondPortals
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster no beyond portal 1 1 Global — Неизменяемое значение
  • Скорость действий не может быть уменьшена ниже базового значения в 50%
    FamilyCannotBeSlowedBelowValue
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 Global
  • Craft TagsСкорость
    monster dropped item quantity +% [300]
    monster dropped item rarity +% [800]
    FamilyMonsterInvasionBoss
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster dropped item rarity +% 800 800 Global
  • monster dropped item quantity +% 300 300 Global
  • monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    FamilyMonsterMercilessDrops
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% 750 750 Global
  • monster additional quantity of dropped items in cruel +% 500 500 Global
  • monster additional rarity of dropped items in merciless +% 1500 1500 Global
  • monster additional quantity of dropped items in merciless +% 1000 1000 Global
  • display monster uses far shot text [0]
    monster reverse point blank damage -% at minimum range [30]
    FamilyFarShot
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • projectile damage +% 0 0 Global
  • display monster uses far shot text 0 0 Global — Неизменяемое значение
  • monster reverse point blank damage -% at minimum range 30 30 Global
  • Craft TagsУрон
    monster penalty against minions damage +% final vs player minions [-30]
    FamilyMonsterDamageVersusMinions
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions -30 -30 Global
  • Craft TagsУрон
    monster is beyond boss [1]
    FamilyMonsterIsBeyondBoss
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster is beyond boss 1 1 Global — Неизменяемое значение
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Неизменяемое значение
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Edit

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