Haast, Gelo Inflexível
Demoníaco
display monster mod nemesis test [0]
monster no beyond portal [1]
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
Quantidade dos Itens Derrubados aumentada em 300%
Raridade dos Itens Derrubados aumentada em 800%
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [30]
monster penalty against minions damage +% final vs player minions [-30]
monster is beyond boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster no beyond portal [1]
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
Quantidade dos Itens Derrubados aumentada em 300%
Raridade dos Itens Derrubados aumentada em 800%
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [30]
monster penalty against minions damage +% final vs player minions [-30]
monster is beyond boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Haast, Unrelenting Frost
Spectre | N |
---|---|
Tags | beyond_demon, Conjurador, cleaving_weapon, cold_affinity, demon, fast_movement, flesh_armour, has_two_hand_axe, has_two_handed_melee, large_height, melee, not_int, not_str, physical_affinity, ranged, red_blood |
Packs |
Vida
200%
Evasão
+20%
Ailment Threshold
200%
Resistência
40 40 40 25
Damage
200%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.35 Second
Damage Spread
±20%
Experiência
200%
Model Size
140%
Type
BeyondDemon3
Metadata
BeyondDemon3-3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
12,867
Armadura
28,790
Evasão
5,687
Escudo de Energia
0
Damage
747
Dano Mágico
747
Precisão
290
Attack Time
1.35
Experiência
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BeyondDemonIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Lança Gélida
Chance de Crítico: 7%
Tempo de Conjuração: 1.17 seg
Lança fragmentos de gelo rapidamente e sucessivamente. Após viajar uma curta distância ela se modifica para uma segunda forma, que se move muiot mais rápido e atravessa os inimigos.
Causa 1198 a 1796 de Dano de Gelo
Dispara 4 Projéteis adicionais
Velocidade de Conjuração aumentada em 25%
Duração do Congelamento em inimigos reduzida em 50%
Segunda forma possui um aumento de 600% de Chance de Crítico
active skill chill duration +% final [50]
base is projectile [1]
Dispara 4 Projéteis adicionais
Velocidade de Conjuração aumentada em 25%
Duração do Congelamento em inimigos reduzida em 50%
Segunda forma possui um aumento de 600% de Chance de Crítico
active skill chill duration +% final [50]
base is projectile [1]
BeyondDemonIceSpearSpiral
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Lança Gélida
Chance de Crítico: 7%
Tempo de Conjuração: 0.85 seg
Lança fragmentos de gelo rapidamente e sucessivamente. Após viajar uma curta distância ela se modifica para uma segunda forma, que se move muiot mais rápido e atravessa os inimigos.
Causa 684.3 a 1027 de Dano de Gelo
Dispara 32 Projéteis em uma espiral
Duração do Congelamento em inimigos reduzida em 50%
Segunda forma possui um aumento de 600% de Chance de Crítico
active skill chill duration +% final [50]
base is projectile [1]
projectile spiral nova time ms [2000]
Dispara 32 Projéteis em uma espiral
Duração do Congelamento em inimigos reduzida em 50%
Segunda forma possui um aumento de 600% de Chance de Crítico
active skill chill duration +% final [50]
base is projectile [1]
projectile spiral nova time ms [2000]
BeyondDemonVaalColdSnap
Spell, Damage, Area, Trappable, Totemable, Mineable, Duration, Vaal, Cold, ChillingArea, AreaSpell
Estalo Gélido Vaal
Chance de Crítico: 4%
Tempo de Conjuração: 0.85 seg
Recarga: 10 seg
Uma sequência de cristais de gelo sai do chão em volta do conjurador, causando dano a inimigos e deixando o solo resfriado.
Causa 348.7 a 523 de Dano de Gelo
Duração base é de 5 segundos
Sempre Congela inimigos
is area damage [1]
Duração base é de 5 segundos
Sempre Congela inimigos
is area damage [1]
BeyondDemonGlacialCascade
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Cascata Glacial
Chance de Crítico: 6%
Eficácia do Dano Adicionado: 80%
Tempo de Conjuração: 0.8 seg
Sincelos emergem do solo em uma série de pequenas explosões, cada um causando dano em inimigos pegos na área.
Causa 262.9 a 315.5 de Dano Físico
Causa 142 a 289.2 de Dano de Gelo
Velocidade de Conjuração aumentada em 40%
Causa +11 Explosões
active skill area of effect radius +% final [13]
is area damage [1]
Causa 142 a 289.2 de Dano de Gelo
Velocidade de Conjuração aumentada em 40%
Causa +11 Explosões
active skill area of effect radius +% final [13]
is area damage [1]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 598–897
Chance de Crítico: 5%
Attack Time: 1.35 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/BeyondDemons/BeyondDemonBoss" Stats { set_mana_regeneration_rate_per_minute_% = 800 }
Object Type Codes
version 2 extends "Metadata/Monsters/BeyondDemons/BeyondDemonBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BeyondDemons/BeyondDemon3-3"] = { name = "Haast, Unrelenting Frost", life = 2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.35, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "Melee", "BeyondDemonVaalColdSnap", "BeyondDemonIceSpear", "BeyondDemonIceSpearSpiral", "BeyondDemonGlacialCascade", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonVaalColdSnap"] = { name = "Vaal Cold Snap", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "base_chance_to_freeze_%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonIceSpear"] = { name = "Ice Spear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "base_cast_speed_+%", "active_skill_chill_duration_+%_final", "ice_spear_second_form_critical_strike_chance_+%", "freeze_duration_+%", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0, 0, 50, 600, -50, critChance = 7, levelRequirement = 4, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2, 10, 50, 600, -50, critChance = 7, levelRequirement = 25, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 2, 15, 50, 600, -50, critChance = 7, levelRequirement = 37, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 2, 20, 50, 600, -50, critChance = 7, levelRequirement = 50, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 4, 25, 50, 600, -50, critChance = 7, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 4, 30, 50, 600, -50, critChance = 7, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 4, 35, 50, 600, -50, critChance = 7, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonIceSpearSpiral"] = { name = "Ice Spear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "active_skill_chill_duration_+%_final", "ice_spear_second_form_critical_strike_chance_+%", "freeze_duration_+%", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8, 1000, 360, 50, 600, -50, critChance = 7, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 16, 1000, 360, 50, 600, -50, critChance = 7, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 32, 2000, 720, 50, 600, -50, critChance = 7, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 40, 2000, 720, 50, 600, -50, critChance = 7, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 48, 2000, 720, 50, 600, -50, critChance = 7, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonGlacialCascade"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "upheaval_number_of_spikes", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 0.60000002384186, 0.27000001072884, 0.55000001192093, 6, 0, -34, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.5, 0.60000002384186, 0.27000001072884, 0.55000001192093, 8, 20, -11, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.5, 0.60000002384186, 0.27000001072884, 0.55000001192093, 11, 40, 13, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3, 3, 3, 1, 1, 1}, cost = { }, }, }, }
display monster mod nemesis test [0]
Id | MonsterFrostCallDaemon |
---|---|
Family | Daemon |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster no beyond portal [1]
Id | CannotSpawnBeyondPortals |
---|---|
Family | CannotSpawnBeyondPortals |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Quantidade dos Itens Derrubados aumentada em 300%
Raridade dos Itens Derrubados aumentada em 800%
Id | MonsterInvasionBoss |
---|---|
Family | MonsterInvasionBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
Id | MonsterInvasionMercilessDrops2 |
---|---|
Family | MonsterMercilessDrops |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [30]
Id | MonsterFarShotPenaltyOnly |
---|---|
Family | FarShot |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
monster penalty against minions damage +% final vs player minions [-30]
Id | MonsterDamageVersusPlayerMinions30 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
monster is beyond boss [1]
Id | IsBeyondBoss |
---|---|
Family | MonsterIsBeyondBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |