Ancient Dead
Construct
Spectre | N |
---|---|
Tags | caster, cold_affinity, construct, extra_extra_small_height, ghost_armour, ghost_blood, is_unarmed, medium_movement, not_dex, not_int, puncturing_weapon, ranged |
Packs |
Life
200%
Armour
+100%
Ailment Threshold
200%
Resistance
20 20 20 0
Damage
120%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AnimatedArmourMonster
Metadata
FallenHeroSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
12,867
Armour
57,580
Evasion
4,739
Energy Shield
0
Damage
448
Spell Damage
448
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterIceSpearProphecyBossSummoned
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Ice Spear
Critical Strike Chance: 5%
Cast Time: 0.85 sec
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Deals 1058 to 1587 Cold Damage
60% reduced Projectile Speed
Second form has 500% increased Critical Strike Chance
base is projectile [1]
60% reduced Projectile Speed
Second form has 500% increased Critical Strike Chance
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { set_monster_do_not_fracture = 1 } MinimapIcon { icon = "MissionTarget" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_spectre.epk );" } Life { on_death = "HideMinimapIcon();" on_spawned_dead = "HideMinimapIcon();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ProphecyMonster/FallenHeroSpectre"] = { name = "Ancient Dead", life = 2, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MonsterIceSpearProphecyBossSummoned", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterIceSpearProphecyBossSummoned"] = { name = "Ice Spear", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "ice_spear_second_form_critical_strike_chance_+%", "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 500, -60, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }