遠古幽靈
創造物
Ancient Dead
幽魂N
標籤法術, cold_affinity, construct, extra_extra_small_height, ghost_armour, ghost_blood, is_unarmed, medium_movement, not_dex, not_int, puncturing_weapon, ranged
Packs
  • 遠古幽靈
  • 生命
    200%
    護甲
    +100%
    異常狀態臨界值
    200%
    抗性
    20 20 20 0
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    AnimatedArmourMonster
    Metadata
    FallenHeroSpectre
    等級
    68
    生命
    12,867
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    448
    法術傷害
    448
    命中
    0
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    12,867
    冰緩
    41
    感電
    41
    易碎
    230
    焦灼
    41
    殘喘
    112
    MonsterIceSpearProphecyBossSummoned
    法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可齊射
    冰矛
    暴擊率: 5%
    施放時間: 0.85 秒
    快速連續地發射冰之碎片。碎片在飛行一小段距離後會轉化為第二型態,此階段碎片飛行速度更快且能穿透敵人。
    造成 10581587 冰冷傷害
    減少 60% 投射物速度
    第二型態增加 500% 暴擊率
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	set_monster_do_not_fracture = 1
    }
    
    MinimapIcon
    {
    	icon = "MissionTarget" 
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    BaseEvents 
    { 
         on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_spectre.epk );"
    } 
    
    Life
    {
    	on_death = "HideMinimapIcon();"
    	on_spawned_dead = "HideMinimapIcon();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ProphecyMonster/FallenHeroSpectre"] = {
        name = "Ancient Dead",
        life = 2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MonsterIceSpearProphecyBossSummoned",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterIceSpearProphecyBossSummoned"] = {
        name = "Ice Spear",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "ice_spear_second_form_critical_strike_chance_+%",
            "base_projectile_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 500, -60, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.