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Muerto Antiguo
Constructo
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
Ancient Dead
Spectre
TagsLanzador de hechizos, cold_affinity, construct, extra_extra_small_height, ghost_armour, ghost_blood, is_unarmed, medium_movement, not_dex, not_int, puncturing_weapon, ranged
Packs
  • Muerto Antiguo
  • Vida
    200%
    Armadura
    +100%
    Ailment Threshold
    200%
    Resistencia
    IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
    Damage
    120%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    AnimatedArmourMonster
    Metadata
    FallenHeroSpectre
    Nivel
    68
    Vida
    12,867
    Armadura
    57,580
    Evasión
    4,739
    Damage
    448
    Daño de hechizos
    448
    Precisión
    580
    Attack Time
    1.5
    Experiencia
    10,255
    Minion Life
    2,791
    Minion Damage
    358
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    Phys Convert Ele
    240%
    MonsterIceSpearProphecyBossSummoned
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
    Lanza de hielo
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 0.85 seg
    Lanza esquirlas de hielo en rápida sucesión. Después de viajar una corta distancia, cambian a una segunda forma, que se mueve mucho más rápido y perfora a los enemigos.
    Velocidad de proyectiles reducida un 60%
    La segunda forma tiene la probabilidad de golpe crítico aumentada un 500%
    base is projectile [1]
    spell maximum base cold damage [1587]
    spell minimum base cold damage [1058]
    IceSpear

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	set_monster_do_not_fracture = 1
    }
    
    MinimapIcon
    {
    	icon = "MissionTarget" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ProphecyMonster/FallenHeroSpectre"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Ancient Dead",
        life = 2,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MonsterIceSpearProphecyBossSummoned",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterIceSpearProphecyBossSummoned"] = {
        name = "Ice Spear",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "ice_spear_second_form_critical_strike_chance_+%",
            "base_projectile_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 500, -60, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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