Alpine Shaman
Beast
Area: The Ascent, The Eternal Laboratory, Isolated Sound, Frozen Springs, Memory Void, Fragmented Memory
Genus: Goatmen
Group: Primates
Family: The Wilds
Life
100%
Energy Shield From Life
50%
Ailment Threshold
100%
Resistance
0 75 0 0
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
MountainGoatmanShaman
Metadata
MountainGoatmanShamanIceSpear
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
83
Life
32,017
Armour
92,477
Evasion
7,860
Energy Shield
7,660
Damage
1,351
Spell Damage
1,351
Accuracy
518
Attack Time
1.5
Experience
13,132
Ailment Threshold
32,017
Chill
101
Shock
101
Brittle
573
Scorch
101
Sap
280
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MountainGoatmanIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Ice Spear
Critical Strike Chance: 7%
Cast Time: 1.33 sec
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Deals 1242 to 1863 Cold Damage
active skill chill duration +% final [20]
base is projectile [1]
ice spear second form damage +% [25]
projectile uses contact position [1]
active skill chill duration +% final [20]
base is projectile [1]
ice spear second form damage +% [25]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" } Monster { flip_enabled = true } StateMachine { define_shared_state = "epk;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.3 } Animated { on_event_leave_ground_for_leap = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/kickup.ao );" on_event_leave_ground_for_leap_staff = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/kickup.ao );" } StateMachine { on_or_create_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Goatman/MountainGoatmanShamanIceSpear"] = { name = "Alpine Shaman", life = 1, energyShield = 0.5, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "Staff", skillList = { "MountainGoatmanIceSpear", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MountainGoatmanIceSpear"] = { name = "Ice Spear", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "ice_spear_second_form_damage_+%", "active_skill_chill_duration_+%_final", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 20, critChance = 7, levelRequirement = 40, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 25, 20, critChance = 7, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
Alpine Shaman
Spectre | Y |
---|---|
Area | The Descent, The Lake of Kalandra |
Tags | beast, bludgeoning_weapon, caster, cold_affinity, goatman, has_staff, has_two_handed_melee, humanoid, light_armour, mammal_beast, medium_height, not_dex, not_str, ranged, red_blood, slow_movement |
Packs |
Life
100%
Energy Shield From Life
50%
Ailment Threshold
100%
Resistance
0 75 0 0
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
MountainGoatmanShaman
Metadata
MountainGoatmanShamanIceSpear2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
61
Life
3,942
Armour
16,457
Evasion
3,689
Energy Shield
1,971
Damage
392
Spell Damage
392
Accuracy
220
Attack Time
1.5
Experience
8,525
Ailment Threshold
3,942
Chill
12
Shock
12
Brittle
71
Scorch
12
Sap
34
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MountainGoatmanIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Ice Spear
Critical Strike Chance: 7%
Cast Time: 1.33 sec
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Deals 546.8 to 820.2 Cold Damage
active skill chill duration +% final [20]
base is projectile [1]
ice spear second form damage +% [50]
projectile uses contact position [1]
active skill chill duration +% final [20]
base is projectile [1]
ice spear second form damage +% [50]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" } Monster { flip_enabled = true } StateMachine { define_shared_state = "epk;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.3 } Animated { on_event_leave_ground_for_leap = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/kickup.ao );" on_event_leave_ground_for_leap_staff = "PlayEffect( Metadata/Effects/Spells/monsters_effects/goat_slam_02/kickup.ao );" } StateMachine { on_or_create_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Goatman/MountainGoatmanShamanIceSpear2"] = { name = "Alpine Shaman", life = 1, energyShield = 0.5, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "Staff", skillList = { "MountainGoatmanIceSpear", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MountainGoatmanIceSpear"] = { name = "Ice Spear", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "ice_spear_second_form_damage_+%", "active_skill_chill_duration_+%_final", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 20, critChance = 7, levelRequirement = 40, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 25, 20, critChance = 7, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, }, }