Frost Sentinel
| Spectre | Y |
|---|---|
| Area | The Lunaris Concourse, The Lunaris Temple Level 1, The Lunaris Temple Level 2 |
| Tags | Caster, cold_affinity, construct, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, ranged, slow_movement |
| Packs |
Life
180%
Energy Shield From Life
100%
Evasion
+10%
Ailment Threshold
180%
Resistance
Damage
180%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experience
120%
Model Size
100%
Type
GuardianCaster
Metadata
GuardianFire_Blue
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
59
Life
6,244
Armour
13,996
Evasion Rating
3,770
Energy Shield
6,244
Damage
424
Spell Damage
424
Accuracy
406
Attack Time
1.5
Experience
9,595
Minion Life
1,469
Minion Energy Shield
1,469
Minion Damage
330
Ailment Threshold
6,244
Chill
20
Shock
20
Brittle
112
Scorch
20
Sap
55
Phys Convert Ele
195%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterMultiIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Ice Spear
Critical Strike Chance: 7%
Effectiveness of Added Damage: 80%
Cast Time: 0.85 sec
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Deals 306.7 to 460.1 Cold Damage
Fires 2 additional Projectiles
base is projectile [1]
ice spear second form damage +% [50]
MonsterSplitIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Ice Spear
Critical Strike Chance: 7%
Effectiveness of Added Damage: 80%
Cast Time: 0.85 sec
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Deals 306.7 to 460.1 Cold Damage
Projectiles Fork
base is projectile [1]
ice spear second form damage +% [50]
MonsterLesserMultiIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Ice Spear
Critical Strike Chance: 7%
Effectiveness of Added Damage: 80%
Cast Time: 0.85 sec
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Deals 306.7 to 460.1 Cold Damage
Fires an additional Projectile
base is projectile [1]
ice spear second form damage +% [50]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "Claw"
off_hand_unarmed_type = "Shield"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Guardians/GuardianFire_Blue"] = {
fireResist = 0,
coldResist = 75,
lightningResist = 0,
chaosResist = 0,
name = "Frost Sentinel",
life = 1.8,
energyShield = 1,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 8,
accuracy = 1,
skillList = {
"MonsterMultiIceSpear",
"MonsterSplitIceSpear",
"MonsterLesserMultiIceSpear",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterMultiIceSpear"] = {
name = "Ice Spear",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"ice_spear_second_form_damage_+%",
"number_of_additional_projectiles",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 2, critChance = 7, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 50, 2, critChance = 7, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterSplitIceSpear"] = {
name = "Ice Spear",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"ice_spear_second_form_damage_+%",
"base_is_projectile",
"projectiles_fork",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, critChance = 7, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 50, critChance = 7, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterLesserMultiIceSpear"] = {
name = "Ice Spear",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"ice_spear_second_form_damage_+%",
"number_of_additional_projectiles",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 1, critChance = 7, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 50, 1, critChance = 7, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
Frost Sentinel
| Spectre | Y |
|---|---|
| Area | The Harbour Bridge |
| Tags | Caster, cold_affinity, construct, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement |
| Packs |
Life
180%
Energy Shield From Life
100%
Evasion
+10%
Ailment Threshold
180%
Resistance
Damage
180%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experience
120%
Model Size
100%
Type
GuardianCaster
Metadata
GuardianFire_BlueNewTeam
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
60
Life
6,656
Armour
15,178
Evasion Rating
3,912
Energy Shield
6,656
Damage
447
Spell Damage
447
Accuracy
422
Attack Time
1.5
Experience
9,918
Minion Life
1,552
Minion Energy Shield
1,552
Minion Damage
348
Ailment Threshold
6,656
Chill
21
Shock
21
Brittle
119
Scorch
21
Sap
58
Phys Convert Ele
200%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterMultiIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Ice Spear
Critical Strike Chance: 7%
Effectiveness of Added Damage: 80%
Cast Time: 0.85 sec
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Deals 323.6 to 485.5 Cold Damage
Fires 2 additional Projectiles
base is projectile [1]
ice spear second form damage +% [50]
MonsterSplitIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Ice Spear
Critical Strike Chance: 7%
Effectiveness of Added Damage: 80%
Cast Time: 0.85 sec
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Deals 323.6 to 485.5 Cold Damage
Projectiles Fork
base is projectile [1]
ice spear second form damage +% [50]
MonsterLesserMultiIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Ice Spear
Critical Strike Chance: 7%
Effectiveness of Added Damage: 80%
Cast Time: 0.85 sec
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Deals 323.6 to 485.5 Cold Damage
Fires an additional Projectile
base is projectile [1]
ice spear second form damage +% [50]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "Claw"
off_hand_unarmed_type = "Shield"
}
Positioned
{
team = 127
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Guardians/GuardianFire_BlueNewTeam"] = {
fireResist = 0,
coldResist = 75,
lightningResist = 0,
chaosResist = 0,
name = "Frost Sentinel",
life = 1.8,
energyShield = 1,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 8,
accuracy = 1,
skillList = {
"MonsterMultiIceSpear",
"MonsterSplitIceSpear",
"MonsterLesserMultiIceSpear",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterMultiIceSpear"] = {
name = "Ice Spear",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"ice_spear_second_form_damage_+%",
"number_of_additional_projectiles",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 2, critChance = 7, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 50, 2, critChance = 7, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterSplitIceSpear"] = {
name = "Ice Spear",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"ice_spear_second_form_damage_+%",
"base_is_projectile",
"projectiles_fork",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, critChance = 7, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 50, critChance = 7, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterLesserMultiIceSpear"] = {
name = "Ice Spear",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"ice_spear_second_form_damage_+%",
"number_of_additional_projectiles",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 1, critChance = 7, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 50, 1, critChance = 7, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
Frost Sentinel
| Spectre | Y |
|---|---|
| Area | The Eternal Laboratory, Bazaar Map |
| Tags | Caster, cold_affinity, construct, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, ranged, slow_movement |
| Packs |
Life
180%
Energy Shield From Life
100%
Evasion
+10%
Ailment Threshold
180%
Resistance
Damage
180%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experience
120%
Model Size
100%
Type
GuardianCaster
Metadata
GuardianFire_BlueMaps
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
74
Life
21,728
Armour
46,127
Evasion Rating
6,411
Energy Shield
15,977
Damage
962
Spell Damage
962
Accuracy
732
Attack Time
1.5
Experience
13,921
Minion Life
4,472
Minion Energy Shield
3,289
Minion Damage
784
Ailment Threshold
21,728
Chill
69
Shock
69
Brittle
389
Scorch
69
Sap
190
Phys Convert Ele
270%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterMultiIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Ice Spear
Critical Strike Chance: 7%
Effectiveness of Added Damage: 80%
Cast Time: 0.85 sec
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Deals 672.9 to 1009 Cold Damage
Fires 2 additional Projectiles
base is projectile [1]
ice spear second form damage +% [50]
MonsterSplitIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Ice Spear
Critical Strike Chance: 7%
Effectiveness of Added Damage: 80%
Cast Time: 0.85 sec
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Deals 672.9 to 1009 Cold Damage
Projectiles Fork
base is projectile [1]
ice spear second form damage +% [50]
MonsterLesserMultiIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Ice Spear
Critical Strike Chance: 7%
Effectiveness of Added Damage: 80%
Cast Time: 0.85 sec
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Deals 672.9 to 1009 Cold Damage
Fires an additional Projectile
base is projectile [1]
ice spear second form damage +% [50]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "Claw"
off_hand_unarmed_type = "Shield"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Guardians/GuardianFire_BlueMaps"] = {
fireResist = 0,
coldResist = 75,
lightningResist = 0,
chaosResist = 0,
name = "Frost Sentinel",
life = 1.8,
energyShield = 1,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 8,
accuracy = 1,
skillList = {
"MonsterMultiIceSpear",
"MonsterSplitIceSpear",
"MonsterLesserMultiIceSpear",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterMultiIceSpear"] = {
name = "Ice Spear",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"ice_spear_second_form_damage_+%",
"number_of_additional_projectiles",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 2, critChance = 7, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 50, 2, critChance = 7, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterSplitIceSpear"] = {
name = "Ice Spear",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"ice_spear_second_form_damage_+%",
"base_is_projectile",
"projectiles_fork",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, critChance = 7, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 50, critChance = 7, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterLesserMultiIceSpear"] = {
name = "Ice Spear",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"ice_spear_second_form_damage_+%",
"number_of_additional_projectiles",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 1, critChance = 7, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 50, 1, critChance = 7, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
Frost Sentinel
| Spectre | Y |
|---|---|
| Area | The Twilight Temple |
| Tags | Caster, cold_affinity, construct, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, ranged, slow_movement |
| Packs |
Life
180%
Energy Shield From Life
100%
Evasion
+10%
Ailment Threshold
180%
Resistance
Damage
180%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experience
120%
Model Size
100%
Type
GuardianCaster
Metadata
GuardianFire_BlueMapsSchism
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
76
Life
26,900
Armour
53,896
Evasion Rating
6,859
Energy Shield
18,054
Damage
1,081
Spell Damage
1,081
Accuracy
792
Attack Time
1.5
Experience
14,405
Minion Life
5,442
Minion Energy Shield
3,652
Minion Damage
889
Ailment Threshold
26,900
Chill
85
Shock
85
Brittle
481
Scorch
85
Sap
235
Phys Convert Ele
280%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterMultiIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Ice Spear
Critical Strike Chance: 7%
Effectiveness of Added Damage: 80%
Cast Time: 0.85 sec
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Deals 745.1 to 1118 Cold Damage
Fires 2 additional Projectiles
base is projectile [1]
ice spear second form damage +% [50]
MonsterSplitIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Ice Spear
Critical Strike Chance: 7%
Effectiveness of Added Damage: 80%
Cast Time: 0.85 sec
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Deals 745.1 to 1118 Cold Damage
Projectiles Fork
base is projectile [1]
ice spear second form damage +% [50]
MonsterLesserMultiIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Ice Spear
Critical Strike Chance: 7%
Effectiveness of Added Damage: 80%
Cast Time: 0.85 sec
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Deals 745.1 to 1118 Cold Damage
Fires an additional Projectile
base is projectile [1]
ice spear second form damage +% [50]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "Claw"
off_hand_unarmed_type = "Shield"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Guardians/GuardianFire_BlueMapsSchism"] = {
fireResist = 0,
coldResist = 75,
lightningResist = 0,
chaosResist = 0,
name = "Frost Sentinel",
life = 1.8,
energyShield = 1,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 8,
accuracy = 1,
skillList = {
"MonsterMultiIceSpear",
"MonsterSplitIceSpear",
"MonsterLesserMultiIceSpear",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterMultiIceSpear"] = {
name = "Ice Spear",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"ice_spear_second_form_damage_+%",
"number_of_additional_projectiles",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 2, critChance = 7, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 50, 2, critChance = 7, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterSplitIceSpear"] = {
name = "Ice Spear",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"ice_spear_second_form_damage_+%",
"base_is_projectile",
"projectiles_fork",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, critChance = 7, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 50, critChance = 7, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterLesserMultiIceSpear"] = {
name = "Ice Spear",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"ice_spear_second_form_damage_+%",
"number_of_additional_projectiles",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 1, critChance = 7, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 50, 1, critChance = 7, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
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