幽魂 | Y |
---|---|
地区 | 月影广场, 月影神殿 1 层, 月影神殿 2 层 |
标签 | 施法, cold_affinity, construct, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, ranged, slow_movement |
Packs |
生命
180%
生命转为护盾
100%
闪避值
+10%
异常状态临界值
180%
抗性
0 75 0 0
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.5 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
GuardianCaster
Metadata
GuardianFire_Blue
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
59
生命
6,244
护甲
13,996
闪避值
3,770
能量护盾
3,469
伤害
424
法术伤害
424
命中
203
攻击间隔
1.5
经验值
9,595
异常状态临界值
6,244
冰缓
20
Shock
20
Brittle
112
Scorch
20
Sap
55
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterMultiIceSpear
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 可齐射
冰矛
暴击几率: 7%
伤害效用: 80%
施放间隔: 0.85 秒
快速接连射出寒冰碎片,飞行较短距离后变为第二形态,加快飞行速度并能穿透敌人。
造成 306.7 - 460.1 冰霜伤害
额外发射 2 个投射物
base is projectile [1]
ice spear second form damage +% [50]
额外发射 2 个投射物
base is projectile [1]
ice spear second form damage +% [50]
MonsterSplitIceSpear
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 可齐射
冰矛
暴击几率: 7%
伤害效用: 80%
施放间隔: 0.85 秒
快速接连射出寒冰碎片,飞行较短距离后变为第二形态,加快飞行速度并能穿透敌人。
造成 306.7 - 460.1 冰霜伤害
投射物会分裂
base is projectile [1]
ice spear second form damage +% [50]
投射物会分裂
base is projectile [1]
ice spear second form damage +% [50]
MonsterLesserMultiIceSpear
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 可齐射
冰矛
暴击几率: 7%
伤害效用: 80%
施放间隔: 0.85 秒
快速接连射出寒冰碎片,飞行较短距离后变为第二形态,加快飞行速度并能穿透敌人。
造成 306.7 - 460.1 冰霜伤害
额外发射 1 个投射物
base is projectile [1]
ice spear second form damage +% [50]
额外发射 1 个投射物
base is projectile [1]
ice spear second form damage +% [50]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAllContainingText( head ); RemoveEffects( );" on_spawned_dead = "DetachAllContainingText( head ); RemoveEffects( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/GuardianFire_Blue"] = { name = "Frost Sentinel", life = 1.8, energyShield = 1, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MonsterMultiIceSpear", "MonsterSplitIceSpear", "MonsterLesserMultiIceSpear", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterMultiIceSpear"] = { name = "Ice Spear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "ice_spear_second_form_damage_+%", "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 2, critChance = 7, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 50, 2, critChance = 7, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSplitIceSpear"] = { name = "Ice Spear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "ice_spear_second_form_damage_+%", "base_is_projectile", "projectiles_fork", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 7, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 50, critChance = 7, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLesserMultiIceSpear"] = { name = "Ice Spear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "ice_spear_second_form_damage_+%", "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 1, critChance = 7, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 50, 1, critChance = 7, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
寒霜哨带
构造体
区域: 港湾大桥
Frost Sentinel
幽魂 | Y |
---|---|
地区 | 港湾大桥 |
标签 | 施法, cold_affinity, construct, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement |
Packs |
生命
180%
生命转为护盾
100%
闪避值
+10%
异常状态临界值
180%
抗性
0 75 0 0
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.5 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
GuardianCaster
Metadata
GuardianFire_BlueNewTeam
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
60
生命
6,656
护甲
15,178
闪避值
3,912
能量护盾
3,698
伤害
447
法术伤害
447
命中
211
攻击间隔
1.5
经验值
9,918
异常状态临界值
6,656
冰缓
21
Shock
21
Brittle
119
Scorch
21
Sap
58
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterMultiIceSpear
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 可齐射
冰矛
暴击几率: 7%
伤害效用: 80%
施放间隔: 0.85 秒
快速接连射出寒冰碎片,飞行较短距离后变为第二形态,加快飞行速度并能穿透敌人。
造成 319 - 478.5 冰霜伤害
额外发射 2 个投射物
base is projectile [1]
ice spear second form damage +% [50]
额外发射 2 个投射物
base is projectile [1]
ice spear second form damage +% [50]
MonsterSplitIceSpear
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 可齐射
冰矛
暴击几率: 7%
伤害效用: 80%
施放间隔: 0.85 秒
快速接连射出寒冰碎片,飞行较短距离后变为第二形态,加快飞行速度并能穿透敌人。
造成 319 - 478.5 冰霜伤害
投射物会分裂
base is projectile [1]
ice spear second form damage +% [50]
投射物会分裂
base is projectile [1]
ice spear second form damage +% [50]
MonsterLesserMultiIceSpear
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 可齐射
冰矛
暴击几率: 7%
伤害效用: 80%
施放间隔: 0.85 秒
快速接连射出寒冰碎片,飞行较短距离后变为第二形态,加快飞行速度并能穿透敌人。
造成 319 - 478.5 冰霜伤害
额外发射 1 个投射物
base is projectile [1]
ice spear second form damage +% [50]
额外发射 1 个投射物
base is projectile [1]
ice spear second form damage +% [50]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" } Positioned { team = 127 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAllContainingText( head ); RemoveEffects( );" on_spawned_dead = "DetachAllContainingText( head ); RemoveEffects( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/GuardianFire_BlueNewTeam"] = { name = "Frost Sentinel", life = 1.8, energyShield = 1, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MonsterMultiIceSpear", "MonsterSplitIceSpear", "MonsterLesserMultiIceSpear", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterMultiIceSpear"] = { name = "Ice Spear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "ice_spear_second_form_damage_+%", "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 2, critChance = 7, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 50, 2, critChance = 7, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSplitIceSpear"] = { name = "Ice Spear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "ice_spear_second_form_damage_+%", "base_is_projectile", "projectiles_fork", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 7, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 50, critChance = 7, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLesserMultiIceSpear"] = { name = "Ice Spear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "ice_spear_second_form_damage_+%", "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 1, critChance = 7, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 50, 1, critChance = 7, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
幽魂 | Y |
---|---|
地区 | 永恒的实验室, 远古市集 |
标签 | 施法, cold_affinity, construct, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, ranged, slow_movement |
Packs |
生命
180%
生命转为护盾
100%
闪避值
+10%
异常状态临界值
180%
抗性
0 75 0 0
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.5 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
GuardianCaster
Metadata
GuardianFire_BlueMaps
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
74
生命
21,728
护甲
46,127
闪避值
6,411
能量护盾
8,876
伤害
962
法术伤害
962
命中
366
攻击间隔
1.5
经验值
13,921
异常状态临界值
21,728
冰缓
69
Shock
69
Brittle
389
Scorch
69
Sap
190
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterMultiIceSpear
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 可齐射
冰矛
暴击几率: 7%
伤害效用: 80%
施放间隔: 0.85 秒
快速接连射出寒冰碎片,飞行较短距离后变为第二形态,加快飞行速度并能穿透敌人。
造成 552.4 - 828.6 冰霜伤害
额外发射 2 个投射物
base is projectile [1]
ice spear second form damage +% [50]
额外发射 2 个投射物
base is projectile [1]
ice spear second form damage +% [50]
MonsterSplitIceSpear
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 可齐射
冰矛
暴击几率: 7%
伤害效用: 80%
施放间隔: 0.85 秒
快速接连射出寒冰碎片,飞行较短距离后变为第二形态,加快飞行速度并能穿透敌人。
造成 552.4 - 828.6 冰霜伤害
投射物会分裂
base is projectile [1]
ice spear second form damage +% [50]
投射物会分裂
base is projectile [1]
ice spear second form damage +% [50]
MonsterLesserMultiIceSpear
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 可齐射
冰矛
暴击几率: 7%
伤害效用: 80%
施放间隔: 0.85 秒
快速接连射出寒冰碎片,飞行较短距离后变为第二形态,加快飞行速度并能穿透敌人。
造成 552.4 - 828.6 冰霜伤害
额外发射 1 个投射物
base is projectile [1]
ice spear second form damage +% [50]
额外发射 1 个投射物
base is projectile [1]
ice spear second form damage +% [50]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAllContainingText( head ); RemoveEffects( );" on_spawned_dead = "DetachAllContainingText( head ); RemoveEffects( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/GuardianFire_BlueMaps"] = { name = "Frost Sentinel", life = 1.8, energyShield = 1, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MonsterMultiIceSpear", "MonsterSplitIceSpear", "MonsterLesserMultiIceSpear", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterMultiIceSpear"] = { name = "Ice Spear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "ice_spear_second_form_damage_+%", "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 2, critChance = 7, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 50, 2, critChance = 7, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSplitIceSpear"] = { name = "Ice Spear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "ice_spear_second_form_damage_+%", "base_is_projectile", "projectiles_fork", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 7, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 50, critChance = 7, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLesserMultiIceSpear"] = { name = "Ice Spear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "ice_spear_second_form_damage_+%", "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 1, critChance = 7, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 50, 1, critChance = 7, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
寒霜哨带
构造体
区域: 暮光古庙
Frost Sentinel
幽魂 | Y |
---|---|
地区 | 暮光古庙 |
标签 | 施法, cold_affinity, construct, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, ranged, slow_movement |
Packs |
生命
180%
生命转为护盾
100%
闪避值
+10%
异常状态临界值
180%
抗性
0 75 0 0
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.5 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
GuardianCaster
Metadata
GuardianFire_BlueMapsSchism
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
71
生命
15,808
护甲
36,473
闪避值
5,786
能量护盾
7,380
伤害
805
法术伤害
805
命中
326
攻击间隔
1.5
经验值
13,139
异常状态临界值
15,808
冰缓
50
Shock
50
Brittle
283
Scorch
50
Sap
138
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterMultiIceSpear
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 可齐射
冰矛
暴击几率: 7%
伤害效用: 80%
施放间隔: 0.85 秒
快速接连射出寒冰碎片,飞行较短距离后变为第二形态,加快飞行速度并能穿透敌人。
造成 491.1 - 736.6 冰霜伤害
额外发射 2 个投射物
base is projectile [1]
ice spear second form damage +% [50]
额外发射 2 个投射物
base is projectile [1]
ice spear second form damage +% [50]
MonsterSplitIceSpear
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 可齐射
冰矛
暴击几率: 7%
伤害效用: 80%
施放间隔: 0.85 秒
快速接连射出寒冰碎片,飞行较短距离后变为第二形态,加快飞行速度并能穿透敌人。
造成 491.1 - 736.6 冰霜伤害
投射物会分裂
base is projectile [1]
ice spear second form damage +% [50]
投射物会分裂
base is projectile [1]
ice spear second form damage +% [50]
MonsterLesserMultiIceSpear
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 可齐射
冰矛
暴击几率: 7%
伤害效用: 80%
施放间隔: 0.85 秒
快速接连射出寒冰碎片,飞行较短距离后变为第二形态,加快飞行速度并能穿透敌人。
造成 491.1 - 736.6 冰霜伤害
额外发射 1 个投射物
base is projectile [1]
ice spear second form damage +% [50]
额外发射 1 个投射物
base is projectile [1]
ice spear second form damage +% [50]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAllContainingText( head ); RemoveEffects( );" on_spawned_dead = "DetachAllContainingText( head ); RemoveEffects( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/GuardianFire_BlueMapsSchism"] = { name = "Frost Sentinel", life = 1.8, energyShield = 1, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MonsterMultiIceSpear", "MonsterSplitIceSpear", "MonsterLesserMultiIceSpear", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterMultiIceSpear"] = { name = "Ice Spear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "ice_spear_second_form_damage_+%", "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 2, critChance = 7, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 50, 2, critChance = 7, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSplitIceSpear"] = { name = "Ice Spear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "ice_spear_second_form_damage_+%", "base_is_projectile", "projectiles_fork", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 7, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 50, critChance = 7, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLesserMultiIceSpear"] = { name = "Ice Spear", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "ice_spear_second_form_damage_+%", "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 1, critChance = 7, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 50, 1, critChance = 7, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }