| 幽魂 | Y |
|---|---|
| 地区 | 月影广场, 月影神殿 1 层, 月影神殿 2 层 |
| 标签 | 施法, cold_affinity, construct, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement |
| Packs |
生命
180%
生命转为护盾
100%
闪避值
+10%
异常状态临界值
180%
抗性
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
GuardianCasterLightning
Metadata
GuardianLightning_Blue
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
59
生命
6,244
护甲
13,996
闪避值
3,770
能量护盾
6,244
伤害
424
法术伤害
424
命中
406
攻击间隔
1.5
经验值
9,595
召唤物生命
1,469
Minion Energy Shield
1,469
召唤物伤害
330
异常状态临界值
6,244
冰缓
20
Shock
20
Brittle
112
Scorch
20
Sap
55
Phys Convert Ele
195%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GuardianTriggerCascade1
可触发
冷却时间: 6 秒
trigger cascade A [10]
trigger cascade angle [90]
trigger cascade behaviour variation [3]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
GuardianTriggerCascade2
可触发
冷却时间: 6 秒
trigger cascade A [10]
trigger cascade B [4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
SpellNovaIceRibbons
法术, 伤害, 范围, 持续时间, 可触发, 范围法术
施放间隔: 1 秒
造成 300.2 - 450.4 冰霜伤害
active skill area of effect radius +% final [-70]
cast on trigger cascade event % [100]
is area damage [1]
GuardianTriggerCascade3
可触发
冷却时间: 6 秒
trigger cascade A [-10]
trigger cascade B [-4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
Object Type
version 2 extends "Metadata/Monsters/Guardians/GuardianCaster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Guardians/GuardianLightning_Blue"] = {
fireResist = 0,
coldResist = 85,
lightningResist = 0,
chaosResist = 0,
name = "Rime Sentinel",
life = 1.8,
energyShield = 1,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"SpellNovaIceRibbons",
"GuardianTriggerCascade1",
"GuardianTriggerCascade2",
"GuardianTriggerCascade3",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaIceRibbons"] = {
name = "SpellNovaIceRibbons",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"cast_on_trigger_cascade_event_%",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade1"] = {
name = "GuardianTriggerCascade1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_behaviour_variation",
"trigger_cascade_target_variation",
"trigger_cascade_A",
"trigger_cascade_angle",
"trigger_cascade_use_contact_points",
},
levels = {
[1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade2"] = {
name = "GuardianTriggerCascade2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_target_variation",
"trigger_cascade_A",
"trigger_cascade_B",
"trigger_cascade_angle",
"trigger_cascade_use_contact_points",
},
levels = {
[1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade3"] = {
name = "GuardianTriggerCascade3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_target_variation",
"trigger_cascade_A",
"trigger_cascade_B",
"trigger_cascade_angle",
"trigger_cascade_use_contact_points",
},
levels = {
[1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
冰霜之带
Rime Sentinel
| 幽魂 | Y |
|---|---|
| 地区 | 港湾大桥 |
| 标签 | 施法, cold_affinity, construct, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement |
| Packs |
生命
180%
生命转为护盾
100%
闪避值
+10%
异常状态临界值
180%
抗性
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
GuardianCasterLightning
Metadata
GuardianLightning_BlueNewTeam
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
60
生命
6,656
护甲
15,178
闪避值
3,912
能量护盾
6,656
伤害
447
法术伤害
447
命中
422
攻击间隔
1.5
经验值
9,918
召唤物生命
1,552
Minion Energy Shield
1,552
召唤物伤害
348
异常状态临界值
6,656
冰缓
21
Shock
21
Brittle
119
Scorch
21
Sap
58
Phys Convert Ele
200%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GuardianTriggerCascade1
可触发
冷却时间: 6 秒
trigger cascade A [10]
trigger cascade angle [90]
trigger cascade behaviour variation [3]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
GuardianTriggerCascade2
可触发
冷却时间: 6 秒
trigger cascade A [10]
trigger cascade B [4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
SpellNovaIceRibbons
法术, 伤害, 范围, 持续时间, 可触发, 范围法术
施放间隔: 1 秒
造成 313.7 - 470.6 冰霜伤害
active skill area of effect radius +% final [-70]
cast on trigger cascade event % [100]
is area damage [1]
GuardianTriggerCascade3
可触发
冷却时间: 6 秒
trigger cascade A [-10]
trigger cascade B [-4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
Object Type
version 2
extends "Metadata/Monsters/Guardians/GuardianCasterLunaris"
Positioned
{
team = 127
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Guardians/GuardianLightning_BlueNewTeam"] = {
fireResist = 0,
coldResist = 85,
lightningResist = 0,
chaosResist = 0,
name = "Rime Sentinel",
life = 1.8,
energyShield = 1,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"SpellNovaIceRibbons",
"GuardianTriggerCascade1",
"GuardianTriggerCascade2",
"GuardianTriggerCascade3",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaIceRibbons"] = {
name = "SpellNovaIceRibbons",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"cast_on_trigger_cascade_event_%",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade1"] = {
name = "GuardianTriggerCascade1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_behaviour_variation",
"trigger_cascade_target_variation",
"trigger_cascade_A",
"trigger_cascade_angle",
"trigger_cascade_use_contact_points",
},
levels = {
[1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade2"] = {
name = "GuardianTriggerCascade2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_target_variation",
"trigger_cascade_A",
"trigger_cascade_B",
"trigger_cascade_angle",
"trigger_cascade_use_contact_points",
},
levels = {
[1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade3"] = {
name = "GuardianTriggerCascade3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_target_variation",
"trigger_cascade_A",
"trigger_cascade_B",
"trigger_cascade_angle",
"trigger_cascade_use_contact_points",
},
levels = {
[1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| 幽魂 | Y |
|---|---|
| 地区 | 永恒的实验室, 远古市集 |
| 标签 | 施法, cold_affinity, construct, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement |
| Packs |
生命
180%
生命转为护盾
100%
闪避值
+10%
异常状态临界值
180%
抗性
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
GuardianCasterLightning
Metadata
GuardianLightning_BlueMaps
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
74
生命
21,728
护甲
46,127
闪避值
6,411
能量护盾
15,977
伤害
962
法术伤害
962
命中
732
攻击间隔
1.5
经验值
13,921
召唤物生命
4,472
Minion Energy Shield
3,289
召唤物伤害
784
异常状态临界值
21,728
冰缓
69
Shock
69
Brittle
389
Scorch
69
Sap
190
Phys Convert Ele
270%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GuardianTriggerCascade1
可触发
冷却时间: 6 秒
trigger cascade A [10]
trigger cascade angle [90]
trigger cascade behaviour variation [3]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
GuardianTriggerCascade2
可触发
冷却时间: 6 秒
trigger cascade A [10]
trigger cascade B [4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
SpellNovaIceRibbons
法术, 伤害, 范围, 持续时间, 可触发, 范围法术
施放间隔: 1 秒
造成 569.8 - 854.7 冰霜伤害
active skill area of effect radius +% final [-70]
cast on trigger cascade event % [100]
is area damage [1]
GuardianTriggerCascade3
可触发
冷却时间: 6 秒
trigger cascade A [-10]
trigger cascade B [-4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
Object Type
version 2 extends "Metadata/Monsters/Guardians/GuardianCaster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Guardians/GuardianLightning_BlueMaps"] = {
fireResist = 0,
coldResist = 85,
lightningResist = 0,
chaosResist = 0,
name = "Rime Sentinel",
life = 1.8,
energyShield = 1,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"SpellNovaIceRibbons",
"GuardianTriggerCascade1",
"GuardianTriggerCascade2",
"GuardianTriggerCascade3",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaIceRibbons"] = {
name = "SpellNovaIceRibbons",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"cast_on_trigger_cascade_event_%",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade1"] = {
name = "GuardianTriggerCascade1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_behaviour_variation",
"trigger_cascade_target_variation",
"trigger_cascade_A",
"trigger_cascade_angle",
"trigger_cascade_use_contact_points",
},
levels = {
[1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade2"] = {
name = "GuardianTriggerCascade2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_target_variation",
"trigger_cascade_A",
"trigger_cascade_B",
"trigger_cascade_angle",
"trigger_cascade_use_contact_points",
},
levels = {
[1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade3"] = {
name = "GuardianTriggerCascade3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_target_variation",
"trigger_cascade_A",
"trigger_cascade_B",
"trigger_cascade_angle",
"trigger_cascade_use_contact_points",
},
levels = {
[1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
冰霜之带
Rime Sentinel
| 幽魂 | Y |
|---|---|
| 地区 | 暮光古庙 |
| 标签 | 施法, cold_affinity, construct, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement |
| Packs |
生命
180%
生命转为护盾
100%
闪避值
+10%
异常状态临界值
180%
抗性
伤害
180%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
GuardianCasterLightning
Metadata
GuardianLightning_BlueMapsSchism
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
76
生命
26,900
护甲
53,896
闪避值
6,859
能量护盾
18,054
伤害
1,081
法术伤害
1,081
命中
792
攻击间隔
1.5
经验值
14,405
召唤物生命
5,442
Minion Energy Shield
3,652
召唤物伤害
889
异常状态临界值
26,900
冰缓
85
Shock
85
Brittle
481
Scorch
85
Sap
235
Phys Convert Ele
280%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GuardianTriggerCascade1
可触发
冷却时间: 6 秒
trigger cascade A [10]
trigger cascade angle [90]
trigger cascade behaviour variation [3]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
GuardianTriggerCascade2
可触发
冷却时间: 6 秒
trigger cascade A [10]
trigger cascade B [4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
SpellNovaIceRibbons
法术, 伤害, 范围, 持续时间, 可触发, 范围法术
施放间隔: 1 秒
造成 618.9 - 928.4 冰霜伤害
active skill area of effect radius +% final [-70]
cast on trigger cascade event % [100]
is area damage [1]
GuardianTriggerCascade3
可触发
冷却时间: 6 秒
trigger cascade A [-10]
trigger cascade B [-4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
Object Type
version 2 extends "Metadata/Monsters/Guardians/GuardianCaster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Guardians/GuardianLightning_BlueMapsSchism"] = {
fireResist = 0,
coldResist = 85,
lightningResist = 0,
chaosResist = 0,
name = "Rime Sentinel",
life = 1.8,
energyShield = 1,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"SpellNovaIceRibbons",
"GuardianTriggerCascade1",
"GuardianTriggerCascade2",
"GuardianTriggerCascade3",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaIceRibbons"] = {
name = "SpellNovaIceRibbons",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"cast_on_trigger_cascade_event_%",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade1"] = {
name = "GuardianTriggerCascade1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_behaviour_variation",
"trigger_cascade_target_variation",
"trigger_cascade_A",
"trigger_cascade_angle",
"trigger_cascade_use_contact_points",
},
levels = {
[1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade2"] = {
name = "GuardianTriggerCascade2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_target_variation",
"trigger_cascade_A",
"trigger_cascade_B",
"trigger_cascade_angle",
"trigger_cascade_use_contact_points",
},
levels = {
[1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade3"] = {
name = "GuardianTriggerCascade3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_target_variation",
"trigger_cascade_A",
"trigger_cascade_B",
"trigger_cascade_angle",
"trigger_cascade_use_contact_points",
},
levels = {
[1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
构造体