Sentinela Escarchada
Rime Sentinel
| Spectre | |
|---|---|
| Area | Pátio de Lunaris, Templo Lunaris Nível 1, Templo Lunaris Nível 2 |
| Tags | Conjurador, cold_affinity, construct, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement |
| Packs |
Vida
180%
Energy Shield From Life
100%
Evasão
+10%
Ailment Threshold
180%
Resistência
Damage
180%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
120%
Model Size
100%
Type
GuardianCasterLightning
Metadata
GuardianLightning_Blue
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
59
Vida
6,244
Armadura
13,996
Evasão
3,770
Escudo de Energia
6,244
Damage
424
Dano Mágico
424
Precisão
406
Attack Time
1.5
Experiência
9,595
Minion Life
1,469
Minion Energy Shield
1,469
Minion Damage
330
Ailment Threshold
6,244
Chill
20
Shock
20
Brittle
112
Scorch
20
Sap
55
Phys Convert Ele
195%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GuardianTriggerCascade1
Triggerable
Recarga: 6 seg
trigger cascade A [10]
trigger cascade angle [90]
trigger cascade behaviour variation [3]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
GuardianTriggerCascade2
Triggerable
Recarga: 6 seg
trigger cascade A [10]
trigger cascade B [4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
SpellNovaIceRibbons
Spell, Damage, Area, Duration, Triggerable, AreaSpell
Tempo de Conjuração: 1 seg
active skill area of effect radius +% final [-70]
cast on trigger cascade event % [100]
is area damage [1]
spell maximum base cold damage [450.4]
spell minimum base cold damage [300.2]
GuardianTriggerCascade3
Triggerable
Recarga: 6 seg
trigger cascade A [-10]
trigger cascade B [-4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
Object Type
version 2 extends "Metadata/Monsters/Guardians/GuardianCaster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Guardians/GuardianLightning_Blue"] = {
fireResist = 0,
coldResist = 85,
lightningResist = 0,
chaosResist = 0,
name = "Rime Sentinel",
life = 1.8,
energyShield = 1,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"SpellNovaIceRibbons",
"GuardianTriggerCascade1",
"GuardianTriggerCascade2",
"GuardianTriggerCascade3",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaIceRibbons"] = {
name = "SpellNovaIceRibbons",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"cast_on_trigger_cascade_event_%",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade1"] = {
name = "GuardianTriggerCascade1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_behaviour_variation",
"trigger_cascade_target_variation",
"trigger_cascade_A",
"trigger_cascade_angle",
"trigger_cascade_use_contact_points",
},
levels = {
[1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade2"] = {
name = "GuardianTriggerCascade2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_target_variation",
"trigger_cascade_A",
"trigger_cascade_B",
"trigger_cascade_angle",
"trigger_cascade_use_contact_points",
},
levels = {
[1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade3"] = {
name = "GuardianTriggerCascade3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_target_variation",
"trigger_cascade_A",
"trigger_cascade_B",
"trigger_cascade_angle",
"trigger_cascade_use_contact_points",
},
levels = {
[1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Sentinela Escarchada
Rime Sentinel
| Spectre | |
|---|---|
| Area | Ponte do Porto |
| Tags | Conjurador, cold_affinity, construct, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement |
| Packs |
Vida
180%
Energy Shield From Life
100%
Evasão
+10%
Ailment Threshold
180%
Resistência
Damage
180%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
120%
Model Size
100%
Type
GuardianCasterLightning
Metadata
GuardianLightning_BlueNewTeam
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
60
Vida
6,656
Armadura
15,178
Evasão
3,912
Escudo de Energia
6,656
Damage
447
Dano Mágico
447
Precisão
422
Attack Time
1.5
Experiência
9,918
Minion Life
1,552
Minion Energy Shield
1,552
Minion Damage
348
Ailment Threshold
6,656
Chill
21
Shock
21
Brittle
119
Scorch
21
Sap
58
Phys Convert Ele
200%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GuardianTriggerCascade1
Triggerable
Recarga: 6 seg
trigger cascade A [10]
trigger cascade angle [90]
trigger cascade behaviour variation [3]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
GuardianTriggerCascade2
Triggerable
Recarga: 6 seg
trigger cascade A [10]
trigger cascade B [4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
SpellNovaIceRibbons
Spell, Damage, Area, Duration, Triggerable, AreaSpell
Tempo de Conjuração: 1 seg
active skill area of effect radius +% final [-70]
cast on trigger cascade event % [100]
is area damage [1]
spell maximum base cold damage [470.6]
spell minimum base cold damage [313.7]
GuardianTriggerCascade3
Triggerable
Recarga: 6 seg
trigger cascade A [-10]
trigger cascade B [-4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
Object Type
version 2
extends "Metadata/Monsters/Guardians/GuardianCasterLunaris"
Positioned
{
team = 127
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Guardians/GuardianLightning_BlueNewTeam"] = {
fireResist = 0,
coldResist = 85,
lightningResist = 0,
chaosResist = 0,
name = "Rime Sentinel",
life = 1.8,
energyShield = 1,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"SpellNovaIceRibbons",
"GuardianTriggerCascade1",
"GuardianTriggerCascade2",
"GuardianTriggerCascade3",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaIceRibbons"] = {
name = "SpellNovaIceRibbons",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"cast_on_trigger_cascade_event_%",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade1"] = {
name = "GuardianTriggerCascade1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_behaviour_variation",
"trigger_cascade_target_variation",
"trigger_cascade_A",
"trigger_cascade_angle",
"trigger_cascade_use_contact_points",
},
levels = {
[1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade2"] = {
name = "GuardianTriggerCascade2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_target_variation",
"trigger_cascade_A",
"trigger_cascade_B",
"trigger_cascade_angle",
"trigger_cascade_use_contact_points",
},
levels = {
[1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade3"] = {
name = "GuardianTriggerCascade3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_target_variation",
"trigger_cascade_A",
"trigger_cascade_B",
"trigger_cascade_angle",
"trigger_cascade_use_contact_points",
},
levels = {
[1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Sentinela Escarchada
Rime Sentinel
| Spectre | |
|---|---|
| Area | Laboratório Eterno, Mapa: Bazar |
| Tags | Conjurador, cold_affinity, construct, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement |
| Packs |
Vida
180%
Energy Shield From Life
100%
Evasão
+10%
Ailment Threshold
180%
Resistência
Damage
180%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
120%
Model Size
100%
Type
GuardianCasterLightning
Metadata
GuardianLightning_BlueMaps
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
74
Vida
21,728
Armadura
46,127
Evasão
6,411
Escudo de Energia
15,977
Damage
962
Dano Mágico
962
Precisão
732
Attack Time
1.5
Experiência
13,921
Minion Life
4,472
Minion Energy Shield
3,289
Minion Damage
784
Ailment Threshold
21,728
Chill
69
Shock
69
Brittle
389
Scorch
69
Sap
190
Phys Convert Ele
270%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GuardianTriggerCascade1
Triggerable
Recarga: 6 seg
trigger cascade A [10]
trigger cascade angle [90]
trigger cascade behaviour variation [3]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
GuardianTriggerCascade2
Triggerable
Recarga: 6 seg
trigger cascade A [10]
trigger cascade B [4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
SpellNovaIceRibbons
Spell, Damage, Area, Duration, Triggerable, AreaSpell
Tempo de Conjuração: 1 seg
active skill area of effect radius +% final [-70]
cast on trigger cascade event % [100]
is area damage [1]
spell maximum base cold damage [854.7]
spell minimum base cold damage [569.8]
GuardianTriggerCascade3
Triggerable
Recarga: 6 seg
trigger cascade A [-10]
trigger cascade B [-4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
Object Type
version 2 extends "Metadata/Monsters/Guardians/GuardianCaster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Guardians/GuardianLightning_BlueMaps"] = {
fireResist = 0,
coldResist = 85,
lightningResist = 0,
chaosResist = 0,
name = "Rime Sentinel",
life = 1.8,
energyShield = 1,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"SpellNovaIceRibbons",
"GuardianTriggerCascade1",
"GuardianTriggerCascade2",
"GuardianTriggerCascade3",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaIceRibbons"] = {
name = "SpellNovaIceRibbons",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"cast_on_trigger_cascade_event_%",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade1"] = {
name = "GuardianTriggerCascade1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_behaviour_variation",
"trigger_cascade_target_variation",
"trigger_cascade_A",
"trigger_cascade_angle",
"trigger_cascade_use_contact_points",
},
levels = {
[1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade2"] = {
name = "GuardianTriggerCascade2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_target_variation",
"trigger_cascade_A",
"trigger_cascade_B",
"trigger_cascade_angle",
"trigger_cascade_use_contact_points",
},
levels = {
[1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade3"] = {
name = "GuardianTriggerCascade3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_target_variation",
"trigger_cascade_A",
"trigger_cascade_B",
"trigger_cascade_angle",
"trigger_cascade_use_contact_points",
},
levels = {
[1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Sentinela Escarchada
Rime Sentinel
| Spectre | |
|---|---|
| Area | Templo do Crepúsculo |
| Tags | Conjurador, cold_affinity, construct, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement |
| Packs |
Vida
180%
Energy Shield From Life
100%
Evasão
+10%
Ailment Threshold
180%
Resistência
Damage
180%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
120%
Model Size
100%
Type
GuardianCasterLightning
Metadata
GuardianLightning_BlueMapsSchism
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
76
Vida
26,900
Armadura
53,896
Evasão
6,859
Escudo de Energia
18,054
Damage
1,081
Dano Mágico
1,081
Precisão
792
Attack Time
1.5
Experiência
14,405
Minion Life
5,442
Minion Energy Shield
3,652
Minion Damage
889
Ailment Threshold
26,900
Chill
85
Shock
85
Brittle
481
Scorch
85
Sap
235
Phys Convert Ele
280%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GuardianTriggerCascade1
Triggerable
Recarga: 6 seg
trigger cascade A [10]
trigger cascade angle [90]
trigger cascade behaviour variation [3]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
GuardianTriggerCascade2
Triggerable
Recarga: 6 seg
trigger cascade A [10]
trigger cascade B [4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
SpellNovaIceRibbons
Spell, Damage, Area, Duration, Triggerable, AreaSpell
Tempo de Conjuração: 1 seg
active skill area of effect radius +% final [-70]
cast on trigger cascade event % [100]
is area damage [1]
spell maximum base cold damage [928.4]
spell minimum base cold damage [618.9]
GuardianTriggerCascade3
Triggerable
Recarga: 6 seg
trigger cascade A [-10]
trigger cascade B [-4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
Object Type
version 2 extends "Metadata/Monsters/Guardians/GuardianCaster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Guardians/GuardianLightning_BlueMapsSchism"] = {
fireResist = 0,
coldResist = 85,
lightningResist = 0,
chaosResist = 0,
name = "Rime Sentinel",
life = 1.8,
energyShield = 1,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"SpellNovaIceRibbons",
"GuardianTriggerCascade1",
"GuardianTriggerCascade2",
"GuardianTriggerCascade3",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaIceRibbons"] = {
name = "SpellNovaIceRibbons",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"cast_on_trigger_cascade_event_%",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade1"] = {
name = "GuardianTriggerCascade1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_behaviour_variation",
"trigger_cascade_target_variation",
"trigger_cascade_A",
"trigger_cascade_angle",
"trigger_cascade_use_contact_points",
},
levels = {
[1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade2"] = {
name = "GuardianTriggerCascade2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_target_variation",
"trigger_cascade_A",
"trigger_cascade_B",
"trigger_cascade_angle",
"trigger_cascade_use_contact_points",
},
levels = {
[1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade3"] = {
name = "GuardianTriggerCascade3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_target_variation",
"trigger_cascade_A",
"trigger_cascade_B",
"trigger_cascade_angle",
"trigger_cascade_use_contact_points",
},
levels = {
[1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.





















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