Fita de Assalto
Construto
Assault Ribbon
Vida
63%
Evasão
+30%
Ailment Threshold
63%
Resistência
0 40 0 0
Damage
112%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 7
Attack Time
2.505 Second
Damage Spread
±20%
Experiência
70%
Model Size
100%
Type
Guardian
Metadata
GuardianHead
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
83
Vida
20,171
Armadura
92,477
Evasão
10,218
Escudo de Energia
0
Damage
1,008
Dano Mágico
1,008
Precisão
518
Attack Time
2.505
Experiência
9,192
Ailment Threshold
20,171
Chill
64
Shock
64
Brittle
361
Scorch
64
Sap
176
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 807–1210
Chance de Crítico: 5%
Attack Time: 2.505 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GuardianShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Investida com Escudo
Base Damage: 807–1210
Chance de Crítico: 5%
Attack Time: 2.505 seg
Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada.
35% mais Dano com Acertos na Distância Máxima da Investida
Velocidade de Movimento aumentada em 70%
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
Velocidade de Movimento aumentada em 70%
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/GuardianHead"] = { name = "Assault Ribbon", life = 0.63, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.12, damageSpread = 0.2, attackTime = 2.505, attackRange = 7, accuracy = 1, skillList = { "GuardianShieldCharge", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GuardianShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "shield_charge_remove_stun_and_knockback", "ignores_proximity_shield", }, levels = { [1] = {0, 70, 35, 30, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Fita de Assalto
Construto
Área: Templo do Crepúsculo
Assault Ribbon
Spectre | Y |
---|---|
Area | Templo do Crepúsculo |
Tags | construct, ghost_armour, has_claw, has_one_handed_melee, large_height, medium_movement, melee, mud_blood, not_int, not_str, physical_affinity |
Packs |
Vida
63%
Evasão
+30%
Ailment Threshold
63%
Resistência
0 40 0 0
Damage
112%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 7
Attack Time
2.505 Second
Damage Spread
±20%
Experiência
70%
Model Size
100%
Type
Guardian
Metadata
GuardianHeadSchism
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
71
Vida
5,533
Armadura
36,473
Evasão
6,838
Escudo de Energia
0
Damage
501
Dano Mágico
501
Precisão
326
Attack Time
2.505
Experiência
7,664
Ailment Threshold
5,533
Chill
17
Shock
17
Brittle
99
Scorch
17
Sap
48
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 401–601
Chance de Crítico: 5%
Attack Time: 2.505 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GuardianShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Investida com Escudo
Base Damage: 401–601
Chance de Crítico: 5%
Attack Time: 2.505 seg
Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada.
35% mais Dano com Acertos na Distância Máxima da Investida
Velocidade de Movimento aumentada em 70%
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
Velocidade de Movimento aumentada em 70%
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/GuardianHeadSchism"] = { name = "Assault Ribbon", life = 0.63, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.12, damageSpread = 0.2, attackTime = 2.505, attackRange = 7, accuracy = 1, skillList = { "GuardianShieldCharge", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GuardianShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "shield_charge_remove_stun_and_knockback", "ignores_proximity_shield", }, levels = { [1] = {0, 70, 35, 30, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Fita de Assalto
Construto
Área: Ponte do Porto
Assault Ribbon
Spectre | Y |
---|---|
Area | Ponte do Porto |
Tags | construct, ghost_armour, has_claw, has_one_handed_melee, large_height, medium_movement, melee, mud_blood, not_int, not_str, physical_affinity |
Packs |
Vida
63%
Evasão
+30%
Ailment Threshold
63%
Resistência
0 40 0 0
Damage
112%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 7
Attack Time
2.505 Second
Damage Spread
±20%
Experiência
70%
Model Size
100%
Type
Guardian
Metadata
GuardianHead_RedNewTeam
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
60
Vida
2,330
Armadura
15,178
Evasão
4,623
Escudo de Energia
0
Damage
278
Dano Mágico
278
Precisão
211
Attack Time
2.505
Experiência
5,786
Ailment Threshold
2,330
Chill
7
Shock
7
Brittle
42
Scorch
7
Sap
20
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 223–334
Chance de Crítico: 5%
Attack Time: 2.505 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GuardianShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Investida com Escudo
Base Damage: 223–334
Chance de Crítico: 5%
Attack Time: 2.505 seg
Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada.
35% mais Dano com Acertos na Distância Máxima da Investida
Velocidade de Movimento aumentada em 70%
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
Velocidade de Movimento aumentada em 70%
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" } Positioned { team = 126 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/GuardianHead_RedNewTeam"] = { name = "Assault Ribbon", life = 0.63, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.12, damageSpread = 0.2, attackTime = 2.505, attackRange = 7, accuracy = 1, skillList = { "GuardianShieldCharge", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GuardianShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "shield_charge_remove_stun_and_knockback", "ignores_proximity_shield", }, levels = { [1] = {0, 70, 35, 30, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Fita de Assalto
Construto
Área: Frente de Batalha
Assault Ribbon
Spectre | Y |
---|---|
Area | Frente de Batalha |
Tags | construct, ghost_armour, has_claw, has_one_handed_melee, large_height, medium_movement, melee, mud_blood, not_int, not_str, physical_affinity |
Packs |
Vida
63%
Evasão
+30%
Ailment Threshold
63%
Resistência
0 40 0 0
Damage
112%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 7
Attack Time
2.505 Second
Damage Spread
±20%
Experiência
70%
Model Size
100%
Type
Guardian
Metadata
GuardianHead_Battlefront
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
27
Vida
233
Armadura
835
Evasão
1,104
Escudo de Energia
0
Damage
43
Dano Mágico
43
Precisão
52
Attack Time
2.505
Experiência
1,006
Ailment Threshold
233
Chill
1
Shock
1
Brittle
4
Scorch
1
Sap
2
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 35–52
Chance de Crítico: 5%
Attack Time: 2.505 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GuardianShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Investida com Escudo
Base Damage: 35–52
Chance de Crítico: 5%
Attack Time: 2.505 seg
Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada.
35% mais Dano com Acertos na Distância Máxima da Investida
Velocidade de Movimento aumentada em 70%
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
Velocidade de Movimento aumentada em 70%
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
Object Type
version 2 extends "Metadata/Monsters/Guardians/Guardian" Positioned { team = 127 }
Object Type Codes
version 2 extends "Metadata/Monsters/Guardians/Guardian"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/GuardianHead_Battlefront"] = { name = "Assault Ribbon", life = 0.63, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.12, damageSpread = 0.2, attackTime = 2.505, attackRange = 7, accuracy = 1, skillList = { "GuardianShieldCharge", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GuardianShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "shield_charge_remove_stun_and_knockback", "ignores_proximity_shield", }, levels = { [1] = {0, 70, 35, 30, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Fita de Assalto
Construto
Assault Ribbon
Spectre | Y |
---|---|
Area | Pátio de Lunaris, Templo Lunaris Nível 1, Templo Lunaris Nível 2 |
Tags | construct, ghost_armour, has_claw, has_one_handed_melee, large_height, medium_movement, melee, mud_blood, not_int, not_str, physical_affinity |
Packs |
Vida
63%
Evasão
+30%
Ailment Threshold
63%
Resistência
0 40 0 0
Damage
112%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 7
Attack Time
2.505 Second
Damage Spread
±20%
Experiência
70%
Model Size
100%
Type
Guardian
Metadata
GuardianHead_Blue
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
59
Vida
2,185
Armadura
13,996
Evasão
4,455
Escudo de Energia
0
Damage
264
Dano Mágico
264
Precisão
203
Attack Time
2.505
Experiência
5,597
Ailment Threshold
2,185
Chill
7
Shock
7
Brittle
39
Scorch
7
Sap
19
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 211–317
Chance de Crítico: 5%
Attack Time: 2.505 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GuardianShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Investida com Escudo
Base Damage: 211–317
Chance de Crítico: 5%
Attack Time: 2.505 seg
Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada.
35% mais Dano com Acertos na Distância Máxima da Investida
Velocidade de Movimento aumentada em 70%
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
Velocidade de Movimento aumentada em 70%
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/GuardianHead_Blue"] = { name = "Assault Ribbon", life = 0.63, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.12, damageSpread = 0.2, attackTime = 2.505, attackRange = 7, accuracy = 1, skillList = { "GuardianShieldCharge", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GuardianShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "shield_charge_remove_stun_and_knockback", "ignores_proximity_shield", }, levels = { [1] = {0, 70, 35, 30, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Fita de Assalto
Construto
Área: Ponte do Porto
Assault Ribbon
Spectre | Y |
---|---|
Area | Ponte do Porto |
Tags | construct, ghost_armour, has_claw, has_one_handed_melee, large_height, medium_movement, melee, mud_blood, not_int, not_str, physical_affinity |
Packs |
Vida
63%
Evasão
+30%
Ailment Threshold
63%
Resistência
0 40 0 0
Damage
112%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 7
Attack Time
2.505 Second
Damage Spread
±20%
Experiência
70%
Model Size
100%
Type
Guardian
Metadata
GuardianHead_BlueNewTeam
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
60
Vida
2,330
Armadura
15,178
Evasão
4,623
Escudo de Energia
0
Damage
278
Dano Mágico
278
Precisão
211
Attack Time
2.505
Experiência
5,786
Ailment Threshold
2,330
Chill
7
Shock
7
Brittle
42
Scorch
7
Sap
20
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 223–334
Chance de Crítico: 5%
Attack Time: 2.505 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GuardianShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Investida com Escudo
Base Damage: 223–334
Chance de Crítico: 5%
Attack Time: 2.505 seg
Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada.
35% mais Dano com Acertos na Distância Máxima da Investida
Velocidade de Movimento aumentada em 70%
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
Velocidade de Movimento aumentada em 70%
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" } Positioned { team = 127 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/GuardianHead_BlueNewTeam"] = { name = "Assault Ribbon", life = 0.63, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.12, damageSpread = 0.2, attackTime = 2.505, attackRange = 7, accuracy = 1, skillList = { "GuardianShieldCharge", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GuardianShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "shield_charge_remove_stun_and_knockback", "ignores_proximity_shield", }, levels = { [1] = {0, 70, 35, 30, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Fita de Assalto
Construto
Área: Laboratório Eterno
Assault Ribbon
Spectre | Y |
---|---|
Area | Laboratório Eterno |
Tags | construct, ghost_armour, has_claw, has_one_handed_melee, large_height, medium_movement, melee, mud_blood, not_int, not_str, physical_affinity |
Packs |
Vida
63%
Evasão
+30%
Ailment Threshold
63%
Resistência
0 40 0 0
Damage
112%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 7
Attack Time
2.505 Second
Damage Spread
±20%
Experiência
70%
Model Size
100%
Type
Guardian
Metadata
GuardianHead_BlueMaps
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
4,053
Armadura
28,790
Evasão
6,161
Escudo de Energia
0
Damage
418
Dano Mágico
418
Precisão
290
Attack Time
2.505
Experiência
7,179
Ailment Threshold
4,053
Chill
13
Shock
13
Brittle
73
Scorch
13
Sap
35
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 335–502
Chance de Crítico: 5%
Attack Time: 2.505 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GuardianShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Investida com Escudo
Base Damage: 335–502
Chance de Crítico: 5%
Attack Time: 2.505 seg
Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada.
35% mais Dano com Acertos na Distância Máxima da Investida
Velocidade de Movimento aumentada em 70%
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
Velocidade de Movimento aumentada em 70%
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/GuardianHead_BlueMaps"] = { name = "Assault Ribbon", life = 0.63, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.12, damageSpread = 0.2, attackTime = 2.505, attackRange = 7, accuracy = 1, skillList = { "GuardianShieldCharge", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GuardianShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "shield_charge_remove_stun_and_knockback", "ignores_proximity_shield", }, levels = { [1] = {0, 70, 35, 30, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Fita de Assalto
Construto
Área: Templo do Crepúsculo
Assault Ribbon
Spectre | Y |
---|---|
Area | Templo do Crepúsculo |
Tags | construct, ghost_armour, has_claw, has_one_handed_melee, large_height, medium_movement, melee, mud_blood, not_int, not_str, physical_affinity |
Packs |
Vida
63%
Evasão
+30%
Ailment Threshold
63%
Resistência
0 40 0 0
Damage
112%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 7
Attack Time
2.505 Second
Damage Spread
±20%
Experiência
70%
Model Size
100%
Type
Guardian
Metadata
GuardianHead_BlueMapsSchism
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
71
Vida
5,533
Armadura
36,473
Evasão
6,838
Escudo de Energia
0
Damage
501
Dano Mágico
501
Precisão
326
Attack Time
2.505
Experiência
7,664
Ailment Threshold
5,533
Chill
17
Shock
17
Brittle
99
Scorch
17
Sap
48
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 401–601
Chance de Crítico: 5%
Attack Time: 2.505 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GuardianShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Investida com Escudo
Base Damage: 401–601
Chance de Crítico: 5%
Attack Time: 2.505 seg
Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada.
35% mais Dano com Acertos na Distância Máxima da Investida
Velocidade de Movimento aumentada em 70%
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
Velocidade de Movimento aumentada em 70%
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/GuardianHead_BlueMapsSchism"] = { name = "Assault Ribbon", life = 0.63, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.12, damageSpread = 0.2, attackTime = 2.505, attackRange = 7, accuracy = 1, skillList = { "GuardianShieldCharge", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GuardianShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "shield_charge_remove_stun_and_knockback", "ignores_proximity_shield", }, levels = { [1] = {0, 70, 35, 30, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }