SpectreY
AreaEl Templo de Solaris Nivel 1, El Templo de Solaris Nivel 2, Los Campos Imperiales, El Vestíbulo de Solaris, El Templo de Solaris Nivel 1, El Templo de Solaris Nivel 2, El Laboratorio Templario, El Laboratorio Eterno, Aposentos Sagrados, Aposentos Sagrados, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, InvasionBoss
Tagsconstruct, ghost_armour, has_claw, has_one_handed_melee, large_height, medium_movement, melee, mud_blood, not_int, not_str, physical_affinity
Packs
  • El Templo de Solaris Nivel 1: Cinta de Asalto
  • El Templo de Solaris Nivel 2: Cinta de Asalto
  • Los Campos Imperiales: Centinela Infernal, Centinela de Fuego, Cinta de Asalto
  • El Laboratorio Eterno: Cinta Galvánica, Cinta de Asalto
  • El Laboratorio Eterno: Centinela de Fuego, Cinta de Asalto
  • El Laboratorio Eterno: Cinta de Asalto
  • El Laboratorio Eterno: Centinela Infernal, Cinta de Asalto
  • WorldAreas#1329: La Rabia de Dialla, El Odio de Dialla, La Ira de Dialla, Cinta de Asalto
  • WorldAreas#1373: Cinta de Asalto, Cinta Galvánica
  • WorldAreas#1334: Cinta Galvánica, Cinta de Asalto
  • WorldAreas#1334: Cinta de Asalto
  • InvasionBoss: La Máscara Encolerizada, Centinela de Fuego, Cinta de Asalto
  • InvasionBoss: La Máscara Titubeante, Cinta Galvánica, Cinta de Asalto
  • InvasionBoss: La Máscara Furiosa, La Máscara Insensible, La Máscara Caprichosa, Cinta de Asalto
  • Cinta de Asalto
  • Centinela de Fuego, Cinta de Asalto
  • Cinta Galvánica, Cinta de Asalto
  • Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria: Cinta Galvánica, Cinta de Asalto
  • Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria: Centinela de Fuego, Cinta de Asalto
  • Vida
    63%
    Evasión
    +30%
    Ailment Threshold
    63%
    Resistencia
    0 40 0 0
    Damage
    112%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    2.505 Second
    Damage Spread
    ±20%
    Experiencia
    70%
    Model Size
    100%
    Type
    Guardian
    Metadata
    GuardianHead
    Nivel
    83
    Vida
    20,171
    Armadura
    92,477
    Evasión
    10,218
    Escudo de energía
    0
    Damage
    1,008
    Daño de hechizos
    1,008
    Precisión
    518
    Attack Time
    2.505
    Experiencia
    9,192
    Ailment Threshold
    20,171
    Chill
    64
    Shock
    64
    Brittle
    361
    Scorch
    64
    Sap
    176
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 807–1210
    Probabilidad de golpe crítico: 5%
    Attack Time: 2.505 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GuardianShieldCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Carga con escudo
    Base Damage: 807–1210
    Probabilidad de golpe crítico: 5%
    Attack Time: 2.505 seg
    Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida. No se puede asistir con Asistencia de Golpes múltiples.
    35% más Daño con Golpes a Distancia de Carga Máxima
    Velocidad de movimiento aumentada un 70%
    ignores proximity shield [1]
    shield charge continue past target [0]
    shield charge extra distance [30]
    shield charge remove stun and knockback [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    Actor
    {
    	main_hand_unarmed_type = "Claw"
    	off_hand_unarmed_type = "Shield"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/GuardianHead"] = {
        name = "Assault Ribbon",
        life = 0.63,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 2.505,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "GuardianShieldCharge",
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_continue_past_target",
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "shield_charge_remove_stun_and_knockback",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {0, 70, 35, 30, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Cinta de Asalto
    Constructo
    Assault Ribbon
    SpectreY
    AreaEl templo del crepúsculo
    Tagsconstruct, ghost_armour, has_claw, has_one_handed_melee, large_height, medium_movement, melee, mud_blood, not_int, not_str, physical_affinity
    Packs
  • El templo del crepúsculo: Centinela de Fuego, Cinta de Asalto
  • El templo del crepúsculo: Centinela Infernal, Cinta de Asalto
  • Vida
    63%
    Evasión
    +30%
    Ailment Threshold
    63%
    Resistencia
    0 40 0 0
    Damage
    112%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    2.505 Second
    Damage Spread
    ±20%
    Experiencia
    70%
    Model Size
    100%
    Type
    Guardian
    Metadata
    GuardianHeadSchism
    Nivel
    71
    Vida
    5,533
    Armadura
    36,473
    Evasión
    6,838
    Escudo de energía
    0
    Damage
    501
    Daño de hechizos
    501
    Precisión
    326
    Attack Time
    2.505
    Experiencia
    7,664
    Ailment Threshold
    5,533
    Chill
    17
    Shock
    17
    Brittle
    99
    Scorch
    17
    Sap
    48
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 401–601
    Probabilidad de golpe crítico: 5%
    Attack Time: 2.505 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GuardianShieldCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Carga con escudo
    Base Damage: 401–601
    Probabilidad de golpe crítico: 5%
    Attack Time: 2.505 seg
    Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida. No se puede asistir con Asistencia de Golpes múltiples.
    35% más Daño con Golpes a Distancia de Carga Máxima
    Velocidad de movimiento aumentada un 70%
    ignores proximity shield [1]
    shield charge continue past target [0]
    shield charge extra distance [30]
    shield charge remove stun and knockback [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    Actor
    {
    	main_hand_unarmed_type = "Claw"
    	off_hand_unarmed_type = "Shield"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/GuardianHeadSchism"] = {
        name = "Assault Ribbon",
        life = 0.63,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 2.505,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "GuardianShieldCharge",
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_continue_past_target",
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "shield_charge_remove_stun_and_knockback",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {0, 70, 35, 30, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Cinta de Asalto
    Constructo
    Assault Ribbon
    SpectreY
    AreaEl Puente Portuario
    Tagsconstruct, ghost_armour, has_claw, has_one_handed_melee, large_height, medium_movement, melee, mud_blood, not_int, not_str, physical_affinity
    Packs
  • El Puente Portuario: Cinta de Asalto, Cinta de Asalto
  • El Puente Portuario: Centinela de Frío, Cinta de Asalto
  • Vida
    63%
    Evasión
    +30%
    Ailment Threshold
    63%
    Resistencia
    0 40 0 0
    Damage
    112%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    2.505 Second
    Damage Spread
    ±20%
    Experiencia
    70%
    Model Size
    100%
    Type
    Guardian
    Metadata
    GuardianHead_RedNewTeam
    Nivel
    60
    Vida
    2,330
    Armadura
    15,178
    Evasión
    4,623
    Escudo de energía
    0
    Damage
    278
    Daño de hechizos
    278
    Precisión
    211
    Attack Time
    2.505
    Experiencia
    5,786
    Ailment Threshold
    2,330
    Chill
    7
    Shock
    7
    Brittle
    42
    Scorch
    7
    Sap
    20
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 223–334
    Probabilidad de golpe crítico: 5%
    Attack Time: 2.505 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GuardianShieldCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Carga con escudo
    Base Damage: 223–334
    Probabilidad de golpe crítico: 5%
    Attack Time: 2.505 seg
    Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida. No se puede asistir con Asistencia de Golpes múltiples.
    35% más Daño con Golpes a Distancia de Carga Máxima
    Velocidad de movimiento aumentada un 70%
    ignores proximity shield [1]
    shield charge continue past target [0]
    shield charge extra distance [30]
    shield charge remove stun and knockback [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    Actor
    {
    	main_hand_unarmed_type = "Claw"
    	off_hand_unarmed_type = "Shield"
    }
    
    Positioned 
    { 
    	team = 126
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/GuardianHead_RedNewTeam"] = {
        name = "Assault Ribbon",
        life = 0.63,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 2.505,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "GuardianShieldCharge",
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_continue_past_target",
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "shield_charge_remove_stun_and_knockback",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {0, 70, 35, 30, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Cinta de Asalto
    Constructo
    Assault Ribbon
    SpectreY
    AreaEl Frente de la Batalla
    Tagsconstruct, ghost_armour, has_claw, has_one_handed_melee, large_height, medium_movement, melee, mud_blood, not_int, not_str, physical_affinity
    Packs
  • El Frente de la Batalla: Soldado de la Guardia Negra, Mago de la Guardia Negra, Cinta de Asalto, Cinta Galvánica, Centinela de Fuego
  • El Frente de la Batalla: Soldado de la Guardia Negra, Mago de la Guardia Negra, Cinta de Asalto, Élite de la Guardia Negra, Élite de la Guardia Negra
  • Vida
    63%
    Evasión
    +30%
    Ailment Threshold
    63%
    Resistencia
    0 40 0 0
    Damage
    112%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    2.505 Second
    Damage Spread
    ±20%
    Experiencia
    70%
    Model Size
    100%
    Type
    Guardian
    Metadata
    GuardianHead_Battlefront
    Nivel
    27
    Vida
    233
    Armadura
    835
    Evasión
    1,104
    Escudo de energía
    0
    Damage
    43
    Daño de hechizos
    43
    Precisión
    52
    Attack Time
    2.505
    Experiencia
    1,006
    Ailment Threshold
    233
    Chill
    1
    Shock
    1
    Brittle
    4
    Scorch
    1
    Sap
    2
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 35–52
    Probabilidad de golpe crítico: 5%
    Attack Time: 2.505 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GuardianShieldCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Carga con escudo
    Base Damage: 35–52
    Probabilidad de golpe crítico: 5%
    Attack Time: 2.505 seg
    Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida. No se puede asistir con Asistencia de Golpes múltiples.
    35% más Daño con Golpes a Distancia de Carga Máxima
    Velocidad de movimiento aumentada un 70%
    ignores proximity shield [1]
    shield charge continue past target [0]
    shield charge extra distance [30]
    shield charge remove stun and knockback [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Guardians/Guardian"
    
    Positioned 
    { 
    	team = 127
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Guardians/Guardian"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/GuardianHead_Battlefront"] = {
        name = "Assault Ribbon",
        life = 0.63,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 2.505,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "GuardianShieldCharge",
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_continue_past_target",
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "shield_charge_remove_stun_and_knockback",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {0, 70, 35, 30, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Cinta de Asalto
    SpectreY
    AreaEl Vestíbulo de Lunaris, El Templo de Lunaris Nivel 1, El Templo de Lunaris Nivel 2
    Tagsconstruct, ghost_armour, has_claw, has_one_handed_melee, large_height, medium_movement, melee, mud_blood, not_int, not_str, physical_affinity
    Vida
    63%
    Evasión
    +30%
    Ailment Threshold
    63%
    Resistencia
    0 40 0 0
    Damage
    112%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    2.505 Second
    Damage Spread
    ±20%
    Experiencia
    70%
    Model Size
    100%
    Type
    Guardian
    Metadata
    GuardianHead_Blue
    Nivel
    59
    Vida
    2,185
    Armadura
    13,996
    Evasión
    4,455
    Escudo de energía
    0
    Damage
    264
    Daño de hechizos
    264
    Precisión
    203
    Attack Time
    2.505
    Experiencia
    5,597
    Ailment Threshold
    2,185
    Chill
    7
    Shock
    7
    Brittle
    39
    Scorch
    7
    Sap
    19
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 211–317
    Probabilidad de golpe crítico: 5%
    Attack Time: 2.505 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GuardianShieldCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Carga con escudo
    Base Damage: 211–317
    Probabilidad de golpe crítico: 5%
    Attack Time: 2.505 seg
    Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida. No se puede asistir con Asistencia de Golpes múltiples.
    35% más Daño con Golpes a Distancia de Carga Máxima
    Velocidad de movimiento aumentada un 70%
    ignores proximity shield [1]
    shield charge continue past target [0]
    shield charge extra distance [30]
    shield charge remove stun and knockback [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    Actor
    {
    	main_hand_unarmed_type = "Claw"
    	off_hand_unarmed_type = "Shield"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/GuardianHead_Blue"] = {
        name = "Assault Ribbon",
        life = 0.63,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 2.505,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "GuardianShieldCharge",
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_continue_past_target",
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "shield_charge_remove_stun_and_knockback",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {0, 70, 35, 30, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Cinta de Asalto
    Constructo
    Assault Ribbon
    SpectreY
    AreaEl Puente Portuario
    Tagsconstruct, ghost_armour, has_claw, has_one_handed_melee, large_height, medium_movement, melee, mud_blood, not_int, not_str, physical_affinity
    Packs
  • El Puente Portuario: Cinta de Asalto, Cinta de Asalto
  • El Puente Portuario: Centinela de Fuego, Cinta de Asalto
  • Vida
    63%
    Evasión
    +30%
    Ailment Threshold
    63%
    Resistencia
    0 40 0 0
    Damage
    112%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    2.505 Second
    Damage Spread
    ±20%
    Experiencia
    70%
    Model Size
    100%
    Type
    Guardian
    Metadata
    GuardianHead_BlueNewTeam
    Nivel
    60
    Vida
    2,330
    Armadura
    15,178
    Evasión
    4,623
    Escudo de energía
    0
    Damage
    278
    Daño de hechizos
    278
    Precisión
    211
    Attack Time
    2.505
    Experiencia
    5,786
    Ailment Threshold
    2,330
    Chill
    7
    Shock
    7
    Brittle
    42
    Scorch
    7
    Sap
    20
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 223–334
    Probabilidad de golpe crítico: 5%
    Attack Time: 2.505 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GuardianShieldCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Carga con escudo
    Base Damage: 223–334
    Probabilidad de golpe crítico: 5%
    Attack Time: 2.505 seg
    Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida. No se puede asistir con Asistencia de Golpes múltiples.
    35% más Daño con Golpes a Distancia de Carga Máxima
    Velocidad de movimiento aumentada un 70%
    ignores proximity shield [1]
    shield charge continue past target [0]
    shield charge extra distance [30]
    shield charge remove stun and knockback [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    Actor
    {
    	main_hand_unarmed_type = "Claw"
    	off_hand_unarmed_type = "Shield"
    }
    
    Positioned 
    { 
    	team = 127
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/GuardianHead_BlueNewTeam"] = {
        name = "Assault Ribbon",
        life = 0.63,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 2.505,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "GuardianShieldCharge",
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_continue_past_target",
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "shield_charge_remove_stun_and_knockback",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {0, 70, 35, 30, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Cinta de Asalto
    Constructo
    Assault Ribbon
    SpectreY
    AreaEl Laboratorio Eterno
    Tagsconstruct, ghost_armour, has_claw, has_one_handed_melee, large_height, medium_movement, melee, mud_blood, not_int, not_str, physical_affinity
    Packs
  • El Laboratorio Eterno: Centinela de Escarcha, Cinta de Asalto
  • El Laboratorio Eterno: Centinela de Frío, Cinta de Asalto
  • Vida
    63%
    Evasión
    +30%
    Ailment Threshold
    63%
    Resistencia
    0 40 0 0
    Damage
    112%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    2.505 Second
    Damage Spread
    ±20%
    Experiencia
    70%
    Model Size
    100%
    Type
    Guardian
    Metadata
    GuardianHead_BlueMaps
    Nivel
    68
    Vida
    4,053
    Armadura
    28,790
    Evasión
    6,161
    Escudo de energía
    0
    Damage
    418
    Daño de hechizos
    418
    Precisión
    290
    Attack Time
    2.505
    Experiencia
    7,179
    Ailment Threshold
    4,053
    Chill
    13
    Shock
    13
    Brittle
    73
    Scorch
    13
    Sap
    35
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 335–502
    Probabilidad de golpe crítico: 5%
    Attack Time: 2.505 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GuardianShieldCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Carga con escudo
    Base Damage: 335–502
    Probabilidad de golpe crítico: 5%
    Attack Time: 2.505 seg
    Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida. No se puede asistir con Asistencia de Golpes múltiples.
    35% más Daño con Golpes a Distancia de Carga Máxima
    Velocidad de movimiento aumentada un 70%
    ignores proximity shield [1]
    shield charge continue past target [0]
    shield charge extra distance [30]
    shield charge remove stun and knockback [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    Actor
    {
    	main_hand_unarmed_type = "Claw"
    	off_hand_unarmed_type = "Shield"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/GuardianHead_BlueMaps"] = {
        name = "Assault Ribbon",
        life = 0.63,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 2.505,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "GuardianShieldCharge",
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_continue_past_target",
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "shield_charge_remove_stun_and_knockback",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {0, 70, 35, 30, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Cinta de Asalto
    Constructo
    Assault Ribbon
    SpectreY
    AreaEl templo del crepúsculo
    Tagsconstruct, ghost_armour, has_claw, has_one_handed_melee, large_height, medium_movement, melee, mud_blood, not_int, not_str, physical_affinity
    Packs
  • El templo del crepúsculo: Centinela de Escarcha, Cinta de Asalto
  • El templo del crepúsculo: Centinela de Frío, Cinta de Asalto
  • Vida
    63%
    Evasión
    +30%
    Ailment Threshold
    63%
    Resistencia
    0 40 0 0
    Damage
    112%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    2.505 Second
    Damage Spread
    ±20%
    Experiencia
    70%
    Model Size
    100%
    Type
    Guardian
    Metadata
    GuardianHead_BlueMapsSchism
    Nivel
    71
    Vida
    5,533
    Armadura
    36,473
    Evasión
    6,838
    Escudo de energía
    0
    Damage
    501
    Daño de hechizos
    501
    Precisión
    326
    Attack Time
    2.505
    Experiencia
    7,664
    Ailment Threshold
    5,533
    Chill
    17
    Shock
    17
    Brittle
    99
    Scorch
    17
    Sap
    48
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 401–601
    Probabilidad de golpe crítico: 5%
    Attack Time: 2.505 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GuardianShieldCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Carga con escudo
    Base Damage: 401–601
    Probabilidad de golpe crítico: 5%
    Attack Time: 2.505 seg
    Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida. No se puede asistir con Asistencia de Golpes múltiples.
    35% más Daño con Golpes a Distancia de Carga Máxima
    Velocidad de movimiento aumentada un 70%
    ignores proximity shield [1]
    shield charge continue past target [0]
    shield charge extra distance [30]
    shield charge remove stun and knockback [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    Actor
    {
    	main_hand_unarmed_type = "Claw"
    	off_hand_unarmed_type = "Shield"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/GuardianHead_BlueMapsSchism"] = {
        name = "Assault Ribbon",
        life = 0.63,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 2.505,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "GuardianShieldCharge",
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_continue_past_target",
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "shield_charge_remove_stun_and_knockback",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {0, 70, 35, 30, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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