La rabia de Dialla
Constructo
Ganas el 25% del daño físico como daño de fuego extra
Probabilidad global de golpe crítico aumentada un 300%
+65% al multiplicador global de golpe crítico
monster base type attack cast speed +% and damage -% final [33]
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
monster casts shield charge text [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Probabilidad global de golpe crítico aumentada un 300%
+65% al multiplicador global de golpe crítico
monster base type attack cast speed +% and damage -% final [33]
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
monster casts shield charge text [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Dialla's Anger
Spectre | N |
---|---|
Tags | construct, ghost_armour, has_claw, has_one_handed_melee, large_height, medium_movement, melee, mud_blood, not_int, not_str, physical_affinity |
Packs |
Vida
90%
Evasión
+30%
Ailment Threshold
90%
Resistencia
0 85 0 0
Damage
90%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 7
Attack Time
2.505 Second
Damage Spread
±20%
Experiencia
50%
Model Size
110%
Type
GuardianBoss
Metadata
MapGuardianHeadsBossFire
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
125,412
Armadura
28,790
Evasión
6,161
Escudo de energía
0
Damage
383
Daño de hechizos
572
Precisión
290
Attack Time
1.67835
Experiencia
28,201
Ailment Threshold
79,009
Chill
250
Shock
250
Brittle
1,413
Scorch
250
Sap
690
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 608–912
Probabilidad de golpe crítico: 5%
Attack Time: 2.505 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
GuardianShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Carga con escudo
Base Damage: 608–912
Probabilidad de golpe crítico: 5%
Attack Time: 2.505 seg
Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida.
35% más Daño con Golpes a Distancia de Carga Máxima
Velocidad de movimiento aumentada un 70%
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
Velocidad de movimiento aumentada un 70%
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
Object Type
version 2 extends "Metadata/Monsters/Guardians/Guardian"
Object Type Codes
version 2 extends "Metadata/Monsters/Guardians/Guardian" Render { has_light = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/MapGuardianHeadsBossFire"] = { name = "Dialla's Anger", life = 0.9, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 2.505, attackRange = 7, accuracy = 1, skillList = { "GuardianShieldCharge", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GuardianShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "shield_charge_remove_stun_and_knockback", "ignores_proximity_shield", }, levels = { [1] = {0, 70, 35, 30, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Ganas el 25% del daño físico como daño de fuego extra
Id | MonsterAuraAddedFireDamage |
---|---|
Family | MonsterAura |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
Aura de daño de fuego
Radio: 50
Los aliados infligen daño de fuego adicional
Ganas el 25% de tu daño físico como daño de fuego extra
Fire Damage Aura
Probabilidad global de golpe crítico aumentada un 300%
+65% al multiplicador global de golpe crítico
Id | MonsterImplicitCriticals1 |
---|---|
Family | MonsterCriticalStrikes |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage critical |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster casts shield charge text [1]
Id | MonsterCastsShieldChargeText |
---|---|
Family | MonsterCastsShieldChargeText |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |