SpectreY
AreaEl templo de Solaris nivel 1, El templo de Solaris nivel 2, El laboratorio templario, El laboratorio eterno, Aposentos sagrados, Aposentos sagrados, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Mapa de Galería, Santuario de Olmec, InvasionBoss
TagsLanzador de hechizos, construct, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, lightning_affinity, mud_blood, not_str, slow_movement
Packs
  • El templo de Solaris nivel 1, El templo de Solaris nivel 2: Cinta galvánica, Centinela de fuego, Cinta de asalto
  • El laboratorio eterno: Cinta galvánica, Cinta de asalto
  • WorldAreas#822, WorldAreas#889, WorldAreas#982, Santuario de Olmec: Aberración electrocutada, Cinta galvánica
  • WorldAreas#1336: Cinta galvánica, Centinela de fuego
  • WorldAreas#1380: Cinta de asalto, Cinta galvánica
  • WorldAreas#1341: Cinta galvánica, Cinta de asalto
  • InvasionBoss: La Máscara Titubeante, Cinta galvánica, Cinta de asalto
  • Cinta galvánica
  • Cinta galvánica, Cinta de asalto
  • Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria: Cinta galvánica, Cinta de asalto
  • Vida
    180%
    Energy Shield From Life
    100%
    Evasión
    +10%
    Ailment Threshold
    180%
    Resistencia
    0 85 0 0
    Damage
    180%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    120%
    Model Size
    100%
    Type
    GuardianCasterLightning
    Metadata
    GuardianLightning
    Nivel
    83
    Vida
    57,630
    Armadura
    92,477
    Evasión
    8,646
    Escudo de energía
    15,319
    Damage
    1,621
    Daño de hechizos
    1,621
    Precisión
    518
    Attack Time
    1.5
    Experiencia
    15,758
    Ailment Threshold
    57,630
    Chill
    182
    Shock
    182
    Brittle
    1,031
    Scorch
    182
    Sap
    503
    GuardianArc
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    Arco eléctrico
    Probabilidad de golpe crítico: 5%
    Efectividad del daño agregado: 70%
    Tiempo de lanzamiento: 0.8 seg
    Un arco de rayo se extiende desde el personaje al enemigo objetivo y se encadena a otros enemigos, pero no vuelve inmediatamente. Cada vez que el arco se encadene, también se encadenará con un arco secundario a otro enemigo que el arco principal no haya golpeado ya, pero este arco secundario ya no se puede encadenar más.
    Inflige de 192.4 a 577.3 de daño de rayo
    80% menos de velocidad de lanzamiento de hechizos
    5% de probabilidad de electrocutar a los enemigos
    spell maximum action distance +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    Actor
    {
    	main_hand_unarmed_type = "Claw"
    	off_hand_unarmed_type = "Shield"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "DetachAllContainingText( head );"
    	on_spawned_dead = "DetachAllContainingText( head );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/GuardianLightning"] = {
        name = "Galvanic Ribbon",
        life = 1.8,
        energyShield = 1,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "GuardianArc",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianArc"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "active_skill_cast_speed_+%_final",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {0.5, 1.5, 5, -80, -50, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.60000002384186, 1.7999999523163, 5, -80, -50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Cinta galvánica
    Constructo
    Galvanic Ribbon
    SpectreY
    TagsLanzador de hechizos, construct, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, lightning_affinity, mud_blood, not_str, slow_movement
    Vida
    180%
    Energy Shield From Life
    100%
    Evasión
    +10%
    Ailment Threshold
    180%
    Resistencia
    0 85 0 0
    Damage
    180%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    120%
    Model Size
    100%
    Type
    GuardianCasterLightning
    Metadata
    GuardianLightning_RedNewTeam
    Nivel
    68
    Vida
    11,580
    Armadura
    28,790
    Evasión
    5,213
    Escudo de energía
    6,127
    Damage
    672
    Daño de hechizos
    672
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    12,306
    Ailment Threshold
    11,580
    Chill
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    GuardianArc
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    Arco eléctrico
    Probabilidad de golpe crítico: 5%
    Efectividad del daño agregado: 70%
    Tiempo de lanzamiento: 0.8 seg
    Un arco de rayo se extiende desde el personaje al enemigo objetivo y se encadena a otros enemigos, pero no vuelve inmediatamente. Cada vez que el arco se encadene, también se encadenará con un arco secundario a otro enemigo que el arco principal no haya golpeado ya, pero este arco secundario ya no se puede encadenar más.
    Inflige de 102.9 a 308.8 de daño de rayo
    80% menos de velocidad de lanzamiento de hechizos
    5% de probabilidad de electrocutar a los enemigos
    spell maximum action distance +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    Actor
    {
    	main_hand_unarmed_type = "Claw"
    	off_hand_unarmed_type = "Shield"
    }
    
    Positioned 
    { 
    	team = 126
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "DetachAllContainingText( head );"
    	on_spawned_dead = "DetachAllContainingText( head );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/GuardianLightning_RedNewTeam"] = {
        name = "Galvanic Ribbon",
        life = 1.8,
        energyShield = 1,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "GuardianArc",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianArc"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "active_skill_cast_speed_+%_final",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {0.5, 1.5, 5, -80, -50, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.60000002384186, 1.7999999523163, 5, -80, -50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Cinta galvánica
    Constructo
    Galvanic Ribbon
    SpectreY
    AreaEl frente de la batalla
    TagsLanzador de hechizos, construct, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, lightning_affinity, mud_blood, not_str, slow_movement
    Packs
  • El frente de la batalla: Centinela de fuego, Cinta galvánica, Cinta de asalto
  • El frente de la batalla: Soldado de la Guardia negra, Mago de la Guardia negra, Cinta de asalto, Cinta galvánica, Centinela de fuego
  • Vida
    180%
    Energy Shield From Life
    100%
    Evasión
    +10%
    Ailment Threshold
    180%
    Resistencia
    0 85 0 0
    Damage
    180%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    120%
    Model Size
    100%
    Type
    GuardianCasterLightning
    Metadata
    GuardianLightning_Battlefront
    Nivel
    27
    Vida
    666
    Armadura
    835
    Evasión
    934
    Escudo de energía
    370
    Damage
    70
    Daño de hechizos
    70
    Precisión
    52
    Attack Time
    1.5
    Experiencia
    1,724
    Ailment Threshold
    666
    Chill
    2
    Shock
    2
    Brittle
    12
    Scorch
    2
    Sap
    6
    GuardianArc
    Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
    Arco eléctrico
    Probabilidad de golpe crítico: 5%
    Efectividad del daño agregado: 70%
    Tiempo de lanzamiento: 0.8 seg
    Un arco de rayo se extiende desde el personaje al enemigo objetivo y se encadena a otros enemigos, pero no vuelve inmediatamente. Cada vez que el arco se encadene, también se encadenará con un arco secundario a otro enemigo que el arco principal no haya golpeado ya, pero este arco secundario ya no se puede encadenar más.
    Inflige de 30.64 a 91.91 de daño de rayo
    80% menos de velocidad de lanzamiento de hechizos
    5% de probabilidad de electrocutar a los enemigos
    spell maximum action distance +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/Guardians/Lightning/LightningGuardianCaster"
    
    Positioned 
    { 
    	team = 127
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Guardians/Lightning/LightningGuardianCaster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/GuardianLightning_Battlefront"] = {
        name = "Galvanic Ribbon",
        life = 1.8,
        energyShield = 1,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "GuardianArc",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianArc"] = {
        name = "Arc",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Chains] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "active_skill_cast_speed_+%_final",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {0.5, 1.5, 5, -80, -50, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.60000002384186, 1.7999999523163, 5, -80, -50, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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