突襲者緞帶
創造物
地區: 日耀神殿:第 1 層, 日耀神殿:第 2 層, 皇家疆界, 日耀神廣場, 日耀神殿:第一層, 日耀神殿:第二層, 聖殿實驗室, 永恆實驗室, 聖地秘室, 記憶虛空, 記憶碎片, InvasionBoss
Assault Ribbon
生命
63%
閃避
+30%
異常狀態臨界值
63%
抗性
0
40
0
0
傷害
112%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 7
攻擊間隔
2.505 秒
傷害分佈
±20%
經驗值
70%
Model Size
100%
類型
Guardian
Metadata
GuardianHead
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
83
生命
20,171
護甲
92,477
閃避
7,860
能量護盾
0
傷害
1,008
法術傷害
1,008
命中
0
攻擊間隔
2.505
經驗值
9,192
異常狀態臨界值
20,171
冰緩
64
感電
64
易碎
361
焦灼
64
殘喘
176
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 807–1210
暴擊率: 5%
攻擊間隔: 2.505 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GuardianShieldCharge
攻擊, 近戰, 近戰單一目標, 位移, 快行
重盾衝鋒
基本傷害: 807–1210
暴擊率: 5%
攻擊間隔: 2.505 秒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。
最大衝擊距離擊中時造成 35% 更多傷害
增加 70% 移動速度
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
增加 70% 移動速度
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/GuardianHead"] = { name = "Assault Ribbon", life = 0.63, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.12, damageSpread = 0.2, attackTime = 2.505, attackRange = 7, accuracy = 1, skillList = { "GuardianShieldCharge", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GuardianShieldCharge"] = { name = "Shield Charge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "shield_charge_remove_stun_and_knockback", "ignores_proximity_shield", }, levels = { [1] = {0, 70, 35, 30, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
突襲者緞帶
創造物
地區: 暮色神廟
Assault Ribbon
幽魂 | Y |
---|---|
地區 | 暮色神廟 |
標籤 | construct, ghost_armour, has_claw, has_one_handed_melee, large_height, medium_movement, melee, mud_blood, not_int, not_str, physical_affinity |
Packs |
生命
63%
閃避
+30%
異常狀態臨界值
63%
抗性
0
40
0
0
傷害
112%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 7
攻擊間隔
2.505 秒
傷害分佈
±20%
經驗值
70%
Model Size
100%
類型
Guardian
Metadata
GuardianHeadSchism
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
71
生命
5,533
護甲
36,473
閃避
5,260
能量護盾
0
傷害
501
法術傷害
501
命中
0
攻擊間隔
2.505
經驗值
7,664
異常狀態臨界值
5,533
冰緩
17
感電
17
易碎
99
焦灼
17
殘喘
48
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 401–601
暴擊率: 5%
攻擊間隔: 2.505 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GuardianShieldCharge
攻擊, 近戰, 近戰單一目標, 位移, 快行
重盾衝鋒
基本傷害: 401–601
暴擊率: 5%
攻擊間隔: 2.505 秒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。
最大衝擊距離擊中時造成 35% 更多傷害
增加 70% 移動速度
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
增加 70% 移動速度
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/GuardianHeadSchism"] = { name = "Assault Ribbon", life = 0.63, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.12, damageSpread = 0.2, attackTime = 2.505, attackRange = 7, accuracy = 1, skillList = { "GuardianShieldCharge", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GuardianShieldCharge"] = { name = "Shield Charge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "shield_charge_remove_stun_and_knockback", "ignores_proximity_shield", }, levels = { [1] = {0, 70, 35, 30, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
突襲者緞帶
創造物
地區: 海港大橋
Assault Ribbon
幽魂 | Y |
---|---|
地區 | 海港大橋 |
標籤 | construct, ghost_armour, has_claw, has_one_handed_melee, large_height, medium_movement, melee, mud_blood, not_int, not_str, physical_affinity |
Packs |
生命
63%
閃避
+30%
異常狀態臨界值
63%
抗性
0
40
0
0
傷害
112%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 7
攻擊間隔
2.505 秒
傷害分佈
±20%
經驗值
70%
Model Size
100%
類型
Guardian
Metadata
GuardianHead_RedNewTeam
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
60
生命
2,330
護甲
15,178
閃避
3,556
能量護盾
0
傷害
278
法術傷害
278
命中
0
攻擊間隔
2.505
經驗值
5,786
異常狀態臨界值
2,330
冰緩
7
感電
7
易碎
42
焦灼
7
殘喘
20
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 223–334
暴擊率: 5%
攻擊間隔: 2.505 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GuardianShieldCharge
攻擊, 近戰, 近戰單一目標, 位移, 快行
重盾衝鋒
基本傷害: 223–334
暴擊率: 5%
攻擊間隔: 2.505 秒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。
最大衝擊距離擊中時造成 35% 更多傷害
增加 70% 移動速度
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
增加 70% 移動速度
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" } Positioned { team = 126 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/GuardianHead_RedNewTeam"] = { name = "Assault Ribbon", life = 0.63, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.12, damageSpread = 0.2, attackTime = 2.505, attackRange = 7, accuracy = 1, skillList = { "GuardianShieldCharge", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GuardianShieldCharge"] = { name = "Shield Charge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "shield_charge_remove_stun_and_knockback", "ignores_proximity_shield", }, levels = { [1] = {0, 70, 35, 30, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
突襲者緞帶
創造物
地區: 激戰廣場
Assault Ribbon
幽魂 | Y |
---|---|
地區 | 激戰廣場 |
標籤 | construct, ghost_armour, has_claw, has_one_handed_melee, large_height, medium_movement, melee, mud_blood, not_int, not_str, physical_affinity |
Packs |
生命
63%
閃避
+30%
異常狀態臨界值
63%
抗性
0
40
0
0
傷害
112%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 7
攻擊間隔
2.505 秒
傷害分佈
±20%
經驗值
70%
Model Size
100%
類型
Guardian
Metadata
GuardianHead_Battlefront
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
27
生命
233
護甲
835
閃避
849
能量護盾
0
傷害
43
法術傷害
43
命中
0
攻擊間隔
2.505
經驗值
1,006
異常狀態臨界值
233
冰緩
1
感電
1
易碎
4
焦灼
1
殘喘
2
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 35–52
暴擊率: 5%
攻擊間隔: 2.505 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GuardianShieldCharge
攻擊, 近戰, 近戰單一目標, 位移, 快行
重盾衝鋒
基本傷害: 35–52
暴擊率: 5%
攻擊間隔: 2.505 秒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。
最大衝擊距離擊中時造成 35% 更多傷害
增加 70% 移動速度
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
增加 70% 移動速度
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
Object Type
version 2 extends "Metadata/Monsters/Guardians/Guardian" Positioned { team = 127 }
Object Type Codes
version 2 extends "Metadata/Monsters/Guardians/Guardian"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/GuardianHead_Battlefront"] = { name = "Assault Ribbon", life = 0.63, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.12, damageSpread = 0.2, attackTime = 2.505, attackRange = 7, accuracy = 1, skillList = { "GuardianShieldCharge", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GuardianShieldCharge"] = { name = "Shield Charge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "shield_charge_remove_stun_and_knockback", "ignores_proximity_shield", }, levels = { [1] = {0, 70, 35, 30, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
幽魂 | Y |
---|---|
地區 | 月影神廣場, 月影神殿:第一層, 月影神殿:第二層 |
標籤 | construct, ghost_armour, has_claw, has_one_handed_melee, large_height, medium_movement, melee, mud_blood, not_int, not_str, physical_affinity |
Packs |
生命
63%
閃避
+30%
異常狀態臨界值
63%
抗性
0
40
0
0
傷害
112%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 7
攻擊間隔
2.505 秒
傷害分佈
±20%
經驗值
70%
Model Size
100%
類型
Guardian
Metadata
GuardianHead_Blue
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
59
生命
2,185
護甲
13,996
閃避
3,427
能量護盾
0
傷害
264
法術傷害
264
命中
0
攻擊間隔
2.505
經驗值
5,597
異常狀態臨界值
2,185
冰緩
7
感電
7
易碎
39
焦灼
7
殘喘
19
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 211–317
暴擊率: 5%
攻擊間隔: 2.505 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GuardianShieldCharge
攻擊, 近戰, 近戰單一目標, 位移, 快行
重盾衝鋒
基本傷害: 211–317
暴擊率: 5%
攻擊間隔: 2.505 秒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。
最大衝擊距離擊中時造成 35% 更多傷害
增加 70% 移動速度
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
增加 70% 移動速度
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/GuardianHead_Blue"] = { name = "Assault Ribbon", life = 0.63, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.12, damageSpread = 0.2, attackTime = 2.505, attackRange = 7, accuracy = 1, skillList = { "GuardianShieldCharge", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GuardianShieldCharge"] = { name = "Shield Charge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "shield_charge_remove_stun_and_knockback", "ignores_proximity_shield", }, levels = { [1] = {0, 70, 35, 30, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
突襲者緞帶
創造物
地區: 海港大橋
Assault Ribbon
幽魂 | Y |
---|---|
地區 | 海港大橋 |
標籤 | construct, ghost_armour, has_claw, has_one_handed_melee, large_height, medium_movement, melee, mud_blood, not_int, not_str, physical_affinity |
Packs |
生命
63%
閃避
+30%
異常狀態臨界值
63%
抗性
0
40
0
0
傷害
112%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 7
攻擊間隔
2.505 秒
傷害分佈
±20%
經驗值
70%
Model Size
100%
類型
Guardian
Metadata
GuardianHead_BlueNewTeam
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
60
生命
2,330
護甲
15,178
閃避
3,556
能量護盾
0
傷害
278
法術傷害
278
命中
0
攻擊間隔
2.505
經驗值
5,786
異常狀態臨界值
2,330
冰緩
7
感電
7
易碎
42
焦灼
7
殘喘
20
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 223–334
暴擊率: 5%
攻擊間隔: 2.505 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GuardianShieldCharge
攻擊, 近戰, 近戰單一目標, 位移, 快行
重盾衝鋒
基本傷害: 223–334
暴擊率: 5%
攻擊間隔: 2.505 秒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。
最大衝擊距離擊中時造成 35% 更多傷害
增加 70% 移動速度
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
增加 70% 移動速度
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" } Positioned { team = 127 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/GuardianHead_BlueNewTeam"] = { name = "Assault Ribbon", life = 0.63, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.12, damageSpread = 0.2, attackTime = 2.505, attackRange = 7, accuracy = 1, skillList = { "GuardianShieldCharge", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GuardianShieldCharge"] = { name = "Shield Charge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "shield_charge_remove_stun_and_knockback", "ignores_proximity_shield", }, levels = { [1] = {0, 70, 35, 30, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
突襲者緞帶
創造物
地區: 永恆實驗室
Assault Ribbon
幽魂 | Y |
---|---|
地區 | 永恆實驗室 |
標籤 | construct, ghost_armour, has_claw, has_one_handed_melee, large_height, medium_movement, melee, mud_blood, not_int, not_str, physical_affinity |
Packs |
生命
63%
閃避
+30%
異常狀態臨界值
63%
抗性
0
40
0
0
傷害
112%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 7
攻擊間隔
2.505 秒
傷害分佈
±20%
經驗值
70%
Model Size
100%
類型
Guardian
Metadata
GuardianHead_BlueMaps
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
4,053
護甲
28,790
閃避
4,739
能量護盾
0
傷害
418
法術傷害
418
命中
0
攻擊間隔
2.505
經驗值
7,179
異常狀態臨界值
4,053
冰緩
13
感電
13
易碎
73
焦灼
13
殘喘
35
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 335–502
暴擊率: 5%
攻擊間隔: 2.505 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GuardianShieldCharge
攻擊, 近戰, 近戰單一目標, 位移, 快行
重盾衝鋒
基本傷害: 335–502
暴擊率: 5%
攻擊間隔: 2.505 秒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。
最大衝擊距離擊中時造成 35% 更多傷害
增加 70% 移動速度
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
增加 70% 移動速度
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/GuardianHead_BlueMaps"] = { name = "Assault Ribbon", life = 0.63, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.12, damageSpread = 0.2, attackTime = 2.505, attackRange = 7, accuracy = 1, skillList = { "GuardianShieldCharge", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GuardianShieldCharge"] = { name = "Shield Charge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "shield_charge_remove_stun_and_knockback", "ignores_proximity_shield", }, levels = { [1] = {0, 70, 35, 30, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
突襲者緞帶
創造物
地區: 暮色神廟
Assault Ribbon
幽魂 | Y |
---|---|
地區 | 暮色神廟 |
標籤 | construct, ghost_armour, has_claw, has_one_handed_melee, large_height, medium_movement, melee, mud_blood, not_int, not_str, physical_affinity |
Packs |
生命
63%
閃避
+30%
異常狀態臨界值
63%
抗性
0
40
0
0
傷害
112%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 7
攻擊間隔
2.505 秒
傷害分佈
±20%
經驗值
70%
Model Size
100%
類型
Guardian
Metadata
GuardianHead_BlueMapsSchism
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
71
生命
5,533
護甲
36,473
閃避
5,260
能量護盾
0
傷害
501
法術傷害
501
命中
0
攻擊間隔
2.505
經驗值
7,664
異常狀態臨界值
5,533
冰緩
17
感電
17
易碎
99
焦灼
17
殘喘
48
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 401–601
暴擊率: 5%
攻擊間隔: 2.505 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GuardianShieldCharge
攻擊, 近戰, 近戰單一目標, 位移, 快行
重盾衝鋒
基本傷害: 401–601
暴擊率: 5%
攻擊間隔: 2.505 秒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。
最大衝擊距離擊中時造成 35% 更多傷害
增加 70% 移動速度
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
增加 70% 移動速度
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/GuardianHead_BlueMapsSchism"] = { name = "Assault Ribbon", life = 0.63, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.12, damageSpread = 0.2, attackTime = 2.505, attackRange = 7, accuracy = 1, skillList = { "GuardianShieldCharge", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GuardianShieldCharge"] = { name = "Shield Charge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "shield_charge_remove_stun_and_knockback", "ignores_proximity_shield", }, levels = { [1] = {0, 70, 35, 30, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.