Стяг штурма
Механизм
Assault Ribbon
Здоровье
63%
Уклонение
+30%
Ailment Threshold
63%
Сопротивление
0 40 0 0
Damage
112%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 7
Attack Time
2.505 Second
Damage Spread
±20%
Опыт
70%
Model Size
100%
Type
Guardian
Metadata
GuardianHead
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
83
Здоровье
20,171
Броня
92,477
Уклонение
10,218
Энергетический щит
0
Damage
1,008
Урон от чар
1,008
Точность
518
Attack Time
2.505
Опыт
9,192
Ailment Threshold
20,171
Chill
64
Shock
64
Brittle
361
Scorch
64
Sap
176
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 807–1210
Шанс критического удара: 5%
Attack Time: 2.505 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GuardianShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Удар щитом
Base Damage: 807–1210
Шанс критического удара: 5%
Attack Time: 2.505 сек.
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния.
На 35% больше урона от ударов при максимальной дистанции рывка
70% повышение скорости передвижения
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
70% повышение скорости передвижения
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/GuardianHead"] = { name = "Assault Ribbon", life = 0.63, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.12, damageSpread = 0.2, attackTime = 2.505, attackRange = 7, accuracy = 1, skillList = { "GuardianShieldCharge", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GuardianShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "shield_charge_remove_stun_and_knockback", "ignores_proximity_shield", }, levels = { [1] = {0, 70, 35, 30, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Стяг штурма
Механизм
Область: Сумеречный храм
Assault Ribbon
Spectre | Y |
---|---|
Area | Сумеречный храм |
Tags | construct, ghost_armour, has_claw, has_one_handed_melee, large_height, medium_movement, melee, mud_blood, not_int, not_str, physical_affinity |
Packs |
Здоровье
63%
Уклонение
+30%
Ailment Threshold
63%
Сопротивление
0 40 0 0
Damage
112%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 7
Attack Time
2.505 Second
Damage Spread
±20%
Опыт
70%
Model Size
100%
Type
Guardian
Metadata
GuardianHeadSchism
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
71
Здоровье
5,533
Броня
36,473
Уклонение
6,838
Энергетический щит
0
Damage
501
Урон от чар
501
Точность
326
Attack Time
2.505
Опыт
7,664
Ailment Threshold
5,533
Chill
17
Shock
17
Brittle
99
Scorch
17
Sap
48
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 401–601
Шанс критического удара: 5%
Attack Time: 2.505 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GuardianShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Удар щитом
Base Damage: 401–601
Шанс критического удара: 5%
Attack Time: 2.505 сек.
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния.
На 35% больше урона от ударов при максимальной дистанции рывка
70% повышение скорости передвижения
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
70% повышение скорости передвижения
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/GuardianHeadSchism"] = { name = "Assault Ribbon", life = 0.63, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.12, damageSpread = 0.2, attackTime = 2.505, attackRange = 7, accuracy = 1, skillList = { "GuardianShieldCharge", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GuardianShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "shield_charge_remove_stun_and_knockback", "ignores_proximity_shield", }, levels = { [1] = {0, 70, 35, 30, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Стяг штурма
Механизм
Область: Портовый мост
Assault Ribbon
Spectre | Y |
---|---|
Area | Портовый мост |
Tags | construct, ghost_armour, has_claw, has_one_handed_melee, large_height, medium_movement, melee, mud_blood, not_int, not_str, physical_affinity |
Packs |
Здоровье
63%
Уклонение
+30%
Ailment Threshold
63%
Сопротивление
0 40 0 0
Damage
112%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 7
Attack Time
2.505 Second
Damage Spread
±20%
Опыт
70%
Model Size
100%
Type
Guardian
Metadata
GuardianHead_RedNewTeam
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
60
Здоровье
2,330
Броня
15,178
Уклонение
4,623
Энергетический щит
0
Damage
278
Урон от чар
278
Точность
211
Attack Time
2.505
Опыт
5,786
Ailment Threshold
2,330
Chill
7
Shock
7
Brittle
42
Scorch
7
Sap
20
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 223–334
Шанс критического удара: 5%
Attack Time: 2.505 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GuardianShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Удар щитом
Base Damage: 223–334
Шанс критического удара: 5%
Attack Time: 2.505 сек.
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния.
На 35% больше урона от ударов при максимальной дистанции рывка
70% повышение скорости передвижения
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
70% повышение скорости передвижения
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" } Positioned { team = 126 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/GuardianHead_RedNewTeam"] = { name = "Assault Ribbon", life = 0.63, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.12, damageSpread = 0.2, attackTime = 2.505, attackRange = 7, accuracy = 1, skillList = { "GuardianShieldCharge", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GuardianShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "shield_charge_remove_stun_and_knockback", "ignores_proximity_shield", }, levels = { [1] = {0, 70, 35, 30, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Стяг штурма
Механизм
Область: Передовая
Assault Ribbon
Spectre | Y |
---|---|
Area | Передовая |
Tags | construct, ghost_armour, has_claw, has_one_handed_melee, large_height, medium_movement, melee, mud_blood, not_int, not_str, physical_affinity |
Packs |
Здоровье
63%
Уклонение
+30%
Ailment Threshold
63%
Сопротивление
0 40 0 0
Damage
112%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 7
Attack Time
2.505 Second
Damage Spread
±20%
Опыт
70%
Model Size
100%
Type
Guardian
Metadata
GuardianHead_Battlefront
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
27
Здоровье
233
Броня
835
Уклонение
1,104
Энергетический щит
0
Damage
43
Урон от чар
43
Точность
52
Attack Time
2.505
Опыт
1,006
Ailment Threshold
233
Chill
1
Shock
1
Brittle
4
Scorch
1
Sap
2
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 35–52
Шанс критического удара: 5%
Attack Time: 2.505 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GuardianShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Удар щитом
Base Damage: 35–52
Шанс критического удара: 5%
Attack Time: 2.505 сек.
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния.
На 35% больше урона от ударов при максимальной дистанции рывка
70% повышение скорости передвижения
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
70% повышение скорости передвижения
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
Object Type
version 2 extends "Metadata/Monsters/Guardians/Guardian" Positioned { team = 127 }
Object Type Codes
version 2 extends "Metadata/Monsters/Guardians/Guardian"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/GuardianHead_Battlefront"] = { name = "Assault Ribbon", life = 0.63, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.12, damageSpread = 0.2, attackTime = 2.505, attackRange = 7, accuracy = 1, skillList = { "GuardianShieldCharge", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GuardianShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "shield_charge_remove_stun_and_knockback", "ignores_proximity_shield", }, levels = { [1] = {0, 70, 35, 30, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Стяг штурма
Механизм
Assault Ribbon
Spectre | Y |
---|---|
Area | Площадь Лунарис, Храм Лунарис — уровень 1, Храм Лунарис — уровень 2 |
Tags | construct, ghost_armour, has_claw, has_one_handed_melee, large_height, medium_movement, melee, mud_blood, not_int, not_str, physical_affinity |
Packs |
Здоровье
63%
Уклонение
+30%
Ailment Threshold
63%
Сопротивление
0 40 0 0
Damage
112%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 7
Attack Time
2.505 Second
Damage Spread
±20%
Опыт
70%
Model Size
100%
Type
Guardian
Metadata
GuardianHead_Blue
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
59
Здоровье
2,185
Броня
13,996
Уклонение
4,455
Энергетический щит
0
Damage
264
Урон от чар
264
Точность
203
Attack Time
2.505
Опыт
5,597
Ailment Threshold
2,185
Chill
7
Shock
7
Brittle
39
Scorch
7
Sap
19
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 211–317
Шанс критического удара: 5%
Attack Time: 2.505 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GuardianShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Удар щитом
Base Damage: 211–317
Шанс критического удара: 5%
Attack Time: 2.505 сек.
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния.
На 35% больше урона от ударов при максимальной дистанции рывка
70% повышение скорости передвижения
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
70% повышение скорости передвижения
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/GuardianHead_Blue"] = { name = "Assault Ribbon", life = 0.63, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.12, damageSpread = 0.2, attackTime = 2.505, attackRange = 7, accuracy = 1, skillList = { "GuardianShieldCharge", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GuardianShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "shield_charge_remove_stun_and_knockback", "ignores_proximity_shield", }, levels = { [1] = {0, 70, 35, 30, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Стяг штурма
Механизм
Область: Портовый мост
Assault Ribbon
Spectre | Y |
---|---|
Area | Портовый мост |
Tags | construct, ghost_armour, has_claw, has_one_handed_melee, large_height, medium_movement, melee, mud_blood, not_int, not_str, physical_affinity |
Packs |
Здоровье
63%
Уклонение
+30%
Ailment Threshold
63%
Сопротивление
0 40 0 0
Damage
112%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 7
Attack Time
2.505 Second
Damage Spread
±20%
Опыт
70%
Model Size
100%
Type
Guardian
Metadata
GuardianHead_BlueNewTeam
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
60
Здоровье
2,330
Броня
15,178
Уклонение
4,623
Энергетический щит
0
Damage
278
Урон от чар
278
Точность
211
Attack Time
2.505
Опыт
5,786
Ailment Threshold
2,330
Chill
7
Shock
7
Brittle
42
Scorch
7
Sap
20
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 223–334
Шанс критического удара: 5%
Attack Time: 2.505 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GuardianShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Удар щитом
Base Damage: 223–334
Шанс критического удара: 5%
Attack Time: 2.505 сек.
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния.
На 35% больше урона от ударов при максимальной дистанции рывка
70% повышение скорости передвижения
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
70% повышение скорости передвижения
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" } Positioned { team = 127 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/GuardianHead_BlueNewTeam"] = { name = "Assault Ribbon", life = 0.63, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.12, damageSpread = 0.2, attackTime = 2.505, attackRange = 7, accuracy = 1, skillList = { "GuardianShieldCharge", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GuardianShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "shield_charge_remove_stun_and_knockback", "ignores_proximity_shield", }, levels = { [1] = {0, 70, 35, 30, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Стяг штурма
Механизм
Область: Лаборатория вечных
Assault Ribbon
Spectre | Y |
---|---|
Area | Лаборатория вечных |
Tags | construct, ghost_armour, has_claw, has_one_handed_melee, large_height, medium_movement, melee, mud_blood, not_int, not_str, physical_affinity |
Packs |
Здоровье
63%
Уклонение
+30%
Ailment Threshold
63%
Сопротивление
0 40 0 0
Damage
112%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 7
Attack Time
2.505 Second
Damage Spread
±20%
Опыт
70%
Model Size
100%
Type
Guardian
Metadata
GuardianHead_BlueMaps
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
4,053
Броня
28,790
Уклонение
6,161
Энергетический щит
0
Damage
418
Урон от чар
418
Точность
290
Attack Time
2.505
Опыт
7,179
Ailment Threshold
4,053
Chill
13
Shock
13
Brittle
73
Scorch
13
Sap
35
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 335–502
Шанс критического удара: 5%
Attack Time: 2.505 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GuardianShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Удар щитом
Base Damage: 335–502
Шанс критического удара: 5%
Attack Time: 2.505 сек.
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния.
На 35% больше урона от ударов при максимальной дистанции рывка
70% повышение скорости передвижения
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
70% повышение скорости передвижения
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/GuardianHead_BlueMaps"] = { name = "Assault Ribbon", life = 0.63, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.12, damageSpread = 0.2, attackTime = 2.505, attackRange = 7, accuracy = 1, skillList = { "GuardianShieldCharge", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GuardianShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "shield_charge_remove_stun_and_knockback", "ignores_proximity_shield", }, levels = { [1] = {0, 70, 35, 30, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Стяг штурма
Механизм
Область: Сумеречный храм
Assault Ribbon
Spectre | Y |
---|---|
Area | Сумеречный храм |
Tags | construct, ghost_armour, has_claw, has_one_handed_melee, large_height, medium_movement, melee, mud_blood, not_int, not_str, physical_affinity |
Packs |
Здоровье
63%
Уклонение
+30%
Ailment Threshold
63%
Сопротивление
0 40 0 0
Damage
112%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 7
Attack Time
2.505 Second
Damage Spread
±20%
Опыт
70%
Model Size
100%
Type
Guardian
Metadata
GuardianHead_BlueMapsSchism
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
71
Здоровье
5,533
Броня
36,473
Уклонение
6,838
Энергетический щит
0
Damage
501
Урон от чар
501
Точность
326
Attack Time
2.505
Опыт
7,664
Ailment Threshold
5,533
Chill
17
Shock
17
Brittle
99
Scorch
17
Sap
48
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 401–601
Шанс критического удара: 5%
Attack Time: 2.505 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GuardianShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Удар щитом
Base Damage: 401–601
Шанс критического удара: 5%
Attack Time: 2.505 сек.
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния.
На 35% больше урона от ударов при максимальной дистанции рывка
70% повышение скорости передвижения
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
70% повышение скорости передвижения
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
shield charge remove stun and knockback [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/GuardianHead_BlueMapsSchism"] = { name = "Assault Ribbon", life = 0.63, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.12, damageSpread = 0.2, attackTime = 2.505, attackRange = 7, accuracy = 1, skillList = { "GuardianShieldCharge", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GuardianShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "shield_charge_remove_stun_and_knockback", "ignores_proximity_shield", }, levels = { [1] = {0, 70, 35, 30, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }