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Маска неистовства
Механизм
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
Область: InvasionBoss
300% увеличение количества выпадающих предметов
800% увеличение редкости выпадающих предметов
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
The Raging Mask
SpectreN
AreaInvasionBoss
End Game50% увеличение максимума здоровья
TagsЧародейский, construct, cursing_monster, extra_large_height, fire_affinity, ghost_armour, has_claw, has_one_handed_melee, invasion_boss, large_model, mud_blood, not_str, slow_movement, summoner
Packs
  • InvasionBoss: Маска неистовства, Страж пламени, Стяг штурма
  • Здоровье
    220%
    Energy Shield From Life
    100%
    Уклонение
    +10%
    Ailment Threshold
    220%
    Сопротивление
    MonsterResistanceIconFire30 MonsterResistanceIconCold30 MonsterResistanceIconLightning30 MonsterResistanceIconChaos20
    Damage
    240%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    130%
    Type
    GuardianCasterBossInvasion
    Metadata
    GuardianFireBossInvasion
    Уровень
    68
    Здоровье
    14,153
    Броня
    28,790
    Уклонение
    5,213
    Энергетический щит
    13,479
    Damage
    897
    Урон от чар
    897
    Точность
    580
    Attack Time
    1.5
    Опыт
    20,510
    Minion Life
    3,070
    Minion Energy Shield
    2,924
    Minion Damage
    716
    Ailment Threshold
    14,153
    Chill
    45
    Shock
    45
    Brittle
    253
    Scorch
    45
    Sap
    124
    Phys Convert Ele
    240%
    MonsterFireStormInvasion
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Огненный шторм
    Шанс критического удара: 5%
    Время применения: 0.9 сек.
    Огненные шары падают в указанную область. Они взрываются при приземлении, нанося урон ближайшим врагам.
    Базовая длительность - 3.6 секунд(-ы)
    Наносит от 492.6 до 739 урона от огня
    25% шанс поджечь врагов
    Один удар каждые 0.13 секунд(-ы)
    Базовый радиус - 1 м
    firestorm base area of effect +% [-49]
    is area damage [1]
    spell maximum action distance +% [-50]
    FirestormV2
    FlammabilityInvasionGuardian
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Горючесть
    Время применения: 0.5 сек.
    Перезарядка: 11 сек.
    Герой проклинает всех врагов в области, cнижая их сопротивление огню и повышая шанс поджечь их при ударе.
    Базовая длительность - 5 секунд(-ы)
    Проклятые враги имеют -40% к сопротивлению огню
    Удары по проклятым врагам имеют +25% шанс наложить поджог
    active skill area of effect radius +% final [9]
    Flammability
    SummonRagingSpiritInvasionGuardian
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
    Время применения: 0.8 сек.
    Перезарядка: 7 сек.
    Умения повторяются ещё 9 раз(-а)
    Наносит на 36% меньше урона
    Максимум 20 призванных неистовых духов
    Базовая длительность - 6 секунд(-ы)
    200% повышение скорости сотворения чар
    alternate minion [1]
    SummonElemental

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    Actor
    {
    	main_hand_unarmed_type = "Claw"
    	off_hand_unarmed_type = "Shield"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/GuardianFireBossInvasion"] = {
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        name = "The Raging Mask",
        life = 2.2,
        energyShield = 1,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MonsterFireStormInvasion",
            "FlammabilityInvasionGuardian",
            "SummonRagingSpiritInvasionGuardian",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFireStormInvasion"] = {
        name = "Firestorm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 1200, 125, 25, -50, -49, 10, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 2400, 125, 25, -50, -49, 10, critChance = 5, levelRequirement = 35, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.40000000596046, 0.60000002384186, 3600, 125, 25, -50, -49, 10, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FlammabilityInvasionGuardian"] = {
        name = "Flammability",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_fire_damage_resistance_%",
            "chance_to_be_ignited_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {5000, -40, 25, 9, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonRagingSpiritInvasionGuardian"] = {
        name = "SummonRagingSpiritInvasionGuardian",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_repeat_count",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "base_number_of_raging_spirits_allowed",
            "base_cast_speed_+%",
            "alternate_minion",
        },
        levels = {
            [1] = {2, -25, 6000, 20, 200, 1, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
            [2] = {2, -26, 6000, 20, 200, 1, levelRequirement = 9, statInterpolation = {1, 1},  cost = { }, },
            [3] = {2, -27, 6000, 20, 200, 1, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [4] = {2, -28, 6000, 20, 200, 1, levelRequirement = 27, statInterpolation = {1, 1},  cost = { }, },
            [5] = {2, -29, 6000, 20, 200, 1, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
            [6] = {5, -30, 6000, 20, 200, 1, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [7] = {5, -31, 6000, 20, 200, 1, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [8] = {5, -32, 6000, 20, 200, 1, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [9] = {9, -33, 6000, 20, 200, 1, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [10] = {9, -34, 6000, 20, 200, 1, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [11] = {9, -35, 6000, 20, 200, 1, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [12] = {9, -36, 6000, 20, 200, 1, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [13] = {9, -37, 6000, 20, 200, 1, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [14] = {9, -38, 6000, 20, 200, 1, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [15] = {9, -39, 6000, 20, 200, 1, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [16] = {9, -40, 6000, 20, 200, 1, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [17] = {9, -41, 6000, 20, 200, 1, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [18] = {9, -42, 6000, 20, 200, 1, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [19] = {9, -43, 6000, 20, 200, 1, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    300% увеличение количества выпадающих предметов
    800% увеличение редкости выпадающих предметов
    FamilyMonsterInvasionBoss
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • monster dropped item rarity +% 800 — 800 Global Unscalable Value
  • monster dropped item quantity +% 300 — 300 Global Unscalable Value
  • monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    FamilyMonsterMercilessDrops
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% 300 — 300 Global Unscalable Value
  • monster additional quantity of dropped items in cruel +% 300 — 300 Global Unscalable Value
  • monster additional rarity of dropped items in merciless +% 600 — 600 Global Unscalable Value
  • monster additional quantity of dropped items in merciless +% 600 — 600 Global Unscalable Value
  • monster penalty against minions damage +% final vs player minions [-30]
    FamilyMonsterDamageVersusMinions
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions -30 — -30 Global Unscalable Value
  • Craft TagsУрон
    monster no map drops [1]
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • monster no map drops 1 — 1 Global Unscalable Value
  • monster is invasion boss [1]
    FamilyMonsterIsInvasionBoss
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • monster is invasion boss 1 — 1 Global Unscalable Value
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    FamilyMoreLifeBelowLevelThreshold
    Domainsмонстр (3)
    GenerationTypeУникальные (3)
    Req. level1
    Stats
  • level 33 or lower life +% final -20 — -20 Global Unscalable Value
  • level 33 or lower damage +% final -20 — -20 Global Unscalable Value
  • Craft Tagsresource Здоровье Урон
    Edit

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