怒炎魔徽
創造物地區: InvasionBoss
增加 300% 物品掉落數量
增加 800% 物品掉落稀有度
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
monster is invasion boss [1]
增加 800% 物品掉落稀有度
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
The Raging Mask
| 幽魂 | N |
|---|---|
| 地區 | InvasionBoss |
| End Game | 增加 50% 最大生命 |
| 標籤 | 法術, construct, cursing_monster, extra_large_height, fire_affinity, ghost_armour, has_claw, has_one_handed_melee, invasion_boss, large_model, mud_blood, not_str, slow_movement, summoner |
| Packs |
生命
220%
生命轉為護盾
100%
閃避
+10%
異常狀態臨界值
220%
抗性
傷害
240%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
130%
類型
GuardianCasterBossInvasion
Metadata
GuardianFireBossInvasion
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
5,213
能量護盾
13,479
傷害
897
法術傷害
897
命中
580
攻擊間隔
1.5
經驗值
20,510
召喚物生命
0
Minion Energy Shield
2,924
召喚物傷害
716
異常狀態臨界值
14,153
冰緩
45
感電
45
易碎
253
焦灼
45
殘喘
124
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MonsterFireStormInvasion
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
烈炎風暴
暴擊率: 5%
施放時間: 0.9 秒
呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對附近的敵人造成傷害。
+3.6 秒基礎持續時間
造成 492.6 至 739 火焰傷害
25% 機率點燃敵人
每 0.13 秒撞擊一次
基礎範圍為 1 米
firestorm base area of effect +% [-49]
is area damage [1]
spell maximum action distance +% [-50]
FlammabilityInvasionGuardian
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
易燃
施放時間: 0.5 秒
冷卻時間: 11 秒
對目標區域降下詛咒,使受到詛咒敵人的火焰抗性降低,並在被擊中時時有機率被點燃。
+5 秒基礎持續時間
被詛咒的敵人有 -40% 的火焰抗性
對被詛咒敵人的擊中 +25% 機率造成點燃
active skill area of effect radius +% final [9]
SummonRagingSpiritInvasionGuardian
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 創造召喚物
施放時間: 0.8 秒
冷卻時間: 7 秒
技能重複施放 9 次
造成36%更少傷害
召喚憤怒狂靈上限 20
+6 秒基礎持續時間
增加 200% 施放速度
alternate minion [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "Claw"
off_hand_unarmed_type = "Shield"
}
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_death = "DetachAllContainingText( head ); RemoveEffects( );"
on_spawned_dead = "DetachAllContainingText( head ); RemoveEffects( );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Guardians/GuardianFireBossInvasion"] = {
name = "The Raging Mask",
life = 2.2,
energyShield = 1,
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
damage = 2.4,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 8,
accuracy = 1,
skillList = {
"MonsterFireStormInvasion",
"FlammabilityInvasionGuardian",
"SummonRagingSpiritInvasionGuardian",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterFireStormInvasion"] = {
name = "Firestorm",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.9,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"base_chance_to_ignite_%",
"spell_maximum_action_distance_+%",
"firestorm_base_area_of_effect_+%",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
},
levels = {
[1] = {0.40000000596046, 0.60000002384186, 1200, 125, 25, -50, -49, 10, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.40000000596046, 0.60000002384186, 2400, 125, 25, -50, -49, 10, critChance = 5, levelRequirement = 35, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.40000000596046, 0.60000002384186, 3600, 125, 25, -50, -49, 10, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FlammabilityInvasionGuardian"] = {
name = "Flammability",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"base_fire_damage_resistance_%",
"chance_to_be_ignited_%",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {5000, -40, 25, 9, levelRequirement = 60, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SummonRagingSpiritInvasionGuardian"] = {
name = "SummonRagingSpiritInvasionGuardian",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Minion] = true,
[SkillType.Duration] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CreatesMinion] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_repeat_count",
"active_skill_damage_+%_final",
"base_skill_effect_duration",
"base_number_of_raging_spirits_allowed",
"base_cast_speed_+%",
"alternate_minion",
},
levels = {
[1] = {2, -25, 6000, 20, 200, 1, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, },
[2] = {2, -26, 6000, 20, 200, 1, levelRequirement = 9, statInterpolation = {1, 1}, cost = { }, },
[3] = {2, -27, 6000, 20, 200, 1, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, },
[4] = {2, -28, 6000, 20, 200, 1, levelRequirement = 27, statInterpolation = {1, 1}, cost = { }, },
[5] = {2, -29, 6000, 20, 200, 1, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, },
[6] = {5, -30, 6000, 20, 200, 1, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, },
[7] = {5, -31, 6000, 20, 200, 1, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, },
[8] = {5, -32, 6000, 20, 200, 1, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, },
[9] = {9, -33, 6000, 20, 200, 1, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, },
[10] = {9, -34, 6000, 20, 200, 1, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, },
[11] = {9, -35, 6000, 20, 200, 1, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
[12] = {9, -36, 6000, 20, 200, 1, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, },
[13] = {9, -37, 6000, 20, 200, 1, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, },
[14] = {9, -38, 6000, 20, 200, 1, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, },
[15] = {9, -39, 6000, 20, 200, 1, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, },
[16] = {9, -40, 6000, 20, 200, 1, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, },
[17] = {9, -41, 6000, 20, 200, 1, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, },
[18] = {9, -42, 6000, 20, 200, 1, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, },
[19] = {9, -43, 6000, 20, 200, 1, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, },
},
}
增加 300% 物品掉落數量
增加 800% 物品掉落稀有度
| Family | MonsterInvasionBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
| Family | MonsterMercilessDrops |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
monster penalty against minions damage +% final vs player minions [-30]
| Family | MonsterDamageVersusMinions |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 傷害 |
monster no map drops [1]
| Family | MonsterNoMapDrops |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
monster is invasion boss [1]
| Family | MonsterIsInvasionBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
| Family | MoreLifeBelowLevelThreshold |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource 生命 傷害 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.