レイジングマスク
コンストラクト
エリア: InvasionBoss
ドロップするアイテムの数量が300%増加する
ドロップするアイテムのレアリティが800%増加する
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
The Raging Mask
SpectreN
AreaInvasionBoss
End Game最大ライフが50%増加する
Tagsキャスター, construct, cursing_monster, extra_large_height, fire_affinity, ghost_armour, has_claw, has_one_handed_melee, invasion_boss, large_model, mud_blood, not_str, slow_movement, summoner
Packs
  • InvasionBoss: レイジングマスク, フレイム・センチネル, アサルト・リボン
  • ライフ
    220%
    Energy Shield From Life
    100%
    回避力
    +10%
    Ailment Threshold
    220%
    耐性
    30 30 30 20
    Damage
    240%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    130%
    Type
    GuardianCasterBossInvasion
    Metadata
    GuardianFireBossInvasion
    レベル
    68
    ライフ
    14,153
    アーマー
    28,790
    回避力
    5,213
    エナジーシールド
    6,127
    Damage
    897
    スペルダメージ
    897
    命中
    290
    Attack Time
    1.5
    経験値
    20,510
    Ailment Threshold
    14,153
    Chill
    45
    Shock
    45
    Brittle
    253
    Scorch
    45
    Sap
    124
    MonsterFireStormInvasion
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    ファイヤーストーム
    クリティカル率: 5%
    キャストタイム: 0.9 秒
    炎の矢が対象の範囲に降り注ぐ。地面に達すると爆発し、近くにいる敵にダメージを与える。
    基礎持続時間は3.6
    492.6から739の火ダメージを与える
    25%の確率で敵を発火させる
    0.13秒ごとに一回の衝突
    基礎半径は1m
    firestorm base area of effect +% [-49]
    is area damage [1]
    spell maximum action distance +% [-50]
    FlammabilityInvasionGuardian
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    フラマビリティ
    キャストタイム: 0.5 秒
    クールダウン時間: 11 秒
    範囲内の敵を呪い、敵の火耐性を下げ、ヒット時に発火する確率を上げる。
    基礎持続時間は5
    呪い状態の敵の火耐性 -40%
    呪い状態の敵に対するヒットの発火付与確率 +25%
    active skill area of effect radius +% final [9]
    SummonRagingSpiritInvasionGuardian
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
    キャストタイム: 0.8 秒
    クールダウン時間: 7 秒
    スキルは追加で9回繰り返す
    ダメージが36%低下する
    レイジングスピリット最大召喚数 20
    基礎持続時間は6
    キャストスピードが200%増加する
    alternate minion [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    Actor
    {
    	main_hand_unarmed_type = "Claw"
    	off_hand_unarmed_type = "Shield"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "DetachAllContainingText( head ); RemoveEffects( );"
    	on_spawned_dead = "DetachAllContainingText( head ); RemoveEffects( );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/GuardianFireBossInvasion"] = {
        name = "The Raging Mask",
        life = 2.2,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MonsterFireStormInvasion",
            "FlammabilityInvasionGuardian",
            "SummonRagingSpiritInvasionGuardian",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFireStormInvasion"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 1200, 125, 25, -50, -49, 10, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 2400, 125, 25, -50, -49, 10, critChance = 5, levelRequirement = 35, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.40000000596046, 0.60000002384186, 3600, 125, 25, -50, -49, 10, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FlammabilityInvasionGuardian"] = {
        name = "Flammability",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_fire_damage_resistance_%",
            "chance_to_be_ignited_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {5000, -40, 25, 9, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonRagingSpiritInvasionGuardian"] = {
        name = "SummonRagingSpiritInvasionGuardian",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_repeat_count",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "base_number_of_raging_spirits_allowed",
            "base_cast_speed_+%",
            "alternate_minion",
        },
        levels = {
            [1] = {2, -25, 6000, 20, 200, 1, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
            [2] = {2, -26, 6000, 20, 200, 1, levelRequirement = 9, statInterpolation = {1, 1},  cost = { }, },
            [3] = {2, -27, 6000, 20, 200, 1, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [4] = {2, -28, 6000, 20, 200, 1, levelRequirement = 27, statInterpolation = {1, 1},  cost = { }, },
            [5] = {2, -29, 6000, 20, 200, 1, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
            [6] = {5, -30, 6000, 20, 200, 1, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [7] = {5, -31, 6000, 20, 200, 1, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [8] = {5, -32, 6000, 20, 200, 1, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [9] = {9, -33, 6000, 20, 200, 1, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [10] = {9, -34, 6000, 20, 200, 1, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [11] = {9, -35, 6000, 20, 200, 1, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [12] = {9, -36, 6000, 20, 200, 1, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [13] = {9, -37, 6000, 20, 200, 1, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [14] = {9, -38, 6000, 20, 200, 1, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [15] = {9, -39, 6000, 20, 200, 1, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [16] = {9, -40, 6000, 20, 200, 1, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [17] = {9, -41, 6000, 20, 200, 1, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [18] = {9, -42, 6000, 20, 200, 1, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [19] = {9, -43, 6000, 20, 200, 1, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    ドロップするアイテムの数量が300%増加する
    ドロップするアイテムのレアリティが800%増加する
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 Global
  • Craft Tagsdamage
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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