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지역: InvasionBoss
떨어지는 아이템 수량 300% 증가
떨어지는 아이템 희귀도 800% 증가
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
떨어지는 아이템 희귀도 800% 증가
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
The Raging Mask
Spectre | N |
---|---|
Area | InvasionBoss |
End Game | 최대 생명력 50% 증가 |
Tags | 시전, construct, cursing_monster, extra_large_height, fire_affinity, ghost_armour, has_claw, has_one_handed_melee, invasion_boss, large_model, mud_blood, not_str, slow_movement, summoner |
Packs |
생명력
220%
Energy Shield From Life
100%
회피
+10%
Ailment Threshold
220%
저항
30 30 30 20
Damage
240%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
130%
Type
GuardianCasterBossInvasion
Metadata
GuardianFireBossInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
14,153
방어도
28,790
회피
5,213
에너지 보호막
6,127
Damage
897
주문 피해
897
정확도
290
Attack Time
1.5
경험치
20,510
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterFireStormInvasion
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
화염 폭풍
치명타 확률: 5%
시전 속도: 0.9 초
대상 지역에 화염의 화살이 쏟아져 폭발하며 주변의 적들에게 화염 피해를 줍니다.
기본 지속시간 3.6초
492.6~739 화염 피해
25%의 확률로 적을 점화
0.13초마다 충돌 1회
기본 반경 1미터
firestorm base area of effect +% [-49]
is area damage [1]
spell maximum action distance +% [-50]
492.6~739 화염 피해
25%의 확률로 적을 점화
0.13초마다 충돌 1회
기본 반경 1미터
firestorm base area of effect +% [-49]
is area damage [1]
spell maximum action distance +% [-50]
FlammabilityInvasionGuardian
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
인화성
시전 속도: 0.5 초
재사용 대기시간: 11 초
범위 내 모든 대상에게 저주를 걸어 화염 저항을 낮춥니다. 저주 상태에서 피격되는 적은 일정 확률로 점화됩니다.
기본 지속시간 5초
저주받은 적의 화염 저항 -40%
저주받은 적 명중 시 점화 확률 +25%
active skill area of effect radius +% final [9]
저주받은 적의 화염 저항 -40%
저주받은 적 명중 시 점화 확률 +25%
active skill area of effect radius +% final [9]
SummonRagingSpiritInvasionGuardian
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
시전 속도: 0.8 초
재사용 대기시간: 7 초
스킬 9회 추가 반복
주는 피해 36% 감폭
소환된 격노의 유령 최대치 20
기본 지속시간 6초
시전 속도 200% 증가
alternate minion [1]
주는 피해 36% 감폭
소환된 격노의 유령 최대치 20
기본 지속시간 6초
시전 속도 200% 증가
alternate minion [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Claw" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAllContainingText( head ); RemoveEffects( );" on_spawned_dead = "DetachAllContainingText( head ); RemoveEffects( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/GuardianFireBossInvasion"] = { name = "The Raging Mask", life = 2.2, energyShield = 1, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 2.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MonsterFireStormInvasion", "FlammabilityInvasionGuardian", "SummonRagingSpiritInvasionGuardian", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterFireStormInvasion"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "base_chance_to_ignite_%", "spell_maximum_action_distance_+%", "firestorm_base_area_of_effect_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 1200, 125, 25, -50, -49, 10, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.40000000596046, 0.60000002384186, 2400, 125, 25, -50, -49, 10, critChance = 5, levelRequirement = 35, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.40000000596046, 0.60000002384186, 3600, 125, 25, -50, -49, 10, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlammabilityInvasionGuardian"] = { name = "Flammability", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_fire_damage_resistance_%", "chance_to_be_ignited_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {5000, -40, 25, 9, levelRequirement = 60, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonRagingSpiritInvasionGuardian"] = { name = "SummonRagingSpiritInvasionGuardian", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_repeat_count", "active_skill_damage_+%_final", "base_skill_effect_duration", "base_number_of_raging_spirits_allowed", "base_cast_speed_+%", "alternate_minion", }, levels = { [1] = {2, -25, 6000, 20, 200, 1, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [2] = {2, -26, 6000, 20, 200, 1, levelRequirement = 9, statInterpolation = {1, 1}, cost = { }, }, [3] = {2, -27, 6000, 20, 200, 1, levelRequirement = 16, statInterpolation = {1, 1}, cost = { }, }, [4] = {2, -28, 6000, 20, 200, 1, levelRequirement = 27, statInterpolation = {1, 1}, cost = { }, }, [5] = {2, -29, 6000, 20, 200, 1, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, }, [6] = {5, -30, 6000, 20, 200, 1, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [7] = {5, -31, 6000, 20, 200, 1, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [8] = {5, -32, 6000, 20, 200, 1, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [9] = {9, -33, 6000, 20, 200, 1, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [10] = {9, -34, 6000, 20, 200, 1, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [11] = {9, -35, 6000, 20, 200, 1, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [12] = {9, -36, 6000, 20, 200, 1, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [13] = {9, -37, 6000, 20, 200, 1, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [14] = {9, -38, 6000, 20, 200, 1, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [15] = {9, -39, 6000, 20, 200, 1, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [16] = {9, -40, 6000, 20, 200, 1, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [17] = {9, -41, 6000, 20, 200, 1, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [18] = {9, -42, 6000, 20, 200, 1, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [19] = {9, -43, 6000, 20, 200, 1, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }
떨어지는 아이템 수량 300% 증가
떨어지는 아이템 희귀도 800% 증가
Id | MonsterInvasionBoss |
---|---|
Family | MonsterInvasionBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-30]
Id | MonsterDamageVersusPlayerMinions30 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |