격노하는 가면
구조물
지역: InvasionBoss
떨어지는 아이템 수량 300% 증가
떨어지는 아이템 희귀도 800% 증가
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
The Raging Mask
SpectreN
AreaInvasionBoss
End Game최대 생명력 50% 증가
Tags시전, construct, cursing_monster, extra_large_height, fire_affinity, ghost_armour, has_claw, has_one_handed_melee, invasion_boss, large_model, mud_blood, not_str, slow_movement, summoner
Packs
  • InvasionBoss: 격노하는 가면, 화염 파수꾼, 맹공의 리본
  • 생명력
    220%
    Energy Shield From Life
    100%
    회피
    +10%
    Ailment Threshold
    220%
    저항
    30 30 30 20
    Damage
    240%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    130%
    Type
    GuardianCasterBossInvasion
    Metadata
    GuardianFireBossInvasion
    레벨
    68
    생명력
    14,153
    방어도
    28,790
    회피
    5,213
    에너지 보호막
    6,127
    Damage
    897
    주문 피해
    897
    정확도
    290
    Attack Time
    1.5
    경험치
    20,510
    Ailment Threshold
    14,153
    Chill
    45
    Shock
    45
    Brittle
    253
    Scorch
    45
    Sap
    124
    MonsterFireStormInvasion
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    화염 폭풍
    치명타 확률: 5%
    시전 속도: 0.9 초
    대상 지역에 화염의 화살이 쏟아져 폭발하며 주변의 적들에게 화염 피해를 줍니다.
    기본 지속시간 3.6
    492.6~739 화염 피해
    25%의 확률로 적을 점화
    0.13초마다 충돌 1회
    기본 반경 1미터
    firestorm base area of effect +% [-49]
    is area damage [1]
    spell maximum action distance +% [-50]
    FlammabilityInvasionGuardian
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    인화성
    시전 속도: 0.5 초
    재사용 대기시간: 11 초
    범위 내 모든 대상에게 저주를 걸어 화염 저항을 낮춥니다. 저주 상태에서 피격되는 적은 일정 확률로 점화됩니다.
    기본 지속시간 5
    저주받은 적의 화염 저항 -40%
    저주받은 적 명중 시 점화 확률 +25%
    active skill area of effect radius +% final [9]
    SummonRagingSpiritInvasionGuardian
    Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
    시전 속도: 0.8 초
    재사용 대기시간: 7 초
    스킬 9회 추가 반복
    주는 피해 36% 감폭
    소환된 격노의 유령 최대치 20
    기본 지속시간 6
    시전 속도 200% 증가
    alternate minion [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    Actor
    {
    	main_hand_unarmed_type = "Claw"
    	off_hand_unarmed_type = "Shield"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "DetachAllContainingText( head ); RemoveEffects( );"
    	on_spawned_dead = "DetachAllContainingText( head ); RemoveEffects( );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/GuardianFireBossInvasion"] = {
        name = "The Raging Mask",
        life = 2.2,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MonsterFireStormInvasion",
            "FlammabilityInvasionGuardian",
            "SummonRagingSpiritInvasionGuardian",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFireStormInvasion"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 1200, 125, 25, -50, -49, 10, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 2400, 125, 25, -50, -49, 10, critChance = 5, levelRequirement = 35, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.40000000596046, 0.60000002384186, 3600, 125, 25, -50, -49, 10, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FlammabilityInvasionGuardian"] = {
        name = "Flammability",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_fire_damage_resistance_%",
            "chance_to_be_ignited_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {5000, -40, 25, 9, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonRagingSpiritInvasionGuardian"] = {
        name = "SummonRagingSpiritInvasionGuardian",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_repeat_count",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "base_number_of_raging_spirits_allowed",
            "base_cast_speed_+%",
            "alternate_minion",
        },
        levels = {
            [1] = {2, -25, 6000, 20, 200, 1, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
            [2] = {2, -26, 6000, 20, 200, 1, levelRequirement = 9, statInterpolation = {1, 1},  cost = { }, },
            [3] = {2, -27, 6000, 20, 200, 1, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
            [4] = {2, -28, 6000, 20, 200, 1, levelRequirement = 27, statInterpolation = {1, 1},  cost = { }, },
            [5] = {2, -29, 6000, 20, 200, 1, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
            [6] = {5, -30, 6000, 20, 200, 1, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
            [7] = {5, -31, 6000, 20, 200, 1, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [8] = {5, -32, 6000, 20, 200, 1, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [9] = {9, -33, 6000, 20, 200, 1, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
            [10] = {9, -34, 6000, 20, 200, 1, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [11] = {9, -35, 6000, 20, 200, 1, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [12] = {9, -36, 6000, 20, 200, 1, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [13] = {9, -37, 6000, 20, 200, 1, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [14] = {9, -38, 6000, 20, 200, 1, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [15] = {9, -39, 6000, 20, 200, 1, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [16] = {9, -40, 6000, 20, 200, 1, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [17] = {9, -41, 6000, 20, 200, 1, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [18] = {9, -42, 6000, 20, 200, 1, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [19] = {9, -43, 6000, 20, 200, 1, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    떨어지는 아이템 수량 300% 증가
    떨어지는 아이템 희귀도 800% 증가
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 Global
  • Craft Tagsdamage
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
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