Адский страж
Механизм
Infernal Sentinel
Spectre | Y |
---|---|
Area | Имперские поля, Площадь Солярис, Храм Солярис — уровень 1, Храм Солярис — уровень 2, Лаборатория вечных, Карта храма |
Tags | Чародейский, construct, fire_affinity, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement |
Packs |
Здоровье
270%
Energy Shield From Life
100%
Уклонение
+10%
Ailment Threshold
270%
Сопротивление
75 0 0 0
Damage
270%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
180%
Model Size
100%
Type
GuardianCasterChampion
Metadata
GuardianFire2_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
81
Здоровье
68,576
Броня
79,317
Уклонение
8,098
Энергетический щит
13,582
Damage
2,168
Урон от чар
2,168
Точность
480
Attack Time
1.5
Опыт
23,153
Ailment Threshold
68,576
Chill
217
Shock
217
Brittle
1,227
Scorch
217
Sap
599
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GuardianTriggerCascade1
Triggerable
Перезарядка: 6 сек.
trigger cascade A [10]
trigger cascade angle [90]
trigger cascade behaviour variation [3]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
trigger cascade angle [90]
trigger cascade behaviour variation [3]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
GuardianTriggerCascade2
Triggerable
Перезарядка: 6 сек.
trigger cascade A [10]
trigger cascade B [4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
trigger cascade B [4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
SpellNovaFireRibbons
Spell, Damage, Area, Duration, Triggerable, AreaSpell
Время применения: 1 сек.
Наносит от 928 до 1392 урона от огня
active skill area of effect radius +% final [-70]
cast on trigger cascade event % [100]
is area damage [1]
active skill area of effect radius +% final [-70]
cast on trigger cascade event % [100]
is area damage [1]
GuardianTriggerCascade3
Triggerable
Перезарядка: 6 сек.
trigger cascade A [-10]
trigger cascade B [-4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
trigger cascade B [-4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
Object Type
version 2 extends "Metadata/Monsters/Guardians/GuardianCaster"
Object Type Codes
version 2 extends "Metadata/Monsters/Guardians/GuardianCaster" Actor { on_event_contact_for_TriggerCascade = "PlayBeam( InfernalSwarmBeam, this, GetTargetLocation(), default, default, default, head_top );" } Animated { preload_animated_object = "Metadata/Effects/Spells/firebomb/fire_bomb_beam/firebomb_beam.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/GuardianFire2_"] = { name = "Infernal Sentinel", life = 2.7, energyShield = 1, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "SpellNovaFireRibbons", "GuardianTriggerCascade1", "GuardianTriggerCascade2", "GuardianTriggerCascade3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SpellNovaFireRibbons"] = { name = "SpellNovaFireRibbons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "cast_on_trigger_cascade_event_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GuardianTriggerCascade1"] = { name = "GuardianTriggerCascade1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_behaviour_variation", "trigger_cascade_target_variation", "trigger_cascade_A", "trigger_cascade_angle", "trigger_cascade_use_contact_points", }, levels = { [1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GuardianTriggerCascade2"] = { name = "GuardianTriggerCascade2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_target_variation", "trigger_cascade_A", "trigger_cascade_B", "trigger_cascade_angle", "trigger_cascade_use_contact_points", }, levels = { [1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GuardianTriggerCascade3"] = { name = "GuardianTriggerCascade3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_target_variation", "trigger_cascade_A", "trigger_cascade_B", "trigger_cascade_angle", "trigger_cascade_use_contact_points", }, levels = { [1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Адский страж
Механизм
Область: Сумеречный храм
Infernal Sentinel
Spectre | Y |
---|---|
Area | Сумеречный храм |
Tags | Чародейский, construct, fire_affinity, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement |
Packs |
Здоровье
270%
Energy Shield From Life
100%
Уклонение
+10%
Ailment Threshold
270%
Сопротивление
75 0 0 0
Damage
270%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
180%
Model Size
100%
Type
GuardianCasterChampion
Metadata
GuardianFire2_Schism
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
71
Здоровье
23,712
Броня
36,473
Уклонение
5,786
Энергетический щит
7,380
Damage
1,207
Урон от чар
1,207
Точность
326
Attack Time
1.5
Опыт
19,708
Ailment Threshold
23,712
Chill
75
Shock
75
Brittle
424
Scorch
75
Sap
207
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GuardianTriggerCascade1
Triggerable
Перезарядка: 6 сек.
trigger cascade A [10]
trigger cascade angle [90]
trigger cascade behaviour variation [3]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
trigger cascade angle [90]
trigger cascade behaviour variation [3]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
GuardianTriggerCascade2
Triggerable
Перезарядка: 6 сек.
trigger cascade A [10]
trigger cascade B [4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
trigger cascade B [4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
SpellNovaFireRibbons
Spell, Damage, Area, Duration, Triggerable, AreaSpell
Время применения: 1 сек.
Наносит от 690.5 до 1036 урона от огня
active skill area of effect radius +% final [-70]
cast on trigger cascade event % [100]
is area damage [1]
active skill area of effect radius +% final [-70]
cast on trigger cascade event % [100]
is area damage [1]
GuardianTriggerCascade3
Triggerable
Перезарядка: 6 сек.
trigger cascade A [-10]
trigger cascade B [-4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
trigger cascade B [-4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
Object Type
version 2 extends "Metadata/Monsters/Guardians/GuardianCaster"
Object Type Codes
version 2 extends "Metadata/Monsters/Guardians/GuardianCaster" Actor { on_event_contact_for_TriggerCascade = "PlayBeam( InfernalSwarmBeam, this, GetTargetLocation(), default, default, default, head_top );" } Animated { preload_animated_object = "Metadata/Effects/Spells/firebomb/fire_bomb_beam/firebomb_beam.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/GuardianFire2_Schism"] = { name = "Infernal Sentinel", life = 2.7, energyShield = 1, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "SpellNovaFireRibbons", "GuardianTriggerCascade1", "GuardianTriggerCascade2", "GuardianTriggerCascade3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SpellNovaFireRibbons"] = { name = "SpellNovaFireRibbons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "cast_on_trigger_cascade_event_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GuardianTriggerCascade1"] = { name = "GuardianTriggerCascade1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_behaviour_variation", "trigger_cascade_target_variation", "trigger_cascade_A", "trigger_cascade_angle", "trigger_cascade_use_contact_points", }, levels = { [1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GuardianTriggerCascade2"] = { name = "GuardianTriggerCascade2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_target_variation", "trigger_cascade_A", "trigger_cascade_B", "trigger_cascade_angle", "trigger_cascade_use_contact_points", }, levels = { [1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GuardianTriggerCascade3"] = { name = "GuardianTriggerCascade3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_target_variation", "trigger_cascade_A", "trigger_cascade_B", "trigger_cascade_angle", "trigger_cascade_use_contact_points", }, levels = { [1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Адский страж
Механизм
Область: Портовый мост
Infernal Sentinel
Spectre | Y |
---|---|
Area | Портовый мост |
Tags | Чародейский, construct, fire_affinity, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement |
Packs |
Здоровье
270%
Energy Shield From Life
100%
Уклонение
+10%
Ailment Threshold
270%
Сопротивление
75 0 0 0
Damage
270%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
180%
Model Size
100%
Type
GuardianCasterChampion
Metadata
GuardianFire2_RedNewTeam
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
60
Здоровье
9,985
Броня
15,178
Уклонение
3,912
Энергетический щит
3,698
Damage
671
Урон от чар
671
Точность
211
Attack Time
1.5
Опыт
14,877
Ailment Threshold
9,985
Chill
32
Shock
32
Brittle
179
Scorch
32
Sap
87
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GuardianTriggerCascade1
Triggerable
Перезарядка: 6 сек.
trigger cascade A [10]
trigger cascade angle [90]
trigger cascade behaviour variation [3]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
trigger cascade angle [90]
trigger cascade behaviour variation [3]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
GuardianTriggerCascade2
Triggerable
Перезарядка: 6 сек.
trigger cascade A [10]
trigger cascade B [4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
trigger cascade B [4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
SpellNovaFireRibbons
Spell, Damage, Area, Duration, Triggerable, AreaSpell
Время применения: 1 сек.
Наносит от 498.9 до 748.3 урона от огня
active skill area of effect radius +% final [-70]
cast on trigger cascade event % [100]
is area damage [1]
active skill area of effect radius +% final [-70]
cast on trigger cascade event % [100]
is area damage [1]
GuardianTriggerCascade3
Triggerable
Перезарядка: 6 сек.
trigger cascade A [-10]
trigger cascade B [-4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
trigger cascade B [-4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
Object Type
version 2 extends "Metadata/Monsters/Guardians/GuardianCasterSolaris" Positioned { team = 126 }
Object Type Codes
version 2 extends "Metadata/Monsters/Guardians/GuardianCasterSolaris"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/GuardianFire2_RedNewTeam"] = { name = "Infernal Sentinel", life = 2.7, energyShield = 1, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "SpellNovaFireRibbons", "GuardianTriggerCascade1", "GuardianTriggerCascade2", "GuardianTriggerCascade3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SpellNovaFireRibbons"] = { name = "SpellNovaFireRibbons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "cast_on_trigger_cascade_event_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GuardianTriggerCascade1"] = { name = "GuardianTriggerCascade1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_behaviour_variation", "trigger_cascade_target_variation", "trigger_cascade_A", "trigger_cascade_angle", "trigger_cascade_use_contact_points", }, levels = { [1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GuardianTriggerCascade2"] = { name = "GuardianTriggerCascade2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_target_variation", "trigger_cascade_A", "trigger_cascade_B", "trigger_cascade_angle", "trigger_cascade_use_contact_points", }, levels = { [1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GuardianTriggerCascade3"] = { name = "GuardianTriggerCascade3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_target_variation", "trigger_cascade_A", "trigger_cascade_B", "trigger_cascade_angle", "trigger_cascade_use_contact_points", }, levels = { [1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Адский страж
Гуманоид
Охранник Святилища
20% шанс блокировать урон от атак
Вы получаете 10% урона от заблокированных ударов
20% шанс блокировать урон от атак
Вы получаете 10% урона от заблокированных ударов
Infernal Sentinel
Spectre | N |
---|---|
Tags | fast_movement, human, humanoid, not_dex, not_int, ranged, red_blood, sanctum_guard, sanctum_monster |
Здоровье
600%
Броня
+100%
Ailment Threshold
600%
Сопротивление
30 30 30 20
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 12
Attack Time
1.56 Second
Damage Spread
±20%
Опыт
200%
Model Size
110%
Type
SanctumGuard8
Metadata
Guard8_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
38,600
Броня
57,580
Уклонение
4,739
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1.56
Опыт
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedSanctumGuard
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 299–448
Шанс критического удара: 5%
Attack Time: 1.56 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
base sanctum damage [15]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
base sanctum damage [15]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SanctumMilitaryShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Удар щитом
Base Damage: 299–448
Шанс критического удара: 5%
Attack Time: 1.56 сек.
Перезарядка: 12 сек.
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния.
Никогда не наносит критических ударов
50% увеличение длительности оглушения врагов при максимальной дистанции рывка
50% снижение скорости передвижения
base sanctum damage [30]
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
50% увеличение длительности оглушения врагов при максимальной дистанции рывка
50% снижение скорости передвижения
base sanctum damage [30]
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
GASanctumGuardBounce
Triggerable, Attack
Base Damage: 299–448
Шанс критического удара: 5%
Attack Time: 1.56 сек.
Отбрасывает врагов при нанесении удара
Оглушает врагов
base sanctum damage [25]
is area damage [1]
Оглушает врагов
base sanctum damage [25]
is area damage [1]
GASanctumFireThrust
Triggerable, Attack
Base Damage: 299–448
Шанс критического удара: 5%
Attack Time: 1.56 сек.
Перезарядка: 5 сек.
Наносит на 30% меньше урона
50% физического урона становится уроном от огня
active skill area of effect radius +% final [100]
base sanctum damage [20]
cast time overrides attack duration [1]
is area damage [1]
main hand base maximum attack distance [25]
50% физического урона становится уроном от огня
active skill area of effect radius +% final [100]
base sanctum damage [20]
cast time overrides attack duration [1]
is area damage [1]
main hand base maximum attack distance [25]
EASSanctumGuardProjCleave
Spell
Время применения: 2.5 сек.
Перезарядка: 8 сек.
GASanctumFireGuardCleave
Triggerable, Attack
Base Damage: 299–448
Шанс критического удара: 5%
Урон от атаки: 175%
Attack Time: 1.56 сек.
Наносит на 75% больше урона атаками
base sanctum damage [15]
is area damage [1]
base sanctum damage [15]
is area damage [1]
MPWSanctumFireGuardCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 299–448
Шанс критического удара: 5%
Урон от атаки: 50%
Attack Time: 1.56 сек.
Наносит на 50% меньше урона атаками
50% физического урона становится уроном от огня
base is projectile [1]
base sanctum damage [15]
maintain projectile direction when using contact position [1]
monster projectile variation [122]
projectile uses contact position [1]
use scaled contact offset [1]
50% физического урона становится уроном от огня
base is projectile [1]
base sanctum damage [15]
maintain projectile direction when using contact position [1]
monster projectile variation [122]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase" BaseEvents { on_construction_complete = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/Guard8/epk/sword_2h.epk, Metadata/Monsters/LeagueSanctum/Guards/Attachments/SanctumFireGuardSword.ao );" } Actor { on_event_left1_for_ShieldCharge = " AddAttachedObjectToBones( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone.ao, left1 ); PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, left1 ); " on_event_left2_for_ShieldCharge = " AddAttachedObjectToBones( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone2.ao, left2 ); PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, left2 ); " on_event_right1_for_ShieldCharge = " AddAttachedObjectToBones( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone3.ao, right1 ); PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, right1 ); " on_event_right2_for_ShieldCharge = " AddAttachedObjectToBones( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone4.ao, right2 ); PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, right2 ); " on_end_ShieldCharge = " DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone.ao ); DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone2.ao ); DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone3.ao ); DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone4.ao ); " on_destroy_ShieldCharge = " DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone.ao ); DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone2.ao ); DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone3.ao ); DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone4.ao ); " } Animated { on_event_contact_for_chokepoint_channel_01_end = "PlayEffect( HeistMilitaryShieldBash );" on_end_shield_wall_start_01 = " PlayAnimationAttached( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone.ao, shield_wall_walk_01 ); PlayAnimationAttached( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone2.ao, shield_wall_walk_01 ); PlayAnimationAttached( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone3.ao, shield_wall_walk_01 ); PlayAnimationAttached( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone4.ao, shield_wall_walk_01 ); " on_shield_wall_end_01 = " AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao ); " on_event_apply_fadeout_to_clones_for_shield_wall_end_01 = " AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao ); " } Life { on_death = " DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone.ao ); DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone2.ao ); DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone3.ao ); DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone4.ao ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/Guard8/epk/sword_2h.epk, Metadata/Monsters/LeagueSanctum/Guards/Attachments/SanctumFireGuardSword.ao ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Guards/Guard8_"] = { name = "Infernal Sentinel", life = 6, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1, damageSpread = 0.2, attackTime = 1.56, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "SanctumMilitaryShieldCharge", "MeleeAtAnimationSpeedSanctumGuard", "MPWSanctumFireGuardCleave", "GASanctumGuardBounce", "GASanctumFireGuardCleave", "GASanctumFireThrust", "EASSanctumGuardProjCleave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SanctumMilitaryShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "base_movement_velocity_+%", "shield_charge_stun_duration_+%_maximum", "shield_charge_extra_distance", "base_sanctum_damage", "ignores_proximity_shield", "global_cannot_crit", }, levels = { [1] = {0, -50, 50, 30, 30, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedSanctumGuard"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWSanctumFireGuardCleave"] = { name = "MPWSanctumFireGuardCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "base_sanctum_damage", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {122, 50, 15, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumGuardBounce"] = { name = "GASanctumGuardBounce", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "global_knockback", "always_stun", "is_area_damage", }, levels = { [1] = {25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumFireGuardCleave"] = { name = "GASanctumFireGuardCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {15, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumFireThrust"] = { name = "GASanctumFireThrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "main_hand_base_maximum_attack_distance", "active_skill_area_of_effect_radius_+%_final", "base_sanctum_damage", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-30, 50, 25, 100, 20, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSanctumGuardProjCleave"] = { name = "EASSanctumGuardProjCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSanctumGuard |
---|---|
Family | MonsterTagSanctumGuard |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Adds Tags | sanctum_guard |
Id | MonsterSanctumGuardVolatileOnDeath |
---|---|
Family | MonsterSanctumGuardDaemon |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Id | MonsterSanctumGuardSummonGargoyle |
---|---|
Family | MonsterSanctumGuardDaemon |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
20% шанс блокировать урон от атак
Вы получаете 10% урона от заблокированных ударов
Id | MonsterAttackBlock30Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.