Sentinelle infernale
Fabrication
Infernal Sentinel
Spectre | Y |
---|---|
Area | Les Champs impériaux, La Jonction de Solaris, Le Temple de Solaris, niv. 1, Le Temple de Solaris, niv. 2, Le Laboratoire éternel, Temple, Carte |
Tags | Lanceur de sorts, construct, fire_affinity, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement |
Packs |
Vie
270%
Energy Shield From Life
100%
Évasion
+10%
Ailment Threshold
270%
Résistance
75 0 0 0
Damage
270%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
180%
Model Size
100%
Type
GuardianCasterChampion
Metadata
GuardianFire2_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
81
Vie
68,576
Armure
79,317
Évasion
8,098
Bouclier d'énergie
13,582
Damage
2,168
Dégâts des sorts
2,168
Précision
480
Attack Time
1.5
Expérience
23,153
Ailment Threshold
68,576
Chill
217
Shock
217
Brittle
1,227
Scorch
217
Sap
599
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GuardianTriggerCascade1
Triggerable
Temps de recharge: 6 sec.
trigger cascade A [10]
trigger cascade angle [90]
trigger cascade behaviour variation [3]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
trigger cascade angle [90]
trigger cascade behaviour variation [3]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
GuardianTriggerCascade2
Triggerable
Temps de recharge: 6 sec.
trigger cascade A [10]
trigger cascade B [4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
trigger cascade B [4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
SpellNovaFireRibbons
Spell, Damage, Area, Duration, Triggerable, AreaSpell
Temps d'incantation: 1 sec.
Inflige 928 à 1392 Dégâts de feu
active skill area of effect radius +% final [-70]
cast on trigger cascade event % [100]
is area damage [1]
active skill area of effect radius +% final [-70]
cast on trigger cascade event % [100]
is area damage [1]
GuardianTriggerCascade3
Triggerable
Temps de recharge: 6 sec.
trigger cascade A [-10]
trigger cascade B [-4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
trigger cascade B [-4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
Object Type
version 2 extends "Metadata/Monsters/Guardians/GuardianCaster"
Object Type Codes
version 2 extends "Metadata/Monsters/Guardians/GuardianCaster" Actor { on_event_contact_for_TriggerCascade = "PlayBeam( InfernalSwarmBeam, this, GetTargetLocation(), default, default, default, head_top );" } Animated { preload_animated_object = "Metadata/Effects/Spells/firebomb/fire_bomb_beam/firebomb_beam.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/GuardianFire2_"] = { name = "Infernal Sentinel", life = 2.7, energyShield = 1, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "SpellNovaFireRibbons", "GuardianTriggerCascade1", "GuardianTriggerCascade2", "GuardianTriggerCascade3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SpellNovaFireRibbons"] = { name = "SpellNovaFireRibbons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "cast_on_trigger_cascade_event_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GuardianTriggerCascade1"] = { name = "GuardianTriggerCascade1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_behaviour_variation", "trigger_cascade_target_variation", "trigger_cascade_A", "trigger_cascade_angle", "trigger_cascade_use_contact_points", }, levels = { [1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GuardianTriggerCascade2"] = { name = "GuardianTriggerCascade2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_target_variation", "trigger_cascade_A", "trigger_cascade_B", "trigger_cascade_angle", "trigger_cascade_use_contact_points", }, levels = { [1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GuardianTriggerCascade3"] = { name = "GuardianTriggerCascade3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_target_variation", "trigger_cascade_A", "trigger_cascade_B", "trigger_cascade_angle", "trigger_cascade_use_contact_points", }, levels = { [1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Sentinelle infernale
Fabrication
Zone : Le Temple du Crépuscule
Infernal Sentinel
Spectre | Y |
---|---|
Area | Le Temple du Crépuscule |
Tags | Lanceur de sorts, construct, fire_affinity, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement |
Packs |
Vie
270%
Energy Shield From Life
100%
Évasion
+10%
Ailment Threshold
270%
Résistance
75 0 0 0
Damage
270%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
180%
Model Size
100%
Type
GuardianCasterChampion
Metadata
GuardianFire2_Schism
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
71
Vie
23,712
Armure
36,473
Évasion
5,786
Bouclier d'énergie
7,380
Damage
1,207
Dégâts des sorts
1,207
Précision
326
Attack Time
1.5
Expérience
19,708
Ailment Threshold
23,712
Chill
75
Shock
75
Brittle
424
Scorch
75
Sap
207
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GuardianTriggerCascade1
Triggerable
Temps de recharge: 6 sec.
trigger cascade A [10]
trigger cascade angle [90]
trigger cascade behaviour variation [3]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
trigger cascade angle [90]
trigger cascade behaviour variation [3]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
GuardianTriggerCascade2
Triggerable
Temps de recharge: 6 sec.
trigger cascade A [10]
trigger cascade B [4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
trigger cascade B [4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
SpellNovaFireRibbons
Spell, Damage, Area, Duration, Triggerable, AreaSpell
Temps d'incantation: 1 sec.
Inflige 690.5 à 1036 Dégâts de feu
active skill area of effect radius +% final [-70]
cast on trigger cascade event % [100]
is area damage [1]
active skill area of effect radius +% final [-70]
cast on trigger cascade event % [100]
is area damage [1]
GuardianTriggerCascade3
Triggerable
Temps de recharge: 6 sec.
trigger cascade A [-10]
trigger cascade B [-4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
trigger cascade B [-4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
Object Type
version 2 extends "Metadata/Monsters/Guardians/GuardianCaster"
Object Type Codes
version 2 extends "Metadata/Monsters/Guardians/GuardianCaster" Actor { on_event_contact_for_TriggerCascade = "PlayBeam( InfernalSwarmBeam, this, GetTargetLocation(), default, default, default, head_top );" } Animated { preload_animated_object = "Metadata/Effects/Spells/firebomb/fire_bomb_beam/firebomb_beam.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/GuardianFire2_Schism"] = { name = "Infernal Sentinel", life = 2.7, energyShield = 1, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "SpellNovaFireRibbons", "GuardianTriggerCascade1", "GuardianTriggerCascade2", "GuardianTriggerCascade3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SpellNovaFireRibbons"] = { name = "SpellNovaFireRibbons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "cast_on_trigger_cascade_event_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GuardianTriggerCascade1"] = { name = "GuardianTriggerCascade1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_behaviour_variation", "trigger_cascade_target_variation", "trigger_cascade_A", "trigger_cascade_angle", "trigger_cascade_use_contact_points", }, levels = { [1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GuardianTriggerCascade2"] = { name = "GuardianTriggerCascade2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_target_variation", "trigger_cascade_A", "trigger_cascade_B", "trigger_cascade_angle", "trigger_cascade_use_contact_points", }, levels = { [1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GuardianTriggerCascade3"] = { name = "GuardianTriggerCascade3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_target_variation", "trigger_cascade_A", "trigger_cascade_B", "trigger_cascade_angle", "trigger_cascade_use_contact_points", }, levels = { [1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Sentinelle infernale
Fabrication
Zone : Le Pont portuaire
Infernal Sentinel
Spectre | Y |
---|---|
Area | Le Pont portuaire |
Tags | Lanceur de sorts, construct, fire_affinity, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement |
Packs |
Vie
270%
Energy Shield From Life
100%
Évasion
+10%
Ailment Threshold
270%
Résistance
75 0 0 0
Damage
270%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
180%
Model Size
100%
Type
GuardianCasterChampion
Metadata
GuardianFire2_RedNewTeam
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
60
Vie
9,985
Armure
15,178
Évasion
3,912
Bouclier d'énergie
3,698
Damage
671
Dégâts des sorts
671
Précision
211
Attack Time
1.5
Expérience
14,877
Ailment Threshold
9,985
Chill
32
Shock
32
Brittle
179
Scorch
32
Sap
87
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GuardianTriggerCascade1
Triggerable
Temps de recharge: 6 sec.
trigger cascade A [10]
trigger cascade angle [90]
trigger cascade behaviour variation [3]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
trigger cascade angle [90]
trigger cascade behaviour variation [3]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
GuardianTriggerCascade2
Triggerable
Temps de recharge: 6 sec.
trigger cascade A [10]
trigger cascade B [4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
trigger cascade B [4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
SpellNovaFireRibbons
Spell, Damage, Area, Duration, Triggerable, AreaSpell
Temps d'incantation: 1 sec.
Inflige 498.9 à 748.3 Dégâts de feu
active skill area of effect radius +% final [-70]
cast on trigger cascade event % [100]
is area damage [1]
active skill area of effect radius +% final [-70]
cast on trigger cascade event % [100]
is area damage [1]
GuardianTriggerCascade3
Triggerable
Temps de recharge: 6 sec.
trigger cascade A [-10]
trigger cascade B [-4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
trigger cascade B [-4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
Object Type
version 2 extends "Metadata/Monsters/Guardians/GuardianCasterSolaris" Positioned { team = 126 }
Object Type Codes
version 2 extends "Metadata/Monsters/Guardians/GuardianCasterSolaris"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/GuardianFire2_RedNewTeam"] = { name = "Infernal Sentinel", life = 2.7, energyShield = 1, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "SpellNovaFireRibbons", "GuardianTriggerCascade1", "GuardianTriggerCascade2", "GuardianTriggerCascade3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SpellNovaFireRibbons"] = { name = "SpellNovaFireRibbons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "cast_on_trigger_cascade_event_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GuardianTriggerCascade1"] = { name = "GuardianTriggerCascade1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_behaviour_variation", "trigger_cascade_target_variation", "trigger_cascade_A", "trigger_cascade_angle", "trigger_cascade_use_contact_points", }, levels = { [1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GuardianTriggerCascade2"] = { name = "GuardianTriggerCascade2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_target_variation", "trigger_cascade_A", "trigger_cascade_B", "trigger_cascade_angle", "trigger_cascade_use_contact_points", }, levels = { [1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GuardianTriggerCascade3"] = { name = "GuardianTriggerCascade3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_target_variation", "trigger_cascade_A", "trigger_cascade_B", "trigger_cascade_angle", "trigger_cascade_use_contact_points", }, levels = { [1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Sentinelle infernale
Humanoïde
Garde du Sanctuaire
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
Infernal Sentinel
Spectre | N |
---|---|
Tags | fast_movement, human, humanoid, not_dex, not_int, ranged, red_blood, sanctum_guard, sanctum_monster |
Vie
600%
Armure
+100%
Ailment Threshold
600%
Résistance
30 30 30 20
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 12
Attack Time
1.56 Second
Damage Spread
±20%
Expérience
200%
Model Size
110%
Type
SanctumGuard8
Metadata
Guard8_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
38,600
Armure
57,580
Évasion
4,739
Bouclier d'énergie
0
Damage
374
Dégâts des sorts
374
Précision
290
Attack Time
1.56
Expérience
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedSanctumGuard
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 299–448
Chances de coup critique: 5%
Attack Time: 1.56 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
base sanctum damage [15]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
base sanctum damage [15]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SanctumMilitaryShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Charge au bouclier
Base Damage: 299–448
Chances de coup critique: 5%
Attack Time: 1.56 sec.
Temps de recharge: 12 sec.
Une charge qui percute un ennemi avec le bouclier du personnage. L'ennemi est également repoussé et étourdi. Les ennemis sur votre chemin sont projetés sur le côté. Les dégâts et l'étourdissement sont proportionnels à la distance parcourue.
Vous n'infligez plus de Coups critiques
50% d'Augmentation de la Durée de l'Étourdissement sur les Ennemis à distance de charge maximale
50% de Réduction de la Vitesse de déplacement
base sanctum damage [30]
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
50% d'Augmentation de la Durée de l'Étourdissement sur les Ennemis à distance de charge maximale
50% de Réduction de la Vitesse de déplacement
base sanctum damage [30]
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
GASanctumGuardBounce
Triggerable, Attack
Base Damage: 299–448
Chances de coup critique: 5%
Attack Time: 1.56 sec.
Repousse les Ennemis au Toucher
Étourdit les Ennemis
base sanctum damage [25]
is area damage [1]
Étourdit les Ennemis
base sanctum damage [25]
is area damage [1]
GASanctumFireThrust
Triggerable, Attack
Base Damage: 299–448
Chances de coup critique: 5%
Attack Time: 1.56 sec.
Temps de recharge: 5 sec.
30% de Perte de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de feu
active skill area of effect radius +% final [100]
base sanctum damage [20]
cast time overrides attack duration [1]
is area damage [1]
main hand base maximum attack distance [25]
50% des Dégâts physiques sont Convertis en Dégâts de feu
active skill area of effect radius +% final [100]
base sanctum damage [20]
cast time overrides attack duration [1]
is area damage [1]
main hand base maximum attack distance [25]
EASSanctumGuardProjCleave
Spell
Temps d'incantation: 2.5 sec.
Temps de recharge: 8 sec.
GASanctumFireGuardCleave
Triggerable, Attack
Base Damage: 299–448
Chances de coup critique: 5%
Dégâts d'Attaque: 175%
Attack Time: 1.56 sec.
75% Davantage de Dégâts d'Attaque
base sanctum damage [15]
is area damage [1]
base sanctum damage [15]
is area damage [1]
MPWSanctumFireGuardCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 299–448
Chances de coup critique: 5%
Dégâts d'Attaque: 50%
Attack Time: 1.56 sec.
50% de Perte de Dégâts d'Attaque
50% des Dégâts physiques sont Convertis en Dégâts de feu
base is projectile [1]
base sanctum damage [15]
maintain projectile direction when using contact position [1]
monster projectile variation [122]
projectile uses contact position [1]
use scaled contact offset [1]
50% des Dégâts physiques sont Convertis en Dégâts de feu
base is projectile [1]
base sanctum damage [15]
maintain projectile direction when using contact position [1]
monster projectile variation [122]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase" BaseEvents { on_construction_complete = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/Guard8/epk/sword_2h.epk, Metadata/Monsters/LeagueSanctum/Guards/Attachments/SanctumFireGuardSword.ao );" } Actor { on_event_left1_for_ShieldCharge = " AddAttachedObjectToBones( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone.ao, left1 ); PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, left1 ); " on_event_left2_for_ShieldCharge = " AddAttachedObjectToBones( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone2.ao, left2 ); PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, left2 ); " on_event_right1_for_ShieldCharge = " AddAttachedObjectToBones( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone3.ao, right1 ); PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, right1 ); " on_event_right2_for_ShieldCharge = " AddAttachedObjectToBones( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone4.ao, right2 ); PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, right2 ); " on_end_ShieldCharge = " DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone.ao ); DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone2.ao ); DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone3.ao ); DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone4.ao ); " on_destroy_ShieldCharge = " DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone.ao ); DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone2.ao ); DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone3.ao ); DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone4.ao ); " } Animated { on_event_contact_for_chokepoint_channel_01_end = "PlayEffect( HeistMilitaryShieldBash );" on_end_shield_wall_start_01 = " PlayAnimationAttached( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone.ao, shield_wall_walk_01 ); PlayAnimationAttached( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone2.ao, shield_wall_walk_01 ); PlayAnimationAttached( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone3.ao, shield_wall_walk_01 ); PlayAnimationAttached( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone4.ao, shield_wall_walk_01 ); " on_shield_wall_end_01 = " AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao ); " on_event_apply_fadeout_to_clones_for_shield_wall_end_01 = " AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao ); " } Life { on_death = " DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone.ao ); DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone2.ao ); DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone3.ao ); DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone4.ao ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/Guard8/epk/sword_2h.epk, Metadata/Monsters/LeagueSanctum/Guards/Attachments/SanctumFireGuardSword.ao ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Guards/Guard8_"] = { name = "Infernal Sentinel", life = 6, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1, damageSpread = 0.2, attackTime = 1.56, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "SanctumMilitaryShieldCharge", "MeleeAtAnimationSpeedSanctumGuard", "MPWSanctumFireGuardCleave", "GASanctumGuardBounce", "GASanctumFireGuardCleave", "GASanctumFireThrust", "EASSanctumGuardProjCleave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SanctumMilitaryShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "base_movement_velocity_+%", "shield_charge_stun_duration_+%_maximum", "shield_charge_extra_distance", "base_sanctum_damage", "ignores_proximity_shield", "global_cannot_crit", }, levels = { [1] = {0, -50, 50, 30, 30, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedSanctumGuard"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWSanctumFireGuardCleave"] = { name = "MPWSanctumFireGuardCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "base_sanctum_damage", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {122, 50, 15, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumGuardBounce"] = { name = "GASanctumGuardBounce", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "global_knockback", "always_stun", "is_area_damage", }, levels = { [1] = {25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumFireGuardCleave"] = { name = "GASanctumFireGuardCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {15, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumFireThrust"] = { name = "GASanctumFireThrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "main_hand_base_maximum_attack_distance", "active_skill_area_of_effect_radius_+%_final", "base_sanctum_damage", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-30, 50, 25, 100, 20, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSanctumGuardProjCleave"] = { name = "EASSanctumGuardProjCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSanctumGuard |
---|---|
Family | MonsterTagSanctumGuard |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Adds Tags | sanctum_guard |
Id | MonsterSanctumGuardVolatileOnDeath |
---|---|
Family | MonsterSanctumGuardDaemon |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Id | MonsterSanctumGuardSummonGargoyle |
---|---|
Family | MonsterSanctumGuardDaemon |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
Id | MonsterAttackBlock30Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.