Sentinelle infernale
        
     Fabrication
Fabrication
            Infernal Sentinel
        
    | Spectre | Y | 
|---|---|
| Area | Les Champs impériaux, La Jonction de Solaris, Le Temple de Solaris, niv. 1, Le Temple de Solaris, niv. 2, Le Laboratoire éternel, Temple, Carte | 
| Tags | Lanceur de sorts, construct, fire_affinity, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement | 
| Packs | 
Vie
270%
Energy Shield From Life
100%
Évasion
+10%
Ailment Threshold
270%
Résistance
 75
75
 0
0
 0
0
 0
0Damage
270%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
180%
Model Size
100%
Type
GuardianCasterChampion
Metadata
GuardianFire2_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau 
81
Vie
0
Armure
79,317
Score d'Évasion
8,098
Bouclier d'énergie
36,671
Damage
2,168
Dégâts des sorts
2,168
Précision
960
Attack Time
1.5
Expérience
23,153
Minion Life
0
Minion Energy Shield
7,109
Minion Damage
1,816
Ailment Threshold
68,576
Chill
217
Shock
217
Brittle
1,227
Scorch
217
Sap
599
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GuardianTriggerCascade1
Triggerable
Temps de recharge: 6 sec.
trigger cascade A [10]
trigger cascade angle [90]
trigger cascade behaviour variation [3]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
GuardianTriggerCascade2
Triggerable
Temps de recharge: 6 sec.
trigger cascade A [10]
trigger cascade B [4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
SpellNovaFireRibbons
Spell, Damage, Area, Duration, Triggerable, AreaSpell
Temps d'incantation: 1 sec.
Inflige 928 à 1392 Dégâts de feu
active skill area of effect radius +% final [-70]
cast on trigger cascade event % [100]
is area damage [1]
GuardianTriggerCascade3
Triggerable
Temps de recharge: 6 sec.
trigger cascade A [-10]
trigger cascade B [-4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
Object Type
version 2 extends "Metadata/Monsters/Guardians/GuardianCaster"
Object Type Codes
version 2
extends "Metadata/Monsters/Guardians/GuardianCaster"
Actor
{
	on_event_contact_for_TriggerCascade = "PlayBeam( InfernalSwarmBeam, this, GetTargetLocation(), default, default, default, head_top );"
}
Animated
{
	preload_animated_object = "Metadata/Effects/Spells/firebomb/fire_bomb_beam/firebomb_beam.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Guardians/GuardianFire2_"] = {
    name = "Infernal Sentinel",
    life = 2.7,
    energyShield = 1,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.7,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "SpellNovaFireRibbons",
        "GuardianTriggerCascade1",
        "GuardianTriggerCascade2",
        "GuardianTriggerCascade3",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaFireRibbons"] = {
    name = "SpellNovaFireRibbons",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "cast_on_trigger_cascade_event_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade1"] = {
    name = "GuardianTriggerCascade1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_behaviour_variation",
        "trigger_cascade_target_variation",
        "trigger_cascade_A",
        "trigger_cascade_angle",
        "trigger_cascade_use_contact_points",
    },
    levels = {
        [1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade2"] = {
    name = "GuardianTriggerCascade2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_target_variation",
        "trigger_cascade_A",
        "trigger_cascade_B",
        "trigger_cascade_angle",
        "trigger_cascade_use_contact_points",
    },
    levels = {
        [1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade3"] = {
    name = "GuardianTriggerCascade3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_target_variation",
        "trigger_cascade_A",
        "trigger_cascade_B",
        "trigger_cascade_angle",
        "trigger_cascade_use_contact_points",
    },
    levels = {
        [1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 
            Sentinelle infernale
        
    
            Infernal Sentinel
        
    | Spectre | Y | 
|---|---|
| Area | Le Temple du Crépuscule | 
| Tags | Lanceur de sorts, construct, fire_affinity, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement | 
| Packs | 
Vie
270%
Energy Shield From Life
100%
Évasion
+10%
Ailment Threshold
270%
Résistance
 75
75
 0
0
 0
0
 0
0Damage
270%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
180%
Model Size
100%
Type
GuardianCasterChampion
Metadata
GuardianFire2_Schism
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau 
71
Vie
0
Armure
36,473
Score d'Évasion
5,786
Bouclier d'énergie
19,926
Damage
1,207
Dégâts des sorts
1,207
Précision
652
Attack Time
1.5
Expérience
19,708
Minion Life
0
Minion Energy Shield
4,209
Minion Damage
974
Ailment Threshold
23,712
Chill
75
Shock
75
Brittle
424
Scorch
75
Sap
207
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GuardianTriggerCascade1
Triggerable
Temps de recharge: 6 sec.
trigger cascade A [10]
trigger cascade angle [90]
trigger cascade behaviour variation [3]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
GuardianTriggerCascade2
Triggerable
Temps de recharge: 6 sec.
trigger cascade A [10]
trigger cascade B [4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
SpellNovaFireRibbons
Spell, Damage, Area, Duration, Triggerable, AreaSpell
Temps d'incantation: 1 sec.
Inflige 614.5 à 921.7 Dégâts de feu
active skill area of effect radius +% final [-70]
cast on trigger cascade event % [100]
is area damage [1]
GuardianTriggerCascade3
Triggerable
Temps de recharge: 6 sec.
trigger cascade A [-10]
trigger cascade B [-4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
Object Type
version 2 extends "Metadata/Monsters/Guardians/GuardianCaster"
Object Type Codes
version 2
extends "Metadata/Monsters/Guardians/GuardianCaster"
Actor
{
	on_event_contact_for_TriggerCascade = "PlayBeam( InfernalSwarmBeam, this, GetTargetLocation(), default, default, default, head_top );"
}
Animated
{
	preload_animated_object = "Metadata/Effects/Spells/firebomb/fire_bomb_beam/firebomb_beam.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Guardians/GuardianFire2_Schism"] = {
    name = "Infernal Sentinel",
    life = 2.7,
    energyShield = 1,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.7,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "SpellNovaFireRibbons",
        "GuardianTriggerCascade1",
        "GuardianTriggerCascade2",
        "GuardianTriggerCascade3",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaFireRibbons"] = {
    name = "SpellNovaFireRibbons",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "cast_on_trigger_cascade_event_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade1"] = {
    name = "GuardianTriggerCascade1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_behaviour_variation",
        "trigger_cascade_target_variation",
        "trigger_cascade_A",
        "trigger_cascade_angle",
        "trigger_cascade_use_contact_points",
    },
    levels = {
        [1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade2"] = {
    name = "GuardianTriggerCascade2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_target_variation",
        "trigger_cascade_A",
        "trigger_cascade_B",
        "trigger_cascade_angle",
        "trigger_cascade_use_contact_points",
    },
    levels = {
        [1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade3"] = {
    name = "GuardianTriggerCascade3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_target_variation",
        "trigger_cascade_A",
        "trigger_cascade_B",
        "trigger_cascade_angle",
        "trigger_cascade_use_contact_points",
    },
    levels = {
        [1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 
            Sentinelle infernale
        
    
            Infernal Sentinel
        
    | Spectre | Y | 
|---|---|
| Area | Le Pont portuaire | 
| Tags | Lanceur de sorts, construct, fire_affinity, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement | 
| Packs | 
Vie
270%
Energy Shield From Life
100%
Évasion
+10%
Ailment Threshold
270%
Résistance
 75
75
 0
0
 0
0
 0
0Damage
270%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
180%
Model Size
100%
Type
GuardianCasterChampion
Metadata
GuardianFire2_RedNewTeam
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau 
60
Vie
0
Armure
15,178
Score d'Évasion
3,912
Bouclier d'énergie
9,985
Damage
671
Dégâts des sorts
671
Précision
422
Attack Time
1.5
Expérience
14,877
Minion Life
0
Minion Energy Shield
2,327
Minion Damage
523
Ailment Threshold
9,985
Chill
32
Shock
32
Brittle
179
Scorch
32
Sap
87
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GuardianTriggerCascade1
Triggerable
Temps de recharge: 6 sec.
trigger cascade A [10]
trigger cascade angle [90]
trigger cascade behaviour variation [3]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
GuardianTriggerCascade2
Triggerable
Temps de recharge: 6 sec.
trigger cascade A [10]
trigger cascade B [4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
SpellNovaFireRibbons
Spell, Damage, Area, Duration, Triggerable, AreaSpell
Temps d'incantation: 1 sec.
Inflige 383.5 à 575.2 Dégâts de feu
active skill area of effect radius +% final [-70]
cast on trigger cascade event % [100]
is area damage [1]
GuardianTriggerCascade3
Triggerable
Temps de recharge: 6 sec.
trigger cascade A [-10]
trigger cascade B [-4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
Object Type
version 2
extends "Metadata/Monsters/Guardians/GuardianCasterSolaris"
Positioned 
{ 
	team = 126
}Object Type Codes
version 2 extends "Metadata/Monsters/Guardians/GuardianCasterSolaris"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Guardians/GuardianFire2_RedNewTeam"] = {
    name = "Infernal Sentinel",
    life = 2.7,
    energyShield = 1,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.7,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "SpellNovaFireRibbons",
        "GuardianTriggerCascade1",
        "GuardianTriggerCascade2",
        "GuardianTriggerCascade3",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaFireRibbons"] = {
    name = "SpellNovaFireRibbons",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "cast_on_trigger_cascade_event_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade1"] = {
    name = "GuardianTriggerCascade1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_behaviour_variation",
        "trigger_cascade_target_variation",
        "trigger_cascade_A",
        "trigger_cascade_angle",
        "trigger_cascade_use_contact_points",
    },
    levels = {
        [1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade2"] = {
    name = "GuardianTriggerCascade2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_target_variation",
        "trigger_cascade_A",
        "trigger_cascade_B",
        "trigger_cascade_angle",
        "trigger_cascade_use_contact_points",
    },
    levels = {
        [1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade3"] = {
    name = "GuardianTriggerCascade3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_target_variation",
        "trigger_cascade_A",
        "trigger_cascade_B",
        "trigger_cascade_angle",
        "trigger_cascade_use_contact_points",
    },
    levels = {
        [1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 
            Sentinelle infernale
        
     Humanoïde
Humanoïde 
  
  
 
Garde du Sanctuaire
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
        Vous subissez 10% des Dégâts que vous Bloquez
            Infernal Sentinel
        
    | Spectre | N | 
|---|---|
| Tags | fast_movement, human, humanoid, not_dex, not_int, ranged, red_blood, sanctum_guard, sanctum_monster | 
Vie
600%
Armure
+100%
Ailment Threshold
600%
Résistance
 30
30
 30
30
 30
30
 20
20Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 12
Attack Time
1.56 Second
Damage Spread
±20%
Expérience
200%
Model Size
110%
Type
SanctumGuard8
Metadata
Guard8_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau 
68
Vie
38,600
Armure
57,580
Score d'Évasion
4,739
Damage
374
Dégâts des sorts
374
Précision
580
Attack Time
1.56
Expérience
20,510
Minion Life
8,373
Minion Damage
298
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedSanctumGuard
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 299–448
Chances de coup critique: 5%
Attack Time: 1.56 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
base sanctum damage [15]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

SanctumMilitaryShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Charge au bouclier
Base Damage: 299–448
Chances de coup critique: 5%
Attack Time: 1.56 sec.
Temps de recharge: 12 sec.
Une charge qui percute un ennemi avec le bouclier du personnage. L'ennemi est également repoussé et étourdi. Les ennemis sur votre chemin sont projetés sur le côté. Les dégâts et l'étourdissement sont proportionnels à la distance parcourue.
Vous n'infligez plus de Coups critiques
50% d'Augmentation de la Durée de l'Étourdissement sur les Ennemis à distance de charge maximale
50% de Réduction de la Vitesse de déplacement
base sanctum damage [30]
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]

GASanctumGuardBounce
Triggerable, Attack
Base Damage: 299–448
Chances de coup critique: 5%
Attack Time: 1.56 sec.
Repousse les Ennemis au Toucher
Étourdit les Ennemis
base sanctum damage [25]
is area damage [1]
GASanctumFireThrust
Triggerable, Attack
Base Damage: 299–448
Chances de coup critique: 5%
Attack Time: 1.56 sec.
Temps de recharge: 5 sec.
30% de Perte de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de feu
active skill area of effect radius +% final [100]
base sanctum damage [20]
cast time overrides attack duration [1]
is area damage [1]
main hand base maximum attack distance [25]
EASSanctumGuardProjCleave
Spell
Temps d'incantation: 2.5 sec.
Temps de recharge: 8 sec.
GASanctumFireGuardCleave
Triggerable, Attack
Base Damage: 299–448
Chances de coup critique: 5%
Dégâts d'Attaque: 175%
Attack Time: 1.56 sec.
75% Davantage de Dégâts d'Attaque
base sanctum damage [15]
is area damage [1]
MPWSanctumFireGuardCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 299–448
Chances de coup critique: 5%
Dégâts d'Attaque: 50%
Attack Time: 1.56 sec.
50% de Perte de Dégâts d'Attaque
50% des Dégâts physiques sont Convertis en Dégâts de feu
base is projectile [1]
base sanctum damage [15]
maintain projectile direction when using contact position [1]
monster projectile variation [122]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
Object Type Codes
version 2
extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
BaseEvents
{
	on_construction_complete = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/Guard8/epk/sword_2h.epk, Metadata/Monsters/LeagueSanctum/Guards/Attachments/SanctumFireGuardSword.ao );"
}
Actor
{
	on_event_left1_for_ShieldCharge =
	"
		AddAttachedObjectToBones( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone.ao, left1 );
		PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, left1 );
	"
	on_event_left2_for_ShieldCharge =
	"
		AddAttachedObjectToBones( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone2.ao, left2 );
		PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, left2 );
	"
	on_event_right1_for_ShieldCharge =
	"
		AddAttachedObjectToBones( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone3.ao, right1 );
		PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, right1 );
	"
	on_event_right2_for_ShieldCharge =
	"
		AddAttachedObjectToBones( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone4.ao, right2 );
		PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, right2 );
	"
	on_end_ShieldCharge =
	"
		DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone.ao );
		DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone2.ao );
		DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone3.ao );
		DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone4.ao );
	"
	on_destroy_ShieldCharge =
	"
		DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone.ao );
		DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone2.ao );
		DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone3.ao );
		DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone4.ao );
	"
}
Animated
{
	on_event_contact_for_chokepoint_channel_01_end = "PlayEffect( HeistMilitaryShieldBash );"
	on_end_shield_wall_start_01 =
	"
		PlayAnimationAttached( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone.ao, shield_wall_walk_01 );
		PlayAnimationAttached( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone2.ao, shield_wall_walk_01 );
		PlayAnimationAttached( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone3.ao, shield_wall_walk_01 );
		PlayAnimationAttached( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone4.ao, shield_wall_walk_01 );
	"
	on_shield_wall_end_01 =
	"
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao );
	"
	on_event_apply_fadeout_to_clones_for_shield_wall_end_01 =
	"
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao );
	"
}
Life
{
	on_death =
	"
		DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone.ao );
		DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone2.ao );
		DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone3.ao );
		DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone4.ao );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/Guard8/epk/sword_2h.epk, Metadata/Monsters/LeagueSanctum/Guards/Attachments/SanctumFireGuardSword.ao );
	"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Guards/Guard8_"] = {
    name = "Infernal Sentinel",
    life = 6,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.56,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "SanctumMilitaryShieldCharge",
        "MeleeAtAnimationSpeedSanctumGuard",
        "MPWSanctumFireGuardCleave",
        "GASanctumGuardBounce",
        "GASanctumFireGuardCleave",
        "GASanctumFireThrust",
        "EASSanctumGuardProjCleave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SanctumMilitaryShieldCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_continue_past_target",
        "base_movement_velocity_+%",
        "shield_charge_stun_duration_+%_maximum",
        "shield_charge_extra_distance",
        "base_sanctum_damage",
        "ignores_proximity_shield",
        "global_cannot_crit",
    },
    levels = {
        [1] = {0, -50, 50, 30, 30, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedSanctumGuard"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWSanctumFireGuardCleave"] = {
    name = "MPWSanctumFireGuardCleave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_sanctum_damage",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {122, 50, 15, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumGuardBounce"] = {
    name = "GASanctumGuardBounce",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "global_knockback",
        "always_stun",
        "is_area_damage",
    },
    levels = {
        [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumFireGuardCleave"] = {
    name = "GASanctumFireGuardCleave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {15, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumFireThrust"] = {
    name = "GASanctumFireThrust",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "main_hand_base_maximum_attack_distance",
        "active_skill_area_of_effect_radius_+%_final",
        "base_sanctum_damage",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-30, 50, 25, 100, 20, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSanctumGuardProjCleave"] = {
    name = "EASSanctumGuardProjCleave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
 | Family | MonsterTagSanctumGuard | 
|---|---|
| Domains | monstre (3) | 
| GenerationType | Unique (3) | 
| Req. level | 1 | 
| Adds Tags | sanctum_guard | 
| Family | MonsterSanctumGuardDaemon | 
|---|---|
| Domains | monstre (3) | 
| GenerationType | Unique (3) | 
| Req. level | 1 | 
| Family | MonsterSanctumGuardDaemon | 
|---|---|
| Domains | monstre (3) | 
| GenerationType | Unique (3) | 
| Req. level | 1 | 
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
   | Family | MonsterBlockAndBypass | 
|---|---|
| Domains | monstre (3) | 
| GenerationType | Unique (3) | 
| Req. level | 1 | 
| Stats | |
| Craft Tags | block | 
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.



































