MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Spectre
Areaทุ่งจักรพรรดิ, สาธารณสถานโซลาริส, วิหารโซลาริส ชั้นที่ 1, วิหารโซลาริส ชั้นที่ 2, ห้องทดลองนิรันดร, Temple Map
Tagsนักเวท, construct, fire_affinity, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement
Packs
  • สาธารณสถานโซลาริส, วิหารโซลาริส ชั้นที่ 1, วิหารโซลาริส ชั้นที่ 2: Infernal Sentinel, Flame Sentinel, Assault Ribbon
  • ทุ่งจักรพรรดิ: Infernal Sentinel, Flame Sentinel, Assault Ribbon
  • ห้องทดลองนิรันดร: Infernal Sentinel, Assault Ribbon
  • พลังชีวิต
    270%
    Energy Shield From Life
    100%
    การหลบหลีก
    +10%
    Ailment Threshold
    270%
    ค่าต้านทาน
    IconEnemyResistanceFireStrong75% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    270%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    180%
    Model Size
    100%
    Type
    GuardianCasterChampion
    Metadata
    GuardianFire2_
    เลเวล
    76
    พลังชีวิต
    40,351
    ค่าเกราะ
    53,896
    อัตราการหลบหลีก
    6,859
    โล่พลังงาน
    27,081
    Damage
    1,622
    ความเสียหายเวท
    1,622
    ความแม่นยำ
    792
    Attack Time
    1.5
    ค่าประสบการณ์
    21,607
    Minion Life
    8,163
    Minion Energy Shield
    5,478
    Minion Damage
    1,333
    Ailment Threshold
    40,351
    Chill
    128
    Shock
    128
    Brittle
    722
    Scorch
    128
    Sap
    353
    Phys Convert Ele
    280%
    GuardianTriggerCascade1
    Triggerable
    คูลดาวน์: 6 วินาที
    trigger cascade A [10]
    trigger cascade angle [90]
    trigger cascade behaviour variation [3]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]
    GuardianTriggerCascade2
    Triggerable
    คูลดาวน์: 6 วินาที
    trigger cascade A [10]
    trigger cascade B [4]
    trigger cascade angle [90]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]
    SpellNovaFireRibbons
    Spell, Damage, Area, Duration, Triggerable, AreaSpell
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย ไฟ 756.4 ถึง 1135
    active skill area of effect radius +% final [-70]
    cast on trigger cascade event % [100]
    is area damage [1]
    GuardianTriggerCascade3
    Triggerable
    คูลดาวน์: 6 วินาที
    trigger cascade A [-10]
    trigger cascade B [-4]
    trigger cascade angle [90]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Guardians/GuardianCaster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/GuardianFire2_"] = {
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Infernal Sentinel",
        life = 2.7,
        energyShield = 1,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SpellNovaFireRibbons",
            "GuardianTriggerCascade1",
            "GuardianTriggerCascade2",
            "GuardianTriggerCascade3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpellNovaFireRibbons"] = {
        name = "SpellNovaFireRibbons",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "cast_on_trigger_cascade_event_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade1"] = {
        name = "GuardianTriggerCascade1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_behaviour_variation",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade2"] = {
        name = "GuardianTriggerCascade2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade3"] = {
        name = "GuardianTriggerCascade3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Infernal Sentinel
    ชีวิตประดิษฐ์
    IconEnemyResistanceFireStrong
    ด่าน: The Twilight Temple
    Spectre
    AreaThe Twilight Temple
    Tagsนักเวท, construct, fire_affinity, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement
    Packs
  • The Twilight Temple: Infernal Sentinel, Assault Ribbon
  • พลังชีวิต
    270%
    Energy Shield From Life
    100%
    การหลบหลีก
    +10%
    Ailment Threshold
    270%
    ค่าต้านทาน
    IconEnemyResistanceFireStrong75% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    270%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    180%
    Model Size
    100%
    Type
    GuardianCasterChampion
    Metadata
    GuardianFire2_Schism
    เลเวล
    76
    พลังชีวิต
    40,351
    ค่าเกราะ
    53,896
    อัตราการหลบหลีก
    6,859
    โล่พลังงาน
    27,081
    Damage
    1,622
    ความเสียหายเวท
    1,622
    ความแม่นยำ
    792
    Attack Time
    1.5
    ค่าประสบการณ์
    21,607
    Minion Life
    8,163
    Minion Energy Shield
    5,478
    Minion Damage
    1,333
    Ailment Threshold
    40,351
    Chill
    128
    Shock
    128
    Brittle
    722
    Scorch
    128
    Sap
    353
    Phys Convert Ele
    280%
    GuardianTriggerCascade1
    Triggerable
    คูลดาวน์: 6 วินาที
    trigger cascade A [10]
    trigger cascade angle [90]
    trigger cascade behaviour variation [3]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]
    GuardianTriggerCascade2
    Triggerable
    คูลดาวน์: 6 วินาที
    trigger cascade A [10]
    trigger cascade B [4]
    trigger cascade angle [90]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]
    SpellNovaFireRibbons
    Spell, Damage, Area, Duration, Triggerable, AreaSpell
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย ไฟ 756.4 ถึง 1135
    active skill area of effect radius +% final [-70]
    cast on trigger cascade event % [100]
    is area damage [1]
    GuardianTriggerCascade3
    Triggerable
    คูลดาวน์: 6 วินาที
    trigger cascade A [-10]
    trigger cascade B [-4]
    trigger cascade angle [90]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Guardians/GuardianCaster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/GuardianFire2_Schism"] = {
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Infernal Sentinel",
        life = 2.7,
        energyShield = 1,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SpellNovaFireRibbons",
            "GuardianTriggerCascade1",
            "GuardianTriggerCascade2",
            "GuardianTriggerCascade3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpellNovaFireRibbons"] = {
        name = "SpellNovaFireRibbons",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "cast_on_trigger_cascade_event_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade1"] = {
        name = "GuardianTriggerCascade1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_behaviour_variation",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade2"] = {
        name = "GuardianTriggerCascade2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade3"] = {
        name = "GuardianTriggerCascade3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Infernal Sentinel
    ชีวิตประดิษฐ์
    IconEnemyResistanceFireStrong
    Spectre
    Areaสะพานท่าเรือ
    Tagsนักเวท, construct, fire_affinity, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement
    Packs
  • สะพานท่าเรือ: Flame Sentinel, Infernal Sentinel, Assault Ribbon
  • พลังชีวิต
    270%
    Energy Shield From Life
    100%
    การหลบหลีก
    +10%
    Ailment Threshold
    270%
    ค่าต้านทาน
    IconEnemyResistanceFireStrong75% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    270%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    180%
    Model Size
    100%
    Type
    GuardianCasterChampion
    Metadata
    GuardianFire2_RedNewTeam
    เลเวล
    60
    พลังชีวิต
    9,985
    ค่าเกราะ
    15,178
    อัตราการหลบหลีก
    3,912
    โล่พลังงาน
    9,985
    Damage
    671
    ความเสียหายเวท
    671
    ความแม่นยำ
    422
    Attack Time
    1.5
    ค่าประสบการณ์
    14,877
    Minion Life
    2,327
    Minion Energy Shield
    2,327
    Minion Damage
    523
    Ailment Threshold
    9,985
    Chill
    32
    Shock
    32
    Brittle
    179
    Scorch
    32
    Sap
    87
    Phys Convert Ele
    200%
    GuardianTriggerCascade1
    Triggerable
    คูลดาวน์: 6 วินาที
    trigger cascade A [10]
    trigger cascade angle [90]
    trigger cascade behaviour variation [3]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]
    GuardianTriggerCascade2
    Triggerable
    คูลดาวน์: 6 วินาที
    trigger cascade A [10]
    trigger cascade B [4]
    trigger cascade angle [90]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]
    SpellNovaFireRibbons
    Spell, Damage, Area, Duration, Triggerable, AreaSpell
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย ไฟ 383.5 ถึง 575.2
    active skill area of effect radius +% final [-70]
    cast on trigger cascade event % [100]
    is area damage [1]
    GuardianTriggerCascade3
    Triggerable
    คูลดาวน์: 6 วินาที
    trigger cascade A [-10]
    trigger cascade B [-4]
    trigger cascade angle [90]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Guardians/GuardianCasterSolaris"
    
    Positioned 
    { 
    	team = 126
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/GuardianFire2_RedNewTeam"] = {
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Infernal Sentinel",
        life = 2.7,
        energyShield = 1,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SpellNovaFireRibbons",
            "GuardianTriggerCascade1",
            "GuardianTriggerCascade2",
            "GuardianTriggerCascade3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpellNovaFireRibbons"] = {
        name = "SpellNovaFireRibbons",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "cast_on_trigger_cascade_event_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade1"] = {
        name = "GuardianTriggerCascade1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_behaviour_variation",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade2"] = {
        name = "GuardianTriggerCascade2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade3"] = {
        name = "GuardianTriggerCascade3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ทหารยามโลกันตร์
    มนุษย์
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    การ์ดเทวสถาน
    โอกาสบล็อคความเสียหาย โจมตี 20%
    คุณได้รับความเสียหาย 10% จากการปะทะที่บล็อค
    Infernal Sentinel
    Spectre
    Tagsfast_movement, human, humanoid, not_dex, not_int, ranged, red_blood, sanctum_guard, sanctum_monster
    พลังชีวิต
    600%
    ค่าเกราะ
    +100%
    Ailment Threshold
    600%
    ค่าต้านทาน
    IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
    Damage
    100%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.56 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    110%
    Type
    SanctumGuard8
    Metadata
    Guard8_
    เลเวล
    68
    พลังชีวิต
    38,600
    ค่าเกราะ
    57,580
    อัตราการหลบหลีก
    4,739
    Damage
    374
    ความเสียหายเวท
    374
    ความแม่นยำ
    580
    Attack Time
    1.56
    ค่าประสบการณ์
    20,510
    Minion Life
    8,373
    Minion Damage
    298
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedSanctumGuard
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 299448
    โอกาสคริติคอล: 5%
    Attack Time: 1.56 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    base sanctum damage [15]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    SanctumMilitaryShieldCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    โล่พุ่งชน (Shield Charge)
    Base Damage: 299448
    โอกาสคริติคอล: 5%
    Attack Time: 1.56 วินาที
    คูลดาวน์: 12 วินาที
    พุ่งเข้าหาศัตรู ทุบด้วยโล่ของตัวละครเพื่อปะทะมัน ทำให้ศัตรูถูกผลักออกไปและติดสถานะ สตัน ศัตรูที่ขวางทางจะถูกดันออกไปข้างๆ ความเสียหายและการสร้างสถานะ สตัน เพิ่มขึ้นเป็นสัดส่วนตามระยะทางที่เคลื่อนที่
    เพิ่มระยะเวลาของสถานะ สตัน ต่อศัตรู 50% ที่ระยะชาร์จสูงสุด
    ลดความเร็วในการเคลื่อนที่ 50%
    base sanctum damage [30]
    global cannot crit [1]
    ignores proximity shield [1]
    shield charge continue past target [0]
    shield charge extra distance [30]
    iconshieldcharge
    GASanctumGuardBounce
    Triggerable, Attack
    Base Damage: 299448
    โอกาสคริติคอล: 5%
    Attack Time: 1.56 วินาที
    สร้างสถานะ สตัน ต่อศัตรู
    base sanctum damage [25]
    global knockback [1]
    is area damage [1]
    GASanctumFireThrust
    Triggerable, Attack
    Base Damage: 299448
    โอกาสคริติคอล: 5%
    Attack Time: 1.56 วินาที
    คูลดาวน์: 5 วินาที
    แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
    active skill area of effect radius +% final [100]
    base sanctum damage [20]
    cast time overrides attack duration [1]
    is area damage [1]
    main hand base maximum attack distance [25]
    EASSanctumGuardProjCleave
    Spell
    เวลาร่าย: 2.5 วินาที
    คูลดาวน์: 8 วินาที
    GASanctumFireGuardCleave
    Triggerable, Attack
    Base Damage: 299448
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 175%
    Attack Time: 1.56 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 75%
    base sanctum damage [15]
    is area damage [1]
    MPWSanctumFireGuardCleave
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 299448
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 31.25%
    Attack Time: 1.56 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 68.75%
    แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
    base is projectile [1]
    base sanctum damage [15]
    maintain projectile direction when using contact position [1]
    monster projectile variation [122]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSanctum/Guards/Guard8_"] = {
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        name = "Infernal Sentinel",
        life = 6,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.56,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "SanctumMilitaryShieldCharge",
            "MeleeAtAnimationSpeedSanctumGuard",
            "MPWSanctumFireGuardCleave",
            "GASanctumGuardBounce",
            "GASanctumFireGuardCleave",
            "GASanctumFireThrust",
            "EASSanctumGuardProjCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SanctumMilitaryShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_continue_past_target",
            "base_movement_velocity_+%",
            "shield_charge_stun_duration_+%_maximum",
            "shield_charge_extra_distance",
            "base_sanctum_damage",
            "ignores_proximity_shield",
            "global_cannot_crit",
        },
        levels = {
            [1] = {0, -50, 50, 30, 30, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedSanctumGuard"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_sanctum_damage",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWSanctumFireGuardCleave"] = {
        name = "MPWSanctumFireGuardCleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_sanctum_damage",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {122, 50, 15, baseMultiplier = 0.3125, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASanctumGuardBounce"] = {
        name = "GASanctumGuardBounce",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_sanctum_damage",
            "global_knockback",
            "always_stun",
            "is_area_damage",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASanctumFireGuardCleave"] = {
        name = "GASanctumFireGuardCleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_sanctum_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {15, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASanctumFireThrust"] = {
        name = "GASanctumFireThrust",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "base_sanctum_damage",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 25, 100, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSanctumGuardProjCleave"] = {
        name = "EASSanctumGuardProjCleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyMonsterTagSanctumGuard
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Adds Tagssanctum_guard
    FamilyMonsterSanctumGuardDaemon
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    FamilyMonsterSanctumGuardDaemon
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    โอกาสบล็อคความเสียหาย โจมตี 20%
    คุณได้รับความเสียหาย 10% จากการปะทะที่บล็อค
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster base block % 20 20 Global
  • base block % damage taken 10 10 Global
  • Craft Tagsblock
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.