SpectreY
Areaทุ่งจักรพรรดิ, สาธารณสถานโซลาริส, วิหารโซลาริส ชั้นที่ 1, วิหารโซลาริส ชั้นที่ 2, ห้องทดลองนิรันดร, Temple Map
Tagsนักเวท, construct, fire_affinity, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement
Packs
  • สาธารณสถานโซลาริส, วิหารโซลาริส ชั้นที่ 1, วิหารโซลาริส ชั้นที่ 2: Infernal Sentinel, Flame Sentinel, Assault Ribbon
  • ทุ่งจักรพรรดิ: Infernal Sentinel, Flame Sentinel, Assault Ribbon
  • ห้องทดลองนิรันดร: Infernal Sentinel, Assault Ribbon
  • พลังชีวิต
    270%
    Energy Shield From Life
    100%
    การหลบหลีก
    +10%
    Ailment Threshold
    270%
    ค่าต้านทาน
    75 0 0 0
    Damage
    270%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    180%
    Model Size
    100%
    Type
    GuardianCasterChampion
    Metadata
    GuardianFire2_
    เลเวล
    81
    พลังชีวิต
    68,576
    ค่าเกราะ
    79,317
    การหลบหลีก
    8,098
    โล่พลังงาน
    13,582
    Damage
    2,168
    ความเสียหายเวท
    2,168
    ความแม่นยำ
    480
    Attack Time
    1.5
    ค่าประสบการณ์
    23,153
    Ailment Threshold
    68,576
    Chill
    217
    Shock
    217
    Brittle
    1,227
    Scorch
    217
    Sap
    599
    GuardianTriggerCascade1
    Triggerable
    คูลดาวน์: 6 วินาที
    trigger cascade A [10]
    trigger cascade angle [90]
    trigger cascade behaviour variation [3]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]
    GuardianTriggerCascade2
    Triggerable
    คูลดาวน์: 6 วินาที
    trigger cascade A [10]
    trigger cascade B [4]
    trigger cascade angle [90]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]
    SpellNovaFireRibbons
    Spell, Damage, Area, Duration, Triggerable, AreaSpell
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย ไฟ 928 ถึง 1392
    active skill area of effect radius +% final [-70]
    cast on trigger cascade event % [100]
    is area damage [1]
    GuardianTriggerCascade3
    Triggerable
    คูลดาวน์: 6 วินาที
    trigger cascade A [-10]
    trigger cascade B [-4]
    trigger cascade angle [90]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Guardians/GuardianCaster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Guardians/GuardianCaster"
    
    Actor
    {
    	on_event_contact_for_TriggerCascade = "PlayBeam( InfernalSwarmBeam, this, GetTargetLocation(), default, default, default, head_top );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/firebomb/fire_bomb_beam/firebomb_beam.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/GuardianFire2_"] = {
        name = "Infernal Sentinel",
        life = 2.7,
        energyShield = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SpellNovaFireRibbons",
            "GuardianTriggerCascade1",
            "GuardianTriggerCascade2",
            "GuardianTriggerCascade3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpellNovaFireRibbons"] = {
        name = "SpellNovaFireRibbons",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "cast_on_trigger_cascade_event_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade1"] = {
        name = "GuardianTriggerCascade1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_behaviour_variation",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade2"] = {
        name = "GuardianTriggerCascade2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade3"] = {
        name = "GuardianTriggerCascade3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Infernal Sentinel
    หุ่นกล
    ด่าน: The Twilight Temple
    SpectreY
    AreaThe Twilight Temple
    Tagsนักเวท, construct, fire_affinity, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement
    Packs
  • The Twilight Temple: Infernal Sentinel, Assault Ribbon
  • พลังชีวิต
    270%
    Energy Shield From Life
    100%
    การหลบหลีก
    +10%
    Ailment Threshold
    270%
    ค่าต้านทาน
    75 0 0 0
    Damage
    270%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    180%
    Model Size
    100%
    Type
    GuardianCasterChampion
    Metadata
    GuardianFire2_Schism
    เลเวล
    71
    พลังชีวิต
    23,712
    ค่าเกราะ
    36,473
    การหลบหลีก
    5,786
    โล่พลังงาน
    7,380
    Damage
    1,207
    ความเสียหายเวท
    1,207
    ความแม่นยำ
    326
    Attack Time
    1.5
    ค่าประสบการณ์
    19,708
    Ailment Threshold
    23,712
    Chill
    75
    Shock
    75
    Brittle
    424
    Scorch
    75
    Sap
    207
    GuardianTriggerCascade1
    Triggerable
    คูลดาวน์: 6 วินาที
    trigger cascade A [10]
    trigger cascade angle [90]
    trigger cascade behaviour variation [3]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]
    GuardianTriggerCascade2
    Triggerable
    คูลดาวน์: 6 วินาที
    trigger cascade A [10]
    trigger cascade B [4]
    trigger cascade angle [90]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]
    SpellNovaFireRibbons
    Spell, Damage, Area, Duration, Triggerable, AreaSpell
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย ไฟ 690.5 ถึง 1036
    active skill area of effect radius +% final [-70]
    cast on trigger cascade event % [100]
    is area damage [1]
    GuardianTriggerCascade3
    Triggerable
    คูลดาวน์: 6 วินาที
    trigger cascade A [-10]
    trigger cascade B [-4]
    trigger cascade angle [90]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Guardians/GuardianCaster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Guardians/GuardianCaster"
    
    Actor
    {
    	on_event_contact_for_TriggerCascade = "PlayBeam( InfernalSwarmBeam, this, GetTargetLocation(), default, default, default, head_top );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/firebomb/fire_bomb_beam/firebomb_beam.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/GuardianFire2_Schism"] = {
        name = "Infernal Sentinel",
        life = 2.7,
        energyShield = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SpellNovaFireRibbons",
            "GuardianTriggerCascade1",
            "GuardianTriggerCascade2",
            "GuardianTriggerCascade3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpellNovaFireRibbons"] = {
        name = "SpellNovaFireRibbons",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "cast_on_trigger_cascade_event_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade1"] = {
        name = "GuardianTriggerCascade1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_behaviour_variation",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade2"] = {
        name = "GuardianTriggerCascade2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade3"] = {
        name = "GuardianTriggerCascade3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Infernal Sentinel
    หุ่นกล
    SpectreY
    Areaสะพานท่าเรือ
    Tagsนักเวท, construct, fire_affinity, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement
    Packs
  • สะพานท่าเรือ: Flame Sentinel, Infernal Sentinel, Assault Ribbon
  • พลังชีวิต
    270%
    Energy Shield From Life
    100%
    การหลบหลีก
    +10%
    Ailment Threshold
    270%
    ค่าต้านทาน
    75 0 0 0
    Damage
    270%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    180%
    Model Size
    100%
    Type
    GuardianCasterChampion
    Metadata
    GuardianFire2_RedNewTeam
    เลเวล
    60
    พลังชีวิต
    9,985
    ค่าเกราะ
    15,178
    การหลบหลีก
    3,912
    โล่พลังงาน
    3,698
    Damage
    671
    ความเสียหายเวท
    671
    ความแม่นยำ
    211
    Attack Time
    1.5
    ค่าประสบการณ์
    14,877
    Ailment Threshold
    9,985
    Chill
    32
    Shock
    32
    Brittle
    179
    Scorch
    32
    Sap
    87
    GuardianTriggerCascade1
    Triggerable
    คูลดาวน์: 6 วินาที
    trigger cascade A [10]
    trigger cascade angle [90]
    trigger cascade behaviour variation [3]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]
    GuardianTriggerCascade2
    Triggerable
    คูลดาวน์: 6 วินาที
    trigger cascade A [10]
    trigger cascade B [4]
    trigger cascade angle [90]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]
    SpellNovaFireRibbons
    Spell, Damage, Area, Duration, Triggerable, AreaSpell
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย ไฟ 498.9 ถึง 748.3
    active skill area of effect radius +% final [-70]
    cast on trigger cascade event % [100]
    is area damage [1]
    GuardianTriggerCascade3
    Triggerable
    คูลดาวน์: 6 วินาที
    trigger cascade A [-10]
    trigger cascade B [-4]
    trigger cascade angle [90]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Guardians/GuardianCasterSolaris"
    
    Positioned 
    { 
    	team = 126
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Guardians/GuardianCasterSolaris"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/GuardianFire2_RedNewTeam"] = {
        name = "Infernal Sentinel",
        life = 2.7,
        energyShield = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SpellNovaFireRibbons",
            "GuardianTriggerCascade1",
            "GuardianTriggerCascade2",
            "GuardianTriggerCascade3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpellNovaFireRibbons"] = {
        name = "SpellNovaFireRibbons",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "cast_on_trigger_cascade_event_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade1"] = {
        name = "GuardianTriggerCascade1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_behaviour_variation",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade2"] = {
        name = "GuardianTriggerCascade2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade3"] = {
        name = "GuardianTriggerCascade3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    ทหารยามโลกันตร์
    มนุษย์
    การ์ดเทวสถาน
    โอกาสบล็อคความเสียหาย โจมตี 20%
    คุณได้รับความเสียหาย 10% จากการปะทะที่บล็อค
    Infernal Sentinel
    SpectreN
    Tagsfast_movement, human, humanoid, not_dex, not_int, ranged, red_blood, sanctum_guard, sanctum_monster
    พลังชีวิต
    600%
    ค่าเกราะ
    +100%
    Ailment Threshold
    600%
    ค่าต้านทาน
    30 30 30 20
    Damage
    100%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.56 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    110%
    Type
    SanctumGuard8
    Metadata
    Guard8_
    เลเวล
    68
    พลังชีวิต
    38,600
    ค่าเกราะ
    57,580
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    374
    ความเสียหายเวท
    374
    ความแม่นยำ
    290
    Attack Time
    1.56
    ค่าประสบการณ์
    20,510
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    MeleeAtAnimationSpeedSanctumGuard
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 299–448
    โอกาสคริติคอล: 5%
    Attack Time: 1.56 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    base sanctum damage [15]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SanctumMilitaryShieldCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    โล่พุ่งชน (Shield Charge)
    Base Damage: 299–448
    โอกาสคริติคอล: 5%
    Attack Time: 1.56 วินาที
    คูลดาวน์: 12 วินาที
    พุ่งเข้าหาศัตรู ทุบด้วยโล่ของตัวละครเพื่อปะทะมัน ทำให้ศัตรูถูกผลักออกไปและติดสถานะ มึนงง ศัตรูที่ขวางทางจะถูกดันออกไปข้างๆ ความเสียหายและการสร้างสถานะ มึนงง เพิ่มขึ้นเป็นสัดส่วนตามระยะทางที่เคลื่อนที่
    ไม่สามารถคริติคอลได้
    เพิ่มระยะเวลาของสถานะ มึนงง ต่อศัตรู 50% ที่ระยะชาร์จสูงสุด
    ลดความเร็วในการเคลื่อนที่ 50%
    base sanctum damage [30]
    ignores proximity shield [1]
    shield charge continue past target [0]
    shield charge extra distance [30]
    GASanctumGuardBounce
    Triggerable, Attack
    Base Damage: 299–448
    โอกาสคริติคอล: 5%
    Attack Time: 1.56 วินาที
    ผลักศัตรูออกไป เมื่อปะทะ
    สร้างสถานะ มึนงง ต่อศัตรู
    base sanctum damage [25]
    is area damage [1]
    GASanctumFireThrust
    Triggerable, Attack
    Base Damage: 299–448
    โอกาสคริติคอล: 5%
    Attack Time: 1.56 วินาที
    คูลดาวน์: 5 วินาที
    สร้างความเสียหาย ลดลง อีก 30%
    แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
    active skill area of effect radius +% final [100]
    base sanctum damage [20]
    cast time overrides attack duration [1]
    is area damage [1]
    main hand base maximum attack distance [25]
    EASSanctumGuardProjCleave
    Spell
    เวลาร่าย: 2.5 วินาที
    คูลดาวน์: 8 วินาที
    GASanctumFireGuardCleave
    Triggerable, Attack
    Base Damage: 299–448
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 175%
    Attack Time: 1.56 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 75%
    base sanctum damage [15]
    is area damage [1]
    MPWSanctumFireGuardCleave
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 299–448
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 50%
    Attack Time: 1.56 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 50%
    แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
    base is projectile [1]
    base sanctum damage [15]
    maintain projectile direction when using contact position [1]
    monster projectile variation [122]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/Guard8/epk/sword_2h.epk, Metadata/Monsters/LeagueSanctum/Guards/Attachments/SanctumFireGuardSword.ao );"
    }
    
    Actor
    {
    	on_event_left1_for_ShieldCharge =
    	"
    		AddAttachedObjectToBones( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone.ao, left1 );
    		PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, left1 );
    	"
    
    	on_event_left2_for_ShieldCharge =
    	"
    		AddAttachedObjectToBones( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone2.ao, left2 );
    		PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, left2 );
    	"
    
    	on_event_right1_for_ShieldCharge =
    	"
    		AddAttachedObjectToBones( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone3.ao, right1 );
    		PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, right1 );
    	"
    
    	on_event_right2_for_ShieldCharge =
    	"
    		AddAttachedObjectToBones( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone4.ao, right2 );
    		PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, right2 );
    	"
    
    	on_end_ShieldCharge =
    	"
    		DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone2.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone3.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone4.ao );
    	"
    
    	on_destroy_ShieldCharge =
    	"
    		DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone2.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone3.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone4.ao );
    	"
    }
    
    Animated
    {
    	on_event_contact_for_chokepoint_channel_01_end = "PlayEffect( HeistMilitaryShieldBash );"
    
    	on_end_shield_wall_start_01 =
    	"
    		PlayAnimationAttached( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone.ao, shield_wall_walk_01 );
    		PlayAnimationAttached( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone2.ao, shield_wall_walk_01 );
    		PlayAnimationAttached( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone3.ao, shield_wall_walk_01 );
    		PlayAnimationAttached( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone4.ao, shield_wall_walk_01 );
    	"
    
    	on_shield_wall_end_01 =
    	"
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao );
    	"
    
    	on_event_apply_fadeout_to_clones_for_shield_wall_end_01 =
    	"
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone2.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone3.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone4.ao );
    		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/Guard8/epk/sword_2h.epk, Metadata/Monsters/LeagueSanctum/Guards/Attachments/SanctumFireGuardSword.ao );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSanctum/Guards/Guard8_"] = {
        name = "Infernal Sentinel",
        life = 6,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.56,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "SanctumMilitaryShieldCharge",
            "MeleeAtAnimationSpeedSanctumGuard",
            "MPWSanctumFireGuardCleave",
            "GASanctumGuardBounce",
            "GASanctumFireGuardCleave",
            "GASanctumFireThrust",
            "EASSanctumGuardProjCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SanctumMilitaryShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_continue_past_target",
            "base_movement_velocity_+%",
            "shield_charge_stun_duration_+%_maximum",
            "shield_charge_extra_distance",
            "base_sanctum_damage",
            "ignores_proximity_shield",
            "global_cannot_crit",
        },
        levels = {
            [1] = {0, -50, 50, 30, 30, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedSanctumGuard"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_sanctum_damage",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWSanctumFireGuardCleave"] = {
        name = "MPWSanctumFireGuardCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_sanctum_damage",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {122, 50, 15, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASanctumGuardBounce"] = {
        name = "GASanctumGuardBounce",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_sanctum_damage",
            "global_knockback",
            "always_stun",
            "is_area_damage",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASanctumFireGuardCleave"] = {
        name = "GASanctumFireGuardCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_sanctum_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {15, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASanctumFireThrust"] = {
        name = "GASanctumFireThrust",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "base_sanctum_damage",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-30, 50, 25, 100, 20, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSanctumGuardProjCleave"] = {
        name = "EASSanctumGuardProjCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSanctumGuard
    FamilyMonsterTagSanctumGuard
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Adds Tagssanctum_guard
    IdMonsterSanctumGuardVolatileOnDeath
    FamilyMonsterSanctumGuardDaemon
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    IdMonsterSanctumGuardSummonGargoyle
    FamilyMonsterSanctumGuardDaemon
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    โอกาสบล็อคความเสียหาย โจมตี 20%
    คุณได้รับความเสียหาย 10% จากการปะทะที่บล็อค
    IdMonsterAttackBlock30Bypass20
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock