MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceVaalSideAreaStrongboxShrine
インファーナルセンチネル
SpectreY
Area帝国の穀倉地帯, ソラリスの中央広場, ソラリス寺院 -第一層-, ソラリス寺院 -第二層-, 永遠なる研究所, 寺院のマップ
Tagsキャスター, construct, fire_affinity, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement
Packs
  • ソラリスの中央広場, ソラリス寺院 -第一層-, ソラリス寺院 -第二層-: インファーナルセンチネル, フレイム・センチネル, アサルト・リボン
  • 帝国の穀倉地帯: インファーナルセンチネル, フレイム・センチネル, アサルト・リボン
  • 永遠なる研究所: インファーナルセンチネル, アサルト・リボン
  • ライフ
    270%
    Energy Shield From Life
    100%
    回避力
    +10%
    Ailment Threshold
    270%
    耐性
    MonsterResistanceIconFire75 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    Damage
    270%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    180%
    Model Size
    100%
    Type
    GuardianCasterChampion
    Metadata
    GuardianFire2_
    レベル
    76
    ライフ
    40,351
    アーマー
    53,896
    回避力
    6,859
    エナジーシールド
    27,081
    Damage
    1,622
    スペルダメージ
    1,622
    命中
    792
    Attack Time
    1.5
    経験値
    21,607
    Minion Life
    8,163
    Minion Energy Shield
    5,478
    Minion Damage
    1,333
    Ailment Threshold
    40,351
    Chill
    128
    Shock
    128
    Brittle
    722
    Scorch
    128
    Sap
    353
    Phys Convert Ele
    280%
    GuardianTriggerCascade1
    Triggerable
    クールダウン時間: 6 秒
    trigger cascade A [10]
    trigger cascade angle [90]
    trigger cascade behaviour variation [3]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]
    GuardianTriggerCascade2
    Triggerable
    クールダウン時間: 6 秒
    trigger cascade A [10]
    trigger cascade B [4]
    trigger cascade angle [90]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]
    SpellNovaFireRibbons
    Spell, Damage, Area, Duration, Triggerable, AreaSpell
    キャストタイム: 1 秒
    756.4から1135の火ダメージを与える
    active skill area of effect radius +% final [-70]
    cast on trigger cascade event % [100]
    is area damage [1]
    GuardianTriggerCascade3
    Triggerable
    クールダウン時間: 6 秒
    trigger cascade A [-10]
    trigger cascade B [-4]
    trigger cascade angle [90]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Guardians/GuardianCaster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/GuardianFire2_"] = {
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Infernal Sentinel",
        life = 2.7,
        energyShield = 1,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SpellNovaFireRibbons",
            "GuardianTriggerCascade1",
            "GuardianTriggerCascade2",
            "GuardianTriggerCascade3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpellNovaFireRibbons"] = {
        name = "SpellNovaFireRibbons",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "cast_on_trigger_cascade_event_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade1"] = {
        name = "GuardianTriggerCascade1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_behaviour_variation",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade2"] = {
        name = "GuardianTriggerCascade2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade3"] = {
        name = "GuardianTriggerCascade3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    インファーナルセンチネル
    コンストラクト
    MonsterResistanceIconFire
    エリア: 黄昏の寺院
    Infernal Sentinel
    SpectreY
    Area黄昏の寺院
    Tagsキャスター, construct, fire_affinity, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement
    Packs
  • 黄昏の寺院: インファーナルセンチネル, アサルト・リボン
  • ライフ
    270%
    Energy Shield From Life
    100%
    回避力
    +10%
    Ailment Threshold
    270%
    耐性
    MonsterResistanceIconFire75 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    Damage
    270%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    180%
    Model Size
    100%
    Type
    GuardianCasterChampion
    Metadata
    GuardianFire2_Schism
    レベル
    76
    ライフ
    40,351
    アーマー
    53,896
    回避力
    6,859
    エナジーシールド
    27,081
    Damage
    1,622
    スペルダメージ
    1,622
    命中
    792
    Attack Time
    1.5
    経験値
    21,607
    Minion Life
    8,163
    Minion Energy Shield
    5,478
    Minion Damage
    1,333
    Ailment Threshold
    40,351
    Chill
    128
    Shock
    128
    Brittle
    722
    Scorch
    128
    Sap
    353
    Phys Convert Ele
    280%
    GuardianTriggerCascade1
    Triggerable
    クールダウン時間: 6 秒
    trigger cascade A [10]
    trigger cascade angle [90]
    trigger cascade behaviour variation [3]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]
    GuardianTriggerCascade2
    Triggerable
    クールダウン時間: 6 秒
    trigger cascade A [10]
    trigger cascade B [4]
    trigger cascade angle [90]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]
    SpellNovaFireRibbons
    Spell, Damage, Area, Duration, Triggerable, AreaSpell
    キャストタイム: 1 秒
    756.4から1135の火ダメージを与える
    active skill area of effect radius +% final [-70]
    cast on trigger cascade event % [100]
    is area damage [1]
    GuardianTriggerCascade3
    Triggerable
    クールダウン時間: 6 秒
    trigger cascade A [-10]
    trigger cascade B [-4]
    trigger cascade angle [90]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Guardians/GuardianCaster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/GuardianFire2_Schism"] = {
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Infernal Sentinel",
        life = 2.7,
        energyShield = 1,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SpellNovaFireRibbons",
            "GuardianTriggerCascade1",
            "GuardianTriggerCascade2",
            "GuardianTriggerCascade3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpellNovaFireRibbons"] = {
        name = "SpellNovaFireRibbons",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "cast_on_trigger_cascade_event_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade1"] = {
        name = "GuardianTriggerCascade1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_behaviour_variation",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade2"] = {
        name = "GuardianTriggerCascade2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade3"] = {
        name = "GuardianTriggerCascade3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    インファーナルセンチネル
    コンストラクト
    MonsterResistanceIconFire
    エリア: 港の橋
    Infernal Sentinel
    SpectreY
    Area港の橋
    Tagsキャスター, construct, fire_affinity, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement
    Packs
  • 港の橋: フレイム・センチネル, インファーナルセンチネル, アサルト・リボン
  • ライフ
    270%
    Energy Shield From Life
    100%
    回避力
    +10%
    Ailment Threshold
    270%
    耐性
    MonsterResistanceIconFire75 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    Damage
    270%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    180%
    Model Size
    100%
    Type
    GuardianCasterChampion
    Metadata
    GuardianFire2_RedNewTeam
    レベル
    60
    ライフ
    9,985
    アーマー
    15,178
    回避力
    3,912
    エナジーシールド
    9,985
    Damage
    671
    スペルダメージ
    671
    命中
    422
    Attack Time
    1.5
    経験値
    14,877
    Minion Life
    2,327
    Minion Energy Shield
    2,327
    Minion Damage
    523
    Ailment Threshold
    9,985
    Chill
    32
    Shock
    32
    Brittle
    179
    Scorch
    32
    Sap
    87
    Phys Convert Ele
    200%
    GuardianTriggerCascade1
    Triggerable
    クールダウン時間: 6 秒
    trigger cascade A [10]
    trigger cascade angle [90]
    trigger cascade behaviour variation [3]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]
    GuardianTriggerCascade2
    Triggerable
    クールダウン時間: 6 秒
    trigger cascade A [10]
    trigger cascade B [4]
    trigger cascade angle [90]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]
    SpellNovaFireRibbons
    Spell, Damage, Area, Duration, Triggerable, AreaSpell
    キャストタイム: 1 秒
    383.5から575.2の火ダメージを与える
    active skill area of effect radius +% final [-70]
    cast on trigger cascade event % [100]
    is area damage [1]
    GuardianTriggerCascade3
    Triggerable
    クールダウン時間: 6 秒
    trigger cascade A [-10]
    trigger cascade B [-4]
    trigger cascade angle [90]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Guardians/GuardianCasterSolaris"
    
    Positioned 
    { 
    	team = 126
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/GuardianFire2_RedNewTeam"] = {
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Infernal Sentinel",
        life = 2.7,
        energyShield = 1,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SpellNovaFireRibbons",
            "GuardianTriggerCascade1",
            "GuardianTriggerCascade2",
            "GuardianTriggerCascade3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpellNovaFireRibbons"] = {
        name = "SpellNovaFireRibbons",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "cast_on_trigger_cascade_event_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade1"] = {
        name = "GuardianTriggerCascade1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_behaviour_variation",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade2"] = {
        name = "GuardianTriggerCascade2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade3"] = {
        name = "GuardianTriggerCascade3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    インファーナル・センチネル
    人型
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
    サンクタムの守護者
    アタックブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    Infernal Sentinel
    SpectreN
    Tagsfast_movement, human, humanoid, not_dex, not_int, ranged, red_blood, sanctum_guard, sanctum_monster
    ライフ
    600%
    アーマー
    +100%
    Ailment Threshold
    600%
    耐性
    MonsterResistanceIconFire30 MonsterResistanceIconCold30 MonsterResistanceIconLightning30 MonsterResistanceIconChaos20
    Damage
    100%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.56 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    110%
    Type
    SanctumGuard8
    Metadata
    Guard8_
    レベル
    68
    ライフ
    38,600
    アーマー
    57,580
    回避力
    4,739
    Damage
    374
    スペルダメージ
    374
    命中
    580
    Attack Time
    1.56
    経験値
    20,510
    Minion Life
    8,373
    Minion Damage
    298
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedSanctumGuard
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 299—448
    クリティカル率: 5%
    Attack Time: 1.56 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    base sanctum damage [15]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    SanctumMilitaryShieldCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    シールドチャージ
    Base Damage: 299—448
    クリティカル率: 5%
    Attack Time: 1.56 秒
    クールダウン時間: 12 秒
    敵に向かって突進し、盾を叩きつけて攻撃し、敵をノックバックおよびスタンさせる。道を塞いでいる敵は、横に押しのけられる。ダメージとスタンは、移動距離に比例する。
    クリティカルストライクを与えることができない
    最大チャージ距離で敵に対するスタン持続時間が50%増加する
    移動スピードが50%減少する
    base sanctum damage [30]
    ignores proximity shield [1]
    shield charge continue past target [0]
    shield charge extra distance [30]
    iconshieldcharge
    GASanctumGuardBounce
    Triggerable, Attack
    Base Damage: 299—448
    クリティカル率: 5%
    Attack Time: 1.56 秒
    ヒット時に敵をノックバックする
    敵をスタンさせる
    base sanctum damage [25]
    is area damage [1]
    GASanctumFireThrust
    Triggerable, Attack
    Base Damage: 299—448
    クリティカル率: 5%
    Attack Time: 1.56 秒
    クールダウン時間: 5 秒
    物理ダメージの50%を火ダメージに変換する
    active skill area of effect radius +% final [100]
    base sanctum damage [20]
    cast time overrides attack duration [1]
    is area damage [1]
    main hand base maximum attack distance [25]
    EASSanctumGuardProjCleave
    Spell
    キャストタイム: 2.5 秒
    クールダウン時間: 8 秒
    GASanctumFireGuardCleave
    Triggerable, Attack
    Base Damage: 299—448
    クリティカル率: 5%
    アタックダメージ: 175%
    Attack Time: 1.56 秒
    アタックダメージが75%上昇する
    base sanctum damage [15]
    is area damage [1]
    MPWSanctumFireGuardCleave
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 299—448
    クリティカル率: 5%
    アタックダメージ: 31.25%
    Attack Time: 1.56 秒
    アタックダメージが68.75%低下する
    物理ダメージの50%を火ダメージに変換する
    base is projectile [1]
    base sanctum damage [15]
    maintain projectile direction when using contact position [1]
    monster projectile variation [122]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSanctum/Guards/Guard8_"] = {
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        name = "Infernal Sentinel",
        life = 6,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.56,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "SanctumMilitaryShieldCharge",
            "MeleeAtAnimationSpeedSanctumGuard",
            "MPWSanctumFireGuardCleave",
            "GASanctumGuardBounce",
            "GASanctumFireGuardCleave",
            "GASanctumFireThrust",
            "EASSanctumGuardProjCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SanctumMilitaryShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_continue_past_target",
            "base_movement_velocity_+%",
            "shield_charge_stun_duration_+%_maximum",
            "shield_charge_extra_distance",
            "base_sanctum_damage",
            "ignores_proximity_shield",
            "global_cannot_crit",
        },
        levels = {
            [1] = {0, -50, 50, 30, 30, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedSanctumGuard"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_sanctum_damage",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWSanctumFireGuardCleave"] = {
        name = "MPWSanctumFireGuardCleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_sanctum_damage",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {122, 50, 15, baseMultiplier = 0.3125, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASanctumGuardBounce"] = {
        name = "GASanctumGuardBounce",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_sanctum_damage",
            "global_knockback",
            "always_stun",
            "is_area_damage",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASanctumFireGuardCleave"] = {
        name = "GASanctumFireGuardCleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_sanctum_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {15, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASanctumFireThrust"] = {
        name = "GASanctumFireThrust",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "base_sanctum_damage",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 25, 100, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSanctumGuardProjCleave"] = {
        name = "EASSanctumGuardProjCleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyMonsterTagSanctumGuard
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Adds Tagssanctum_guard
    FamilyMonsterSanctumGuardDaemon
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    FamilyMonsterSanctumGuardDaemon
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    アタックブロック率が20%
    ブロックしたヒットからダメージの10%を受ける
    FamilyMonsterBlockAndBypass
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Edit

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