インファーナルセンチネル
Infernal Sentinel
| Spectre | Y |
|---|---|
| Area | 帝国の穀倉地帯, ソラリスの中央広場, ソラリス寺院 -第一層-, ソラリス寺院 -第二層-, 永遠なる研究所, 寺院のマップ |
| Tags | キャスター, construct, fire_affinity, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement |
| Packs |
ライフ
270%
Energy Shield From Life
100%
回避力
+10%
Ailment Threshold
270%
耐性
Damage
270%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
経験値
180%
Model Size
100%
Type
GuardianCasterChampion
Metadata
GuardianFire2_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
76
ライフ
40,351
アーマー
53,896
回避力
6,859
エナジーシールド
27,081
Damage
1,622
スペルダメージ
1,622
命中
792
Attack Time
1.5
経験値
21,607
Minion Life
8,163
Minion Energy Shield
5,478
Minion Damage
1,333
Ailment Threshold
40,351
Chill
128
Shock
128
Brittle
722
Scorch
128
Sap
353
Phys Convert Ele
280%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GuardianTriggerCascade1
Triggerable
クールダウン時間: 6 秒
trigger cascade A [10]
trigger cascade angle [90]
trigger cascade behaviour variation [3]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
GuardianTriggerCascade2
Triggerable
クールダウン時間: 6 秒
trigger cascade A [10]
trigger cascade B [4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
SpellNovaFireRibbons
Spell, Damage, Area, Duration, Triggerable, AreaSpell
キャストタイム: 1 秒
756.4から1135の火ダメージを与える
active skill area of effect radius +% final [-70]
cast on trigger cascade event % [100]
is area damage [1]
GuardianTriggerCascade3
Triggerable
クールダウン時間: 6 秒
trigger cascade A [-10]
trigger cascade B [-4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
Object Type
version 2 extends "Metadata/Monsters/Guardians/GuardianCaster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Guardians/GuardianFire2_"] = {
fireResist = 75,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Infernal Sentinel",
life = 2.7,
energyShield = 1,
damage = 2.7,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 8,
accuracy = 1,
skillList = {
"SpellNovaFireRibbons",
"GuardianTriggerCascade1",
"GuardianTriggerCascade2",
"GuardianTriggerCascade3",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaFireRibbons"] = {
name = "SpellNovaFireRibbons",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"cast_on_trigger_cascade_event_%",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade1"] = {
name = "GuardianTriggerCascade1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_behaviour_variation",
"trigger_cascade_target_variation",
"trigger_cascade_A",
"trigger_cascade_angle",
"trigger_cascade_use_contact_points",
},
levels = {
[1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade2"] = {
name = "GuardianTriggerCascade2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_target_variation",
"trigger_cascade_A",
"trigger_cascade_B",
"trigger_cascade_angle",
"trigger_cascade_use_contact_points",
},
levels = {
[1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade3"] = {
name = "GuardianTriggerCascade3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_target_variation",
"trigger_cascade_A",
"trigger_cascade_B",
"trigger_cascade_angle",
"trigger_cascade_use_contact_points",
},
levels = {
[1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
インファーナルセンチネル
Infernal Sentinel
| Spectre | Y |
|---|---|
| Area | 黄昏の寺院 |
| Tags | キャスター, construct, fire_affinity, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement |
| Packs |
ライフ
270%
Energy Shield From Life
100%
回避力
+10%
Ailment Threshold
270%
耐性
Damage
270%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
経験値
180%
Model Size
100%
Type
GuardianCasterChampion
Metadata
GuardianFire2_Schism
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
76
ライフ
40,351
アーマー
53,896
回避力
6,859
エナジーシールド
27,081
Damage
1,622
スペルダメージ
1,622
命中
792
Attack Time
1.5
経験値
21,607
Minion Life
8,163
Minion Energy Shield
5,478
Minion Damage
1,333
Ailment Threshold
40,351
Chill
128
Shock
128
Brittle
722
Scorch
128
Sap
353
Phys Convert Ele
280%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GuardianTriggerCascade1
Triggerable
クールダウン時間: 6 秒
trigger cascade A [10]
trigger cascade angle [90]
trigger cascade behaviour variation [3]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
GuardianTriggerCascade2
Triggerable
クールダウン時間: 6 秒
trigger cascade A [10]
trigger cascade B [4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
SpellNovaFireRibbons
Spell, Damage, Area, Duration, Triggerable, AreaSpell
キャストタイム: 1 秒
756.4から1135の火ダメージを与える
active skill area of effect radius +% final [-70]
cast on trigger cascade event % [100]
is area damage [1]
GuardianTriggerCascade3
Triggerable
クールダウン時間: 6 秒
trigger cascade A [-10]
trigger cascade B [-4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
Object Type
version 2 extends "Metadata/Monsters/Guardians/GuardianCaster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Guardians/GuardianFire2_Schism"] = {
fireResist = 75,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Infernal Sentinel",
life = 2.7,
energyShield = 1,
damage = 2.7,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 8,
accuracy = 1,
skillList = {
"SpellNovaFireRibbons",
"GuardianTriggerCascade1",
"GuardianTriggerCascade2",
"GuardianTriggerCascade3",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaFireRibbons"] = {
name = "SpellNovaFireRibbons",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"cast_on_trigger_cascade_event_%",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade1"] = {
name = "GuardianTriggerCascade1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_behaviour_variation",
"trigger_cascade_target_variation",
"trigger_cascade_A",
"trigger_cascade_angle",
"trigger_cascade_use_contact_points",
},
levels = {
[1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade2"] = {
name = "GuardianTriggerCascade2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_target_variation",
"trigger_cascade_A",
"trigger_cascade_B",
"trigger_cascade_angle",
"trigger_cascade_use_contact_points",
},
levels = {
[1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade3"] = {
name = "GuardianTriggerCascade3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_target_variation",
"trigger_cascade_A",
"trigger_cascade_B",
"trigger_cascade_angle",
"trigger_cascade_use_contact_points",
},
levels = {
[1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
インファーナルセンチネル
Infernal Sentinel
| Spectre | Y |
|---|---|
| Area | 港の橋 |
| Tags | キャスター, construct, fire_affinity, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement |
| Packs |
ライフ
270%
Energy Shield From Life
100%
回避力
+10%
Ailment Threshold
270%
耐性
Damage
270%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
経験値
180%
Model Size
100%
Type
GuardianCasterChampion
Metadata
GuardianFire2_RedNewTeam
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
60
ライフ
9,985
アーマー
15,178
回避力
3,912
エナジーシールド
9,985
Damage
671
スペルダメージ
671
命中
422
Attack Time
1.5
経験値
14,877
Minion Life
2,327
Minion Energy Shield
2,327
Minion Damage
523
Ailment Threshold
9,985
Chill
32
Shock
32
Brittle
179
Scorch
32
Sap
87
Phys Convert Ele
200%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GuardianTriggerCascade1
Triggerable
クールダウン時間: 6 秒
trigger cascade A [10]
trigger cascade angle [90]
trigger cascade behaviour variation [3]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
GuardianTriggerCascade2
Triggerable
クールダウン時間: 6 秒
trigger cascade A [10]
trigger cascade B [4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
SpellNovaFireRibbons
Spell, Damage, Area, Duration, Triggerable, AreaSpell
キャストタイム: 1 秒
383.5から575.2の火ダメージを与える
active skill area of effect radius +% final [-70]
cast on trigger cascade event % [100]
is area damage [1]
GuardianTriggerCascade3
Triggerable
クールダウン時間: 6 秒
trigger cascade A [-10]
trigger cascade B [-4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
Object Type
version 2
extends "Metadata/Monsters/Guardians/GuardianCasterSolaris"
Positioned
{
team = 126
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Guardians/GuardianFire2_RedNewTeam"] = {
fireResist = 75,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Infernal Sentinel",
life = 2.7,
energyShield = 1,
damage = 2.7,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 8,
accuracy = 1,
skillList = {
"SpellNovaFireRibbons",
"GuardianTriggerCascade1",
"GuardianTriggerCascade2",
"GuardianTriggerCascade3",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaFireRibbons"] = {
name = "SpellNovaFireRibbons",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"cast_on_trigger_cascade_event_%",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade1"] = {
name = "GuardianTriggerCascade1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_behaviour_variation",
"trigger_cascade_target_variation",
"trigger_cascade_A",
"trigger_cascade_angle",
"trigger_cascade_use_contact_points",
},
levels = {
[1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade2"] = {
name = "GuardianTriggerCascade2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_target_variation",
"trigger_cascade_A",
"trigger_cascade_B",
"trigger_cascade_angle",
"trigger_cascade_use_contact_points",
},
levels = {
[1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade3"] = {
name = "GuardianTriggerCascade3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_target_variation",
"trigger_cascade_A",
"trigger_cascade_B",
"trigger_cascade_angle",
"trigger_cascade_use_contact_points",
},
levels = {
[1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
インファーナル・センチネル
人型サンクタムの守護者
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
ブロックしたヒットからダメージの10%を受ける
Infernal Sentinel
| Spectre | N |
|---|---|
| Tags | fast_movement, human, humanoid, not_dex, not_int, ranged, red_blood, sanctum_guard, sanctum_monster |
ライフ
600%
アーマー
+100%
Ailment Threshold
600%
耐性
Damage
100%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 12
Attack Time
1.56 Second
Damage Spread
±20%
経験値
200%
Model Size
110%
Type
SanctumGuard8
Metadata
Guard8_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
38,600
アーマー
57,580
回避力
4,739
Damage
374
スペルダメージ
374
命中
580
Attack Time
1.56
経験値
20,510
Minion Life
8,373
Minion Damage
298
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedSanctumGuard
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 299—448
クリティカル率: 5%
Attack Time: 1.56 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
base sanctum damage [15]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SanctumMilitaryShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
シールドチャージ
Base Damage: 299—448
クリティカル率: 5%
Attack Time: 1.56 秒
クールダウン時間: 12 秒
敵に向かって突進し、盾を叩きつけて攻撃し、敵をノックバックおよびスタンさせる。道を塞いでいる敵は、横に押しのけられる。ダメージとスタンは、移動距離に比例する。
クリティカルストライクを与えることができない
最大チャージ距離で敵に対するスタン持続時間が50%増加する
移動スピードが50%減少する
base sanctum damage [30]
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
GASanctumGuardBounce
Triggerable, Attack
Base Damage: 299—448
クリティカル率: 5%
Attack Time: 1.56 秒
ヒット時に敵をノックバックする
敵をスタンさせる
base sanctum damage [25]
is area damage [1]
GASanctumFireThrust
Triggerable, Attack
Base Damage: 299—448
クリティカル率: 5%
Attack Time: 1.56 秒
クールダウン時間: 5 秒
物理ダメージの50%を火ダメージに変換する
active skill area of effect radius +% final [100]
base sanctum damage [20]
cast time overrides attack duration [1]
is area damage [1]
main hand base maximum attack distance [25]
EASSanctumGuardProjCleave
Spell
キャストタイム: 2.5 秒
クールダウン時間: 8 秒
GASanctumFireGuardCleave
Triggerable, Attack
Base Damage: 299—448
クリティカル率: 5%
アタックダメージ: 175%
Attack Time: 1.56 秒
アタックダメージが75%上昇する
base sanctum damage [15]
is area damage [1]
MPWSanctumFireGuardCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 299—448
クリティカル率: 5%
アタックダメージ: 31.25%
Attack Time: 1.56 秒
アタックダメージが68.75%低下する
物理ダメージの50%を火ダメージに変換する
base is projectile [1]
base sanctum damage [15]
maintain projectile direction when using contact position [1]
monster projectile variation [122]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Guards/Guard8_"] = {
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
name = "Infernal Sentinel",
life = 6,
damage = 1,
damageSpread = 0.2,
attackTime = 1.56,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "Shield",
skillList = {
"SanctumMilitaryShieldCharge",
"MeleeAtAnimationSpeedSanctumGuard",
"MPWSanctumFireGuardCleave",
"GASanctumGuardBounce",
"GASanctumFireGuardCleave",
"GASanctumFireThrust",
"EASSanctumGuardProjCleave",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SanctumMilitaryShieldCharge"] = {
name = "Shield Charge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"shield_charge_continue_past_target",
"base_movement_velocity_+%",
"shield_charge_stun_duration_+%_maximum",
"shield_charge_extra_distance",
"base_sanctum_damage",
"ignores_proximity_shield",
"global_cannot_crit",
},
levels = {
[1] = {0, -50, 50, 30, 30, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedSanctumGuard"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_sanctum_damage",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {15, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWSanctumFireGuardCleave"] = {
name = "MPWSanctumFireGuardCleave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"skill_physical_damage_%_to_convert_to_fire",
"base_sanctum_damage",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
},
levels = {
[1] = {122, 50, 15, baseMultiplier = 0.3125, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GASanctumGuardBounce"] = {
name = "GASanctumGuardBounce",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_sanctum_damage",
"global_knockback",
"always_stun",
"is_area_damage",
},
levels = {
[1] = {25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GASanctumFireGuardCleave"] = {
name = "GASanctumFireGuardCleave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_sanctum_damage",
"is_area_damage",
},
levels = {
[1] = {15, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GASanctumFireThrust"] = {
name = "GASanctumFireThrust",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"main_hand_base_maximum_attack_distance",
"active_skill_area_of_effect_radius_+%_final",
"base_sanctum_damage",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {50, 25, 100, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASSanctumGuardProjCleave"] = {
name = "EASSanctumGuardProjCleave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
| Family | MonsterTagSanctumGuard |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Adds Tags | sanctum_guard |
| Family | MonsterSanctumGuardDaemon |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Family | MonsterSanctumGuardDaemon |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
| Family | MonsterBlockAndBypass |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | block |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
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