SpectreY
AreaLos Campos Imperiales, El Vestíbulo de Solaris, El Templo de Solaris Nivel 1, El Templo de Solaris Nivel 2, El Laboratorio Eterno, Mapa de Templo
TagsLanzador de hechizos, construct, fire_affinity, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement
Packs
  • El Vestíbulo de Solaris, El Templo de Solaris Nivel 1, El Templo de Solaris Nivel 2: Centinela infernal, Centinela de fuego, Cinta de asalto
  • Los Campos Imperiales: Centinela infernal, Centinela de fuego, Cinta de asalto
  • El Laboratorio Eterno: Centinela infernal, Cinta de asalto
  • Vida
    270%
    Energy Shield From Life
    100%
    Evasión
    +10%
    Ailment Threshold
    270%
    Resistencia
    75 0 0 0
    Damage
    270%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    180%
    Model Size
    100%
    Type
    GuardianCasterChampion
    Metadata
    GuardianFire2_
    Nivel
    81
    Vida
    68,576
    Armadura
    79,317
    Evasión
    8,098
    Escudo de energía
    13,582
    Damage
    2,168
    Daño de hechizos
    2,168
    Precisión
    480
    Attack Time
    1.5
    Experiencia
    23,153
    Ailment Threshold
    68,576
    Chill
    217
    Shock
    217
    Brittle
    1,227
    Scorch
    217
    Sap
    599
    GuardianTriggerCascade1
    Triggerable
    Tiempo de recarga: 6 seg
    trigger cascade A [10]
    trigger cascade angle [90]
    trigger cascade behaviour variation [3]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]
    GuardianTriggerCascade2
    Triggerable
    Tiempo de recarga: 6 seg
    trigger cascade A [10]
    trigger cascade B [4]
    trigger cascade angle [90]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]
    SpellNovaFireRibbons
    Spell, Damage, Area, Duration, Triggerable, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Inflige de 928 a 1392 de daño de fuego
    active skill area of effect radius +% final [-70]
    cast on trigger cascade event % [100]
    is area damage [1]
    GuardianTriggerCascade3
    Triggerable
    Tiempo de recarga: 6 seg
    trigger cascade A [-10]
    trigger cascade B [-4]
    trigger cascade angle [90]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Guardians/GuardianCaster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Guardians/GuardianCaster"
    
    Actor
    {
    	on_event_contact_for_TriggerCascade = "PlayBeam( InfernalSwarmBeam, this, GetTargetLocation(), default, default, default, head_top );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/firebomb/fire_bomb_beam/firebomb_beam.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/GuardianFire2_"] = {
        name = "Infernal Sentinel",
        life = 2.7,
        energyShield = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SpellNovaFireRibbons",
            "GuardianTriggerCascade1",
            "GuardianTriggerCascade2",
            "GuardianTriggerCascade3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpellNovaFireRibbons"] = {
        name = "SpellNovaFireRibbons",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "cast_on_trigger_cascade_event_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade1"] = {
        name = "GuardianTriggerCascade1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_behaviour_variation",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade2"] = {
        name = "GuardianTriggerCascade2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade3"] = {
        name = "GuardianTriggerCascade3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Centinela infernal
    Constructo
    Infernal Sentinel
    SpectreY
    AreaEl templo del crepúsculo
    TagsLanzador de hechizos, construct, fire_affinity, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement
    Packs
  • El templo del crepúsculo: Centinela infernal, Cinta de asalto
  • Vida
    270%
    Energy Shield From Life
    100%
    Evasión
    +10%
    Ailment Threshold
    270%
    Resistencia
    75 0 0 0
    Damage
    270%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    180%
    Model Size
    100%
    Type
    GuardianCasterChampion
    Metadata
    GuardianFire2_Schism
    Nivel
    71
    Vida
    23,712
    Armadura
    36,473
    Evasión
    5,786
    Escudo de energía
    7,380
    Damage
    1,207
    Daño de hechizos
    1,207
    Precisión
    326
    Attack Time
    1.5
    Experiencia
    19,708
    Ailment Threshold
    23,712
    Chill
    75
    Shock
    75
    Brittle
    424
    Scorch
    75
    Sap
    207
    GuardianTriggerCascade1
    Triggerable
    Tiempo de recarga: 6 seg
    trigger cascade A [10]
    trigger cascade angle [90]
    trigger cascade behaviour variation [3]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]
    GuardianTriggerCascade2
    Triggerable
    Tiempo de recarga: 6 seg
    trigger cascade A [10]
    trigger cascade B [4]
    trigger cascade angle [90]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]
    SpellNovaFireRibbons
    Spell, Damage, Area, Duration, Triggerable, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Inflige de 690.5 a 1036 de daño de fuego
    active skill area of effect radius +% final [-70]
    cast on trigger cascade event % [100]
    is area damage [1]
    GuardianTriggerCascade3
    Triggerable
    Tiempo de recarga: 6 seg
    trigger cascade A [-10]
    trigger cascade B [-4]
    trigger cascade angle [90]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Guardians/GuardianCaster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Guardians/GuardianCaster"
    
    Actor
    {
    	on_event_contact_for_TriggerCascade = "PlayBeam( InfernalSwarmBeam, this, GetTargetLocation(), default, default, default, head_top );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/firebomb/fire_bomb_beam/firebomb_beam.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/GuardianFire2_Schism"] = {
        name = "Infernal Sentinel",
        life = 2.7,
        energyShield = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SpellNovaFireRibbons",
            "GuardianTriggerCascade1",
            "GuardianTriggerCascade2",
            "GuardianTriggerCascade3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpellNovaFireRibbons"] = {
        name = "SpellNovaFireRibbons",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "cast_on_trigger_cascade_event_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade1"] = {
        name = "GuardianTriggerCascade1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_behaviour_variation",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade2"] = {
        name = "GuardianTriggerCascade2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade3"] = {
        name = "GuardianTriggerCascade3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Centinela infernal
    Constructo
    Infernal Sentinel
    SpectreY
    AreaEl Puente Portuario
    TagsLanzador de hechizos, construct, fire_affinity, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement
    Packs
  • El Puente Portuario: Centinela de fuego, Centinela infernal, Cinta de asalto
  • Vida
    270%
    Energy Shield From Life
    100%
    Evasión
    +10%
    Ailment Threshold
    270%
    Resistencia
    75 0 0 0
    Damage
    270%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    180%
    Model Size
    100%
    Type
    GuardianCasterChampion
    Metadata
    GuardianFire2_RedNewTeam
    Nivel
    60
    Vida
    9,985
    Armadura
    15,178
    Evasión
    3,912
    Escudo de energía
    3,698
    Damage
    671
    Daño de hechizos
    671
    Precisión
    211
    Attack Time
    1.5
    Experiencia
    14,877
    Ailment Threshold
    9,985
    Chill
    32
    Shock
    32
    Brittle
    179
    Scorch
    32
    Sap
    87
    GuardianTriggerCascade1
    Triggerable
    Tiempo de recarga: 6 seg
    trigger cascade A [10]
    trigger cascade angle [90]
    trigger cascade behaviour variation [3]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]
    GuardianTriggerCascade2
    Triggerable
    Tiempo de recarga: 6 seg
    trigger cascade A [10]
    trigger cascade B [4]
    trigger cascade angle [90]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]
    SpellNovaFireRibbons
    Spell, Damage, Area, Duration, Triggerable, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Inflige de 498.9 a 748.3 de daño de fuego
    active skill area of effect radius +% final [-70]
    cast on trigger cascade event % [100]
    is area damage [1]
    GuardianTriggerCascade3
    Triggerable
    Tiempo de recarga: 6 seg
    trigger cascade A [-10]
    trigger cascade B [-4]
    trigger cascade angle [90]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Guardians/GuardianCasterSolaris"
    
    Positioned 
    { 
    	team = 126
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Guardians/GuardianCasterSolaris"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/GuardianFire2_RedNewTeam"] = {
        name = "Infernal Sentinel",
        life = 2.7,
        energyShield = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SpellNovaFireRibbons",
            "GuardianTriggerCascade1",
            "GuardianTriggerCascade2",
            "GuardianTriggerCascade3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpellNovaFireRibbons"] = {
        name = "SpellNovaFireRibbons",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "cast_on_trigger_cascade_event_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade1"] = {
        name = "GuardianTriggerCascade1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_behaviour_variation",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade2"] = {
        name = "GuardianTriggerCascade2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade3"] = {
        name = "GuardianTriggerCascade3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Centinela infernal
    Humanoide
    Guardia del santuario
    20% de probabilidad de bloquear el daño de ataques
    Recibes el 10% del daño de los golpes bloqueados
    Infernal Sentinel
    SpectreN
    Tagsfast_movement, human, humanoid, not_dex, not_int, ranged, red_blood, sanctum_guard, sanctum_monster
    Vida
    600%
    Armadura
    +100%
    Ailment Threshold
    600%
    Resistencia
    30 30 30 20
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.56 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    110%
    Type
    SanctumGuard8
    Metadata
    Guard8_
    Nivel
    68
    Vida
    38,600
    Armadura
    57,580
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    374
    Daño de hechizos
    374
    Precisión
    290
    Attack Time
    1.56
    Experiencia
    20,510
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    MeleeAtAnimationSpeedSanctumGuard
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 299–448
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.56 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    base sanctum damage [15]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SanctumMilitaryShieldCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Carga con escudo
    Base Damage: 299–448
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.56 seg
    Tiempo de recarga: 12 seg
    Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida. No se puede asistir con Asistencia de Golpes múltiples.
    Nunca infliges golpes críticos
    Duración del aturdimiento en los enemigos aumentada un 50% a distancia máxima de carga
    Velocidad de movimiento reducida un 50%
    base sanctum damage [30]
    ignores proximity shield [1]
    shield charge continue past target [0]
    shield charge extra distance [30]
    GASanctumGuardBounce
    Triggerable, Attack
    Base Damage: 299–448
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.56 seg
    Empuja a los enemigos con cada golpe
    Aturde a los enemigos
    base sanctum damage [25]
    is area damage [1]
    GASanctumFireThrust
    Triggerable, Attack
    Base Damage: 299–448
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.56 seg
    Tiempo de recarga: 5 seg
    Inflige un 30% menos de daño
    El 50% del daño físico se convierte en daño de fuego
    active skill area of effect radius +% final [100]
    base sanctum damage [20]
    cast time overrides attack duration [1]
    is area damage [1]
    main hand base maximum attack distance [25]
    EASSanctumGuardProjCleave
    Spell
    Tiempo de lanzamiento: 2.5 seg
    Tiempo de recarga: 8 seg
    GASanctumFireGuardCleave
    Triggerable, Attack
    Base Damage: 299–448
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 175%
    Attack Time: 1.56 seg
    Inflige un 75% más de daño de ataque
    base sanctum damage [15]
    is area damage [1]
    MPWSanctumFireGuardCleave
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 299–448
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 50%
    Attack Time: 1.56 seg
    Inflige un 50% menos de daño de ataque
    El 50% del daño físico se convierte en daño de fuego
    base is projectile [1]
    base sanctum damage [15]
    maintain projectile direction when using contact position [1]
    monster projectile variation [122]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/Guard8/epk/sword_2h.epk, Metadata/Monsters/LeagueSanctum/Guards/Attachments/SanctumFireGuardSword.ao );"
    }
    
    Actor
    {
    	on_event_left1_for_ShieldCharge =
    	"
    		AddAttachedObjectToBones( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone.ao, left1 );
    		PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, left1 );
    	"
    
    	on_event_left2_for_ShieldCharge =
    	"
    		AddAttachedObjectToBones( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone2.ao, left2 );
    		PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, left2 );
    	"
    
    	on_event_right1_for_ShieldCharge =
    	"
    		AddAttachedObjectToBones( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone3.ao, right1 );
    		PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, right1 );
    	"
    
    	on_event_right2_for_ShieldCharge =
    	"
    		AddAttachedObjectToBones( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone4.ao, right2 );
    		PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, right2 );
    	"
    
    	on_end_ShieldCharge =
    	"
    		DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone2.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone3.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone4.ao );
    	"
    
    	on_destroy_ShieldCharge =
    	"
    		DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone2.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone3.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone4.ao );
    	"
    }
    
    Animated
    {
    	on_event_contact_for_chokepoint_channel_01_end = "PlayEffect( HeistMilitaryShieldBash );"
    
    	on_end_shield_wall_start_01 =
    	"
    		PlayAnimationAttached( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone.ao, shield_wall_walk_01 );
    		PlayAnimationAttached( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone2.ao, shield_wall_walk_01 );
    		PlayAnimationAttached( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone3.ao, shield_wall_walk_01 );
    		PlayAnimationAttached( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone4.ao, shield_wall_walk_01 );
    	"
    
    	on_shield_wall_end_01 =
    	"
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao );
    	"
    
    	on_event_apply_fadeout_to_clones_for_shield_wall_end_01 =
    	"
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone2.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone3.ao );
    		DetachAllOfType( Metadata/Monsters/LeagueSanctum/Guards/SanctumGuard8FlameClone4.ao );
    		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/Guard8/epk/sword_2h.epk, Metadata/Monsters/LeagueSanctum/Guards/Attachments/SanctumFireGuardSword.ao );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSanctum/Guards/Guard8_"] = {
        name = "Infernal Sentinel",
        life = 6,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.56,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "SanctumMilitaryShieldCharge",
            "MeleeAtAnimationSpeedSanctumGuard",
            "MPWSanctumFireGuardCleave",
            "GASanctumGuardBounce",
            "GASanctumFireGuardCleave",
            "GASanctumFireThrust",
            "EASSanctumGuardProjCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SanctumMilitaryShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_continue_past_target",
            "base_movement_velocity_+%",
            "shield_charge_stun_duration_+%_maximum",
            "shield_charge_extra_distance",
            "base_sanctum_damage",
            "ignores_proximity_shield",
            "global_cannot_crit",
        },
        levels = {
            [1] = {0, -50, 50, 30, 30, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedSanctumGuard"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_sanctum_damage",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWSanctumFireGuardCleave"] = {
        name = "MPWSanctumFireGuardCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_sanctum_damage",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {122, 50, 15, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASanctumGuardBounce"] = {
        name = "GASanctumGuardBounce",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_sanctum_damage",
            "global_knockback",
            "always_stun",
            "is_area_damage",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASanctumFireGuardCleave"] = {
        name = "GASanctumFireGuardCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_sanctum_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {15, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASanctumFireThrust"] = {
        name = "GASanctumFireThrust",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "base_sanctum_damage",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-30, 50, 25, 100, 20, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSanctumGuardProjCleave"] = {
        name = "EASSanctumGuardProjCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSanctumGuard
    FamilyMonsterTagSanctumGuard
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Adds Tagssanctum_guard
    IdMonsterSanctumGuardVolatileOnDeath
    FamilyMonsterSanctumGuardDaemon
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    IdMonsterSanctumGuardSummonGargoyle
    FamilyMonsterSanctumGuardDaemon
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    20% de probabilidad de bloquear el daño de ataques
    Recibes el 10% del daño de los golpes bloqueados
    IdMonsterAttackBlock30Bypass20
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Edit

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