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地狱火炎
幽魂Y
地区帝国平原, 日耀广场, 日耀神殿 1 层, 日耀神殿 2 层, 永恒的实验室, 夺魂之殿
标签施法, construct, fire_affinity, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement
Packs
  • 日耀广场, 日耀神殿 1 层, 日耀神殿 2 层: 地狱火炎, 火炎哨带, 突袭者缎带
  • 帝国平原: 地狱火炎, 火炎哨带, 突袭者缎带
  • 永恒的实验室: 地狱火炎, 突袭者缎带
  • 生命
    270%
    生命转为护盾
    100%
    闪避值
    +10%
    异常状态临界值
    270%
    抗性
    MonsterResistanceIconFire75 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    伤害
    270%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    180%
    Model Size
    100%
    类型
    GuardianCasterChampion
    Metadata
    GuardianFire2_
    等级
    76
    生命
    40,351
    护甲
    53,896
    闪避值
    6,859
    能量护盾
    27,081
    伤害
    1,622
    法术伤害
    1,622
    命中
    792
    攻击间隔
    1.5
    经验值
    21,607
    召唤物生命
    8,163
    Minion Energy Shield
    5,478
    召唤物伤害
    1,333
    异常状态临界值
    40,351
    冰缓
    128
    Shock
    128
    Brittle
    722
    Scorch
    128
    Sap
    353
    Phys Convert Ele
    280%
    GuardianTriggerCascade1
    可触发
    冷却时间: 6 秒
    trigger cascade A [10]
    trigger cascade angle [90]
    trigger cascade behaviour variation [3]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]
    GuardianTriggerCascade2
    可触发
    冷却时间: 6 秒
    trigger cascade A [10]
    trigger cascade B [4]
    trigger cascade angle [90]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]
    SpellNovaFireRibbons
    法术, 伤害, 范围, 持续时间, 可触发, 范围法术
    施放间隔: 1 秒
    造成 756.4 - 1135 火焰伤害
    active skill area of effect radius +% final [-70]
    cast on trigger cascade event % [100]
    is area damage [1]
    GuardianTriggerCascade3
    可触发
    冷却时间: 6 秒
    trigger cascade A [-10]
    trigger cascade B [-4]
    trigger cascade angle [90]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Guardians/GuardianCaster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/GuardianFire2_"] = {
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Infernal Sentinel",
        life = 2.7,
        energyShield = 1,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SpellNovaFireRibbons",
            "GuardianTriggerCascade1",
            "GuardianTriggerCascade2",
            "GuardianTriggerCascade3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpellNovaFireRibbons"] = {
        name = "SpellNovaFireRibbons",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "cast_on_trigger_cascade_event_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade1"] = {
        name = "GuardianTriggerCascade1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_behaviour_variation",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade2"] = {
        name = "GuardianTriggerCascade2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade3"] = {
        name = "GuardianTriggerCascade3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    地狱火炎
    构造体
    MonsterResistanceIconFire
    区域: 暮光古庙
    Infernal Sentinel
    幽魂Y
    地区暮光古庙
    标签施法, construct, fire_affinity, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement
    Packs
  • 暮光古庙: 地狱火炎, 突袭者缎带
  • 生命
    270%
    生命转为护盾
    100%
    闪避值
    +10%
    异常状态临界值
    270%
    抗性
    MonsterResistanceIconFire75 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    伤害
    270%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    180%
    Model Size
    100%
    类型
    GuardianCasterChampion
    Metadata
    GuardianFire2_Schism
    等级
    76
    生命
    40,351
    护甲
    53,896
    闪避值
    6,859
    能量护盾
    27,081
    伤害
    1,622
    法术伤害
    1,622
    命中
    792
    攻击间隔
    1.5
    经验值
    21,607
    召唤物生命
    8,163
    Minion Energy Shield
    5,478
    召唤物伤害
    1,333
    异常状态临界值
    40,351
    冰缓
    128
    Shock
    128
    Brittle
    722
    Scorch
    128
    Sap
    353
    Phys Convert Ele
    280%
    GuardianTriggerCascade1
    可触发
    冷却时间: 6 秒
    trigger cascade A [10]
    trigger cascade angle [90]
    trigger cascade behaviour variation [3]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]
    GuardianTriggerCascade2
    可触发
    冷却时间: 6 秒
    trigger cascade A [10]
    trigger cascade B [4]
    trigger cascade angle [90]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]
    SpellNovaFireRibbons
    法术, 伤害, 范围, 持续时间, 可触发, 范围法术
    施放间隔: 1 秒
    造成 756.4 - 1135 火焰伤害
    active skill area of effect radius +% final [-70]
    cast on trigger cascade event % [100]
    is area damage [1]
    GuardianTriggerCascade3
    可触发
    冷却时间: 6 秒
    trigger cascade A [-10]
    trigger cascade B [-4]
    trigger cascade angle [90]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Guardians/GuardianCaster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/GuardianFire2_Schism"] = {
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Infernal Sentinel",
        life = 2.7,
        energyShield = 1,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SpellNovaFireRibbons",
            "GuardianTriggerCascade1",
            "GuardianTriggerCascade2",
            "GuardianTriggerCascade3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpellNovaFireRibbons"] = {
        name = "SpellNovaFireRibbons",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "cast_on_trigger_cascade_event_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade1"] = {
        name = "GuardianTriggerCascade1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_behaviour_variation",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade2"] = {
        name = "GuardianTriggerCascade2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade3"] = {
        name = "GuardianTriggerCascade3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    地狱火炎
    构造体
    MonsterResistanceIconFire
    区域: 港湾大桥
    Infernal Sentinel
    幽魂Y
    地区港湾大桥
    标签施法, construct, fire_affinity, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement
    Packs
  • 港湾大桥: 火炎哨带, 地狱火炎, 突袭者缎带
  • 生命
    270%
    生命转为护盾
    100%
    闪避值
    +10%
    异常状态临界值
    270%
    抗性
    MonsterResistanceIconFire75 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    伤害
    270%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    180%
    Model Size
    100%
    类型
    GuardianCasterChampion
    Metadata
    GuardianFire2_RedNewTeam
    等级
    60
    生命
    9,985
    护甲
    15,178
    闪避值
    3,912
    能量护盾
    9,985
    伤害
    671
    法术伤害
    671
    命中
    422
    攻击间隔
    1.5
    经验值
    14,877
    召唤物生命
    2,327
    Minion Energy Shield
    2,327
    召唤物伤害
    523
    异常状态临界值
    9,985
    冰缓
    32
    Shock
    32
    Brittle
    179
    Scorch
    32
    Sap
    87
    Phys Convert Ele
    200%
    GuardianTriggerCascade1
    可触发
    冷却时间: 6 秒
    trigger cascade A [10]
    trigger cascade angle [90]
    trigger cascade behaviour variation [3]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]
    GuardianTriggerCascade2
    可触发
    冷却时间: 6 秒
    trigger cascade A [10]
    trigger cascade B [4]
    trigger cascade angle [90]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]
    SpellNovaFireRibbons
    法术, 伤害, 范围, 持续时间, 可触发, 范围法术
    施放间隔: 1 秒
    造成 383.5 - 575.2 火焰伤害
    active skill area of effect radius +% final [-70]
    cast on trigger cascade event % [100]
    is area damage [1]
    GuardianTriggerCascade3
    可触发
    冷却时间: 6 秒
    trigger cascade A [-10]
    trigger cascade B [-4]
    trigger cascade angle [90]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Guardians/GuardianCasterSolaris"
    
    Positioned 
    { 
    	team = 126
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/GuardianFire2_RedNewTeam"] = {
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Infernal Sentinel",
        life = 2.7,
        energyShield = 1,
        damage = 2.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SpellNovaFireRibbons",
            "GuardianTriggerCascade1",
            "GuardianTriggerCascade2",
            "GuardianTriggerCascade3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpellNovaFireRibbons"] = {
        name = "SpellNovaFireRibbons",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "cast_on_trigger_cascade_event_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade1"] = {
        name = "GuardianTriggerCascade1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_behaviour_variation",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade2"] = {
        name = "GuardianTriggerCascade2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade3"] = {
        name = "GuardianTriggerCascade3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    地狱火炎
    人形
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
    圣所守卫
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    Infernal Sentinel
    幽魂N
    标签fast_movement, human, humanoid, not_dex, not_int, ranged, red_blood, sanctum_guard, sanctum_monster
    生命
    600%
    护甲
    +100%
    异常状态临界值
    600%
    抗性
    MonsterResistanceIconFire30 MonsterResistanceIconCold30 MonsterResistanceIconLightning30 MonsterResistanceIconChaos20
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 12
    攻击间隔
    1.56 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    110%
    类型
    SanctumGuard8
    Metadata
    Guard8_
    等级
    68
    生命
    38,600
    护甲
    57,580
    闪避值
    4,739
    伤害
    374
    法术伤害
    374
    命中
    580
    攻击间隔
    1.56
    经验值
    20,510
    召唤物生命
    8,373
    召唤物伤害
    298
    异常状态临界值
    38,600
    冰缓
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedSanctumGuard
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 299—448
    暴击几率: 5%
    攻击间隔: 1.56 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    base sanctum damage [15]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    SanctumMilitaryShieldCharge
    攻击, 近战, 近战单一目标, 位移, 快行
    重盾冲锋
    基本伤害: 299—448
    暴击几率: 5%
    攻击间隔: 1.56 秒
    冷却时间: 12 秒
    向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。
    无法造成暴击
    到达最大冲锋距离时,敌人晕眩时间延长 50%
    移动速度减慢 50%
    base sanctum damage [30]
    ignores proximity shield [1]
    shield charge continue past target [0]
    shield charge extra distance [30]
    iconshieldcharge
    GASanctumGuardBounce
    可触发, 攻击
    基本伤害: 299—448
    暴击几率: 5%
    攻击间隔: 1.56 秒
    击中时击退敌人
    必定击晕敌人
    base sanctum damage [25]
    is area damage [1]
    GASanctumFireThrust
    可触发, 攻击
    基本伤害: 299—448
    暴击几率: 5%
    攻击间隔: 1.56 秒
    冷却时间: 5 秒
    将物理伤害的 50% 转化为火焰伤害
    active skill area of effect radius +% final [100]
    base sanctum damage [20]
    cast time overrides attack duration [1]
    is area damage [1]
    main hand base maximum attack distance [25]
    EASSanctumGuardProjCleave
    法术
    施放间隔: 2.5 秒
    冷却时间: 8 秒
    GASanctumFireGuardCleave
    可触发, 攻击
    基本伤害: 299—448
    暴击几率: 5%
    攻击伤害: 175%
    攻击间隔: 1.56 秒
    攻击伤害总增 75%
    base sanctum damage [15]
    is area damage [1]
    MPWSanctumFireGuardCleave
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 299—448
    暴击几率: 5%
    攻击伤害: 31.25%
    攻击间隔: 1.56 秒
    攻击伤害总降 68.75%
    将物理伤害的 50% 转化为火焰伤害
    base is projectile [1]
    base sanctum damage [15]
    maintain projectile direction when using contact position [1]
    monster projectile variation [122]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSanctum/Guards/Guard8_"] = {
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        name = "Infernal Sentinel",
        life = 6,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.56,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "SanctumMilitaryShieldCharge",
            "MeleeAtAnimationSpeedSanctumGuard",
            "MPWSanctumFireGuardCleave",
            "GASanctumGuardBounce",
            "GASanctumFireGuardCleave",
            "GASanctumFireThrust",
            "EASSanctumGuardProjCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SanctumMilitaryShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_continue_past_target",
            "base_movement_velocity_+%",
            "shield_charge_stun_duration_+%_maximum",
            "shield_charge_extra_distance",
            "base_sanctum_damage",
            "ignores_proximity_shield",
            "global_cannot_crit",
        },
        levels = {
            [1] = {0, -50, 50, 30, 30, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedSanctumGuard"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_sanctum_damage",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWSanctumFireGuardCleave"] = {
        name = "MPWSanctumFireGuardCleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_sanctum_damage",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {122, 50, 15, baseMultiplier = 0.3125, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASanctumGuardBounce"] = {
        name = "GASanctumGuardBounce",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_sanctum_damage",
            "global_knockback",
            "always_stun",
            "is_area_damage",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASanctumFireGuardCleave"] = {
        name = "GASanctumFireGuardCleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_sanctum_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {15, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASanctumFireThrust"] = {
        name = "GASanctumFireThrust",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "base_sanctum_damage",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 25, 100, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSanctumGuardProjCleave"] = {
        name = "EASSanctumGuardProjCleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyMonsterTagSanctumGuard
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagssanctum_guard
    FamilyMonsterSanctumGuardDaemon
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    FamilyMonsterSanctumGuardDaemon
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    Edit

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