MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Spectre
AreaLe Temple de Solaris, niv. 1, Le Temple de Solaris, niv. 2, Les Champs impériaux, La Jonction de Solaris, Le Temple de Solaris, niv. 1, Le Temple de Solaris, niv. 2, Le Laboratoire des Templiers, Le Laboratoire éternel, Chambres sacrées, Chambres sacrées, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Arcades, Carte, InvasionBoss
TagsLanceur de sorts, construct, fire_affinity, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, ranged, slow_movement
Packs
  • Le Temple de Solaris, niv. 1, Le Temple de Solaris, niv. 2: Ruban galvanisant, Sentinelle des Flammes, Ruban d'assaut
  • La Jonction de Solaris, Le Temple de Solaris, niv. 1, Le Temple de Solaris, niv. 2: Sentinelle infernale, Sentinelle des Flammes, Ruban d'assaut
  • Les Champs impériaux: Sentinelle infernale, Sentinelle des Flammes, Ruban d'assaut
  • Le Laboratoire éternel: Sentinelle des Flammes, Ruban d'assaut
  • WorldAreas#1359: Ruban galvanisant, Sentinelle des Flammes
  • WorldAreas#1387: Sentinelle des Flammes
  • InvasionBoss: Le Masque rageur, Sentinelle des Flammes, Ruban d'assaut
  • Sentinelle des Flammes
  • Sentinelle des Flammes, Ruban d'assaut
  • Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Souvenir fragmenté, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs, Néant des Souvenirs: Sentinelle des Flammes, Ruban d'assaut
  • Vie
    180%
    Energy Shield From Life
    100%
    Évasion
    +10%
    Ailment Threshold
    180%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceColdStrong75% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    180%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    120%
    Model Size
    100%
    Type
    GuardianCaster
    Metadata
    GuardianFire
    Niveau
    83
    Vie
    57,630
    Armure
    92,477
    Score d'Évasion
    8,646
    Bouclier d'énergie
    27,574
    Damage
    1,621
    Dégâts des sorts
    1,621
    Précision
    1,036
    Attack Time
    1.5
    Expérience
    15,758
    Minion Life
    10,981
    Minion Energy Shield
    5,254
    Minion Damage
    1,369
    Ailment Threshold
    57,630
    Chill
    182
    Shock
    182
    Brittle
    1,031
    Scorch
    182
    Sap
    503
    Phys Convert Ele
    300%
    MonsterMultiFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Boule de feu
    Chances de coup critique: 6%
    Temps d'incantation: 0.85 sec.
    Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
    Inflige 1304 à 1960 Dégâts de feu
    Tire 2 Projectiles supplémentaires
    Le Rayon de base est de 0.9 mètres
    base is projectile [1]
    spell maximum action distance +% [-50]
    iconfireball
    MonsterSplitFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Boule de feu
    Chances de coup critique: 6%
    Temps d'incantation: 0.85 sec.
    Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
    Les Projectiles se Scindent
    Inflige 1603 à 2408 Dégâts de feu
    Le Rayon de base est de 0.9 mètres
    base is projectile [1]
    spell maximum action distance +% [-50]
    iconfireball
    MonsterLesserMultiFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Boule de feu
    Chances de coup critique: 6%
    Temps d'incantation: 0.85 sec.
    Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
    Inflige 1491 à 2240 Dégâts de feu
    Tire 1 Projectiles supplémentaires
    Le Rayon de base est de 0.9 mètres
    base is projectile [1]
    spell maximum action distance +% [-50]
    iconfireball
    MonsterMultiFireballSpectre
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Boule de feu
    Chances de coup critique: 6%
    Temps d'incantation: 0.85 sec.
    Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
    Inflige 1088 à 1632 Dégâts de feu
    Tire 2 Projectiles supplémentaires
    Le Rayon de base est de 0.9 mètres
    base is projectile [1]
    spell maximum action distance +% [-50]
    iconfireball
    MonsterSplitFireballSpectre
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Boule de feu
    Chances de coup critique: 6%
    Temps d'incantation: 0.85 sec.
    Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
    Les Projectiles se Scindent
    Inflige 1337 à 2005 Dégâts de feu
    Le Rayon de base est de 0.9 mètres
    base is projectile [1]
    spell maximum action distance +% [-50]
    iconfireball
    MonsterLesserMultiFireballSpectre
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Boule de feu
    Chances de coup critique: 6%
    Temps d'incantation: 0.85 sec.
    Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
    Inflige 1243 à 1865 Dégâts de feu
    Tire 1 Projectiles supplémentaires
    Le Rayon de base est de 0.9 mètres
    base is projectile [1]
    spell maximum action distance +% [-50]
    iconfireball

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    Actor
    {
    	main_hand_unarmed_type = "Claw"
    	off_hand_unarmed_type = "Shield"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/GuardianFire"] = {
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        name = "Flame Sentinel",
        life = 1.8,
        energyShield = 1,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MonsterMultiFireball",
            "MonsterMultiFireballSpectre",
            "MonsterSplitFireball",
            "MonsterSplitFireballSpectre",
            "MonsterLesserMultiFireball",
            "MonsterLesserMultiFireballSpectre",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterMultiFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 2, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {2.1099998950958, 3.1700000762939, -50, 2, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterMultiFireballSpectre"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 2, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.7599999904633, 2.6400001049042, -50, 2, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSplitFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "projectiles_fork",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {2.1099998950958, 3.1700000762939, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSplitFireballSpectre"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "projectiles_fork",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.7599999904633, 2.6400001049042, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLesserMultiFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 1, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {2.1099998950958, 3.1700000762939, -50, 1, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLesserMultiFireballSpectre"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 1, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.7599999904633, 2.6400001049042, -50, 1, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Sentinelle des Flammes
    Fabrication
    IconEnemyResistanceColdStrong
    Flame Sentinel
    Spectre
    AreaLe Temple du Crépuscule
    TagsLanceur de sorts, construct, fire_affinity, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, ranged, slow_movement
    Packs
  • Le Temple du Crépuscule: Sentinelle des Flammes, Ruban d'assaut
  • Vie
    180%
    Energy Shield From Life
    100%
    Évasion
    +10%
    Ailment Threshold
    180%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceColdStrong75% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    180%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    120%
    Model Size
    100%
    Type
    GuardianCaster
    Metadata
    GuardianFireSchism
    Niveau
    76
    Vie
    26,900
    Armure
    53,896
    Score d'Évasion
    6,859
    Bouclier d'énergie
    18,054
    Damage
    1,081
    Dégâts des sorts
    1,081
    Précision
    792
    Attack Time
    1.5
    Expérience
    14,405
    Minion Life
    5,442
    Minion Energy Shield
    3,652
    Minion Damage
    889
    Ailment Threshold
    26,900
    Chill
    85
    Shock
    85
    Brittle
    481
    Scorch
    85
    Sap
    235
    Phys Convert Ele
    280%
    MonsterMultiFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Boule de feu
    Chances de coup critique: 6%
    Temps d'incantation: 0.85 sec.
    Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
    Inflige 920.2 à 1382 Dégâts de feu
    Tire 2 Projectiles supplémentaires
    Le Rayon de base est de 0.9 mètres
    base is projectile [1]
    spell maximum action distance +% [-50]
    iconfireball
    MonsterSplitFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Boule de feu
    Chances de coup critique: 6%
    Temps d'incantation: 0.85 sec.
    Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
    Les Projectiles se Scindent
    Inflige 1131 à 1698 Dégâts de feu
    Le Rayon de base est de 0.9 mètres
    base is projectile [1]
    spell maximum action distance +% [-50]
    iconfireball
    MonsterLesserMultiFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Boule de feu
    Chances de coup critique: 6%
    Temps d'incantation: 0.85 sec.
    Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
    Inflige 1052 à 1580 Dégâts de feu
    Tire 1 Projectiles supplémentaires
    Le Rayon de base est de 0.9 mètres
    base is projectile [1]
    spell maximum action distance +% [-50]
    iconfireball
    MonsterMultiFireballSpectre
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Boule de feu
    Chances de coup critique: 6%
    Temps d'incantation: 0.85 sec.
    Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
    Inflige 767.5 à 1151 Dégâts de feu
    Tire 2 Projectiles supplémentaires
    Le Rayon de base est de 0.9 mètres
    base is projectile [1]
    spell maximum action distance +% [-50]
    iconfireball
    MonsterSplitFireballSpectre
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Boule de feu
    Chances de coup critique: 6%
    Temps d'incantation: 0.85 sec.
    Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
    Les Projectiles se Scindent
    Inflige 943 à 1414 Dégâts de feu
    Le Rayon de base est de 0.9 mètres
    base is projectile [1]
    spell maximum action distance +% [-50]
    iconfireball
    MonsterLesserMultiFireballSpectre
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Boule de feu
    Chances de coup critique: 6%
    Temps d'incantation: 0.85 sec.
    Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
    Inflige 877.2 à 1316 Dégâts de feu
    Tire 1 Projectiles supplémentaires
    Le Rayon de base est de 0.9 mètres
    base is projectile [1]
    spell maximum action distance +% [-50]
    iconfireball

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    Actor
    {
    	main_hand_unarmed_type = "Claw"
    	off_hand_unarmed_type = "Shield"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/GuardianFireSchism"] = {
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        name = "Flame Sentinel",
        life = 1.8,
        energyShield = 1,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MonsterMultiFireball",
            "MonsterMultiFireballSpectre",
            "MonsterSplitFireball",
            "MonsterSplitFireballSpectre",
            "MonsterLesserMultiFireball",
            "MonsterLesserMultiFireballSpectre",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterMultiFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 2, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {2.1099998950958, 3.1700000762939, -50, 2, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterMultiFireballSpectre"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 2, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.7599999904633, 2.6400001049042, -50, 2, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSplitFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "projectiles_fork",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {2.1099998950958, 3.1700000762939, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSplitFireballSpectre"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "projectiles_fork",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.7599999904633, 2.6400001049042, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLesserMultiFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 1, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {2.1099998950958, 3.1700000762939, -50, 1, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLesserMultiFireballSpectre"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 1, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.7599999904633, 2.6400001049042, -50, 1, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Sentinelle des Flammes
    Fabrication
    IconEnemyResistanceColdStrong
    Flame Sentinel
    Spectre
    AreaLe Pont portuaire
    TagsLanceur de sorts, construct, fire_affinity, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, ranged, slow_movement
    Packs
  • Le Pont portuaire: Sentinelle des Flammes, Sentinelle infernale, Ruban d'assaut
  • Le Pont portuaire: Sentinelle des Flammes, Ruban d'assaut
  • Vie
    180%
    Energy Shield From Life
    100%
    Évasion
    +10%
    Ailment Threshold
    180%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceColdStrong75% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    180%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    120%
    Model Size
    100%
    Type
    GuardianCaster
    Metadata
    GuardianFire_RedNewTeam
    Niveau
    60
    Vie
    6,656
    Armure
    15,178
    Score d'Évasion
    3,912
    Bouclier d'énergie
    6,656
    Damage
    447
    Dégâts des sorts
    447
    Précision
    422
    Attack Time
    1.5
    Expérience
    9,918
    Minion Life
    1,552
    Minion Energy Shield
    1,552
    Minion Damage
    348
    Ailment Threshold
    6,656
    Chill
    21
    Shock
    21
    Brittle
    119
    Scorch
    21
    Sap
    58
    Phys Convert Ele
    200%
    MonsterMultiFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Boule de feu
    Chances de coup critique: 6%
    Temps d'incantation: 0.85 sec.
    Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
    Inflige 152.9 à 229.4 Dégâts de feu
    Tire 2 Projectiles supplémentaires
    Le Rayon de base est de 0.9 mètres
    base is projectile [1]
    spell maximum action distance +% [-50]
    iconfireball
    MonsterSplitFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Boule de feu
    Chances de coup critique: 6%
    Temps d'incantation: 0.85 sec.
    Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
    Les Projectiles se Scindent
    Inflige 187.9 à 281.8 Dégâts de feu
    Le Rayon de base est de 0.9 mètres
    base is projectile [1]
    spell maximum action distance +% [-50]
    iconfireball
    MonsterLesserMultiFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Boule de feu
    Chances de coup critique: 6%
    Temps d'incantation: 0.85 sec.
    Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
    Inflige 174.8 à 262.2 Dégâts de feu
    Tire 1 Projectiles supplémentaires
    Le Rayon de base est de 0.9 mètres
    base is projectile [1]
    spell maximum action distance +% [-50]
    iconfireball
    MonsterMultiFireballSpectre
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Boule de feu
    Chances de coup critique: 6%
    Temps d'incantation: 0.85 sec.
    Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
    Inflige 152.9 à 229.4 Dégâts de feu
    Tire 2 Projectiles supplémentaires
    Le Rayon de base est de 0.9 mètres
    base is projectile [1]
    spell maximum action distance +% [-50]
    iconfireball
    MonsterSplitFireballSpectre
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Boule de feu
    Chances de coup critique: 6%
    Temps d'incantation: 0.85 sec.
    Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
    Les Projectiles se Scindent
    Inflige 187.9 à 281.8 Dégâts de feu
    Le Rayon de base est de 0.9 mètres
    base is projectile [1]
    spell maximum action distance +% [-50]
    iconfireball
    MonsterLesserMultiFireballSpectre
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Boule de feu
    Chances de coup critique: 6%
    Temps d'incantation: 0.85 sec.
    Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
    Inflige 174.8 à 262.2 Dégâts de feu
    Tire 1 Projectiles supplémentaires
    Le Rayon de base est de 0.9 mètres
    base is projectile [1]
    spell maximum action distance +% [-50]
    iconfireball

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    Actor
    {
    	main_hand_unarmed_type = "Claw"
    	off_hand_unarmed_type = "Shield"
    }
    
    Positioned 
    { 
    	team = 126
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/GuardianFire_RedNewTeam"] = {
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        name = "Flame Sentinel",
        life = 1.8,
        energyShield = 1,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MonsterMultiFireball",
            "MonsterMultiFireballSpectre",
            "MonsterSplitFireball",
            "MonsterSplitFireballSpectre",
            "MonsterLesserMultiFireball",
            "MonsterLesserMultiFireballSpectre",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterMultiFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 2, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {2.1099998950958, 3.1700000762939, -50, 2, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterMultiFireballSpectre"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 2, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.7599999904633, 2.6400001049042, -50, 2, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSplitFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "projectiles_fork",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {2.1099998950958, 3.1700000762939, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSplitFireballSpectre"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "projectiles_fork",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.7599999904633, 2.6400001049042, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLesserMultiFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 1, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {2.1099998950958, 3.1700000762939, -50, 1, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLesserMultiFireballSpectre"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 1, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.7599999904633, 2.6400001049042, -50, 1, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Sentinelle des Flammes
    Fabrication
    IconEnemyResistanceColdStrong
    Zone : Le Front
    Flame Sentinel
    Spectre
    AreaLe Front
    TagsLanceur de sorts, construct, fire_affinity, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, ranged, slow_movement
    Packs
  • Le Front: Sentinelle des Flammes, Ruban galvanisant, Ruban d'assaut
  • Le Front: Soldat de la Garde noire, Mage de la Garde noire, Ruban d'assaut, Ruban galvanisant, Sentinelle des Flammes
  • Vie
    180%
    Energy Shield From Life
    100%
    Évasion
    +10%
    Ailment Threshold
    180%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceColdStrong75% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    180%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    120%
    Model Size
    100%
    Type
    GuardianCaster
    Metadata
    GuardianFire_Battlefront
    Niveau
    27
    Vie
    666
    Armure
    835
    Score d'Évasion
    934
    Bouclier d'énergie
    666
    Damage
    70
    Dégâts des sorts
    70
    Précision
    104
    Attack Time
    1.5
    Expérience
    1,724
    Minion Life
    218
    Minion Energy Shield
    218
    Minion Damage
    54
    Ailment Threshold
    666
    Chill
    2
    Shock
    2
    Brittle
    12
    Scorch
    2
    Sap
    6
    Phys Convert Ele
    35%
    MonsterMultiFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Boule de feu
    Chances de coup critique: 6%
    Temps d'incantation: 0.85 sec.
    Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
    Inflige 22.52 à 33.78 Dégâts de feu
    Tire 2 Projectiles supplémentaires
    Le Rayon de base est de 0.9 mètres
    base is projectile [1]
    spell maximum action distance +% [-50]
    iconfireball
    MonsterSplitFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Boule de feu
    Chances de coup critique: 6%
    Temps d'incantation: 0.85 sec.
    Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
    Les Projectiles se Scindent
    Inflige 27.67 à 41.5 Dégâts de feu
    Le Rayon de base est de 0.9 mètres
    base is projectile [1]
    spell maximum action distance +% [-50]
    iconfireball
    MonsterLesserMultiFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Boule de feu
    Chances de coup critique: 6%
    Temps d'incantation: 0.85 sec.
    Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
    Inflige 25.74 à 38.61 Dégâts de feu
    Tire 1 Projectiles supplémentaires
    Le Rayon de base est de 0.9 mètres
    base is projectile [1]
    spell maximum action distance +% [-50]
    iconfireball
    MonsterMultiFireballSpectre
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Boule de feu
    Chances de coup critique: 6%
    Temps d'incantation: 0.85 sec.
    Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
    Inflige 22.52 à 33.78 Dégâts de feu
    Tire 2 Projectiles supplémentaires
    Le Rayon de base est de 0.9 mètres
    base is projectile [1]
    spell maximum action distance +% [-50]
    iconfireball
    MonsterSplitFireballSpectre
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Boule de feu
    Chances de coup critique: 6%
    Temps d'incantation: 0.85 sec.
    Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
    Les Projectiles se Scindent
    Inflige 27.67 à 41.5 Dégâts de feu
    Le Rayon de base est de 0.9 mètres
    base is projectile [1]
    spell maximum action distance +% [-50]
    iconfireball
    MonsterLesserMultiFireballSpectre
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Boule de feu
    Chances de coup critique: 6%
    Temps d'incantation: 0.85 sec.
    Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
    Inflige 25.74 à 38.61 Dégâts de feu
    Tire 1 Projectiles supplémentaires
    Le Rayon de base est de 0.9 mètres
    base is projectile [1]
    spell maximum action distance +% [-50]
    iconfireball

    Object Type

    version 2
    extends "Metadata/Monsters/Guardians/GuardianCaster"
    
    
    Positioned 
    { 
    	team = 127
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/GuardianFire_Battlefront"] = {
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        name = "Flame Sentinel",
        life = 1.8,
        energyShield = 1,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MonsterMultiFireball",
            "MonsterMultiFireballSpectre",
            "MonsterSplitFireball",
            "MonsterSplitFireballSpectre",
            "MonsterLesserMultiFireball",
            "MonsterLesserMultiFireballSpectre",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterMultiFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 2, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {2.1099998950958, 3.1700000762939, -50, 2, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterMultiFireballSpectre"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 2, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.7599999904633, 2.6400001049042, -50, 2, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSplitFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "projectiles_fork",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {2.1099998950958, 3.1700000762939, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSplitFireballSpectre"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "projectiles_fork",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.7599999904633, 2.6400001049042, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLesserMultiFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 1, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {2.1099998950958, 3.1700000762939, -50, 1, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLesserMultiFireballSpectre"] = {
        name = "Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 1, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.7599999904633, 2.6400001049042, -50, 1, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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