達拉的憎恨
創造物
獲得 25% 物理傷害的冰冷傷害
增加 40% 護甲
monster base type attack cast speed +% and damage -% final [33]
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
monster casts shield charge text [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Dialla's Hatred
幽魂N
標籤construct, ghost_armour, has_claw, has_one_handed_melee, large_height, medium_movement, melee, mud_blood, not_int, not_str, physical_affinity
Packs
  • WorldAreas#1336: 達拉的怒火 , 達拉的憎恨, 達拉的怨懟, 突襲者緞帶
  • 生命
    90%
    閃避
    +30%
    異常狀態臨界值
    90%
    抗性
    0 85 0 0
    傷害
    90%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 7
    攻擊間隔
    2.505 秒
    傷害分佈
    ±20%
    經驗值
    50%
    Model Size
    110%
    類型
    GuardianBoss
    Metadata
    MapGuardianHeadsBossCold
    等級
    68
    生命
    125,412
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    383
    法術傷害
    572
    命中
    0
    攻擊間隔
    1.67835
    經驗值
    28,201
    異常狀態臨界值
    79,009
    冰緩
    250
    感電
    250
    易碎
    1,413
    焦灼
    250
    殘喘
    690
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 608–912
    暴擊率: 5%
    攻擊間隔: 2.505 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    GuardianShieldCharge
    攻擊, 近戰, 近戰單一目標, 位移, 快行
    重盾衝鋒
    基本傷害: 608–912
    暴擊率: 5%
    攻擊間隔: 2.505 秒
    向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。
    最大衝擊距離擊中時造成 35% 更多傷害
    增加 70% 移動速度
    ignores proximity shield [1]
    shield charge continue past target [0]
    shield charge extra distance [30]
    shield charge remove stun and knockback [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Guardians/Guardian"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Guardians/Guardian"
    
    Render
    {
    	has_light = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/MapGuardianHeadsBossCold"] = {
        name = "Dialla's Hatred",
        life = 0.9,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 2.505,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "GuardianShieldCharge",
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_continue_past_target",
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "shield_charge_remove_stun_and_knockback",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {0, 70, 35, 30, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    獲得 25% 物理傷害的冰冷傷害
    IdMonsterAuraAddedColdDamage
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 25 Max: 25 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    冰冷傷害光環
    範圍: 50
    周圍友方造成額外冰冷傷害
    獲得 25% 物理傷害的冰冷傷害
    Cold Damage Aura
    增加 40% 護甲
    IdMonsterImplicitDamageReduction1
    FamilyIncreasedPhysicalDamageReductionRatingPercent
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • physical damage reduction rating +% Min: 40 Max: 40 全域
  • Craft Tagsdefences armour
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage damage attack caster speed
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • monster casts shield charge text [1]
    IdMonsterCastsShieldChargeText
    FamilyMonsterCastsShieldChargeText
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster casts shield charge text Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • Edit

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