SpectreY
AreaDie Passage zu Lunaris, Der Lunaristempel - Ebene 1, Der Lunaristempel - Ebene 2
TagsZauberer, cold_affinity, construct, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement
Packs
  • Die Passage zu Lunaris, Der Lunaristempel - Ebene 1, Der Lunaristempel - Ebene 2: Frostwache, Raureifwache, Anstürmendes Band'ul
  • Leben
    180%
    Energy Shield From Life
    100%
    Ausweichen
    +10%
    Ailment Threshold
    180%
    Widerstand
    0 85 0 0
    Damage
    180%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    120%
    Model Size
    100%
    Type
    GuardianCasterLightning
    Metadata
    GuardianLightning_Blue
    Stufe
    59
    Leben
    6,244
    Rüstung
    13,996
    Ausweichwert
    3,770
    Energieschild
    6,244
    Damage
    424
    Zauberschaden
    424
    Genauigkeit
    406
    Attack Time
    1.5
    Erfahrung
    9,595
    Minion Life
    1,469
    Minion Energy Shield
    1,469
    Minion Damage
    330
    Ailment Threshold
    6,244
    Chill
    20
    Shock
    20
    Brittle
    112
    Scorch
    20
    Sap
    55
    Phys Convert Ele
    195%
    GuardianTriggerCascade1
    Triggerable
    Abklingzeit: 6 Sek.
    trigger cascade A [10]
    trigger cascade angle [90]
    trigger cascade behaviour variation [3]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]
    GuardianTriggerCascade2
    Triggerable
    Abklingzeit: 6 Sek.
    trigger cascade A [10]
    trigger cascade B [4]
    trigger cascade angle [90]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]
    SpellNovaIceRibbons
    Spell, Damage, Area, Duration, Triggerable, AreaSpell
    Zauberzeit: 1 Sek.
    Verursacht 300.2 bis 450.4 Kälteschaden
    active skill area of effect radius +% final [-70]
    cast on trigger cascade event % [100]
    is area damage [1]
    GuardianTriggerCascade3
    Triggerable
    Abklingzeit: 6 Sek.
    trigger cascade A [-10]
    trigger cascade B [-4]
    trigger cascade angle [90]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Guardians/GuardianCaster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Guardians/GuardianCaster"
    
    Actor
    {
    	on_event_contact_for_TriggerCascade = "PlayBeam( InfernalSwarmBeamCold, this, GetTargetLocation(), default, default, default, head_top );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act8/Ribbons/cold/ice_bomb/icebomb_beam.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/GuardianLightning_Blue"] = {
        name = "Rime Sentinel",
        life = 1.8,
        energyShield = 1,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SpellNovaIceRibbons",
            "GuardianTriggerCascade1",
            "GuardianTriggerCascade2",
            "GuardianTriggerCascade3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpellNovaIceRibbons"] = {
        name = "SpellNovaIceRibbons",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "cast_on_trigger_cascade_event_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade1"] = {
        name = "GuardianTriggerCascade1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_behaviour_variation",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade2"] = {
        name = "GuardianTriggerCascade2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade3"] = {
        name = "GuardianTriggerCascade3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Raureifwache
    Konstrukt
    Rime Sentinel
    SpectreY
    AreaDie Hafenbrücke
    TagsZauberer, cold_affinity, construct, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement
    Packs
  • Die Hafenbrücke: Frostwache, Raureifwache, Anstürmendes Band'ul
  • Die Hafenbrücke: Raureifwache, Anstürmendes Band'ul
  • Leben
    180%
    Energy Shield From Life
    100%
    Ausweichen
    +10%
    Ailment Threshold
    180%
    Widerstand
    0 85 0 0
    Damage
    180%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    120%
    Model Size
    100%
    Type
    GuardianCasterLightning
    Metadata
    GuardianLightning_BlueNewTeam
    Stufe
    60
    Leben
    6,656
    Rüstung
    15,178
    Ausweichwert
    3,912
    Energieschild
    6,656
    Damage
    447
    Zauberschaden
    447
    Genauigkeit
    422
    Attack Time
    1.5
    Erfahrung
    9,918
    Minion Life
    1,552
    Minion Energy Shield
    1,552
    Minion Damage
    348
    Ailment Threshold
    6,656
    Chill
    21
    Shock
    21
    Brittle
    119
    Scorch
    21
    Sap
    58
    Phys Convert Ele
    200%
    GuardianTriggerCascade1
    Triggerable
    Abklingzeit: 6 Sek.
    trigger cascade A [10]
    trigger cascade angle [90]
    trigger cascade behaviour variation [3]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]
    GuardianTriggerCascade2
    Triggerable
    Abklingzeit: 6 Sek.
    trigger cascade A [10]
    trigger cascade B [4]
    trigger cascade angle [90]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]
    SpellNovaIceRibbons
    Spell, Damage, Area, Duration, Triggerable, AreaSpell
    Zauberzeit: 1 Sek.
    Verursacht 313.7 bis 470.6 Kälteschaden
    active skill area of effect radius +% final [-70]
    cast on trigger cascade event % [100]
    is area damage [1]
    GuardianTriggerCascade3
    Triggerable
    Abklingzeit: 6 Sek.
    trigger cascade A [-10]
    trigger cascade B [-4]
    trigger cascade angle [90]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Guardians/GuardianCasterLunaris"
    
    Positioned 
    { 
    	team = 127
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Guardians/GuardianCasterLunaris"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/GuardianLightning_BlueNewTeam"] = {
        name = "Rime Sentinel",
        life = 1.8,
        energyShield = 1,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SpellNovaIceRibbons",
            "GuardianTriggerCascade1",
            "GuardianTriggerCascade2",
            "GuardianTriggerCascade3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpellNovaIceRibbons"] = {
        name = "SpellNovaIceRibbons",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "cast_on_trigger_cascade_event_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade1"] = {
        name = "GuardianTriggerCascade1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_behaviour_variation",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade2"] = {
        name = "GuardianTriggerCascade2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade3"] = {
        name = "GuardianTriggerCascade3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Raureifwache
    Rime Sentinel
    SpectreY
    AreaDas ewige Laboratorium, 'Basar'-Karte
    TagsZauberer, cold_affinity, construct, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement
    Packs
  • Das ewige Laboratorium: Raureifwache, Anstürmendes Band'ul
  • Leben
    180%
    Energy Shield From Life
    100%
    Ausweichen
    +10%
    Ailment Threshold
    180%
    Widerstand
    0 85 0 0
    Damage
    180%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    120%
    Model Size
    100%
    Type
    GuardianCasterLightning
    Metadata
    GuardianLightning_BlueMaps
    Stufe
    75
    Leben
    24,288
    Rüstung
    49,865
    Ausweichwert
    6,632
    Energieschild
    16,985
    Damage
    1,020
    Zauberschaden
    1,020
    Genauigkeit
    762
    Attack Time
    1.5
    Erfahrung
    14,165
    Minion Life
    4,958
    Minion Energy Shield
    3,467
    Minion Damage
    835
    Ailment Threshold
    24,288
    Chill
    77
    Shock
    77
    Brittle
    434
    Scorch
    77
    Sap
    212
    Phys Convert Ele
    275%
    GuardianTriggerCascade1
    Triggerable
    Abklingzeit: 6 Sek.
    trigger cascade A [10]
    trigger cascade angle [90]
    trigger cascade behaviour variation [3]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]
    GuardianTriggerCascade2
    Triggerable
    Abklingzeit: 6 Sek.
    trigger cascade A [10]
    trigger cascade B [4]
    trigger cascade angle [90]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]
    SpellNovaIceRibbons
    Spell, Damage, Area, Duration, Triggerable, AreaSpell
    Zauberzeit: 1 Sek.
    Verursacht 593.9 bis 890.8 Kälteschaden
    active skill area of effect radius +% final [-70]
    cast on trigger cascade event % [100]
    is area damage [1]
    GuardianTriggerCascade3
    Triggerable
    Abklingzeit: 6 Sek.
    trigger cascade A [-10]
    trigger cascade B [-4]
    trigger cascade angle [90]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Guardians/GuardianCaster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Guardians/GuardianCaster"
    
    Actor
    {
    	on_event_contact_for_TriggerCascade = "PlayBeam( InfernalSwarmBeamCold, this, GetTargetLocation(), default, default, default, head_top );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act8/Ribbons/cold/ice_bomb/icebomb_beam.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/GuardianLightning_BlueMaps"] = {
        name = "Rime Sentinel",
        life = 1.8,
        energyShield = 1,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SpellNovaIceRibbons",
            "GuardianTriggerCascade1",
            "GuardianTriggerCascade2",
            "GuardianTriggerCascade3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpellNovaIceRibbons"] = {
        name = "SpellNovaIceRibbons",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "cast_on_trigger_cascade_event_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade1"] = {
        name = "GuardianTriggerCascade1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_behaviour_variation",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade2"] = {
        name = "GuardianTriggerCascade2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade3"] = {
        name = "GuardianTriggerCascade3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Raureifwache
    Konstrukt
    Rime Sentinel
    SpectreY
    AreaDer Zwielichttempel
    TagsZauberer, cold_affinity, construct, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement
    Packs
  • Der Zwielichttempel: Raureifwache, Anstürmendes Band'ul
  • Leben
    180%
    Energy Shield From Life
    100%
    Ausweichen
    +10%
    Ailment Threshold
    180%
    Widerstand
    0 85 0 0
    Damage
    180%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    120%
    Model Size
    100%
    Type
    GuardianCasterLightning
    Metadata
    GuardianLightning_BlueMapsSchism
    Stufe
    71
    Leben
    15,808
    Rüstung
    36,473
    Ausweichwert
    5,786
    Energieschild
    13,284
    Damage
    805
    Zauberschaden
    805
    Genauigkeit
    652
    Attack Time
    1.5
    Erfahrung
    13,139
    Minion Life
    3,339
    Minion Energy Shield
    2,806
    Minion Damage
    649
    Ailment Threshold
    15,808
    Chill
    50
    Shock
    50
    Brittle
    283
    Scorch
    50
    Sap
    138
    Phys Convert Ele
    255%
    GuardianTriggerCascade1
    Triggerable
    Abklingzeit: 6 Sek.
    trigger cascade A [10]
    trigger cascade angle [90]
    trigger cascade behaviour variation [3]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]
    GuardianTriggerCascade2
    Triggerable
    Abklingzeit: 6 Sek.
    trigger cascade A [10]
    trigger cascade B [4]
    trigger cascade angle [90]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]
    SpellNovaIceRibbons
    Spell, Damage, Area, Duration, Triggerable, AreaSpell
    Zauberzeit: 1 Sek.
    Verursacht 502.8 bis 754.1 Kälteschaden
    active skill area of effect radius +% final [-70]
    cast on trigger cascade event % [100]
    is area damage [1]
    GuardianTriggerCascade3
    Triggerable
    Abklingzeit: 6 Sek.
    trigger cascade A [-10]
    trigger cascade B [-4]
    trigger cascade angle [90]
    trigger cascade number of spikes [4]
    trigger cascade target variation [1]
    trigger cascade use contact points [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Guardians/GuardianCaster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Guardians/GuardianCaster"
    
    Actor
    {
    	on_event_contact_for_TriggerCascade = "PlayBeam( InfernalSwarmBeamCold, this, GetTargetLocation(), default, default, default, head_top );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act8/Ribbons/cold/ice_bomb/icebomb_beam.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Guardians/GuardianLightning_BlueMapsSchism"] = {
        name = "Rime Sentinel",
        life = 1.8,
        energyShield = 1,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "SpellNovaIceRibbons",
            "GuardianTriggerCascade1",
            "GuardianTriggerCascade2",
            "GuardianTriggerCascade3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpellNovaIceRibbons"] = {
        name = "SpellNovaIceRibbons",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "cast_on_trigger_cascade_event_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade1"] = {
        name = "GuardianTriggerCascade1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_behaviour_variation",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade2"] = {
        name = "GuardianTriggerCascade2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GuardianTriggerCascade3"] = {
        name = "GuardianTriggerCascade3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_target_variation",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_use_contact_points",
        },
        levels = {
            [1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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