Raureifwache
Rime Sentinel
| Spectre | Y |
|---|---|
| Area | Die Passage zu Lunaris, Der Lunaristempel - Ebene 1, Der Lunaristempel - Ebene 2 |
| Tags | Zauberer, cold_affinity, construct, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement |
| Packs |
Leben
180%
Energy Shield From Life
100%
Ausweichen
+10%
Ailment Threshold
180%
Widerstand
Damage
180%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
GuardianCasterLightning
Metadata
GuardianLightning_Blue
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
59
Leben
0
Rüstung
13,996
Ausweichwert
3,770
Energieschild
6,244
Damage
424
Zauberschaden
424
Genauigkeit
406
Attack Time
1.5
Erfahrung
9,595
Minion Life
0
Minion Energy Shield
1,469
Minion Damage
330
Ailment Threshold
6,244
Chill
20
Shock
20
Brittle
112
Scorch
20
Sap
55
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GuardianTriggerCascade1
Triggerable
Abklingzeit: 6 Sek.
trigger cascade A [10]
trigger cascade angle [90]
trigger cascade behaviour variation [3]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
GuardianTriggerCascade2
Triggerable
Abklingzeit: 6 Sek.
trigger cascade A [10]
trigger cascade B [4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
SpellNovaIceRibbons
Spell, Damage, Area, Duration, Triggerable, AreaSpell
Zauberzeit: 1 Sek.
Verursacht 300.2 bis 450.4 Kälteschaden
active skill area of effect radius +% final [-70]
cast on trigger cascade event % [100]
is area damage [1]
GuardianTriggerCascade3
Triggerable
Abklingzeit: 6 Sek.
trigger cascade A [-10]
trigger cascade B [-4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
Object Type
version 2 extends "Metadata/Monsters/Guardians/GuardianCaster"
Object Type Codes
version 2
extends "Metadata/Monsters/Guardians/GuardianCaster"
Actor
{
on_event_contact_for_TriggerCascade = "PlayBeam( InfernalSwarmBeamCold, this, GetTargetLocation(), default, default, default, head_top );"
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act8/Ribbons/cold/ice_bomb/icebomb_beam.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Guardians/GuardianLightning_Blue"] = {
name = "Rime Sentinel",
life = 1.8,
energyShield = 1,
fireResist = 0,
coldResist = 85,
lightningResist = 0,
chaosResist = 0,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"SpellNovaIceRibbons",
"GuardianTriggerCascade1",
"GuardianTriggerCascade2",
"GuardianTriggerCascade3",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaIceRibbons"] = {
name = "SpellNovaIceRibbons",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"cast_on_trigger_cascade_event_%",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade1"] = {
name = "GuardianTriggerCascade1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_behaviour_variation",
"trigger_cascade_target_variation",
"trigger_cascade_A",
"trigger_cascade_angle",
"trigger_cascade_use_contact_points",
},
levels = {
[1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade2"] = {
name = "GuardianTriggerCascade2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_target_variation",
"trigger_cascade_A",
"trigger_cascade_B",
"trigger_cascade_angle",
"trigger_cascade_use_contact_points",
},
levels = {
[1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade3"] = {
name = "GuardianTriggerCascade3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_target_variation",
"trigger_cascade_A",
"trigger_cascade_B",
"trigger_cascade_angle",
"trigger_cascade_use_contact_points",
},
levels = {
[1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Raureifwache
Rime Sentinel
| Spectre | Y |
|---|---|
| Area | Die Hafenbrücke |
| Tags | Zauberer, cold_affinity, construct, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement |
| Packs |
Leben
180%
Energy Shield From Life
100%
Ausweichen
+10%
Ailment Threshold
180%
Widerstand
Damage
180%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
GuardianCasterLightning
Metadata
GuardianLightning_BlueNewTeam
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
60
Leben
0
Rüstung
15,178
Ausweichwert
3,912
Energieschild
6,656
Damage
447
Zauberschaden
447
Genauigkeit
422
Attack Time
1.5
Erfahrung
9,918
Minion Life
0
Minion Energy Shield
1,552
Minion Damage
348
Ailment Threshold
6,656
Chill
21
Shock
21
Brittle
119
Scorch
21
Sap
58
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GuardianTriggerCascade1
Triggerable
Abklingzeit: 6 Sek.
trigger cascade A [10]
trigger cascade angle [90]
trigger cascade behaviour variation [3]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
GuardianTriggerCascade2
Triggerable
Abklingzeit: 6 Sek.
trigger cascade A [10]
trigger cascade B [4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
SpellNovaIceRibbons
Spell, Damage, Area, Duration, Triggerable, AreaSpell
Zauberzeit: 1 Sek.
Verursacht 313.7 bis 470.6 Kälteschaden
active skill area of effect radius +% final [-70]
cast on trigger cascade event % [100]
is area damage [1]
GuardianTriggerCascade3
Triggerable
Abklingzeit: 6 Sek.
trigger cascade A [-10]
trigger cascade B [-4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
Object Type
version 2
extends "Metadata/Monsters/Guardians/GuardianCasterLunaris"
Positioned
{
team = 127
}Object Type Codes
version 2 extends "Metadata/Monsters/Guardians/GuardianCasterLunaris"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Guardians/GuardianLightning_BlueNewTeam"] = {
name = "Rime Sentinel",
life = 1.8,
energyShield = 1,
fireResist = 0,
coldResist = 85,
lightningResist = 0,
chaosResist = 0,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"SpellNovaIceRibbons",
"GuardianTriggerCascade1",
"GuardianTriggerCascade2",
"GuardianTriggerCascade3",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaIceRibbons"] = {
name = "SpellNovaIceRibbons",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"cast_on_trigger_cascade_event_%",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade1"] = {
name = "GuardianTriggerCascade1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_behaviour_variation",
"trigger_cascade_target_variation",
"trigger_cascade_A",
"trigger_cascade_angle",
"trigger_cascade_use_contact_points",
},
levels = {
[1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade2"] = {
name = "GuardianTriggerCascade2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_target_variation",
"trigger_cascade_A",
"trigger_cascade_B",
"trigger_cascade_angle",
"trigger_cascade_use_contact_points",
},
levels = {
[1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade3"] = {
name = "GuardianTriggerCascade3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_target_variation",
"trigger_cascade_A",
"trigger_cascade_B",
"trigger_cascade_angle",
"trigger_cascade_use_contact_points",
},
levels = {
[1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Raureifwache
Rime Sentinel
| Spectre | Y |
|---|---|
| Area | Das ewige Laboratorium, 'Basar'-Karte |
| Tags | Zauberer, cold_affinity, construct, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement |
| Packs |
Leben
180%
Energy Shield From Life
100%
Ausweichen
+10%
Ailment Threshold
180%
Widerstand
Damage
180%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
GuardianCasterLightning
Metadata
GuardianLightning_BlueMaps
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
75
Leben
0
Rüstung
49,865
Ausweichwert
6,632
Energieschild
16,985
Damage
1,020
Zauberschaden
1,020
Genauigkeit
762
Attack Time
1.5
Erfahrung
14,165
Minion Life
0
Minion Energy Shield
3,467
Minion Damage
835
Ailment Threshold
24,288
Chill
77
Shock
77
Brittle
434
Scorch
77
Sap
212
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GuardianTriggerCascade1
Triggerable
Abklingzeit: 6 Sek.
trigger cascade A [10]
trigger cascade angle [90]
trigger cascade behaviour variation [3]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
GuardianTriggerCascade2
Triggerable
Abklingzeit: 6 Sek.
trigger cascade A [10]
trigger cascade B [4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
SpellNovaIceRibbons
Spell, Damage, Area, Duration, Triggerable, AreaSpell
Zauberzeit: 1 Sek.
Verursacht 593.9 bis 890.8 Kälteschaden
active skill area of effect radius +% final [-70]
cast on trigger cascade event % [100]
is area damage [1]
GuardianTriggerCascade3
Triggerable
Abklingzeit: 6 Sek.
trigger cascade A [-10]
trigger cascade B [-4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
Object Type
version 2 extends "Metadata/Monsters/Guardians/GuardianCaster"
Object Type Codes
version 2
extends "Metadata/Monsters/Guardians/GuardianCaster"
Actor
{
on_event_contact_for_TriggerCascade = "PlayBeam( InfernalSwarmBeamCold, this, GetTargetLocation(), default, default, default, head_top );"
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act8/Ribbons/cold/ice_bomb/icebomb_beam.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Guardians/GuardianLightning_BlueMaps"] = {
name = "Rime Sentinel",
life = 1.8,
energyShield = 1,
fireResist = 0,
coldResist = 85,
lightningResist = 0,
chaosResist = 0,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"SpellNovaIceRibbons",
"GuardianTriggerCascade1",
"GuardianTriggerCascade2",
"GuardianTriggerCascade3",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaIceRibbons"] = {
name = "SpellNovaIceRibbons",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"cast_on_trigger_cascade_event_%",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade1"] = {
name = "GuardianTriggerCascade1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_behaviour_variation",
"trigger_cascade_target_variation",
"trigger_cascade_A",
"trigger_cascade_angle",
"trigger_cascade_use_contact_points",
},
levels = {
[1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade2"] = {
name = "GuardianTriggerCascade2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_target_variation",
"trigger_cascade_A",
"trigger_cascade_B",
"trigger_cascade_angle",
"trigger_cascade_use_contact_points",
},
levels = {
[1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade3"] = {
name = "GuardianTriggerCascade3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_target_variation",
"trigger_cascade_A",
"trigger_cascade_B",
"trigger_cascade_angle",
"trigger_cascade_use_contact_points",
},
levels = {
[1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Raureifwache
Rime Sentinel
| Spectre | Y |
|---|---|
| Area | Der Zwielichttempel |
| Tags | Zauberer, cold_affinity, construct, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement |
| Packs |
Leben
180%
Energy Shield From Life
100%
Ausweichen
+10%
Ailment Threshold
180%
Widerstand
Damage
180%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
GuardianCasterLightning
Metadata
GuardianLightning_BlueMapsSchism
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
71
Leben
0
Rüstung
36,473
Ausweichwert
5,786
Energieschild
13,284
Damage
805
Zauberschaden
805
Genauigkeit
652
Attack Time
1.5
Erfahrung
13,139
Minion Life
0
Minion Energy Shield
2,806
Minion Damage
649
Ailment Threshold
15,808
Chill
50
Shock
50
Brittle
283
Scorch
50
Sap
138
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GuardianTriggerCascade1
Triggerable
Abklingzeit: 6 Sek.
trigger cascade A [10]
trigger cascade angle [90]
trigger cascade behaviour variation [3]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
GuardianTriggerCascade2
Triggerable
Abklingzeit: 6 Sek.
trigger cascade A [10]
trigger cascade B [4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
SpellNovaIceRibbons
Spell, Damage, Area, Duration, Triggerable, AreaSpell
Zauberzeit: 1 Sek.
Verursacht 502.8 bis 754.1 Kälteschaden
active skill area of effect radius +% final [-70]
cast on trigger cascade event % [100]
is area damage [1]
GuardianTriggerCascade3
Triggerable
Abklingzeit: 6 Sek.
trigger cascade A [-10]
trigger cascade B [-4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
Object Type
version 2 extends "Metadata/Monsters/Guardians/GuardianCaster"
Object Type Codes
version 2
extends "Metadata/Monsters/Guardians/GuardianCaster"
Actor
{
on_event_contact_for_TriggerCascade = "PlayBeam( InfernalSwarmBeamCold, this, GetTargetLocation(), default, default, default, head_top );"
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act8/Ribbons/cold/ice_bomb/icebomb_beam.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Guardians/GuardianLightning_BlueMapsSchism"] = {
name = "Rime Sentinel",
life = 1.8,
energyShield = 1,
fireResist = 0,
coldResist = 85,
lightningResist = 0,
chaosResist = 0,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"SpellNovaIceRibbons",
"GuardianTriggerCascade1",
"GuardianTriggerCascade2",
"GuardianTriggerCascade3",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaIceRibbons"] = {
name = "SpellNovaIceRibbons",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"cast_on_trigger_cascade_event_%",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade1"] = {
name = "GuardianTriggerCascade1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_behaviour_variation",
"trigger_cascade_target_variation",
"trigger_cascade_A",
"trigger_cascade_angle",
"trigger_cascade_use_contact_points",
},
levels = {
[1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade2"] = {
name = "GuardianTriggerCascade2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_target_variation",
"trigger_cascade_A",
"trigger_cascade_B",
"trigger_cascade_angle",
"trigger_cascade_use_contact_points",
},
levels = {
[1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GuardianTriggerCascade3"] = {
name = "GuardianTriggerCascade3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_cascade_number_of_spikes",
"trigger_cascade_target_variation",
"trigger_cascade_A",
"trigger_cascade_B",
"trigger_cascade_angle",
"trigger_cascade_use_contact_points",
},
levels = {
[1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
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