ライム・センチネル
コンストラクト
エリア: ルナリスの中央広場, ルナリス寺院 -第一層-, ルナリス寺院 -第二層-
Rime Sentinel
Spectre | Y |
---|---|
Area | ルナリスの中央広場, ルナリス寺院 -第一層-, ルナリス寺院 -第二層- |
Tags | キャスター, cold_affinity, construct, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement |
Packs |
ライフ
180%
Energy Shield From Life
100%
回避力
+10%
Ailment Threshold
180%
耐性
0 85 0 0
Damage
180%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
GuardianCasterLightning
Metadata
GuardianLightning_Blue
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
59
ライフ
6,244
アーマー
13,996
回避力
3,770
エナジーシールド
3,469
Damage
424
スペルダメージ
424
命中
203
Attack Time
1.5
経験値
9,595
Ailment Threshold
6,244
Chill
20
Shock
20
Brittle
112
Scorch
20
Sap
55
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GuardianTriggerCascade1
Triggerable
クールダウン時間: 6 秒
trigger cascade A [10]
trigger cascade angle [90]
trigger cascade behaviour variation [3]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
trigger cascade angle [90]
trigger cascade behaviour variation [3]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
GuardianTriggerCascade2
Triggerable
クールダウン時間: 6 秒
trigger cascade A [10]
trigger cascade B [4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
trigger cascade B [4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
SpellNovaIceRibbons
Spell, Damage, Area, Duration, Triggerable, AreaSpell
キャストタイム: 1 秒
300.2から450.4の冷気ダメージを与える
active skill area of effect radius +% final [-70]
cast on trigger cascade event % [100]
is area damage [1]
active skill area of effect radius +% final [-70]
cast on trigger cascade event % [100]
is area damage [1]
GuardianTriggerCascade3
Triggerable
クールダウン時間: 6 秒
trigger cascade A [-10]
trigger cascade B [-4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
trigger cascade B [-4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
Object Type
version 2 extends "Metadata/Monsters/Guardians/GuardianCaster"
Object Type Codes
version 2 extends "Metadata/Monsters/Guardians/GuardianCaster" Actor { on_event_contact_for_TriggerCascade = "PlayBeam( InfernalSwarmBeamCold, this, GetTargetLocation(), default, default, default, head_top );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act8/Ribbons/cold/ice_bomb/icebomb_beam.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/GuardianLightning_Blue"] = { name = "Rime Sentinel", life = 1.8, energyShield = 1, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "SpellNovaIceRibbons", "GuardianTriggerCascade1", "GuardianTriggerCascade2", "GuardianTriggerCascade3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SpellNovaIceRibbons"] = { name = "SpellNovaIceRibbons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "cast_on_trigger_cascade_event_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GuardianTriggerCascade1"] = { name = "GuardianTriggerCascade1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_behaviour_variation", "trigger_cascade_target_variation", "trigger_cascade_A", "trigger_cascade_angle", "trigger_cascade_use_contact_points", }, levels = { [1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GuardianTriggerCascade2"] = { name = "GuardianTriggerCascade2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_target_variation", "trigger_cascade_A", "trigger_cascade_B", "trigger_cascade_angle", "trigger_cascade_use_contact_points", }, levels = { [1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GuardianTriggerCascade3"] = { name = "GuardianTriggerCascade3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_target_variation", "trigger_cascade_A", "trigger_cascade_B", "trigger_cascade_angle", "trigger_cascade_use_contact_points", }, levels = { [1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
ライム・センチネル
コンストラクト
エリア: 港の橋
Rime Sentinel
Spectre | Y |
---|---|
Area | 港の橋 |
Tags | キャスター, cold_affinity, construct, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement |
Packs |
ライフ
180%
Energy Shield From Life
100%
回避力
+10%
Ailment Threshold
180%
耐性
0 85 0 0
Damage
180%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
GuardianCasterLightning
Metadata
GuardianLightning_BlueNewTeam
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
60
ライフ
6,656
アーマー
15,178
回避力
3,912
エナジーシールド
3,698
Damage
447
スペルダメージ
447
命中
211
Attack Time
1.5
経験値
9,918
Ailment Threshold
6,656
Chill
21
Shock
21
Brittle
119
Scorch
21
Sap
58
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GuardianTriggerCascade1
Triggerable
クールダウン時間: 6 秒
trigger cascade A [10]
trigger cascade angle [90]
trigger cascade behaviour variation [3]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
trigger cascade angle [90]
trigger cascade behaviour variation [3]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
GuardianTriggerCascade2
Triggerable
クールダウン時間: 6 秒
trigger cascade A [10]
trigger cascade B [4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
trigger cascade B [4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
SpellNovaIceRibbons
Spell, Damage, Area, Duration, Triggerable, AreaSpell
キャストタイム: 1 秒
309.3から463.9の冷気ダメージを与える
active skill area of effect radius +% final [-70]
cast on trigger cascade event % [100]
is area damage [1]
active skill area of effect radius +% final [-70]
cast on trigger cascade event % [100]
is area damage [1]
GuardianTriggerCascade3
Triggerable
クールダウン時間: 6 秒
trigger cascade A [-10]
trigger cascade B [-4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
trigger cascade B [-4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
Object Type
version 2 extends "Metadata/Monsters/Guardians/GuardianCasterLunaris" Positioned { team = 127 }
Object Type Codes
version 2 extends "Metadata/Monsters/Guardians/GuardianCasterLunaris"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/GuardianLightning_BlueNewTeam"] = { name = "Rime Sentinel", life = 1.8, energyShield = 1, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "SpellNovaIceRibbons", "GuardianTriggerCascade1", "GuardianTriggerCascade2", "GuardianTriggerCascade3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SpellNovaIceRibbons"] = { name = "SpellNovaIceRibbons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "cast_on_trigger_cascade_event_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GuardianTriggerCascade1"] = { name = "GuardianTriggerCascade1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_behaviour_variation", "trigger_cascade_target_variation", "trigger_cascade_A", "trigger_cascade_angle", "trigger_cascade_use_contact_points", }, levels = { [1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GuardianTriggerCascade2"] = { name = "GuardianTriggerCascade2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_target_variation", "trigger_cascade_A", "trigger_cascade_B", "trigger_cascade_angle", "trigger_cascade_use_contact_points", }, levels = { [1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GuardianTriggerCascade3"] = { name = "GuardianTriggerCascade3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_target_variation", "trigger_cascade_A", "trigger_cascade_B", "trigger_cascade_angle", "trigger_cascade_use_contact_points", }, levels = { [1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Spectre | Y |
---|---|
Area | 永遠なる研究所, バザールのマップ |
Tags | キャスター, cold_affinity, construct, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement |
Packs |
ライフ
180%
Energy Shield From Life
100%
回避力
+10%
Ailment Threshold
180%
耐性
0 85 0 0
Damage
180%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
GuardianCasterLightning
Metadata
GuardianLightning_BlueMaps
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
74
ライフ
21,728
アーマー
46,127
回避力
6,411
エナジーシールド
8,876
Damage
962
スペルダメージ
962
命中
366
Attack Time
1.5
経験値
13,921
Ailment Threshold
21,728
Chill
69
Shock
69
Brittle
389
Scorch
69
Sap
190
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GuardianTriggerCascade1
Triggerable
クールダウン時間: 6 秒
trigger cascade A [10]
trigger cascade angle [90]
trigger cascade behaviour variation [3]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
trigger cascade angle [90]
trigger cascade behaviour variation [3]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
GuardianTriggerCascade2
Triggerable
クールダウン時間: 6 秒
trigger cascade A [10]
trigger cascade B [4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
trigger cascade B [4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
SpellNovaIceRibbons
Spell, Damage, Area, Duration, Triggerable, AreaSpell
キャストタイム: 1 秒
467.8から701.7の冷気ダメージを与える
active skill area of effect radius +% final [-70]
cast on trigger cascade event % [100]
is area damage [1]
active skill area of effect radius +% final [-70]
cast on trigger cascade event % [100]
is area damage [1]
GuardianTriggerCascade3
Triggerable
クールダウン時間: 6 秒
trigger cascade A [-10]
trigger cascade B [-4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
trigger cascade B [-4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
Object Type
version 2 extends "Metadata/Monsters/Guardians/GuardianCaster"
Object Type Codes
version 2 extends "Metadata/Monsters/Guardians/GuardianCaster" Actor { on_event_contact_for_TriggerCascade = "PlayBeam( InfernalSwarmBeamCold, this, GetTargetLocation(), default, default, default, head_top );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act8/Ribbons/cold/ice_bomb/icebomb_beam.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/GuardianLightning_BlueMaps"] = { name = "Rime Sentinel", life = 1.8, energyShield = 1, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "SpellNovaIceRibbons", "GuardianTriggerCascade1", "GuardianTriggerCascade2", "GuardianTriggerCascade3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SpellNovaIceRibbons"] = { name = "SpellNovaIceRibbons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "cast_on_trigger_cascade_event_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GuardianTriggerCascade1"] = { name = "GuardianTriggerCascade1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_behaviour_variation", "trigger_cascade_target_variation", "trigger_cascade_A", "trigger_cascade_angle", "trigger_cascade_use_contact_points", }, levels = { [1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GuardianTriggerCascade2"] = { name = "GuardianTriggerCascade2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_target_variation", "trigger_cascade_A", "trigger_cascade_B", "trigger_cascade_angle", "trigger_cascade_use_contact_points", }, levels = { [1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GuardianTriggerCascade3"] = { name = "GuardianTriggerCascade3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_target_variation", "trigger_cascade_A", "trigger_cascade_B", "trigger_cascade_angle", "trigger_cascade_use_contact_points", }, levels = { [1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
ライム・センチネル
コンストラクト
エリア: 黄昏の寺院
Rime Sentinel
Spectre | Y |
---|---|
Area | 黄昏の寺院 |
Tags | キャスター, cold_affinity, construct, ghost_armour, has_claw, has_one_handed_melee, large_height, large_model, mud_blood, not_str, slow_movement |
Packs |
ライフ
180%
Energy Shield From Life
100%
回避力
+10%
Ailment Threshold
180%
耐性
0 85 0 0
Damage
180%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
GuardianCasterLightning
Metadata
GuardianLightning_BlueMapsSchism
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
71
ライフ
15,808
アーマー
36,473
回避力
5,786
エナジーシールド
7,380
Damage
805
スペルダメージ
805
命中
326
Attack Time
1.5
経験値
13,139
Ailment Threshold
15,808
Chill
50
Shock
50
Brittle
283
Scorch
50
Sap
138
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GuardianTriggerCascade1
Triggerable
クールダウン時間: 6 秒
trigger cascade A [10]
trigger cascade angle [90]
trigger cascade behaviour variation [3]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
trigger cascade angle [90]
trigger cascade behaviour variation [3]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
GuardianTriggerCascade2
Triggerable
クールダウン時間: 6 秒
trigger cascade A [10]
trigger cascade B [4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
trigger cascade B [4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
SpellNovaIceRibbons
Spell, Damage, Area, Duration, Triggerable, AreaSpell
キャストタイム: 1 秒
428.1から642.1の冷気ダメージを与える
active skill area of effect radius +% final [-70]
cast on trigger cascade event % [100]
is area damage [1]
active skill area of effect radius +% final [-70]
cast on trigger cascade event % [100]
is area damage [1]
GuardianTriggerCascade3
Triggerable
クールダウン時間: 6 秒
trigger cascade A [-10]
trigger cascade B [-4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
trigger cascade B [-4]
trigger cascade angle [90]
trigger cascade number of spikes [4]
trigger cascade target variation [1]
trigger cascade use contact points [1]
Object Type
version 2 extends "Metadata/Monsters/Guardians/GuardianCaster"
Object Type Codes
version 2 extends "Metadata/Monsters/Guardians/GuardianCaster" Actor { on_event_contact_for_TriggerCascade = "PlayBeam( InfernalSwarmBeamCold, this, GetTargetLocation(), default, default, default, head_top );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act8/Ribbons/cold/ice_bomb/icebomb_beam.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Guardians/GuardianLightning_BlueMapsSchism"] = { name = "Rime Sentinel", life = 1.8, energyShield = 1, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "SpellNovaIceRibbons", "GuardianTriggerCascade1", "GuardianTriggerCascade2", "GuardianTriggerCascade3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SpellNovaIceRibbons"] = { name = "SpellNovaIceRibbons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "cast_on_trigger_cascade_event_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, -70, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GuardianTriggerCascade1"] = { name = "GuardianTriggerCascade1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_behaviour_variation", "trigger_cascade_target_variation", "trigger_cascade_A", "trigger_cascade_angle", "trigger_cascade_use_contact_points", }, levels = { [1] = {4, 3, 1, 10, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GuardianTriggerCascade2"] = { name = "GuardianTriggerCascade2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_target_variation", "trigger_cascade_A", "trigger_cascade_B", "trigger_cascade_angle", "trigger_cascade_use_contact_points", }, levels = { [1] = {4, 1, 10, 4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GuardianTriggerCascade3"] = { name = "GuardianTriggerCascade3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_spikes", "trigger_cascade_target_variation", "trigger_cascade_A", "trigger_cascade_B", "trigger_cascade_angle", "trigger_cascade_use_contact_points", }, levels = { [1] = {4, 1, -10, -4, 90, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }